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Mr.Blue

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Posts posted by Mr.Blue

  1.  

    at least u could ask me on skype u know

     

    + i dont know what u want with the time so i think this will work

    quest test begin
        state start begin
            function get_table()
                if test.table_info == nil then
                    test.table_info={
                        {100, 22, 8001},
                        {101, 22, 8002},
                        {102, 22, 8003},
                        {103, 22, 8011},
                        {104, 22, 8013},
                        {105, 22, 8024},
                        {106, 22, 8026},
                        {107, 22, 8027},
                        {108, 22, 8027},
                        {109, 22, 8027},
                    }
                end
                return test.table_info
            end
        
            when login or levelup with pc.get_map_index() == 74 begin
                set_state(kill)
            end
        end
    
        state kill begin
            when letter begin
                send_letter(" تجربة ")  
            end
    
            when button or info begin
                local table = test.get_table()
                if pc.getqf("time_retry") <= get_time() then
                    for i,v in ipairs(table) do
                        if pc.level > v[1] then
                            mob.spawn(v[3], pc.get_local_x()+5, pc.get_local_y()+5, 1)
                            pc.setqf("limit_time", get_time()+60*5)
                            pc.setqf("mob_vnum", v[3])
                        end
                    end
                end
            end
    
            when kill with npc.get_race() == pc.getqf("mob_vnum") begin
                local count = pc.getqf("state") + 1
                local table = test.get_table()
                for i,v in ipairs(table) do
                    if count <= 1 then
                        pc.setqf("state", count)
                        q.set_counter(" يجب قتل ", 1 )
                    elseif count >= 1 and pc.getqf("limit_time") >= get_time() then
                        say(" fail ")
                        say(" اعد المحاولة بعد ساعة ")
                        pc.setqf("time_retry", get_time()+60*60*1)
                    elseif count == 1 and get_time() < pc.getqf("limit_time") then
                        say(" mbrok exp ")
                        pc.give_exp(v[2])
                        clear_letter()
                        set_state(__COMPLETE__)
                    end
                end
            end
        end
        state __COMPLETE__ begin
        end
    end
    

    u always in away mode ^^

    thx <3

  2. the idea is a map spawn a metin and he must destroy it before the time is done or he must retry after hour i found some problems hope some 1 helps me

     

    quest test begin
    	state start begin
    		when login or level_up with pc.get_map_index() == 74 begin
    			loop_timer("check_time", 1)
    			set_state(kill)
    		end
    	end
    		
    	state kill begin
    		when letter begin
    			send_letter(" تجربة ")  
    		end
    		
    		when button or info begin 
    			if pc.getqf("time_retry") <= get_time() then
    				local Blue = {{100, 22, 8001},{101, 22,8002},{102, 22, 8003},{103, 22,8011},{104, 22,8013},{105, 22,8024},{106, 22,8026},{107, 22,8027},{108, 22,8027},{109, 22,8027}}
    				for i = 1,1 do
                    if pc.level > Blue[i][1] then
    					mob.spawn(Blue[i][3], pc.get_local_x()+5, pc.get_local_y()+5, 1)
    					pc.setqf("limit_time", get_time()+60*5)
    				end
    			end
    		end
    		
    		when Blue[i][3].kill begin
    			local count = pc.getqf("state") + 1
    			if count <= 1 then
    				pc.setqf("state", count)
    				q.set_counter(" يجب قتل ", 1 )
    			end
    			
    			if count >= 1 pc.getqf("limit_time") == get_time() then
    				say(" fail ")
    				say(" اعد المحاولة بعد ساعة ")
    				pc.setqf("time_retry", get_time()+60*60*1)
    				
    			elseif count == 1 and get_time() < pc.getqf("limit_time") then
    				say (" mbrok exp ")
    				pc.give_exp(Blue[i][2])
                    clear_letter()
                    set_state(__COMPLETE__)
    			end
    		end
    	end
    
    	state __COMPLETE__ begin
    	end
    end
    
    
    • Love 1
  3. Hi guys

    I was try to creat something with random rewand so if it was like this

    quest 111 begin
        state start begin
            when 20060.chat."Set succesrate" begin
    		say_title (" want gift ")
    		say_rewand ("its random so u cant know what its")
    		local s = select ("NO","Yes")
    		if s == 1 then
    		pc.give_item2("19",1)  --- i want many but many items for random here
    		say(" u have take it ")
    		return
    	end
    		elseif s == 2 then
    		return
    		end
    	end	
    end

    any help with this function

  4. You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

     

    Best Regards

    Ellie

     

    oh Elllie so u like The Last Of Us xD

     

    I use original clinet AE this system is sucks if u use

    locale_ae it will destroy this system

     

    so what I want is if it cant be fix it can be remove

     

    I can remove it for ever but I don't know what is he's name

  5. 0711 07:39:22698 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mse) Error
    0711 07:39:22698 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mse, isCache=1) - Error
    0711 07:39:22699 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse) Error
    0711 07:39:22699 :: CInstanceBase::RegisterEffect(eEftType=268, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse, isCache=1) - Error
    0711 07:39:22699 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error
    0711 07:39:22699 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error
    0711 07:39:22748 :: CreateFromMemoryFile: Cannot create texture
    0711 07:39:22960 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
    0711 07:39:22960 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
    0711 07:39:22961 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
    0711 07:39:22961 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
    0711 07:39:22961 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
    0711 07:39:22961 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
    0711 07:39:36500 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
    0711 07:39:37988 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
    0711 07:39:37988 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
    0711 07:39:37988 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
    0711 07:39:37988 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
    0711 07:39:38681 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR
    0711 07:39:38758 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR
    0711 07:39:39707 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR
    0711 07:39:39746 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR
    0711 07:39:40670 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR
    0711 07:39:40729 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR
    0711 07:39:41931 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR
    0711 07:39:42004 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR
    0711 07:39:43492 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR
    0711 07:39:43550 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR
    0711 07:39:44540 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR
    0711 07:39:44662 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR
    0711 07:39:45592 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR
    0711 07:39:45651 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR
    0711 07:39:46738 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR
    0711 07:39:46809 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR
    0711 07:39:48144 :: CreateFromMemoryFile: Cannot create texture
    0711 07:39:48145 :: CreateFromMemoryFile: Cannot create texture
    0711 07:39:48146 :: CreateFromMemoryFile: Cannot create texture
    0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/npc/gilaso/gilaso.msm] ERROR. Will Find Another Path.
    0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/npc2/gilaso/gilaso.msm] ERROR. Will Find Another Path.
    0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/monster/gilaso/gilaso.msm] ERROR. Will Find Another Path.
    0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/monster2/gilaso/gilaso.msm] ERROR. Will Find Another Path.
    0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/guild/gilaso/gilaso.msm] ERROR
    0711 07:39:50061 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20381
    0711 07:39:50062 :: CPythonCharacterManager::CreateInstance VID[14589] Race[20381]
    0711 07:39:50091 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/monster2/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
    0711 07:39:50091 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/monster/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
    0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/npc/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
    0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/npc2/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
    0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/guild/yamachun_boss/yamachun_boss.msm] ERROR
    0711 07:39:50092 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 6091
    0711 07:39:50092 :: CPythonCharacterManager::CreateInstance VID[21271] Race[6091]
    
  6. hii guys

     

    I download a filles that quests is so weard

    codes say and say_title and say rewand be like this

    say_title(gameforge.training_grandmaster_skill._10_sayTitle)
        say(gameforge.training_grandmaster_skill._20_say)

    I cant change the talk  but I game its be a words not like this

    so if I want to change it to English or something like that how?

     

     

    sorry for my bad English :P

  7. quest check_level begin
        state start begin
            function check_level(map,level)
                if pc.get_map_index() == map and pc.get_level() < level then
                    return true
                else
                    return false
                end
            end
            function kick_out()
                say_title("system:")
                say("this map is not for ur level")
                say("u will kicked out>")
                wait()
                warp_to_village()
            end
            when login with check_level.check_level(21,30) == true begin
                timer("kick_out_timer",1)
            end
            when login with check_level.check_level(2,50) == true begin
                timer("kick_out_timer",1)
            end
            when login with check_level.check_level(3,100) == true begin
                timer("kick_out_timer",1)
            end
            when kick_out_timer.timer begin
                check_level.kick_out()
            end
        end
    

    this for all maps with all levels ^^

     

     

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