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Saito

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Posts posted by Saito

  1. Am 16.11.2018 um 10:56 schrieb corbaciov:

    but how did the caught him?


    i am wondering if this person was the owner of the server?
    or some random person who earned money trading his equip items for real money?
    and also how did he get caught? did he started using expensive car or some stupid fancy things that let him get attention like in Mafia Movies ?

    Bro why are u so fkn dumb? Read the fucking text and stop asking "ehh was it the owner?" YES HE WAS. U ask the same question again and again and u already got the answer, wtf

     

    They got him cause he make dumb things with his money what cant be normal while getting Hartz4, thats how they fuck them. Hes dumb af and he thought no one can stop him and now he lost everything.

  2. Am 27.10.2018 um 12:54 schrieb metin2team:
    
    "SAITO_

    I like that. :)

    I make this with all LC_TEXT i made because i dont like to do it in english as lc_text and translate it to german in locale_string. The "saito" does not belong to the whole string it doesnt mean that i make the system (at this point, i write the code by myself.. xd), its only a thing i made on all lc_text wich i add to the game by myself to know on this position, that i write it there and if theres a problem, i know its my fault then xd, im sorry :D

     

     

     

     

    I think its better to do it only in source. It makes no sense to do it in lua or python + lua + source. But ymir never make sense... so...

    • Sad 1
  3. Am 9.8.2018 um 14:53 schrieb ragem0re:

    input_login.cpp CInputLogin::Entergame()

    
    ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You're connected to channel %d."), g_bChannel);

     

    don't miss the locale_string part

    better like this:

     

    #ifdef __WEBZEN_CHANNEL_REMINDER__
    	if (ch->IsPC())
    	{
    		if (g_bChannel >= 1 && g_bChannel <= 8)
    		{
    			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SAITO_CHANNEL_REMINDER %d"), g_bChannel);
    		}
    		else
    		{
    			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SAITO_CHANNEL_REMINDER_GAME99"));
    		}
    	}
    #endif

     

    • Love 1
  4. Am 7.10.2018 um 22:11 schrieb qdhq780:

    In my case the function I sent you acts as it should except taskbar

     

    As i said, it doesnt work for me. I tried everything in uiinventory but nothing works. The uitaskbar part from page 1 works for taskbar fine, but inventory doesnt. (Ps: i have sash and item highlights installed. May it has problems with sash highlight system?

     

     

    UPDATE! now it works. For everyone who have problems with it, i bet u guy have sash installed. Do it like this in uiinventory:

     

    Spoiler

    H7VoaNW.png

    it works for me now perfectly, Sash active slots still works grate too, no conflicts with it.

     

    CAREFULL! If you copied my code, you need to edit metinSocket[2] !! I make the effect in socket2 but by default its in socket1 if you take the game src files from page1.

    • Love 1
  5. vor 17 Stunden schrieb qdhq780:

    Try this:

    
    			elif 53001 <= itemVnum and 53051 >= itemVnum:
    				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
    				
    				if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex:
    					slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex
    				
    				isActivated = 0 != metinSocket[1]
    				if isActivated:
    					self.wndItem.ActivateSlot(slotNumber)
    				else:
    					self.wndItem.DeactivateSlot(slotNumber)

     

    still doesnt work, i tried 4 different positions in uiinventory, nothing happend. Only taskbar works.

  6. vor 2 Stunden schrieb Xploitz:

    It is probably becouse of your dump proto. The way the race flags are separated is not the same on server and client side. Open your dump_proto source, in the ItemCSVReader.cpp look for:

    
    int get_Mob_RaceFlag_Value(string inputString)

    Inside this look for:

    
    string* arInputString = StringSplit(inputString, ",");

    Probably you have "|" at the end, just change it to ","

    Or if you have "," there change it to "|"

    Hope you understand.

    yeah its right, i already fixed it by my self this way, forgot to post it here

  7. Am 9.9.2018 um 07:49 schrieb Supecchi:

    I am trying this on pendant items. But in game when i trying add a bonus game says " you cannot change attribute " .

     

    Sorry for bad English.

    3113213.png

    Then u do something wrong. I add this for my own pendant system and it works fine.

  8. if you trigger core1 an notice_all (quest), you get big_notice in core2! please fix!

     

    On same core everything is fine with notice_all. Big notice with /b is fine too on every core, only notice_all across cores makes problems. May there is some questlua_global part missing to give notice_all function false value everytime

     

     

    €dit: i fixed it by my self. As i said, the value "false" was not givin' in the notice_all function in questlua_global. just add them and u good2go.

    • Love 2
  9. if your group mate kills a metinstone on other map then you, game crashed:

     

    (gdb) bt full
    #0  0x0819b244 in CParty::Dice (this=0x33fbac80, ch=0x34745000, x=961715,
        y=265093, szName=0x2ab47941 "Segensschriftrolle") at party.cpp:1734
    No locals.
    #1  0x08090ada in CHARACTER::Reward (this=0x347a7000, bItemDrop=true)
        at char_battle.cpp:960
            ch = 0x34745000
            pq = {
      c = {<std::_Vector_base<std::pair<int, CHARACTER*>,std::allocator<std::pair<in                                                                                                                                                             t, CHARACTER*> > >> = {
          _M_impl = {<std::allocator<std::pair<int, CHARACTER*> >> = {<__gnu_cxx::ne                                                                                                                                                             w_allocator<std::pair<int, CHARACTER*> >> = {<No data fields>}, <No data fields>                                                                                                                                                             }, _M_start = 0x347985f0, _M_finish = 0x347985f0,
            _M_end_of_storage = 0x347985f8}}, <No data fields>},
      comp = {<std::binary_function<std::pair<int, CHARACTER*>,std::pair<int, CHARAC                                                                                                                                                             TER*>,bool>> = {<No data fields>}, <No data fields>}}
            total_dam = 578
            v = {<std::_Vector_base<CHARACTER*,std::allocator<CHARACTER*> >> = {
        _M_impl = {<std::allocator<CHARACTER*>> = {<__gnu_cxx::new_allocator<CHARACT                                                                                                                                                             ER*>> = {<No data fields>}, <No data fields>}, _M_start = 0x347985e0,
          _M_finish = 0x347985e4,
          _M_end_of_storage = 0x347985e4}}, <No data fields>}
            pkAttacker = 0x34745000
            pos = {x = 961715, y = 265093, z = 0}
    ---Type <return> to continue, or q <return> to quit---

     

     

    you have an fix for this?

  10. Am 24.10.2017 um 18:21 schrieb TekkForCe:

    Bump

    Still search fix for the first Crash with offlineshop change price, i pay 50€ for the fix.

    i think your price u want to change in your offlineshop is out of range (to big) 

    Zitat

    #4  0x0814e03c in CInputMain::OfflineShop (this=0x343cd49c, ch=0x2eecf000,
        data=0x33b0f000 "8\a99", uiBytes=<optimized out>) at input_main.cpp:1647

    did you have the config from prices on "byte" or something like that? try long long or long

  11. Does someone have a fix for the Transmutations system? If you have transmute an armor and u make costum invisible, the armor transmute is invisible too untill your reequip the armor. And if u make it invisible while not wearing an costume and not an transmutet armor, you get naked (the system is not clearing only the costume, it clears armor too if you had no costume equipt)

     

    And yeah, if you make your wearing costume invisible and after this you unequip your armor, the armor graphic doesnt change to the naked character layout untill you unequip your invisible costume too.

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