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Zor

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Posts posted by Zor

  1. Hello, I currently have a problem with my server, the game seems to be fine and suddenly it falls, the server generates a .core but when doing gdb there is no information about the fall.

    Does anyone know what I can do to see what knocks down the server?

     

    Core was generated by `./game2_2'.
    Program terminated with signal SIGSEGV, Segmentation fault.
    #0  0x00642520 in ?? ()
    [Current thread is 1 (LWP 100798)]
     

    Help, If anyone knows the solution, I am willing to pay for help

  2. Hello

    I currently have this problem on my server, when a player hits mobs or attracts them, the client ejects it from the server and my syslog is this:

    Process: SEQUENCE 3335b400 mismatch 0xb5 != 0x2 header 2
    SYSERR: Jan 21 00:16:19 :: Process: SEQUENCE_LOG [Testt]-------------
        [008 : 0x76]
        [002 : 0xa1]
        [002 : 0x2c]
        [007 : 0x17]
        [002 : 0x73]
        [002 : 0xb3]
        [002 : 0x7]
        [002 : 0x77]
        [002 : 0xe5]
        [002 : 0x10]
        [008 : 0x62]
        [002 : 0xdf]
        [002 : 0x5e]
        [002 : 0xb0]
        [008 : 0x1d]
        [002 : 0xe8]
        [002 : 0x38]
        [002 : 0x8]
        [008 : 0x4a]
        [002 : 0x92]
        [002 : 0xb5]

    What can I do to solve this problem?
    thanks for your reply

  3. Hi.

    I currently have a problem with my server, when I put on the weapon costume and the character's costume, my skills are bug

    This only happens when I use the 2 things together, if I use only 1 thing, the skills are not bug

    Payment for the solution of the problem through paypal

     

    The character does not finish doing the emotion

    GIF:a42e8b9c1c373b057443ae208c9c9d37.gif

     

  4. Search:

    self.mallButton = self.GetChild2("MallButton")

    And under adds:

    self.teleport_buttonClick = self.GetChild2("TeleportButton")

    Search:

    self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))

    And under adds: 

    self.teleport_buttonClick.SetEvent(ui.__mem_func__(self.teleport_buttonClick))

    Search:

    def ClickMallButton(self):

    And under adds:

    def teleport_buttonClick(self):
    		import uiteleport
    		self.teleport = uiteleport.TeleportWindow()
    		self.teleport.Open()

    In inventorywindow.py add new button with the name "TeleportButton" and test

  5. Ok, search in char.cpp

    void CHARACTER::EncodeInsertPacket(LPENTITY entity)

    In the fuction change this:

    #ifdef NEW_PET_SYSTEM
        if (IsPet() || IsNewPet())
    #else
    
    #ifdef ENABLE_MOUNT_SYSTEM
        if (IsPet() || IsMountSystem())
    #else
        if (IsPet())
    #endif

    To:

    #ifdef NEW_PET_SYSTEM
        if (IsPet() || IsNewPet())
    #else
    	if (IsPet())
    #endif
    
    #ifdef ENABLE_MOUNT_SYSTEM
        if (IsPet() || IsMountSystem() || IsNewPet())
    #else
        if (IsPet())
    #endif

     

     

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