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Posts posted by Szekeny
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I thought so.
But I reloaded the server side with the basic files and it didn't solve the problem.
I put back the save files....
And I reset mysql to default and the error disappeared.
From this I think that something was wrong in item_proto....
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So, first I reinstall the server-side, there were no changes at all. Then I reinstalled MySQL and the error disappeared. However, I still don't know what could have caused it. (Perhaps the item_proto?)
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24 minutes ago, morisandoscz said:
ori_to_new_table.txt Ellenőrizze ezt a játékfájljaiban, ez segíteni fog.
Totally empty
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there is another problem in the background...
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What you see in the picture is the state after a complete restart.
The boss wasn't duplicated in the mob_drop_item.txt.
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Hello everyone,
I have a problem where the 2307 boss is not listed in the mob_drop_item.txt (I deleted it) and yet it still drops items... I couldn't find any other settings related to drops elsewhere...
Does anyone have any ideas?
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I forgot to write it in, I can put it together manually...
I use 8196 (so the usage or state change of the item is logged or recorded by the game or the system.
and Items can be collected together in a stack.
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Hello.
I would have a problem that if I open a chest (e.g. moonlight treasure chest) the objects do not stack.
How can I fix this?
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Google:
This file is infected with a virus.
Only the owner can download infected files. q.q
- 1
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Hello! I have this eridanus2 serverfile... I want to set it up so that it can be packed from the extra inventory to the normal inventory... can anyone help me??
Spoiler -
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Hello!
In the first round: my eng. is not perfect
So my problem:
I would have a problem that the icons of the passive skills are not visible
Where can I see where these icons can be accessed?
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Hi
First, sorry for my bad english tudásomért.
1. Well, as you can see in the title "Switchbot by Mijago" I want to ask for help.
The problem can be seen in the video
If anyone can possibly help. Thanks in advance!
I also attach the code:
Spoilerimport shop
import player
import item
import ui
import net
import localeInfo
import chat
import grp
import wndMgr
import mouseModulefrom uitooltip import ItemToolTip
# Switchbot by Mijago ; v 2.2.1WEAR_NAMES = ItemToolTip.WEAR_NAMES
AFFECT_DICT = ItemToolTip.AFFECT_DICT### Hier die Boni angeben, die auf dem Server Aktíviert sind. Die angegebene Liste ist nur ein Beispiel und MUSS angepasst werden!
BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,71,72]# Hier 6/7 Boni angeben!
BONI_RARE_AVAIL = [59,60,61,62,78,79,80,81]# Das Switch-Item
SWITCH_VNUM = 71084
SWITCH_RARE_VNUM = 71052# Die folgenden zahlen geben den MINMAX Bereich des Reglers an, der die Zeit angibt.
MIN_SWITCH_DELAY = 15
MAX_SWITCH_DELAY_APPEND = 100# Max 10!!
MAX_NUM = 7proposals = {
1: {
},
2: [ # Armor
[ #BODY,
],
[ #HEAD,
],
[ #SHIELD,
],
[ #WRIST,
],
[ #FOOTS,
],
[ #NECK,
],
[ #EAR,
],
],
}# Farben
# COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
# COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2)
# COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2)
# COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3)# COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2)
# COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2)# COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05)
# COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
# COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1)
# COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3)# Standardfarben:
COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2)
COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2)
COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2)COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2)
COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2)COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05)
COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1)
COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3)
DISTANCE_BOTTOM = 36class Bar(ui.Bar):
def __init__(self,layer = "UI"):
ui.Bar.__init__(self,layer)
def SetColor(self,color):
wndMgr.SetColor(self.hWnd, color)
self.color = color
class BonusSelector(ui.Bar):
def Activate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusText.SetText("Aktív")
self.Starter.SetText("Optolás ("+str(self.index+1)+") Megállítása")
self.sub_parent.boni_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE)
pass
def Deactivate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusText.SetText("Inaktív")
self.Starter.SetText("Optolás ("+str(self.index+1)+") Indítása")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE)
pass
def Activate_rare(self):
self.sub_parent.resetSwitch_rare()
self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 Aktív")
self.Starter_rare_boni.SetText("6/7 Megállítása")
self.sub_parent.boni_rare_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE)
pass
def Deactivate_rare(self):
self.sub_parent.resetSwitch_rare()
# self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 Inaktív")
self.Starter_rare_boni.SetText("6/7 Indítása")
self.Starter_rare_boni.SetUp()
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE)
pass
def Finish(self):
self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText.SetText("Kész")
self.Starter.SetText("Optolás ("+str(self.index+1)+") Folytatás")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED)
pass
def Finish_rare(self):
# self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText_rare.SetText("6/7 Kész")
self.Starter_rare_boni.SetText("6/7 Folytatás")
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED)
pass
def Block(self):
self.BlockBar.Show()
self.BlockBar.sub.Show()
self.Starter.Hide()
pass
def Unblock(self):
self.BlockBar.sub.Hide()
self.BlockBar.Hide()
self.Starter.Show()
pass
def enable_rare_boni(self):
for i in range(0,4):
self.boni[6].Show()
self.boni[7].Show()
self.Starter.SetPosition(0,140+45)
self.bg_rare_boni.Show()
self.bg_rare_boni_but.Show()
self.Starter_rare_boni.Show()
self.sub_parent.StatusBar_rare.Show()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(1)
def disable_rare_boni(self):
for i in range(0,4):
self.boni[6].Hide()
self.boni[7].Hide()
self.Starter.SetPosition(0,140)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but.Hide()
self.Starter_rare_boni.Hide()
self.sub_parent.StatusBar_rare.Hide()
self.Deactivate_rare()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(0)
def __init__(self,sub_parent):
ui.Bar.__init__(self, "UI")
self.sub_parent = sub_parent
self.index = sub_parent.index
self.SetColor(COLOR_BG)
self.SetSize(500,225+10)
self.boni = {}
self.Status_new = ui.Bar()
self.Status_new.SetParent(self)
self.Status_new.SetColor(COLOR_INACTIVE)
self.Status_new.SetSize(500,5)
self.Status_new.Show()
self.bg_rare_boni = ui.Bar()
self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni.SetParent(self)
self.bg_rare_boni.SetPosition(0,132)
self.bg_rare_boni.SetSize(500,51)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but = ui.Bar()
self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni_but.SetParent(self)
self.bg_rare_boni_but.SetPosition(400,133+50)
self.bg_rare_boni_but.SetSize(100,25)
self.bg_rare_boni_but.Hide()
self.EnableRareBoni = CheckBox("6/7 Aktíválása")
self.EnableRareBoni.SetParent(self)
self.EnableRareBoni.SetPosition(10,185)
self.EnableRareBoni.eventUp = self.disable_rare_boni
self.EnableRareBoni.eventDown = self.enable_rare_boni
self.EnableRareBoni.Show()
self.Starter = ui.ToggleButton()
self.Starter.SetWindowHorizontalAlignCenter()
self.Starter.SetParent(self)
self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
self.Starter.SetPosition(0,140)
self.Starter.SetText("Optolás Indítása")
self.Starter.SetToggleDownEvent(self.Activate)
self.Starter.SetToggleUpEvent(self.Deactivate)
self.Starter.Show()
self.Starter_rare_boni = ui.ToggleButton()
self.Starter_rare_boni.SetWindowHorizontalAlignCenter()
self.Starter_rare_boni.SetParent(self)
self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
self.Starter_rare_boni.SetPosition(200,140+45)
self.Starter_rare_boni.SetText("6/7 Indítása")
self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare)
self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare)
self.Starter_rare_boni.Hide()
for i in range(7,5,-1):
vas = i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Hide()
self.boni[vas][1] = DropDown(self,"- Üres -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_RARE_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Hide()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Hide()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Hide()
for i in range(0,5):
vas = 5-i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Show()
self.boni[vas][1] = DropDown(self,"- Üres -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Show()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Show()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Show()
self.but_propose = DropDown(self,'Javaslatok',0)
self.but_propose.SetParent(self)
self.but_propose.SetPosition(380,210)
self.but_propose.OnChange=self.change_boni
self.but_propose.Show()
self.BlockBar = ui.Bar()
self.BlockBar.SetParent(self)
self.BlockBar.SetColor(COLOR_INACTIVE)
self.BlockBar.SetPosition(0,5)
self.BlockBar.SetSize(500,170-5+35+2)
self.BlockBar.Hide()
self.BlockBar.sub = ui.Bar()
self.BlockBar.sub.SetParent(self)
self.BlockBar.sub.SetColor(COLOR_INACTIVE)
self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2)
self.BlockBar.sub.SetSize(122,30)
self.BlockBar.sub.Hide()
self.BlockText = ui.TextLine()
self.BlockText.SetParent(self.BlockBar)
self.BlockText.SetWindowHorizontalAlignCenter()
self.BlockText.SetHorizontalAlignCenter()
self.BlockText.SetPosition(0,140)
self.BlockText.SetText("Ezt a tárgyat nem lehet optolni.")
self.BlockText.Show()
self.prepare_propose()
def change_boni(self):
use = self.but_propose.DropList.GetSelectedItem().value
bon = 1
item.SelectItem(self.sub_parent.vnum)
for x in use:
# TODO: Check if bonus exists on item!!
ok = 1
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
if affectType == x[0]:
ok = 0
if ok == 0:
continue
y = self.boni[bon][1]
y.SelectByAffectId(x[0])
self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText())
self.boni[bon][3].SetText(str(x[1]))
bon+=1for x in range(bon,6):
y = self.boni[x][1].DropList
y.SelectIndex(0)
self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText())
self.boni[x][3].SetText("0")
def prepare_propose(self):
self.but_propose.DropList.RemoveAllItems()
self.but_propose.maxh = 95
self.but_propose.c = 0
self.but_propose.AppendItem("Üres",[])
item.SelectItem(self.sub_parent.vnum)
type = item.GetItemType()
use = proposals[type]
if type == 2:
use = use[item.GetItemSubType()]
for prop in use:
self.but_propose.AppendItem(prop,use[prop])
class ItemTabBar(ui.Window):
class BlockBar(ui.Window):
size_res = 32
multi = 1
def SetSize(self,i=1):
self.multi = i
ui.Window.SetSize(self,self.size_res,self.size_res*i)
if self.rare_enabled == 1:
self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2)
pos1 = int(1.0*self.size_res*i/3.0*2.0)
self.swib_normal.SetSize(self.size_res,pos1)
self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1)
self.swib_rare.SetPosition(0,pos1)
self.swib_rare.Show()
else:
self.swib_normal.SetSize(self.size_res,self.size_res*i)
self.swib_rare.Hide()
def Enable_rare(self,o = 1):
self.rare_enabled = o
self.SetSize(self.multi)
def __init__(self):
ui.Window.__init__(self)
self.rare_enabled = 0
self.swib_normal = ui.Bar()
self.swib_normal.SetParent(self)
self.swib_normal.SetSize(self.size_res,self.size_res*self.multi)
self.swib_normal.SetColor(COLOR_INACTIVE)
self.swib_normal.SetPosition(0,0)
self.swib_normal.Show()
self.swib_rare = ui.Bar()
self.swib_rare.SetParent(self)
self.swib_rare.SetSize(self.size_res,self.size_res)
self.swib_rare.SetColor(COLOR_INACTIVE_RARE)
self.swib_rare.SetPosition(0,0)
self.swib_rare.Hide()
self.SetSize(1)
class ItemTab(ui.Bar):
height_selected = 36*3+8
height_unselected = 36*3+5
def Destroy(self):
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.Hide()
self.parentWindow.parentWindow.enable_rebuy.Hide()
self.parentWindow.parentWindow.but_speed.Hide()
self.bonusSelector.Hide()
self.bonusSelector.__del__()
self.Hide()
self.__del__()
def DeleteMe(self):
self.parentWindow.DeleteTab(self.tabnum)
def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab
ui.Bar.__init__(self)
self.SetColor(COLOR_BG)
self.SetSize(self.width,self.height_unselected)
self.index = index
self.tabnum = tabnum
self.vnum = vnum
self.count = 0
self.count_rare = 0
self.parentWindow = parent
self.SetParent(parent)
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar = ItemTabBar.BlockBar()
self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem)
ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex
self.blockBar.Show()
ip2 = self.index - ipi*45
self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res)
self.ItemIcon = ui.ImageBox()
self.ItemIcon.SetParent(self)
self.ItemIcon.AddFlag("not_pick")
self.ItemIcon.SetWindowHorizontalAlignCenter()
self.ItemIcon.SetWindowVerticalAlignCenter()
self.ItemIcon.Show()
self.SlotName = ui.TextLine()
self.SlotName.SetParent(self)
self.SlotName.SetWindowHorizontalAlignCenter()
self.SlotName.SetHorizontalAlignCenter()
self.SlotName.SetPosition(0,5)
self.SlotName.SetText(" %d Hely" % (self.index+1))
self.SlotName.AddFlag("not_pick")
self.SlotName.Show()
self.StatusBar = Bar() # Special Bar
self.StatusBar.SetParent(self)
self.StatusBar.SetWindowVerticalAlignBottom()
self.StatusBar.SetSize(self.width,20)
self.StatusBar.SetPosition(0,20)
self.StatusBar.SetColor(COLOR_INACTIVE)
self.StatusBar.AddFlag("not_pick")
self.StatusBar.Show()
self.StatusText = ui.TextLine()
self.StatusText.SetParent(self.StatusBar)
# self.StatusText.SetParent(self)
self.StatusText.SetWindowHorizontalAlignCenter()
self.StatusText.SetWindowVerticalAlignCenter()
self.StatusText.SetHorizontalAlignCenter()
self.StatusText.SetVerticalAlignCenter()
self.StatusText.SetPosition(0,0)
self.StatusText.SetText("Inaktív")
self.StatusText.Show()
self.StatusBar_rare = Bar() # Special Bar
self.StatusBar_rare.SetParent(self)
self.StatusBar_rare.SetWindowVerticalAlignBottom()
self.StatusBar_rare.SetSize(self.width,20)
self.StatusBar_rare.SetPosition(0,40)
self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.StatusBar_rare.AddFlag("not_pick")
self.StatusBar_rare.Hide()
self.StatusText_rare = ui.TextLine()
self.StatusText_rare.SetParent(self.StatusBar_rare)
self.StatusText_rare.SetWindowHorizontalAlignCenter()
self.StatusText_rare.SetWindowVerticalAlignCenter()
self.StatusText_rare.SetHorizontalAlignCenter()
self.StatusText_rare.SetVerticalAlignCenter()
self.StatusText_rare.SetPosition(0,0)
self.StatusText_rare.SetText("6/7 Inaktív")
self.StatusText_rare.Show()
self.CloseBut = ui.Button()
self.CloseBut.SetParent(self)
self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
self.CloseBut.SetToolTipText("Tárgy kivétele", 0, -23)
self.CloseBut.SetEvent(self.DeleteMe)
self.CloseBut.SetPosition(0,0)
self.CloseBut.Show()
self.OnMouseLeftButtonDown = lambda: self.Select()
self.boni_active = 0
self.boni_rare_active = 0
self.bonusSelector = BonusSelector(self)
self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow)
self.bonusSelector.SetPosition(10,35+36*3+4*2)
self.bonusSelector.Hide()
self.vnum = 0
self.SetIndex(index)
self.resetSwitch()
self.resetSwitch_rare()def IsActive(self):
return self.boni_active == 1
def IsActive_rare(self):
return self.boni_rare_active == 1
def SetParentProxy(self,parent):
ui.Bar.SetParentProxy(self,parent)
def Select(self):
for a in self.parentWindow.tabList:
self.parentWindow.tabList[a].UnSelect()
self.parentWindow.tabList[a].bonusSelector.Hide()
self.bonusSelector.Show()
self.SetSize(self.width,self.height_selected)
self.Update()
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10)
# self.parentWindow.parentWindow.but_deactivate_all.Show()
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,200+10)
self.parentWindow.parentWindow.enable_rebuy.Show()
self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.but_speed.SetPosition(0,205+10)
self.parentWindow.parentWindow.but_speed.Show()
self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector)
def UnSelect(self):
self.SetSize(self.width,self.height_unselected)
self.Update()
def Update(self):
self.StatusBar.SetPosition(0,20)
self.SetPosition((self.width+self.dist)*self.tabnum,0)
self.SlotName.SetText(" %d Hely" % (self.index+1))
def resetSwitch(self):
self.values = [0,0,0,0,0]
def resetSwitch_rare(self):
self.values_rare = [0,0]
# last_switch = -1
rebuyed = 0
def nachkauf(self):
if self.parentWindow.parentWindow.buyed != 0:
return
else:
self.parentWindow.parentWindow.buyed = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
self.bonusSelector.Deactivate()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed = 1
# self.Switch()
return
rebuyed_rare = 0
def nachkauf_rare(self):
if self.parentWindow.parentWindow.buyed_rare != 0:
return
else:
self.parentWindow.parentWindow.buyed_rare = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_RARE_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
self.bonusSelector.Deactivate_rare()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed_rare = 1
# self.Switch()
return
# self.bonusSelector.Deactivate()
def Switch_rare(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
chat.AppendChat(2," %d Hely: 6/7 Optolás Sikertelen -> Nincs elég tárgy!" % (self.index+1))
self.bonusSelector.Deactivate_rare()
return
if lc < 15:
self.nachkauf_rare()
if lc == 0:
self.bonusSelector.Deactivate_rare()
chat.AppendChat(2," %d Hely: 6/7 Optolás Sikertelen -> Nincs elég tárgy!!" % (self.index+1))
return
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
def Switch(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
self.bonusSelector.Deactivate()
return
if lc < 15:
self.nachkauf()
if lc == 0:
self.bonusSelector.Deactivate()
returnfor i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
# self.nachkauf()
def checkSwitch(self):
ok = 0
for i in range(0,5):
if player.GetItemAttribute(self.index, i) != self.values:
ok = 1
self.prob = self.GetProb()
self.StatusText.SetText("Aktív (%d%%)" %self.prob)
if ok == 1 or self.prob >= 90:
if self.prob >= 90:
chat.AppendChat(1," %d Hely: Kész!" % (self.index+1))
self.bonusSelector.Finish()
return
self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
self.Switch()
elif self.rebuyed > 0:
self.rebuyed = 0
self.Switch()
elif ok == 0 and self.count < 5:
self.count+=1
elif ok == 0 and self.count >= 5:
self.count = 0
self.Switch()
# elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0:
# chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch))
# self.last_switch = 0
# self.Switch()
# else:
# if self.GetProb() != 100:
# self.Switch()
pass
def checkSwitch_rare(self):
ok = 0
for i in range(0,2):
if player.GetItemAttribute(self.index, i+6) != self.values_rare:
ok = 1
self.prob_rare = self.GetProb_rare()
self.StatusText_rare.SetText("Aktív (%d%%)" %self.prob_rare)
if ok == 1 or self.prob_rare >= 90:
if self.prob_rare >= 90:
self.bonusSelector.Finish_rare()
chat.AppendChat(1," %d Hely: 6/7 Kész!" % (self.index+1))
return
self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)]
self.Switch_rare()
elif self.rebuyed_rare > 0:
self.rebuyed_rare = 0
self.Switch_rare()
elif ok == 0 and self.count_rare < 5:
self.count_rare+=1
elif ok == 0 and self.count_rare >= 5:
self.count_rare = 0
self.Switch_rare()
pass
def UpdateItem(self):
# try:
vnum = player.GetItemIndex(self.index)
if vnum == 0 and self.vnum != 0:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = 0
self.bonusSelector.Deactivate()
self.bonusSelector.Block()
self.bonusSelector.prepare_propose()
self.ItemIcon.Hide()
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar.SetSize(1)
return
elif vnum != self.vnum:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = vnum
self.bonusSelector.Deactivate()
self.bonusSelector.prepare_propose()
item.SelectItem(self.vnum)
if self.parentWindow.parentWindow.gameWindow != None:
(w,h) = item.GetItemSize()
self.blockBar.SetSize(h)
if item.GetItemType() != 1 and item.GetItemType() != 2:
self.bonusSelector.Block()
else:
self.bonusSelector.Unblock()
self.ItemIcon.Show()
self.ItemIcon.LoadImage(item.GetIconImageFileName())
# self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
return
if self.IsActive():
self.checkSwitch()
if self.IsActive_rare():
self.checkSwitch_rare()
# except:
# pass
def SetIndex(self,index):
self.index = index
self.bonusSelector.index = index
self.bonusSelector.Starter.SetText("Optolás ("+str(index+1)+") Indítása")
self.Update()
self.UpdateItem()
def GetProb_rare(self):
values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)]
val2 = {}
for i in range(0,2):
try:
affectString = AFFECT_DICT[values[0]](values[1])
val2[values[0]] = values[1]
self.bonusSelector.ibi[i+6].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList_rare()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
pass
def GetProb(self):
values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
val2 = {}
# for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
for i in range(0,5):
try:
affectString = AFFECT_DICT[values[0]](values[1])
val2[values[0]] = values[1]
self.bonusSelector.ibi.SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
def GenList(self):
ret = {}
for i in range(0,5):
if self.bonusSelector.boni[5-i][1].selected.value != 0:
ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value
return ret
def GenList_rare(self):
ret = {}
for i in range(0,2):
if self.bonusSelector.boni[6+i][1].selected.value != 0:
ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value
return ret
def __init__(self,parent):
ui.Window.__init__(self)
self.SetSize(500,36*3+4*2)
self.tabCount = 0
self.tabList = {}
self.parentWindow = parent
self.SetParent(parent)
self.plusBar = ui.Bar()
self.plusBar.SetParent(self)
self.plusBar.SetSize(90,30)
self.plusBar.SetWindowVerticalAlignCenter()
self.plusBar.SetColor(COLOR_BG)
# self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre()
self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.plusBar.SetPosition(30,0)
self.plusBar.Show()
self.AddText = ui.TextLine()
self.AddText.SetParent(self.plusBar)
self.AddText.SetText("Helyezze ide a tárgyat")
self.AddText.SetWindowVerticalAlignCenter()
self.AddText.SetWindowHorizontalAlignCenter()
self.AddText.SetVerticalAlignCenter()
self.AddText.SetHorizontalAlignCenter()
self.AddText.SetPosition(0,0)
self.AddText.Show()
dist = [
[500, 0 ], #1
[240, 10 ],
[160, 10 ],
[117, 10.5],
# [ 80, 25 ], #5
[ 92, 10 ], #5
[ 75, 10 ], #6
[ 64, 9 ], #7
[ 56, 7.5], #8
[ 50, 6.5], #9
[ 45, 5.5], #10
][MAX_NUM-1]
self.ItemTab.width = dist[0]
self.ItemTab.dist = dist[1]
#For 8
# dist = 9-1.5
# width = 56
# For 9
# dist = 9-2.5
# width = 50
# For 10
# dist = 9-3.5
# width = 45
def DeleteTab(self,id):
if self.parentWindow.gameWindow != None:
self.tabList[id].blockBar.Hide()
self.tabList[id].blockBar.Destroy()
self.tabList[id].Destroy()
# del self.tabList[id]
self.tabCount = self.tabCount -1
if self.tabCount > id and id < 5:
for i in xrange(id,self.tabCount):
self.tabList = self.tabList[i+1]
self.tabList.tabnum = i
self.tabList.SetPosition((self.tabList.width+self.tabList.dist)*i,0)
del self.tabList[self.tabCount]
else:
del self.tabList[id]
if self.tabCount > 0:
self.tabList[0].Select()
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.parentWindow.SetSize(520,387-210)
self.parentWindow.but_speed.Hide()
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
# self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)
self.plusBar.Show()
def AddTab_pre(self):
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex()
item.SelectItem(attachedSlotVnum)
if item.GetItemType() != 1 and item.GetItemType() != 2:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Ezt a tárgyat nem lehet optolni.")
return
for a in self.tabList:
if self.tabList[a].index == attachedSlotPos:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Ez a tárgy már hozzá van adva!")
return
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.AddTab(attachedSlotPos,attachedSlotVnum)
chat.AppendChat(2,"Tárgy hozzáadva!")mouseModule.mouseController.DeattachObject()
def AddTab(self,id,vnum = 0):
if self.tabCount < MAX_NUM:
self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum)
self.tabList[self.tabCount].Select()
self.tabList[self.tabCount].Show()
self.tabCount+= 1
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
if self.tabCount == MAX_NUM:
self.plusBar.Hide()
self.parentWindow.SetSize(520,387+10)
self.parentWindow.but_speed.Show()
# return 0class Bot(ui.BoardWithTitleBar):
class PinGroup(ui.Bar):
def OnUpdate(self):
## Now check position.
(x,y) = self.GetGlobalPosition()
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if not x == self.pos_x or not y == self.pos_y:
old_dir = self.dir
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1:
self.parse_dir(1)
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2:
self.parse_dir(2)
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4:
self.parse_dir(4)
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3:
self.parse_dir(3)
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y:
x = 0
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y:
x = max_x
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x:
y = 0
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x:
y = max_y
if x > 0 and x < max_x and y > 0 and y < max_y:
if y < int(max_y/2):
y = 0
else:
y = max_y
if x < int(max_x/2):
x = 0
else:
x = max_x
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
self.SetPosition(x,y)
self.pos_x = x
self.pos_y = y
# (self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parent.OnUpdate()
for c in self.txtlist:
c.SetColor(c.item.StatusBar.color)
c.txt2.SetText("Status: %s" % c.item.StatusText.GetText())
try:
c.listWin2.SetColor(c.item.StatusBar_rare.color)
c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText())
except:
pass
def ShowMainWindow(self):
(x,y) = self.parent.GetGlobalPosition()
x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32)
y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32)
self.parent.SetPosition(x,y)
self.parent.Show()
self.__del__()
def parse_dir(self,dir):
self.dir = dir
w,h = 100,50
for listWin in self.txtlist:
itm = listWin.item
listWin.AddFlag("not_pick")
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.SetSize(w,14)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
self.SetSize(w,h)
def __init__(self,parent,dir = 1):
self.parent = parent
self.dir = dir
ui.Bar.__init__(self)
# Direction: 1 = left; 2 = right; 3 = top
self.SetColor(COLOR_BG)
w,h = 100,50
self.AddFlag("float")
self.AddFlag("movable")
self.maximise_but = ui.Button()
self.maximise_but.SetParent(self)
self.maximise_but.SetPosition(4,4)
self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.maximise_but.SetText("Felnagyítás")
self.maximise_but.SetEvent(self.ShowMainWindow)
self.maximise_but.Show()
self.stop_but = ui.Button()
self.stop_but.SetParent(self)
self.stop_but.SetPosition(4,24)
self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.stop_but.SetText("Összes megállítása")
self.stop_but.SetEvent(self.parent.deactivate_all)
self.stop_but.Show()
self.txtlist = []
for a in self.parent.itemTabBar.tabList:
itm = self.parent.itemTabBar.tabList[a]
listWin = ui.Bar()
listWin.item = itm
self.txtlist.append(listWin)
listWin.SetColor(itm.StatusBar.color)
listWin.SetParent(self)
listWin.AddFlag("not_pick")
listWin.Show()
listWin.txt1 = ui.TextLine()
listWin.txt1.SetParent(listWin)
listWin.txt1.SetText(" %d Hely:" %(itm.index+1))
listWin.txt1.Show()
listWin.txt1.SetPosition(4,2)
listWin.txt2 = ui.TextLine()
listWin.txt2.SetParent(listWin)
listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText())
listWin.txt2.SetPosition(4,2+12)
listWin.txt2.Show()
listWin.listWin2 = ui.Bar()
listWin.listWin2.AddFlag("not_pick")
listWin.listWin2.SetColor(itm.StatusBar_rare.color)
listWin.listWin2.SetParent(listWin)
listWin.listWin2.SetPosition(0,4+12+12)
listWin.listWin2.SetSize(w,12+2)
listWin.listWin2.Hide()
listWin.txt3 = ui.TextLine()
listWin.txt3.SetParent(listWin.listWin2)
listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText())
listWin.txt3.SetPosition(4,0)
listWin.txt3.Hide()
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
# else:
# self.txtlist.append(itl)
self.SetSize(w,h)
(x,y) = self.parent.GetGlobalPosition()
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
if dir == 1:
# self.SetWindowHorizontalAlignLeft()
self.SetPosition(0,y)
elif dir == 2:
# self.SetWindowHorizontalAlignRight()
self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y)
elif dir == 3:
# self.SetWindowVerticalAlignTop()
self.SetPosition(x,0)
else:
# self.SetWindowVerticalAlignBottom()
self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h))
(self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parse_dir(dir)
# if dir == 1:
# self.SetWindowHorizontalAlignLeft()
# self.SetPosition(0,0)
# elif dir == 2:
# self.SetWindowHorizontalAlignRight()
# self.SetPosition(self.GetWidth(),0)
# elif dir == 3:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,0)
# elif dir == 4:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,36+h)
# else:
# return # ERR
pinhint = 0
def ShowPinHint(self,type):
self.pinhint = type
if type == 0:
self.PinHint.Hide()
return
# type=2
(x,y) = self.GetGlobalPosition()
if type == 1: # Left
self.PinHint.SetWindowHorizontalAlignLeft()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight())
self.PinHint.SetPosition(0,0)
elif type == 2: # Right
self.PinHint.SetWindowHorizontalAlignRight()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0)
elif type == 3: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignTop()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3))
self.PinHint.SetPosition(0,0)
elif type == 4: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignBottom()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3))
self.PinHint.Show()
# else:
def __init__(self):
ui.BoardWithTitleBar.__init__(self)
self.gameWindow = None
self.SetTitleName("Bónusz cserélő")
self.AddFlag("float")
self.AddFlag("movable")
self.SetPosition(30,30)
# self.SetSize(520,387)
# self.SetSize(520,387-210)
self.SetSize(520,387-210)
self.PinHint = ui.Bar()
self.PinHint.SetColor(COLOR_PIN_HINT)
self.PinHint.Show()
self.OnMouseLeftButtonDown = self.drag_start
self.OnMouseLeftButtonUp = self.drag_end
self.titleBar.MinimizeBut = ui.Button()
self.titleBar.MinimizeBut.SetParent(self.titleBar)
self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub")
self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub")
self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub")
self.titleBar.MinimizeBut.SetToolTipText("Minimalizálás", 0, -23)
self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3)
self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1))
self.titleBar.MinimizeBut.Show()
self.titleBar.HelpBut = ui.ToggleButton()
self.titleBar.HelpBut.SetParent(self.titleBar)
self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
self.titleBar.HelpBut.SetToolTipText("Részletes segítség", 0, -23)
self.titleBar.HelpBut.SetText("Segítség")
self.titleBar.HelpBut.SetPosition(3, 0)
self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1))
self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0))
self.titleBar.HelpBut.Show()
self.but_deactivate_all = ui.Button()
# self.but_deactivate_all.SetParent(self)
self.but_deactivate_all.SetParent(self.titleBar)
# self.but_deactivate_all.SetPosition(415,350)
self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0)
self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.but_deactivate_all.SetText("Összes megállítása")
self.but_deactivate_all.SetEvent(self.deactivate_all)
self.but_deactivate_all.Show()
self.titleBar.but_deactivate_all = ui.Button()
self.titleBar.but_deactivate_all.SetParent(self.titleBar)
self.titleBar.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()+5+self.but_deactivate_all.GetWidth(), 0)
self.titleBar.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
self.titleBar.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
self.titleBar.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
self.titleBar.but_deactivate_all.SetText("Info")
self.titleBar.but_deactivate_all.SetEvent(self.about)
self.titleBar.but_deactivate_all.Show()
self.titleName.SetPosition(60, 4)
self.enable_rebuy = CheckBox("Vásárlás Aktíválása")
self.enable_rebuy.Toggle()
self.enable_rebuy.Hide()
self.but_speed = ui.SliderBar()
self.but_speed.SetParent(self)
self.but_speed.SetWindowHorizontalAlignCenter()
self.but_speed.SetPosition(0,360)
self.but_speed.SetSliderPos(0.0)
# self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23)
# self.but_speed.Show()
self.but_speed.Hide()
self.itemTabBar = ItemTabBar(self)
self.itemTabBar.SetPosition(10,35)
self.itemTabBar.Show()
self.buyed = 0
self.buyed_rare = 0
self.SetCloseEvent(self._Hide)
self.Hide = self._Hide
### NOW initialize the HELP stuff!
self.help_add_item = HelpBar(0.8,'Húzd ide a tárgyat a hozzáadáshoz.')
self.help_add_item.SetParent(self)
self.help_add_item.SetPosition(60,50)
self.help_minimize = HelpBar(0.8,'Húzd az ablakot a kép szélére a kicsinyítéshez!',1)
self.help_minimize.SetParent(self.titleBar)
self.help_minimize.SetWindowHorizontalAlignCenter()
self.help_minimize.SetPosition(100,-30)
self.help_show_rare = HelpBar(0.85,'Ezzel az opcióval engedélyezed a 6/7 optot')
self.help_show_rare.SetParent(self)
# self.help_show_rare.SetPosition(35,312)
self.help_rebuy = HelpBar(0.5,'Vegyen forgatót?')
self.help_rebuy.SetParent(self)
# self.help_rebuy.SetPosition(25,297)
self.help_stop_all = HelpBar(0.8,'Megállítja az összes tárgy optolását!',1)
self.help_stop_all.SetParent(self.titleBar)
self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30)
self.help_duration = HelpBar(0.8,'Sebesség állítása.',1)
self.help_duration.SetParent(self)
def ToggleHelp(self,val):
self.help_on = val
def Show(self):
ui.BoardWithTitleBar.Show(self)
self.bot_shown = 1
def _Hide(self):
## ONLY FOR TESTING
# for a in range(0,self.itemTabBar.tabCount):
# self.itemTabBar.DeleteTab(0)
ui.BoardWithTitleBar.Hide(self)
self.bot_shown = 0
def deactivate_all(self):
for a in self.itemTabBar.tabList:
self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp()
pass
drag = 0
def drag_start(self):
self.drag = 1
def drag_end(self):
self.drag = 0
if self.pinhint > 0:
self.PinShow(self.pinhint)
# self.PinGroupBox = self.PinGroup()
pass
self.ShowPinHint(0)
def PinShow(self,dir):
self.PinGroupBox = self.PinGroup(self,dir)
self.Hide()
self.PinGroupBox.Show()
def EnableInventoryTweak(self,gameWindow):
self.gameWindow=gameWindow
self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg))
self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg))
def __SetInventoryPage(self,arg):
self.gameWindow.interface.wndInventory.SetInventoryPage(arg)
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
if itm.index >= arg*45 and itm.index < (arg+1)*45:
itm.blockBar.Show()
else:
itm.blockBar.Hide()
help_on = 0
counter = 0
AboutWindow = None
def OnUpdate(self):
if self.AboutWindow:
if self.AboutWindow.x_counter > 1:
self.AboutWindow.x_counter -=1
self.AboutWindow.text6.SetText("Zeit: %0.1f" % (self.AboutWindow.x_counter/45.0))
elif self.AboutWindow.x_counter == 1:
self.AboutWindow.Hide()
# self.AboutWindow.Delete()
if self.help_on == 1:
(x,y) = self.itemTabBar.plusBar.GetLocalPosition()
self.help_add_item.SetPosition(x+20,50)
self.help_add_item.Show()
self.help_stop_all.Show()
self.help_minimize.Show()
if self.itemTabBar.tabCount > 0:
self.help_show_rare.SetPosition(25,164)
self.help_show_rare.Show()
self.help_rebuy.SetPosition(15,147)
self.help_rebuy.Show()
# self.help_duration.SetPosition(300,180)
self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180)
self.help_duration.Show()
else:
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_duration.Hide()
else:
self.help_add_item.Hide()
self.help_minimize.Hide()
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_stop_all.Hide()
self.help_duration.Hide()
if self.drag == 1:
(x1, y1) = self.GetGlobalPosition()
# if x1 < 0:
# x1 = 0
# elif x1 > wndMgr.GetScreenWidth()-520:
# x1 = wndMgr.GetScreenWidth()-520
# if y1 < 0:
# y1 = 0
# elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight():
# y1 = wndMgr.GetScreenHeight()-36-self.GetHeight()
x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0)
y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0)
self.SetPosition(x1,y1)
if x1 < 30:
self.ShowPinHint(1)
elif wndMgr.GetScreenWidth()-x1-520 < 30:
self.ShowPinHint(2)
elif y1 < 30:
self.ShowPinHint(3)
elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60:
self.ShowPinHint(4)
else:
self.ShowPinHint(0)
# self.SetPosition(x1+(x-self.drag_pos[0]),y1)
pass
if self.gameWindow != None:
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
self.counter+=1
if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY):
self.buyed = 0
self.buyed_rare = 0
self.counter = 0
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
itm.UpdateItem()
# if itm.
def about(self):
self.AboutWindow = ui.ThinBoard()
self.AboutWindow.SetParent(self)
self.AboutWindow.SetSize(250,100)
self.AboutWindow.SetWindowHorizontalAlignCenter()
self.AboutWindow.SetWindowVerticalAlignCenter()
self.AboutWindow.SetPosition(0,0)
self.AboutWindow.Show()
self.AboutWindow.x_counter = 450
self.AboutWindow.text1 = ui.TextLine()
self.AboutWindow.text1.SetParent(self.AboutWindow)
self.AboutWindow.text1.SetWindowHorizontalAlignCenter()
self.AboutWindow.text1.SetHorizontalAlignCenter()
self.AboutWindow.text1.SetPosition(0,5)
self.AboutWindow.text1.SetText("Bónusz cserélő")
self.AboutWindow.text1.SetPackedFontColor(ui.GenerateColor(58, 141, 221))
self.AboutWindow.text1.Show()
self.AboutWindow.text2 = ui.TextLine()
self.AboutWindow.text2.SetParent(self.AboutWindow)
self.AboutWindow.text2.SetPosition(8,18)
self.AboutWindow.text2.SetText("Ez a rendszer megkönnyíti a bónusz optolását.")
self.AboutWindow.text2.Show()
self.AboutWindow.text3 = ui.TextLine()
self.AboutWindow.text3.SetParent(self.AboutWindow)
self.AboutWindow.text3.SetPosition(8,18+13)
self.AboutWindow.text3.SetText("")
self.AboutWindow.text3.Show()
self.AboutWindow.text4 = ui.TextLine()
self.AboutWindow.text4.SetParent(self.AboutWindow)
self.AboutWindow.text4.SetPosition(8,18+13*3)
self.AboutWindow.text4.SetText("")
self.AboutWindow.text4.Show()
self.AboutWindow.text5 = ui.TextLine()
self.AboutWindow.text5.SetParent(self.AboutWindow)
self.AboutWindow.text5.SetPosition(8,18+13*4)
self.AboutWindow.text5.SetText("")
self.AboutWindow.text5.Show()
self.AboutWindow.text6 = ui.TextLine()
self.AboutWindow.text6.SetParent(self.AboutWindow)
self.AboutWindow.text6.SetPosition(200,18+13*5)
self.AboutWindow.text6.SetText("Idő: %d" % self.AboutWindow.x_counter)
self.AboutWindow.text6.Show()
class HelpBar(ui.Window):
def __init__(self,width,text,centered = 0):
ui.Window.__init__(self)
self.AddFlag("not_pick")
self.AddFlag("attach")
img = ui.ExpandedImageBox()
img.SetParent(self)
img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga")
img.SetRenderingRect(0.0, -width, 0.0, 0.0)
img.Show()
self.img = img
txt = ui.TextLine()
txt=ui.TextLine()
txt.SetParent(self)
txt.SetText(text)
txt.Show()
img.SetPosition(0,18-width*img.GetHeight())
txt.SetPosition(0,0)
txt.SetWindowHorizontalAlignCenter()
if centered != 0:
txt.SetHorizontalAlignCenter()
# txt.SetPosition(0,0)
self.txt = txt
class DropDown(ui.Window):
dropped = 0
dropstat = 0
last = 0
lastS = 0
maxh = 95
OnChange = None
class Item(ui.ListBoxEx.Item):
def __init__(self,parent, text,value=0):
ui.ListBoxEx.Item.__init__(self)self.textBox=ui.TextLine()
self.textBox.SetParent(self)
self.textBox.SetText(text)
# self.textBox.SetLimitWidth(parent.GetWidth()-132)
self.textBox.Show()
self.value = value
def GetValue(self):
return self.value
def __del__(self):
ui.ListBoxEx.Item.__del__(self)
def __init__(self,parent,tt = "",down=1):
ui.Window.__init__(self,"TOP_MOST")
self.down = down
self.SetParentProxy(parent)
self.bg = ui.Bar("TOP_MOST")
self.bg.SetParent(self)
self.bg.SetPosition(0,0)
self.bg.SetColor(0xc0000000)
self.bg.OnMouseOverIn = self.bgMouseIn
self.bg.OnMouseOverOut = self.bgMouseOut
self.bg.OnMouseLeftButtonDown = self.ExpandMe
self.bg.Show()
self.act = ui.TextLine()
self.act.SetParent(self.bg)
self.act.SetPosition(4,2)
self.act.SetText(tt)
self.act.Show()
self.GetText = self.act.GetText
self.Drop = ui.Bar("TOP_MOST")
self.Drop.SetParent(self.GetParentProxy())
self.Drop.SetPosition(0,21)
# self.Drop.SetSize(150,95)
self.Drop.SetSize(150,0)
# self.Drop.SetColor(0xc00a0a0a)
self.Drop.SetColor(0xff0a0a0a)
self.ScrollBar = ui.ThinScrollBar()
self.ScrollBar.SetParent(self.Drop)
self.ScrollBar.SetPosition(132,0)
# self.ScrollBar.SetScrollBarSize(95)
self.ScrollBar.SetScrollBarSize(0)
# self.ScrollBar.Show()
self.DropList = ui.ListBoxEx()
self.DropList.SetParent(self.Drop)
self.DropList.itemHeight = 12
self.DropList.itemStep = 13
self.DropList.SetPosition(0,0)
# self.DropList.SetSize(132,self.maxh)
self.DropList.SetSize(132,13)
self.DropList.SetScrollBar(self.ScrollBar)
self.DropList.SetSelectEvent(self.SetTitle)
self.DropList.SetViewItemCount(0)
self.DropList.Show()
if tt != "":
self.AppendItemAndSelect(tt)
self.selected = self.DropList.GetSelectedItem()
self.SetSize(120,20)
def __del__(self):
ui.Window.__del__(self)
c = 1
def AppendItem(self,text,value=0):
self.c+=1
self.DropList.AppendItem(self.Item(self,text,value))
self.maxh = min(95,13*self.c)
if self.c > 7:
self.ScrollBar.Show()
def AppendItemAndSelect(self,text,value=0):
self.DropList.AppendItem(self.Item(self,text,value))
self.DropList.SelectIndex(len(self.DropList.itemList)-1)
def SelectByAffectId(self,id):
for x in self.DropList.itemList:
if x.value == id:
self.DropList.SelectItem(x)
break
def SetTitle(self,item):
self.act.SetText(str(item.textBox.GetText()))
self.last = self.DropList.basePos
self.lastS = self.ScrollBar.GetPos()
self.dropped = 0
self.selected = item
if self.OnChange:
self.OnChange()
# self.Drop.Hide()
def SetPosition(self,w,h):
ui.Window.SetPosition(self,w,h)
if self.down == 1:
self.Drop.SetPosition(w,h+21)
else:
self.Drop.SetPosition(w,h-self.Drop.GetHeight())
def SetSize(self,w,h):
ui.Window.SetSize(self,w,h)
self.bg.SetSize(w,h)
self.Drop.SetSize(w,0)
self.DropList.SetSize(w-18,self.maxh)
for x in self.DropList.itemList:
x.SetSize(w-18,12)
self.ScrollBar.SetPosition(w-18,0)
def ExpandMe(self):
if self.dropped == 1:
# self.Drop.Hide()
self.dropped = 0
else:
# self.Drop.Show()
self.dropped = 1
def OnUpdate(self):
iter = 6
if self.Drop.GetHeight() < 50:
self.ScrollBar.Hide()
else:
self.ScrollBar.Show()
if self.dropped == 0 and self.dropstat == 1:
if self.Drop.GetHeight() <=0:
self.dropstat = 0
self.Drop.SetSize(self.Drop.GetWidth(),0)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.Drop.Hide()
else:
if self.Drop.GetHeight()-iter < 0:
self.Drop.SetSize(self.Drop.GetWidth(),0)
else:
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
elif self.dropped == 1 and self.dropstat == 0:
self.Drop.Show()
self.SetTop()
if self.Drop.GetHeight() >=self.maxh:
self.Drop.SetSize(self.Drop.GetWidth(),self.maxh)
self.ScrollBar.SetScrollBarSize(self.maxh)
self.dropstat = 1
self.DropList.SetViewItemCount(7)
self.ScrollBar.SetPos(self.lastS)
else:
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter)
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
## BG Hover
def bgMouseIn(self):
self.bg.SetColor(0xc00a0a0a)
def bgMouseOut(self):
self.bg.SetColor(0xc0000000)
class Edit2(ui.EditLine):
def __init__(self,main = "",ml = 99):
ui.EditLine.__init__(self)
self.SetText(main)
self.main = main
self.SetMax(ml)
self.SetUserMax(ml)
def GetText(self):
res = ui.EditLine.GetText(self)
if res == "":
return "0"
else:
return res
def __del__(self):
ui.EditLine.__del__(self)
def OnSetFocus(self):
ui.EditLine.OnSetFocus(self)
if ui.EditLine.GetText(self) == self.main:
self.SetText("")
def OnKillFocus(self):
ui.EditLine.OnKillFocus(self)
if ui.EditLine.GetText(self) == "":
self.SetText(self.main)
class CheckBox(ui.Window):
checked = 0
eventUp =None
eventDown=None
def __init__(self,cont = ""):
ui.Window.__init__(self)
self.BG = ui.Bar("UI")
self.BG.SetParent(self)
self.BG.SetPosition(0,0)
self.BG.SetSize(20,20)
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.BG.OnMouseLeftButtonUp = self.Toggle
self.OnMouseLeftButtonUp = self.Toggle
self.BG.Show()
self.Title = ui.TextLine()
self.Title.SetParent(self)
self.Title.SetPosition(25,2)
self.Title.SetText(cont)
self.Title.Show()
self.stat = ui.TextLine()
self.stat.SetParent(self.BG)
self.stat.SetPosition(0,0)
self.stat.SetWindowHorizontalAlignCenter()
self.stat.SetWindowVerticalAlignCenter()
self.stat.SetHorizontalAlignCenter()
self.stat.SetVerticalAlignCenter()
self.stat.SetSize(0,0)
self.stat.SetText("")
self.SetSize(25+self.Title.GetTextSize()[0]+5,20)
self.stat.Show()
def __del__(self):
ui.ToggleButton.__del__(self)
def Toggle(self):
if self.checked == 1:
self.OnToggleUp()
else:
self.OnToggleDown()
def OnToggleUp(self):
self.stat.SetText("")
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.checked = 0
if self.eventUp:
self.eventUp()
def OnToggleDown(self):
# self.BG.SetColor(0xf00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_SELECTED)
self.stat.SetText("X")
self.checked = 1
if self.eventDown:
self.eventDown()
# Zum Testen
# a = Bot()
# a.Show()# oder;
# Bot().Show()
Thanks, Sincerly,
Szekeny- 30
- 2
- 1
- 1
- 1
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- 5
- 9
MOB drop ?
in Community Support - Questions & Answers
Posted
Alright. In the mob_drop item file, the following items were assigned to the boss with ID 2307:
Soul stone
Blessing Scroll
Thief's gloves
Zen Bean
exp ring
Lord Ghost Tree Chest
Enchant item...
And after one restart, the items shown in the picture appeared, including item with ID 1, called Yang, and the item with ID 2, named in the English version, plus low-level weapons...
After I removed the drop of the boss with ID 2307 from the mob_drop_item.txt, the items listed above disappeared from the drop list, but the items shown in the picture still remained.
And there was no duplication of the mob in the mob_drop_item.txt...