GeoGeo123
-
Posts
7 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by GeoGeo123
-
-
hi, thanks for the tool it's awesome, but you know anything about this error?
(when importing in 3ds max)Spoilerand this
Spoilersome bones are not in the right place after model import with animation
- 2
- 1
-
-
3 minutes ago, ASIKOO said:
I found this, I don't know if that can answer your question.
yes, but there is no export plugin, only import
- 1
-
On 12/12/2020 at 9:17 PM, N1poRa said:
I found, thanks, i use 3ds max 2017 with plugins gr2.
would you please share them ?
-
Do you have the exporters for granny 2.11 too?
https://metin2.download/picture/F1HbX01CecAkR7Rl6QPyBpMKPA4S4mU8/.png
- 7
- 1
- 2
- 4
- 5
-
Can someone give me the inventory icons for this pet?
metin2_patch_easter2016\d_\ymir work\npc_pet\easter_2017_rabbit
Thanks.
GR2 -> FBX Exporter [+ Source]
in Tools & Programs
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Thank you for the updates.
the BindPose error is gone as far as i can see
the functionality of the gui is really nice
but the bones position error is still there
and a small thing would be that when i try to add the model for animation it doubles the directory items:
https://metin2.download/picture/nMo0r55xnF1mZ932Vkkm1Qk5AS0ZA9wc/.gif