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azrail063

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Posts posted by azrail063

  1. Item falling into inventory
    HELP Me :/

    char_battle.cpp

     

    Spoiler

            for (int i = 1; i <= iSplitCount; ++i)
            {
                if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
                {
                    if (i != 0)
                    {
                        pos.x = number(-7, 7) * 20;
                        pos.y = number(-7, 7) * 20;

                        pos.x += GetX();
                        pos.y += GetY();
                    }

                    item->AddToGround(GetMapIndex(), pos);
                    item->StartDestroyEvent();
                }
            }

     

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