Jump to content

Ikarus_

Developer
  • Posts

    402
  • Joined

  • Last visited

  • Days Won

    20
  • Feedback

    0%

Posts posted by Ikarus_

  1. I have solved it answering to OP user. I m sharing the solution there since it may helps also other for other systems.

    I dont recommend the use of my v1 since is no longer supported nor manutened and it makes the offshop v1 obsolete.

    Class ImageBox was not calling the base class Window method OnMouseLeftButtonUp in his override.

     

    So searching class ImageBox, few above search def OnMouseLeftButtonUp and add a new line and paste Window.OnMouseLeftButtonUp(self).

    • Metin2 Dev 1
  2. 22 minutes ago, ReDraco said:

    Hi @ Owsap i have a core crash

    This is my core debug:

     

      Hide contents

    Core was generated by `./srv1-ch1-core3'.
    Program terminated with signal SIGSEGV, Segmentation fault.
    Address not mapped to object.
    #0  strlen (str=0x2029f679 <error: Cannot access memory at address 0x2029f6
        at /usr/src/lib/libc/string/strlen.c:101
    101     /usr/src/lib/libc/string/strlen.c: No such file or directory.
    [Current thread is 1 (LWP 100733)]
    (gdb) bt
    #0  strlen (str=0x2029f679 <error: Cannot access memory at address 0x2029f6
        at /usr/src/lib/libc/string/strlen.c:101
    #1  0x28eacf72 in __vfprintf (fp=0x28f68d90,
        locale=0x28f5ba28 <__xlocale_global_locale>,
        fmt0=0x8531f08 "PRIVAE_MAP: removing character %s", ap=<optimized out>)
        at /usr/src/lib/libc/stdio/vfprintf.c:854
    #2  0x28eabb43 in vfprintf_l (fp=0x28f68d90,
        locale=0x28f5ba28 <__xlocale_global_locale>,
        fmt0=0x8531f08 "PRIVAE_MAP: removing character %s",
        ap=0xffff9a68 "y\366) \300x\227(\024")
        at /usr/src/lib/libc/stdio/vfprintf.c:285
    #3  0x28eaea76 in vfprintf (fp=0x28f68d90,
        fmt0=0x8531f08 "PRIVAE_MAP: removing character %s",
        ap=0xffff9a68 "y\366) \300x\227(\024")
        at /usr/src/lib/libc/stdio/vfprintf.c:292
    #4  0x084f988b in sys_log (bit=0,
        format=0x8531f08 "PRIVAE_MAP: removing character %s") at log.c:197
    #5  0x081e9551 in FDestroyPrivateMapEntity::operator() (ent=0x5b437d01,
        this=<synthetic pointer>) at sectree_manager.cpp:1036
    #6  FCollectEntity::ForEach<FDestroyPrivateMapEntity> (
        f=<synthetic pointer>..., this=0xffff9ab0) at sectree.h:73
    #7  SECTREE_MAP::for_each<FDestroyPrivateMapEntity> (
        rfunc=<synthetic pointer>..., this=<optimized out>)
    --Type <RET> for more, q to quit, c to continue without paging--
        at sectree_manager.h:105
    #8  SECTREE_MANAGER::DestroyPrivateMap (this=<optimized out>,
        lMapIndex=<optimized out>) at sectree_manager.cpp:1071
    #9  0x08247df1 in CShipDefense::Destroy (this=0x5a9b6680)
        at ShipDefense.cpp:529
    #10 0x08247ecf in CShipDefense::~CShipDefense (this=0x5a9b6680,
        __in_chrg=<optimized out>) at ShipDefense.cpp:524
    #11 0x08247f99 in CShipDefense::~CShipDefense (this=0x5a9b6680,
        __in_chrg=<optimized out>) at ShipDefense.cpp:525
    #12 0x08244178 in CShipDefenseManager::Remove (this=0xffff9ef4,
        c_dwLeaderPID=1047) at ShipDefense.cpp:1476
    #13 0x082460a6 in CShipDefense::JumpAll (this=<optimized out>,
        eJumpTo=<optimized out>) at ../../common/singleton.h:30
    #14 0x0824661d in CShipDefense::JumpAll (this=0x5a9b6680,
        eJumpTo=ShipDefense::JUMP_PORT) at ShipDefense.cpp:1392
    #15 0x0824698b in ExitEvent (event=..., processing_time=25)
        at ShipDefense.cpp:94
    #16 0x08134d3c in event_process (pulse=<optimized out>) at event.cpp:130
    #17 0x0824cdbe in heartbeat (ht=0x293ea5c0, pulse=16969) at main.cpp:254
    #18 0x0824dd94 in idle () at main.cpp:900
    #19 0x08078695 in main (argc=<optimized out>, argv=<optimized out>)
        at main.cpp:546

    Do you know how I could solve it? thanks to who helps me.

    It's crashing while printing a string in syslog or syserr.

    Search this string and post the code immediately before and immediately above.

     

    "PRIVAE_MAP: removing character %s",

    • Love 1
  3. 19 minutes ago, ATAG said:

    You are wrong.  Put this into vs->console app, and run it:

    #include <iostream>
    #include <random>
    #include <limits>
    
    int thecore_random()
    {
        double iRand = (double)rand() / RAND_MAX; // 0x7fff
        return (int)(iRand * 0x7fffffff);
    }
    
    int main()
    {
        std::cout << "RAND_MAX: " << RAND_MAX << "\n";
        std::cout << "INT_MAX: " << INT_MAX << "\n";
        for (int i=0; i<100; i++)
            std::cout << "random: " << thecore_random() << "\n";
    }

    spacer.png

    The range was 1-RAND_MAX, changed it to 0... Thank you 🙂

    Store the values into a set, change the for limit to 1milion and call .size on the set at the end. Surprise! The size is around 32k, so it is repeating 1milion of times the same 32k of values. So in short the problem i tried to explain in the previous answer consists in the fact the values are discrete. Are only 32k (RAND_MAX) of values, distributed in the range 0-2kkk

    I said 65k of values in the previous post because I thought RAND_MAX was 65k, since it is 32k the numbers are more discrete than how i thought xd

  4. 6 hours ago, ATAG said:

    Final version, This way the drops are near the same (and fast enough)

    DWORD thecore_random()
    {
    #ifdef _WIN32
        double iRand = (double)rand() / RAND_MAX; // 0x7fff
        return (iRand * (0x7fffffff - 1) + 1);
    #else
        return random(); // 0x7fffffff
    #endif
    }

     

    Again no xd.

    It is still not uniform at all.

    Using the same test (1 milion numbers) you will see that only 65k of numbers are possible to be picked... And 0 will never be picked xd

    The possible numbers are  the ones that comes out using this formula :

    n = 1 + x * 32K 

    where x can be one random number from 0 to RAND_MAX (65k~)

    in short, theres a number every 32k of numbers which can be picked, in the range from 1 to 2147483647, which is very far from being a uniform distribution in a range.

     

    I guess u know that it cant be tested on onlinegdb since this issue comes out only on Windows (onlinegdb uses linux)

    • Good 1
  5. 12 minutes ago, ATAG said:

    You have to create (and seed) the generator outside your function, don't want a new random engine every time. That way both of your codes do (near) the same in the same amount of time.

    number time : 0.0781763
    random_drop time : 0.0759912

    https://onlinegdb.com/6P2Rb7K9S

     

    Btw thanks for the idea, i've choosen a more simple way.

    libthecore/utilc.c:

    DWORD thecore_random()
    {
    #ifdef _WIN32
    //    return rand(); //extend the 32767 limit to 2147483645...
        return rand() * rand() + rand();
    #else
        return random();
    #endif
    }

    Not faster and not better, but it works 🙂

    That way u do isn't a uniform distribution. If u want see it with ur eyes try to store 1milion numbers returned by ur functions and print them sorting by count of times they were picked. Larger numbers are more frequently picked than smaller ones.

  6. On 3/28/2023 at 9:11 PM, metrix2020 said:

    How can is solve those warnings?

    ShipDefense.cpp: In member function 'void CShipDefense::Notice(LPCHARACTER, bool, const char*, ...)':
    ShipDefense.cpp:629:7: warning: unused variable 'iLen' [-Wunused-variable]
       int iLen = vsnprintf(szBuf, sizeof(szBuf), c_pszLocaleText, pszArgs);
           ^~~~
     

    by removing "int iLen = " from that line of code

  7. On 1/29/2023 at 2:01 AM, garofolo said:

    char.cpp

     

      Reveal hidden contents
    #include "stdafx.h"
    
    #include "../../common/teen_packet.h"
    #include "../../common/VnumHelper.h"
    
    #include "char.h"
    
    #include "config.h"
    #include "utils.h"
    #include "crc32.h"
    #include "char_manager.h"
    #include "desc_client.h"
    #include "desc_manager.h"
    #include "buffer_manager.h"
    #include "item_manager.h"
    #include "motion.h"
    #include "vector.h"
    #include "packet.h"
    #include "cmd.h"
    #include "fishing.h"
    #include "exchange.h"
    #include "battle.h"
    #include "affect.h"
    #include "shop.h"
    #include "shop_manager.h"
    #include "safebox.h"
    #include "regen.h"
    #include "pvp.h"
    #include "party.h"
    #include "start_position.h"
    #include "questmanager.h"
    #include "log.h"
    #include "p2p.h"
    #include "guild.h"
    #include "guild_manager.h"
    #include "dungeon.h"
    #include "messenger_manager.h"
    #include "unique_item.h"
    #include "priv_manager.h"
    #include "war_map.h"
    #include "xmas_event.h"
    #include "banword.h"
    #include "target.h"
    #include "wedding.h"
    #include "mob_manager.h"
    #include "mining.h"
    #include "monarch.h"
    #include "castle.h"
    #include "arena.h"
    #include "dev_log.h"
    #include "horsename_manager.h"
    #include "pcbang.h"
    #include "gm.h"
    #include "map_location.h"
    #include "BlueDragon_Binder.h"
    // #include "HackShield.h"
    #include "skill_power.h"
    #include "buff_on_attributes.h"
    
    #ifdef __PET_SYSTEM__
    #include "PetSystem.h"
    #endif
    #include "DragonSoul.h"
    #ifdef ENABLE_SWITCHBOT
    #include "new_switchbot.h"
    #endif
    
    #ifdef __SEND_TARGET_INFO__
    #include <algorithm>
    #include <iterator>
    using namespace std;
    #endif
    
    extern const BYTE g_aBuffOnAttrPoints;
    extern bool RaceToJob(unsigned race, unsigned *ret_job);
    
    extern int g_nPortalLimitTime;
    extern int test_server;
    
    extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
    bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
    
    bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
    {
    	switch (map_index)
    	{
    	case 301:
    	case 302:
    	case 303:
    	case 304:
    		if (ch->GetLevel() < 90)
    			return false;
    	}
    	return true;
    }
    
    // <Factor> DynamicCharacterPtr member function definitions
    
    LPCHARACTER DynamicCharacterPtr::Get() const {
    	LPCHARACTER p = NULL;
    	if (is_pc) {
    		p = CHARACTER_MANAGER::instance().FindByPID(id);
    	} else {
    		p = CHARACTER_MANAGER::instance().Find(id);
    	}
    	return p;
    }
    
    DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
    	if (character == NULL) {
    		Reset();
    		return *this;
    	}
    	if (character->IsPC()) {
    		is_pc = true;
    		id = character->GetPlayerID();
    	} else {
    		is_pc = false;
    		id = character->GetVID();
    	}
    	return *this;
    }
    
    CHARACTER::CHARACTER()
    {
    	m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
    	m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
    	m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
    
    	Initialize();
    }
    
    CHARACTER::~CHARACTER()
    {
    	Destroy();
    }
    
    void CHARACTER::Initialize()
    {
    	CEntity::Initialize(ENTITY_CHARACTER);
    
    #ifdef ENABLE_FLOOD_PRETECTION
    	analyze_protect = 0; 
    	analyze_protect_count = 0;
    	analyze_protect_other_count = 0;
    #endif
    	m_bNoOpenedShop = true;
    
    	m_bOpeningSafebox = false;
    
    	m_fSyncTime = get_float_time()-3;
    	m_dwPlayerID = 0;
    	m_dwKillerPID = 0;
    #ifdef __SEND_TARGET_INFO__
    	dwLastTargetInfoPulse = 0;
    #endif
    	m_iMoveCount = 0;
    
    	CountDrops    = 0;
    	LastDropTime  = 0;
    	
    	m_iLastPMPulse = 0;
    	m_iPMCounter = 0;
    
    	m_pkRegen = NULL;
    	regen_id_ = 0;
    	m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
    	m_posStart.x = m_posStart.y = 0;
    	m_posDest.x = m_posDest.y = 0;
    	m_fRegenAngle = 0.0f;
    
    	m_pkMobData		= NULL;
    	m_pkMobInst		= NULL;
    
    	m_pkShop		= NULL;
    	m_pkChrShopOwner	= NULL;
    	m_pkMyShop		= NULL;
    	m_pkExchange	= NULL;
    	m_pkParty		= NULL;
    	m_pkPartyRequestEvent = NULL;
    
    	m_pGuild = NULL;
    
    	m_pkChrTarget = NULL;
    
    	m_pkMuyeongEvent = NULL;
    
    	m_pkWarpNPCEvent = NULL;
    	m_pkDeadEvent = NULL;
    	m_pkStunEvent = NULL;
    	m_pkSaveEvent = NULL;
    	m_pkRecoveryEvent = NULL;
    	m_pkTimedEvent = NULL;
    	m_pkFishingEvent = NULL;
    	m_pkWarpEvent = NULL;
    
    	// MINING
    	m_pkMiningEvent = NULL;
    	// END_OF_MINING
    
    	m_pkPoisonEvent = NULL;
    	m_pkFireEvent = NULL;
    	m_pkCheckSpeedHackEvent	= NULL;
    	m_speed_hack_count	= 0;
    
    	m_pkAffectEvent = NULL;
    	m_afAffectFlag = TAffectFlag(0, 0);
    
    	m_pkDestroyWhenIdleEvent = NULL;
    
    	m_pkChrSyncOwner = NULL;
    
    	memset(&m_points, 0, sizeof(m_points));
    	memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
    	memset(&m_quickslot, 0, sizeof(m_quickslot));
    
    	m_bCharType = CHAR_TYPE_MONSTER;
    
    	SetPosition(POS_STANDING);
    
    	m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
    
    	GotoState(m_stateIdle);
    	m_dwStateDuration = 1;
    
    	m_dwLastAttackTime = get_dword_time() - 20000;
    
    	m_bAddChrState = 0;
    
    	m_pkChrStone = NULL;
    
    	m_pkSafebox = NULL;
    	m_iSafeboxSize = -1;
    	m_iSafeboxLoadTime = 0;
    
    	m_pkMall = NULL;
    	m_iMallLoadTime = 0;
    
    	m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
    	m_lWarpMapIndex = 0;
    
    	m_posExit.x = m_posExit.y = m_posExit.z = 0;
    	m_lExitMapIndex = 0;
    
    	m_pSkillLevels = NULL;
    
    	m_dwMoveStartTime = 0;
    	m_dwMoveDuration = 0;
    
    	m_dwFlyTargetID = 0;
    
    	m_dwNextStatePulse = 0;
    
    	m_dwLastDeadTime = get_dword_time()-180000;
    
    	m_bSkipSave = false;
    
    	m_bItemLoaded = false;
    
    	m_bHasPoisoned = false;
    
    	m_pkDungeon = NULL;
    	m_iEventAttr = 0;
    
    	m_kAttackLog.dwVID = 0;
    	m_kAttackLog.dwTime = 0;
    
    	m_bNowWalking = m_bWalking = false;
    	ResetChangeAttackPositionTime();
    
    	m_bDetailLog = false;
    	m_bMonsterLog = false;
    
    	m_bDisableCooltime = false;
    
    	m_iAlignment = 0;
    	m_iRealAlignment = 0;
    
    	m_iKillerModePulse = 0;
    	m_bPKMode = PK_MODE_PEACE;
    
    	m_dwQuestNPCVID = 0;
    	m_dwQuestByVnum = 0;
    	m_pQuestItem = NULL;
    
    	m_szMobileAuth[0] = '\0';
    
    	m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
    
    	m_bUnderRefine = false;
    
    	// REFINE_NPC
    	m_dwRefineNPCVID = 0;
    	// END_OF_REFINE_NPC
    
    	m_dwPolymorphRace = 0;
    
    	m_bStaminaConsume = false;
    
    	ResetChainLightningIndex();
    
    	m_dwMountVnum = 0;
    	m_chHorse = NULL;
    	m_chRider = NULL;
    
    	m_pWarMap = NULL;
    	m_pWeddingMap = NULL;
    	m_bChatCounter = 0;
    
    	ResetStopTime();
    
    	m_dwLastVictimSetTime = get_dword_time() - 3000;
    	m_iMaxAggro = -100;
    
    	m_bSendHorseLevel = 0;
    	m_bSendHorseHealthGrade = 0;
    	m_bSendHorseStaminaGrade = 0;
    
    	m_dwLoginPlayTime = 0;
    
    	m_pkChrMarried = NULL;
    
    	m_posSafeboxOpen.x = -1000;
    	m_posSafeboxOpen.y = -1000;
    
    	// EQUIP_LAST_SKILL_DELAY
    	m_dwLastSkillTime = get_dword_time();
    	// END_OF_EQUIP_LAST_SKILL_DELAY
    
    	// MOB_SKILL_COOLTIME
    	memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
    	// END_OF_MOB_SKILL_COOLTIME
    
    	m_isinPCBang = false;
    
    	// ARENA
    	m_pArena = NULL;
    	m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
    	// END_ARENA
    
    	//PREVENT_TRADE_WINDOW
    	m_isOpenSafebox = 0;
    	//END_PREVENT_TRADE_WINDOW
    	
    	//PREVENT_REFINE_HACK
    	m_iRefineTime = 0;
    	//END_PREVENT_REFINE_HACK
    	
    	//RESTRICT_USE_SEED_OR_MOONBOTTLE
    	m_iSeedTime = 0;
    	//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
    	//PREVENT_PORTAL_AFTER_EXCHANGE
    	m_iExchangeTime = 0;
    	//END_PREVENT_PORTAL_AFTER_EXCHANGE
    	//
    	m_iSafeboxLoadTime = 0;
    
    	m_iMyShopTime = 0;
    
    	InitMC();
    
    	m_deposit_pulse = 0;
    
    	SET_OVER_TIME(this, OT_NONE);
    
    	m_strNewName = "";
    
    	m_known_guild.clear();
    
    	m_dwLogOffInterval = 0;
    
    	m_bComboSequence = 0;
    	m_dwLastComboTime = 0;
    	m_bComboIndex = 0;
    	m_iComboHackCount = 0;
    	m_dwSkipComboAttackByTime = 0;
    
    	m_dwMountTime = 0;
    
    	m_dwLastGoldDropTime = 0;
    
    	// m_HackShieldCheckEvent = NULL;
    	// m_HackShieldCheckMode = false;
    
    	m_bIsLoadedAffect = false;
    	cannot_dead = false;
    
    #ifdef __PET_SYSTEM__
    	m_petSystem = 0;
    	m_bIsPet = false;
    #endif
    
    	m_isOfflineShop = false;
    	m_dwOfflineShopOwnerPID = 0;
    	m_dwOnlyViewPID = 0;
    	m_dwOfflineShopTime = 0;
    	m_iOfflineShopEditPulse = 0;
    	memset(&m_offlineShopTable, 0, sizeof(m_offlineShopTable));
    
    	m_fAttMul = 1.0f;
    	m_fDamMul = 1.0f;
    
    	m_pointsInstant.iDragonSoulActiveDeck = -1;
    
    	memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
    	m_iSyncHackCount = 0;
    // #ifdef __HIDE_COSTUME_SYSTEM__
    	m_bHideBodyCostume = false;
    	m_bHideHairCostume = false;
    	// m_bHideAcceCostume = false;
    	m_bHideWeaponCostume = false;
    // #endif
    }
    
    void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
    {
    	static int s_crc = 172814;
    
    	char crc_string[128+1];
    	snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
    	m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
    
    	if (isPC)
    		m_stName = c_pszName;
    }
    
    void CHARACTER::Destroy()
    {
    	CloseMyShop();
    
    	if (m_pkRegen)
    	{
    		if (m_pkDungeon) {
    			// Dungeon regen may not be valid at this point
    			if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
    				--m_pkRegen->count;
    			}
    		} else {
    			// Is this really safe?
    			--m_pkRegen->count;
    		}
    		m_pkRegen = NULL;
    	}
    
    	if (m_pkDungeon)
    	{
    		SetDungeon(NULL);
    	}
    
    #ifdef __PET_SYSTEM__
    	if (m_petSystem)
    	{
    		m_petSystem->Destroy();
    		delete m_petSystem;
    
    		m_petSystem = 0;
    	}
    #endif
    
    	HorseSummon(false);
    
    	if (GetRider())
    		GetRider()->ClearHorseInfo();
    
    	// if( IsPC() )
    	// {
    		// if (isHackShieldEnable)
    		// {
    			// CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
    		// }
    	// }
    
    	if (GetDesc())
    	{
    		GetDesc()->BindCharacter(NULL);
    //		BindDesc(NULL);
    	}
    
    	if (m_pkExchange)
    		m_pkExchange->Cancel();
    
    	SetVictim(NULL);
    
    	if (GetShop())
    	{
    		GetShop()->RemoveGuest(this);
    		SetShop(NULL);
    	}
    
    	ClearStone();
    	ClearSync();
    	ClearTarget();
    
    	if (NULL == m_pkMobData)
    	{
    		DragonSoul_CleanUp();
    		ClearItem();
    	}
    
    	// <Factor> m_pkParty becomes NULL after CParty destructor call!
    	LPPARTY party = m_pkParty;
    	if (party)
    	{
    		if (party->GetLeaderPID() == GetVID() && !IsPC())
    		{
    			M2_DELETE(party);
    		}
    		else
    		{
    			party->Unlink(this); 
    
    			if (!IsPC())
    				party->Quit(GetVID());
    		}
    
    		SetParty(NULL); // ¾ÈÇصµ µÇÁö¸¸ ¾ÈÀüÇÏ°Ô.
    	}
    
    	if (m_pkMobInst)
    	{
    		M2_DELETE(m_pkMobInst);
    		m_pkMobInst = NULL;
    	}
    
    	m_pkMobData = NULL;
    
    	if (m_pkSafebox)
    	{
    		M2_DELETE(m_pkSafebox);
    		m_pkSafebox = NULL;
    	}
    
    	if (m_pkMall)
    	{
    		M2_DELETE(m_pkMall);
    		m_pkMall = NULL;
    	}
    
    	m_set_pkChrSpawnedBy.clear();
    
    	StopMuyeongEvent();
    	event_cancel(&m_pkWarpNPCEvent);
    	event_cancel(&m_pkRecoveryEvent);
    	event_cancel(&m_pkDeadEvent);
    	event_cancel(&m_pkSaveEvent);
    	event_cancel(&m_pkTimedEvent);
    	event_cancel(&m_pkStunEvent);
    	event_cancel(&m_pkFishingEvent);
    	event_cancel(&m_pkPoisonEvent);
    	event_cancel(&m_pkFireEvent);
    	event_cancel(&m_pkPartyRequestEvent);
    	//DELAYED_WARP
    	event_cancel(&m_pkWarpEvent);
    	event_cancel(&m_pkCheckSpeedHackEvent);
    	//END_DELAYED_WARP
    
    	// RECALL_DELAY
    	//event_cancel(&m_pkRecallEvent);
    	// END_OF_RECALL_DELAY
    
    	// MINING
    	event_cancel(&m_pkMiningEvent);
    	// END_OF_MINING
    
    	// StopHackShieldCheckCycle();
    
    	for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
    	{
    		LPEVENT pkEvent = it->second;
    		event_cancel(&pkEvent);
    	}
    	m_mapMobSkillEvent.clear();
    
    	//event_cancel(&m_pkAffectEvent);
    	ClearAffect();
    
    	for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin();  it != m_map_buff_on_attrs.end(); it++)
    	{
    		if (NULL != it->second)
    		{
    			M2_DELETE(it->second);
    		}
    	}
    	m_map_buff_on_attrs.clear();
    
    	event_cancel(&m_pkDestroyWhenIdleEvent);
    
    	if (m_pSkillLevels)
    	{
    		M2_DELETE_ARRAY(m_pSkillLevels);
    		m_pSkillLevels = NULL;
    	}
    
    	CEntity::Destroy();
    
    	if (GetSectree())
    		GetSectree()->RemoveEntity(this);
    
    	if (m_bMonsterLog)
    		CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
    }
    
    const char * CHARACTER::GetName() const
    {
    	return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
    }
    
    void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
    {
    	if (GetPart(PART_MAIN) > 2)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°©¿ÊÀ» ¹þ¾î¾ß °³ÀÎ »óÁ¡À» ¿­ ¼ö ÀÖ½À´Ï´Ù."));
    		return;
    	}
    
    	if (GetMyShop())	// ÀÌ¹Ì ¼¥ÀÌ ¿­·Á ÀÖÀ¸¸é ´Ý´Â´Ù.
    	{
    		CloseMyShop();
    		return;
    	}
    
    	// ÁøÇàÁßÀÎ Äù½ºÆ®°¡ ÀÖÀ¸¸é »óÁ¡À» ¿­ ¼ö ¾ø´Ù.
    	quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
    
    	// GetPCForce´Â NULLÀÏ ¼ö ¾øÀ¸¹Ç·Î µû·Î È®ÀÎÇÏÁö ¾ÊÀ½
    	if (pPC->IsRunning())
    		return;
    
    	if (bItemCount == 0)
    		return;
    
    	int64_t nTotalMoney = 0;
    
    	for (int n = 0; n < bItemCount; ++n)
    	{
    		nTotalMoney += static_cast<int64_t>((pTable+n)->price);
    	}
    
    	nTotalMoney += static_cast<int64_t>(GetGold());
    
    	if (GOLD_MAX <= nTotalMoney)
    	{
    		sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20¾ï ³ÉÀ» ÃÊ°úÇÏ¿© »óÁ¡À» ¿­¼ö°¡ ¾ø½À´Ï´Ù"));
    		return;
    	}
    
    	char szSign[SHOP_SIGN_MAX_LEN+1];
    	strlcpy(szSign, c_pszSign, sizeof(szSign));
    
    	m_stShopSign = szSign;
    
    	if (m_stShopSign.length() == 0)
    		return;
    
    	if (LC_IsCanada() == false)
    	{
    		if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ºñ¼Ó¾î³ª Àº¾î°¡ Æ÷ÇÔµÈ »óÁ¡ À̸§À¸·Î »óÁ¡À» ¿­ ¼ö ¾ø½À´Ï´Ù."));	
    			return;
    		}
    	}
    
    	// MYSHOP_PRICE_LIST
    	std::map<DWORD, DWORD> itemkind;  // ¾ÆÀÌÅÛ Á¾·ùº° °¡°Ý, first: vnum, second: ´ÜÀÏ ¼ö·® °¡°Ý
    	// END_OF_MYSHOP_PRICE_LIST	
    
    	std::set<TItemPos> cont;
    	for (BYTE i = 0; i < bItemCount; ++i)
    	{
    		if (cont.find((pTable + i)->pos) != cont.end())
    		{
    			sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
    			return;
    		}
    
    		// ANTI_GIVE, ANTI_MYSHOP check
    		LPITEM pkItem = GetItem((pTable + i)->pos);
    
    		if (pkItem)
    		{
    			const TItemTable * item_table = pkItem->GetProto();
    
    			if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("À¯·áÈ­ ¾ÆÀÌÅÛÀº °³ÀλóÁ¡¿¡¼­ ÆǸÅÇÒ ¼ö ¾ø½À´Ï´Ù."));
    				return;
    			}
    
    			if (pkItem->IsEquipped() == true)
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÀåºñÁßÀÎ ¾ÆÀÌÅÛÀº °³ÀλóÁ¡¿¡¼­ ÆǸÅÇÒ ¼ö ¾ø½À´Ï´Ù."));
    				return;
    			}
    
    			if (true == pkItem->isLocked())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ç¿ëÁßÀÎ ¾ÆÀÌÅÛÀº °³ÀλóÁ¡¿¡¼­ ÆǸÅÇÒ ¼ö ¾ø½À´Ï´Ù."));
    				return;
    			}
    
    			// MYSHOP_PRICE_LIST
    			itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
    			// END_OF_MYSHOP_PRICE_LIST
    		}
    
    		cont.insert((pTable + i)->pos);
    	}
    
    	// MYSHOP_PRICE_LIST
    	// º¸µû¸® °³¼ö¸¦ °¨¼Ò½ÃŲ´Ù. 
    	if (CountSpecifyItem(71049)) { // ºñ´Ü º¸µû¸®´Â ¾ø¾ÖÁö ¾Ê°í °¡°ÝÁ¤º¸¸¦ ÀúÀåÇÑ´Ù.
    
    		//
    		// ¾ÆÀÌÅÛ °¡°ÝÁ¤º¸¸¦ ÀúÀåÇϱâ À§ÇØ ¾ÆÀÌÅÛ °¡°ÝÁ¤º¸ ÆÐŶÀ» ¸¸µé¾î DB ij½Ã¿¡ º¸³½´Ù.
    		//
    		TPacketMyshopPricelistHeader header;
    		TItemPriceInfo info;
    		
    		header.dwOwnerID = GetPlayerID();
    		header.byCount = itemkind.size();
    
    		TEMP_BUFFER buf;
    		buf.write(&header, sizeof(header));
    
    		for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
    		{
    			info.dwVnum = it->first;
    			info.dwPrice = it->second;
    
    			buf.write(&info, sizeof(info));
    		}
    
    		db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
    	} 
    	// END_OF_MYSHOP_PRICE_LIST
    	else if (CountSpecifyItem(50200))
    		RemoveSpecifyItem(50200, 1);
    	else
    		return; // º¸µû¸®°¡ ¾øÀ¸¸é Áß´Ü.
    
    	if (m_pkExchange)
    		m_pkExchange->Cancel();
    
    	TPacketGCShopSign p;
    
    	p.bHeader = HEADER_GC_SHOP_SIGN;
    	p.dwVID = GetVID();
    	strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
    
    	PacketAround(&p, sizeof(TPacketGCShopSign));
    
    	m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
    
    	if (IsPolymorphed() == true)
    	{
    		RemoveAffect(AFFECT_POLYMORPH);
    	}
    
    	if (GetHorse())
    	{
    		HorseSummon( false, true );
    	}
    	// new mount ÀÌ¿ë Áß¿¡, °³ÀÎ »óÁ¡ ¿­¸é ÀÚµ¿ unmount
    	// StopRidingÀ¸·Î ´º¸¶¿îÆ®±îÁö ó¸®Çϸé ÁÁÀºµ¥ ¿Ö ±×·¸°Ô ¾ÈÇسù´ÂÁö ¾Ë ¼ö ¾ø´Ù.
    	else if (GetMountVnum())
    	{
    		RemoveAffect(AFFECT_MOUNT);
    		RemoveAffect(AFFECT_MOUNT_BONUS);
    	}
    	//if (!LC_IsNewCIBN())
    		SetPolymorph(30000, true);
    
    }
    
    struct CheckShopPosition
    {
    	LPCHARACTER m_ch = NULL;
    	bool m_valid;
    
    	CheckShopPosition(LPCHARACTER ch) : m_ch(ch), m_valid(true) { }
    	bool IsValidPosition() { return m_valid; }
    
    	void operator()(LPENTITY ent)
    	{
    		if (ent->IsType(ENTITY_CHARACTER))
    		{
    			LPCHARACTER ch = (LPCHARACTER)ent;
    
    			if (!ch->IsOfflineShop())
    				return;
    
    			if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 100) 
    				m_valid = false;
    		}
    	}
    };
    
    
    void CHARACTER::CreateMyOfflineShop(const char *c_pszSign, TShopItemTable *pTable, BYTE bItemCount)
    {
    	if (m_offlineShopTable.dwOwnerID)
    		return;
    
    	if (bItemCount == 0)
    		return;
    
    	if (!map_allow_offline_shop_find(GetMapIndex()))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("OFFLINE_SHOP_NOT_ALLOWED_IN_MAP"));
    		return;
    	}
    
    	LPSECTREE sectree = GetSectree();
    
    	if (!sectree)
    		return;
    
    	CheckShopPosition c(this);
    	sectree->ForEachAround(c);
    
    	if (!c.IsValidPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("OFFLINE_SHOP_NOT_ALLOWED_TOO_CLOSE"));
    		return;
    	}
    
    	if (!CanHandleItem())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ???(??,??,??)?? ????? ??? ? ????."));
    		return;
    	}
    	
    	quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
    	
    	if (pPC->IsRunning())
    		return;
    	
    	int64_t nTotalMoney = 0;
    
    	for (BYTE n = 0; n < bItemCount; ++n)
    	{
    		if ((pTable + n)->price < 1 || (pTable + n)->price > SHOP_ITEM_MAX_PRICE) // < 1 because some might use signed variable 64bit for price 
    			return;
    
    		nTotalMoney += static_cast<int64_t>((pTable + n)->price);
    	}
    
    	if (GOLD_MAX <= nTotalMoney)
    	{
    		sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20? ?? ???? ??? ??? ????"));
    		return;
    	}
    	
    	char szSign[SHOP_SIGN_MAX_LEN + 1];
    	strlcpy(szSign, c_pszSign, sizeof(szSign));
    
    	if (strlen(szSign) == 0)
    		return;
    	
    	if (CBanwordManager::instance().CheckString(szSign, strlen(szSign)))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ??? ??? ?? ???? ??? ? ? ????."));
    		return;
    	}
    	
    	TOfflineShopTable table;
    	memset(&table, 0, sizeof(TOfflineShopTable));
    
    	table.dwOwnerID = GetPlayerID();
    	strcpy(table.szOwnerName, GetName());
    	strcpy(table.szSign, szSign);
    	table.byChannel = g_bChannel;
    	table.lMapIndex = GetMapIndex();
    	table.lPosX = GetX();
    	table.lPosY = GetY();
    	table.gold = 0;
    	table.bLocked = false;
    	table.dwTimeLeft = get_global_time() + OFFLINE_SHOP_TIME_LIMIT;
    	
    	std::set<TItemPos> cont;
    	
    	for (BYTE i = 0; i < bItemCount; ++i)
    	{
    		if (cont.find((pTable + i)->pos) != cont.end())
    		{
    			sys_err("MYOFFLINESHOP: duplicate shop item detected! (name: %s)", GetName());
    			return;
    		}
    
    		LPITEM pkItem = GetItem((pTable + i)->pos);
    
    		if (pkItem)
    		{
    			const TItemTable *item_table = pkItem->GetProto();
    			
    			if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("??? ???? ?????? ??? ? ????."));
    				return;
    			}
    			
    			if (pkItem->IsEquipped() == true)
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ???? ?????? ??? ? ????."));
    				return;
    			}
    			
    			if (true == pkItem->isLocked())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ???? ?????? ??? ? ????."));
    				return;
    			}
    			
    			TPlayerItem item;
    			pkItem->CopyToRawData(&item);
    			item.pos = (pTable + i)->display_pos;
    			item.price = (pTable + i)->price;
    
    			table.items[item.pos] = item;
    		}
    
    		cont.insert((pTable + i)->pos);
    	}
    
    	if (m_pkExchange)
    		m_pkExchange->Cancel();
    
    	CShopManager::instance().CreateOfflineShop(&table);
    }
    
    void CHARACTER::SetShopSign(const char *sign)
    {
    	TPacketGCShopSign p;
    	p.bHeader = HEADER_GC_SHOP_SIGN;
    	p.dwVID = GetVID();
    	strlcpy(p.szSign, sign, sizeof(p.szSign));
    	PacketAround(&p, sizeof(TPacketGCShopSign));
    
    	m_stShopSign = sign;
    }
    
    void CHARACTER::SetOfflineShop(LPSHOP shop, DWORD ownerPID, DWORD time)
    {
    	m_pkMyShop = shop;
    	m_isOfflineShop = true;
    	m_dwOfflineShopOwnerPID = ownerPID;
    	m_dwOfflineShopTime = time;
    }
    
    void CHARACTER::SetOnlyView(DWORD PID)
    {
    	m_dwOnlyViewPID = PID;
    	ViewReencode();
    }
    
    void CHARACTER::OfflineShopRenew()
    {
    	m_dwOfflineShopTime = get_global_time() + OFFLINE_SHOP_TIME_LIMIT;
    }
    
    void CHARACTER::ReqOfflineShopTable()
    {
    	if (m_offlineShopTable.dwOwnerID)
    	{
    		OpenMyOfflineShop(0);
    		return;
    	}
    
    	DWORD dwPID = GetPlayerID();
    	db_clientdesc->DBPacket(HEADER_GD_REQ_OFFLINE_SHOP_TABLE, GetDesc()->GetHandle(), &dwPID, sizeof(dwPID));
    }
    
    void CHARACTER::SetOfflineShopTable(TOfflineShopTable *table, BYTE mode)
    {
    	if (!table->dwOwnerID || !table->byChannel)
    	{
    		memset(&m_offlineShopTable, 0, sizeof(m_offlineShopTable));
    
    		if (mode)
    		{
    			TPacketGCShop pack;
    
    			pack.header = HEADER_GC_SHOP;
    			pack.subheader = SHOP_SUBHEADER_GC_END;
    			pack.size = sizeof(TPacketGCShop);
    
    			GetDesc()->Packet(&pack, sizeof(pack));
    		}
    		else
    			ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
    
    		return;
    	}
    
    	m_offlineShopTable = *table;
    
    	if (mode != 2)
    		OpenMyOfflineShop(mode);
    }
    
    void CHARACTER::OpenMyOfflineShop(BYTE mode)
    {
    	TPacketGCShop pack;
    
    	pack.header = HEADER_GC_SHOP;
    	pack.subheader = SHOP_SUBHEADER_GC_OPEN;
    
    	TPacketGCOfflineShopOpen table;
    	memset(&table, 0, sizeof(table));
    
    	strlcpy(table.szSign, m_offlineShopTable.szSign, sizeof(table.szSign));
    	table.byChannel = m_offlineShopTable.byChannel;
    	table.lMapIndex = m_offlineShopTable.lMapIndex;
    	table.lPosX = m_offlineShopTable.lPosX;
    	table.lPosY = m_offlineShopTable.lPosY;
    	table.gold = m_offlineShopTable.gold;
    	table.bLocked = m_offlineShopTable.bLocked;
    	table.dwTimeLeft = ((DWORD)get_global_time() > m_offlineShopTable.dwTimeLeft ? 0 : m_offlineShopTable.dwTimeLeft - get_global_time());
    
    	for (BYTE i = 0; i < SHOP_HOST_ITEM_MAX_NUM; ++i)
    	{
    		TPlayerItem item = m_offlineShopTable.items[i];
    
    		if (item.vnum == 0)
    			continue;
    
    		table.items[i].vnum = item.vnum;
    		table.items[i].price = item.price;
    		table.items[i].count = item.count;
    
    		thecore_memcpy(table.items[i].alSockets, item.alSockets, sizeof(table.items[i].alSockets));
    		thecore_memcpy(table.items[i].aAttr, item.aAttr, sizeof(table.items[i].aAttr));
    	}
    
    	table.update = mode;
    
    	pack.size = sizeof(pack) + sizeof(table);
    
    	GetDesc()->BufferedPacket(&pack, sizeof(TPacketGCShop));
    	GetDesc()->Packet(&table, sizeof(TPacketGCOfflineShopOpen));
    }
    
    bool CHARACTER::CanEditOfflineShop(BYTE mode, const void *arg)
    {
    	if (!m_offlineShopTable.dwOwnerID)
    		return false;
    
    	if (!CanHandleItem())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ???(??,??,??)?? ????? ??? ? ????."));
    		return false;
    	}
    	
    	if (thecore_pulse() - m_iOfflineShopEditPulse < PASSES_PER_SEC(3))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("OFFLINE_SHOP_WAIT"));
    		return false;
    	}
    	
    	quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
    
    	if (pPC->IsRunning())
    		return false;
    
    	switch (mode)
    	{
    		case 1: // set_lock
    		{
    			if (m_offlineShopTable.bLocked == *(bool*)arg)
    				return false;
    
    			bool isEmpty = true;
    
    			for (BYTE i = 0; i < SHOP_HOST_ITEM_MAX_NUM; ++i)
    			{
    				if (m_offlineShopTable.items[i].vnum)
    					isEmpty = false;
    			}
    
    			if (isEmpty)
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("OFFLINE_SHOP_CANNOT_UNLOCK"));
    				return false;
    			}
    
    			if ((DWORD)get_global_time() >= m_offlineShopTable.dwTimeLeft)
    			{
    				if (GetGold() < OFFLINE_SHOP_RENEW_PRICE)
    					return false;
    
    				PointChange(POINT_GOLD, -OFFLINE_SHOP_RENEW_PRICE);
    			}
    
    			break;
    		}
    		case 2: // change sign
    		{
    			const char *szSign = (char*)arg;
    
    			if (!strlen(szSign))
    				return false;
    
    			if (CBanwordManager::instance().CheckString(szSign, strlen(szSign)))
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ??? ??? ?? ???? ??? ? ? ????."));
    				return false;
    			}
    
    			break;
    		}
    		case 3: // withdraw gold
    		{
    			if (GetExchange())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ?????? ????? ??? ????."));
    				return false;
    			}
    
    			const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(*(uGoldType*)arg);
    
    			if (GOLD_MAX <= nTotalMoney)
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20??? ???? ??? ?? ????."));
    				return false;
    			}
    
    			break;
    		}
    		case 4: // withdraw item
    		{
    			if (!m_offlineShopTable.items[*(BYTE*)arg].vnum)
    				return false;
    
    			if (GetExchange() || IsOpenSafebox() || IsCubeOpen())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ?????? ????? ??? ????."));
    				return false;
    			}
    
    			if (GetEmptyInventory(3) == -1) // needs chatpacket
    				return false;
    
    			break;
    		}
    		case 5: // add item
    		{
    			if (GetExchange() || IsOpenSafebox() || IsCubeOpen())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ?????? ????? ??? ????."));
    				return false;
    			}
    
    			TShopItemTable *pTable = (TShopItemTable*)arg;
    
    			if (pTable->price < 1 || pTable->price > SHOP_ITEM_MAX_PRICE) // < 1 because some might use signed variable 64bit for price 
    				return false;
    
    			int64_t nTotalMoney = static_cast<int64_t>(m_offlineShopTable.gold) + static_cast<int64_t>(pTable->price);
    
    			for (BYTE i = 0; i < SHOP_HOST_ITEM_MAX_NUM; ++i)
    				nTotalMoney += static_cast<int64_t>(m_offlineShopTable.items[i].price);
    
    			if (GOLD_MAX <= nTotalMoney)
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20??? ???? ??? ?? ????."));
    				return false;
    			}
    
    			if (m_offlineShopTable.items[pTable->display_pos].vnum)
    				return false;
    
    			LPITEM pkItem = GetItem(pTable->pos);
    
    			if (!pkItem)
    				return false;
    
    			const TItemTable *item_table = pkItem->GetProto();
    
    			if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("??? ???? ?????? ??? ? ????."));
    				return false;
    			}
    
    			if (pkItem->IsEquipped())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ???? ?????? ??? ? ????."));
    				return false;
    			}
    
    			if (pkItem->isLocked())
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ???? ?????? ??? ? ????."));
    				return false;
    			}
    		}
    	}
    
    	return true;
    }
    
    void CHARACTER::CloseMyShop()
    {
    	if (GetMyShop())
    	{
    		m_stShopSign.clear();
    		CShopManager::instance().DestroyPCShop(this);
    		m_pkMyShop = NULL;
    
    		TPacketGCShopSign p;
    
    		p.bHeader = HEADER_GC_SHOP_SIGN;
    		p.dwVID = GetVID();
    		p.szSign[0] = '\0';
    
    		PacketAround(&p, sizeof(p));
    		
    		//if (!LC_IsNewCIBN())
    			SetPolymorph(GetJob(), true);
    	}
    }
    
    void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
    {
    	pack.bHeader = HEADER_GC_MOVE;
    	pack.bFunc   = bFunc;
    	pack.bArg    = bArg;
    	pack.dwVID   = dwVID;
    	pack.dwTime  = dwTime ? dwTime : get_dword_time();
    	pack.bRot    = bRot;
    	pack.lX		= x;
    	pack.lY		= y;
    	pack.dwDuration	= dwDuration;
    }
    
    void CHARACTER::RestartAtSamePos()
    {
    	if (m_bIsObserver)
    		return;
    
    	EncodeRemovePacket(this);
    	EncodeInsertPacket(this);
    
    	ENTITY_MAP::iterator it = m_map_view.begin();
    
    	while (it != m_map_view.end())
    	{
    		LPENTITY entity = (it++)->first;
    
    		EncodeRemovePacket(entity);
    		if (!m_bIsObserver)
    			EncodeInsertPacket(entity);
    
    		if( entity->IsType(ENTITY_CHARACTER) )
    		{
    			LPCHARACTER lpChar = (LPCHARACTER)entity;
    			if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
    			{
    				if (!entity->IsObserverMode())
    					entity->EncodeInsertPacket(this);
    			}
    		}
    		else
    		{
    			if( !entity->IsObserverMode())
    			{
    				entity->EncodeInsertPacket(this);
    			}
    		}
    	}
    }
    
    
    // Entity¿¡ ³»°¡ ³ªÅ¸³µ´Ù°í ÆÐŶÀ» º¸³½´Ù.
    void CHARACTER::EncodeInsertPacket(LPENTITY entity)
    {
    
    	LPDESC d;
    
    	if (!(d = entity->GetDesc()))
    		return;
    
    	// ±æµåÀ̸§ ¹ö±× ¼öÁ¤ ÄÚµå
    	LPCHARACTER ch = (LPCHARACTER) entity;
    	ch->SendGuildName(GetGuild());
    	// ±æµåÀ̸§ ¹ö±× ¼öÁ¤ ÄÚµå
    
    	if (m_dwOnlyViewPID && m_dwOnlyViewPID != ch->GetPlayerID())
    		return;
    
    	if (m_isOfflineShop && m_dwOfflineShopOwnerPID == ch->GetPlayerID())
    	{
    		TPacketGCShop p2;
    		TPacketGCOfflineShopVID p3;
    
    		p2.header = HEADER_GC_SHOP;
    		p2.subheader = SHOP_SUBHEADER_GC_CHAR_VID;
    		p2.size = sizeof(p2) + sizeof(p3);
    
    		p3.dwVID = GetVID();
    		p3.bState = m_dwOnlyViewPID ? 1 : 0;
    
    		TEMP_BUFFER buf;
    
    		buf.write(&p2, sizeof(p2));
    		buf.write(&p3, sizeof(p3));
    
    		d->Packet(buf.read_peek(), buf.size());
    	}
    
    	TPacketGCCharacterAdd pack;
    
    	pack.header		= HEADER_GC_CHARACTER_ADD;
    	pack.dwVID		= m_vid;
    	pack.bType		= GetCharType();
    	pack.angle		= GetRotation();
    	pack.x		= GetX();
    	pack.y		= GetY();
    	pack.z		= GetZ();
    	pack.wRaceNum	= GetRaceNum();
    	if (IsPet())
    	{
    		pack.bMovingSpeed	= 150;
    	}
    	else
    	{
    		pack.bMovingSpeed	= GetLimitPoint(POINT_MOV_SPEED);
    	}
    	pack.bAttackSpeed	= GetLimitPoint(POINT_ATT_SPEED);
    	pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
    	pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
    
    	pack.bStateFlag = m_bAddChrState;
    
    	int iDur = 0;
    
    	if (m_posDest.x != pack.x || m_posDest.y != pack.y)
    	{
    		iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
    
    		if (iDur <= 0)
    		{
    			pack.x = m_posDest.x;
    			pack.y = m_posDest.y;
    		}
    	}
    
    	d->Packet(&pack, sizeof(pack));
    
    	if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
    	{
    		TPacketGCCharacterAdditionalInfo addPacket;
    		memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
    
    		addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
    		addPacket.dwVID = m_vid;
    
    		addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
    		addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
    		addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
    		addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
    
    		addPacket.bPKMode = m_bPKMode;
    		addPacket.dwMountVnum = GetMountVnum();
    		addPacket.bEmpire = m_bEmpire;
    
    		if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
    		{
    			addPacket.dwLevel = GetLevel();
    		}
    		else
    		{
    			addPacket.dwLevel = 0;
    		}
    
    		if (false)
    		{
    			LPCHARACTER ch = (LPCHARACTER) entity;
    
    			if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
    			{
    				goto show_all_info;
    			}
    			else
    			{
    				memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
    				addPacket.dwGuildID = 0;
    				addPacket.sAlignment = 0;
    			}
    		}
    		else
    		{
    		show_all_info:
    			strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
    
    			if (GetGuild() != NULL)
    			{	
    				addPacket.dwGuildID = GetGuild()->GetID();
    			}
    			else
    			{
    				addPacket.dwGuildID = 0;
    			}
    
    			addPacket.sAlignment = m_iAlignment / 10;
    		}
    
    		d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
    	}
    
    	if (iDur)
    	{
    		TPacketGCMove pack;
    		EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
    		d->Packet(&pack, sizeof(pack));
    
    		TPacketGCWalkMode p;
    		p.vid = GetVID();
    		p.header = HEADER_GC_WALK_MODE;
    		p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
    
    		d->Packet(&p, sizeof(p));
    	}
    
    	if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
    	{
    		LPCHARACTER ch = (LPCHARACTER) entity;
    		if (ch->IsWalking())
    		{
    			TPacketGCWalkMode p;
    			p.vid = ch->GetVID();
    			p.header = HEADER_GC_WALK_MODE;
    			p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
    			GetDesc()->Packet(&p, sizeof(p));
    		}
    	}
    
    	if (GetMyShop())
    	{
    		TPacketGCShopSign p;
    
    		p.bHeader = HEADER_GC_SHOP_SIGN;
    		p.dwVID = GetVID();
    		strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
    
    		d->Packet(&p, sizeof(TPacketGCShopSign));
    	}
    
    	if (entity->IsType(ENTITY_CHARACTER))
    	{
    		sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
    				GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
    	}
    }
    
    void CHARACTER::EncodeRemovePacket(LPENTITY entity)
    {
    	if (entity->GetType() != ENTITY_CHARACTER)
    		return;
    
    	LPDESC d;
    
    	if (!(d = entity->GetDesc()))
    		return;
    
    	TPacketGCCharacterDelete pack;
    
    	pack.header	= HEADER_GC_CHARACTER_DEL;
    	pack.id	= m_vid;
    
    	d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
    
    	if (entity->IsType(ENTITY_CHARACTER))
    		sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
    }
    
    void CHARACTER::UpdatePacket()
    {
    	if (GetSectree() == NULL) return;
    
    	TPacketGCCharacterUpdate pack;
    	TPacketGCCharacterUpdate pack2;
    
    	pack.header = HEADER_GC_CHARACTER_UPDATE;
    	pack.dwVID = m_vid;
    
    	pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
    	pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
    	pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
    	pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
    
    	pack.bMovingSpeed	= GetLimitPoint(POINT_MOV_SPEED);
    	pack.bAttackSpeed	= GetLimitPoint(POINT_ATT_SPEED);
    	pack.bStateFlag	= m_bAddChrState;
    	pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
    	pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
    	pack.dwGuildID	= 0;
    	pack.sAlignment	= m_iAlignment / 10;
    	pack.bPKMode	= m_bPKMode;
    
    	if (GetGuild())
    		pack.dwGuildID = GetGuild()->GetID();
    
    	pack.dwMountVnum	= GetMountVnum();
    
    	pack2 = pack;
    	pack2.dwGuildID = 0;
    	pack2.sAlignment = 0;
    
    	if (false)
    	{
    		if (m_bIsObserver != true)
    		{
    			for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
    			{
    				LPENTITY pEntity = iter->first;
    
    				if (pEntity != NULL)
    				{
    					if (pEntity->IsType(ENTITY_CHARACTER) == true)
    					{
    						if (pEntity->GetDesc() != NULL)
    						{
    							LPCHARACTER pChar = (LPCHARACTER)pEntity;
    
    							if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
    							{
    								pEntity->GetDesc()->Packet(&pack, sizeof(pack));
    							}
    							else
    							{
    								pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
    							}
    						}
    					}
    					else
    					{
    						if (pEntity->GetDesc() != NULL)
    						{
    							pEntity->GetDesc()->Packet(&pack, sizeof(pack));
    						}
    					}
    				}
    			}
    		}
    
    		if (GetDesc() != NULL)
    		{
    			GetDesc()->Packet(&pack, sizeof(pack));
    		}
    	}
    	else
    	{
    		PacketAround(&pack, sizeof(pack));
    	}
    }
    
    LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
    {
    	ENTITY_MAP::iterator it = m_map_view.begin();
    
    	for (; it != m_map_view.end(); ++it)
    	{
    		if (!it->first->IsType(ENTITY_CHARACTER))
    			continue;
    
    		LPCHARACTER tch = (LPCHARACTER) it->first;
    
    		if (bFindPCOnly && tch->IsNPC())
    			continue;
    
    		if (!strcasecmp(tch->GetName(), c_pszName))
    			return (tch);
    	}
    
    	return NULL;
    }
    
    void CHARACTER::SetPosition(int pos)
    {
    	if (pos == POS_STANDING)
    	{
    		REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
    		REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
    
    		event_cancel(&m_pkDeadEvent);
    		event_cancel(&m_pkStunEvent);
    	}
    	else if (pos == POS_DEAD)
    		SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
    
    	if (!IsStone())
    	{
    		switch (pos)
    		{
    			case POS_FIGHTING:
    				if (!IsState(m_stateBattle))
    					MonsterLog("[BATTLE] ½Î¿ì´Â »óÅÂ");
    
    				GotoState(m_stateBattle);
    				break;
    
    			default:
    				if (!IsState(m_stateIdle))
    					MonsterLog("[IDLE] ½¬´Â »óÅÂ");
    
    				GotoState(m_stateIdle);
    				break;
    		}
    	}
    
    	m_pointsInstant.position = pos;
    }
    
    void CHARACTER::Save()
    {
    	if (!m_bSkipSave)
    		CHARACTER_MANAGER::instance().DelayedSave(this);
    }
    
    void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
    {
    	memset(&tab, 0, sizeof(TPlayerTable));
    
    	if (GetNewName().empty())
    	{
    		strlcpy(tab.name, GetName(), sizeof(tab.name));
    	}
    	else
    	{
    		strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
    	}
    
    	strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
    
    	tab.id			= m_dwPlayerID;
    	tab.voice		= GetPoint(POINT_VOICE);
    	tab.level		= GetLevel();
    	tab.level_step	= GetPoint(POINT_LEVEL_STEP);
    	tab.exp			= GetExp();
    	tab.gold		= GetGold();
    	tab.job			= m_points.job;
    	tab.part_base	= m_pointsInstant.bBasePart;
    	tab.skill_group	= m_points.skill_group;
    
    	DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
    
    	if (dwPlayedTime > 60000)
    	{
    		if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
    		{
    			if (GetRealAlignment() < 0)
    			{
    				if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
    					UpdateAlignment(120 * (dwPlayedTime / 60000));
    				else
    					UpdateAlignment(60 * (dwPlayedTime / 60000));
    			}
    			else
    				UpdateAlignment(5 * (dwPlayedTime / 60000));
    		}
    
    		SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
    		ResetPlayTime(dwPlayedTime % 60000);
    	}
    
    	tab.playtime = GetRealPoint(POINT_PLAYTIME);
    	tab.lAlignment = m_iRealAlignment;
    
    	if (m_posWarp.x != 0 || m_posWarp.y != 0)
    	{
    		tab.x = m_posWarp.x;
    		tab.y = m_posWarp.y;
    		tab.z = 0;
    		tab.lMapIndex = m_lWarpMapIndex;
    	}
    	else
    	{
    		tab.x = GetX();
    		tab.y = GetY();
    		tab.z = GetZ();
    		tab.lMapIndex	= GetMapIndex();
    	}
    
    	if (m_lExitMapIndex == 0)
    	{
    		tab.lExitMapIndex	= tab.lMapIndex;
    		tab.lExitX		= tab.x;
    		tab.lExitY		= tab.y;
    	}
    	else
    	{
    		tab.lExitMapIndex	= m_lExitMapIndex;
    		tab.lExitX		= m_posExit.x;
    		tab.lExitY		= m_posExit.y;
    	}
    
    	sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
    
    	tab.st = GetRealPoint(POINT_ST);
    	tab.ht = GetRealPoint(POINT_HT);
    	tab.dx = GetRealPoint(POINT_DX);
    	tab.iq = GetRealPoint(POINT_IQ);
    
    	tab.stat_point = GetPoint(POINT_STAT);
    	tab.skill_point = GetPoint(POINT_SKILL);
    	tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
    	tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
    
    	tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
    
    	tab.hp = GetHP();
    	tab.sp = GetSP();
    
    	tab.stamina = GetStamina();
    
    	tab.sRandomHP = m_points.iRandomHP;
    	tab.sRandomSP = m_points.iRandomSP;
    
    	for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
    		tab.quickslot[i] = m_quickslot[i];
    
    	if (m_stMobile.length() && !*m_szMobileAuth)
    		strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
    
    	thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
    
    	// REMOVE_REAL_SKILL_LEVLES
    	thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
    	// END_OF_REMOVE_REAL_SKILL_LEVLES
    
    	tab.horse = GetHorseData();
    }
    
    
    void CHARACTER::SaveReal()
    {
    	if (m_bSkipSave)
    		return;
    
    	if (!GetDesc())
    	{
    		sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
    		return;
    	}
    
    	TPlayerTable table;
    	CreatePlayerProto(table);
    
    	db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
    
    	quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
    
    	if (!pkQuestPC)
    		sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
    	else
    	{
    		pkQuestPC->Save();
    	}
    
    	marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
    	if (pMarriage)
    		pMarriage->Save();
    }
    
    void CHARACTER::FlushDelayedSaveItem()
    {
    	// ÀúÀå ¾ÈµÈ ¼ÒÁöÇ°À» ÀüºÎ ÀúÀå½ÃŲ´Ù.
    	LPITEM item;
    
    	for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
    		if ((item = GetInventoryItem(i)))
    			ITEM_MANAGER::instance().FlushDelayedSave(item);
    }
    
    void CHARACTER::Disconnect(const char * c_pszReason)
    {
    	assert(GetDesc() != NULL);
    
    	sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
    
    	if (GetShop())
    	{
    		GetShop()->RemoveGuest(this);
    		SetShop(NULL);
    	}
    
    	if (GetArena() != NULL)
    	{
    		GetArena()->OnDisconnect(GetPlayerID());
    	}
    
    	if (GetParty() != NULL)
    	{
    		GetParty()->UpdateOfflineState(GetPlayerID());
    	}
    
    	marriage::CManager::instance().Logout(this);
    
    	// P2P Logout
    	TPacketGGLogout p;
    	p.bHeader = HEADER_GG_LOGOUT;
    	strlcpy(p.szName, GetName(), sizeof(p.szName));
    	P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
    	char buf[51];
    	snprintf(buf, sizeof(buf), "%s %d %d %ld %d", 
    		inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
    
    	LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
    
    	if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
    	{
    		long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
    		LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
    
    		if (LC_IsBrazil() != true)
    			CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
    	}
    
    	if (m_pWarMap)
    		SetWarMap(NULL);
    
    	if (m_pWeddingMap)
    	{
    		SetWeddingMap(NULL);
    	}
    
    	if (GetGuild())
    		GetGuild()->LogoutMember(this);
    
    	quest::CQuestManager::instance().LogoutPC(this);
    
    	if (GetParty())
    		GetParty()->Unlink(this);
    
    	// Á×¾úÀ» ¶§ Á¢¼Ó²÷À¸¸é °æÇèÄ¡ ÁÙ°Ô Çϱâ
    	if (IsStun() || IsDead())
    	{
    		DeathPenalty(0);
    		PointChange(POINT_HP, 50 - GetHP());
    	}
    
    
    	if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
    	{
    		SaveReal();
    	}
    
    	FlushDelayedSaveItem();
    
    	SaveAffect();
    	m_bIsLoadedAffect = false;
    
    	m_bSkipSave = true; // ÀÌ ÀÌÈÄ¿¡´Â ´õÀÌ»ó ÀúÀåÇÏ¸é ¾ÈµÈ´Ù.
    
    	quest::CQuestManager::instance().DisconnectPC(this);
    
    	CloseSafebox();
    
    	CloseMall();
    
    	CPVPManager::instance().Disconnect(this);
    
    	CTargetManager::instance().Logout(GetPlayerID());
    
    	MessengerManager::instance().Logout(GetName());
    
    	if (g_TeenDesc)
    	{
    		int		offset = 0;
    		char	buf[245] = {0};
    
    		buf[0] = HEADER_GT_LOGOUT;
    		offset += 1;
    
    		memset(buf+offset, 0x00, 2);
    		offset += 2;
    
    		TAccountTable	&acc_table = GetDesc()->GetAccountTable();
    		memcpy(buf+offset, &acc_table.id, 4);
    		offset += 4;
    
    		g_TeenDesc->Packet(buf, offset);
    	}
    
    	if (GetDesc())
    	{
    		GetDesc()->BindCharacter(NULL);
    //		BindDesc(NULL);
    	}
    
    
    	M2_DESTROY_CHARACTER(this);
    }
    
    bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
    {
    	LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
    
    	if (!sectree)
    	{
    		sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
    		return false;
    	}
    
    	SetMapIndex(lMapIndex);
    
    	bool bChangeTree = false;
    
    	if (!GetSectree() || GetSectree() != sectree)
    		bChangeTree = true;
    
    	if (bChangeTree)
    	{
    		if (GetSectree())
    			GetSectree()->RemoveEntity(this);
    
    #ifdef ENABLE_GOTO_LAG_FIX
    		ViewCleanup(IsPC());
    #else
    		ViewCleanup();
    #endif
    	}
    
    	if (!IsNPC())
    	{
    		sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
    		if (GetStamina() < GetMaxStamina())
    			StartAffectEvent();
    	}
    	else if (m_pkMobData)
    	{
    		m_pkMobInst->m_posLastAttacked.x = x;
    		m_pkMobInst->m_posLastAttacked.y = y;
    		m_pkMobInst->m_posLastAttacked.z = z;
    	}
    
    	if (bShowSpawnMotion)
    	{
    		SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
    		m_afAffectFlag.Set(AFF_SPAWN);
    	}
    
    	SetXYZ(x, y, z);
    
    	m_posDest.x = x;
    	m_posDest.y = y;
    	m_posDest.z = z;
    
    	m_posStart.x = x;
    	m_posStart.y = y;
    	m_posStart.z = z;
    
    	if (bChangeTree)
    	{
    		EncodeInsertPacket(this);
    		sectree->InsertEntity(this);
    
    		UpdateSectree();
    	}
    	else
    	{
    		ViewReencode();
    		sys_log(0, "      in same sectree");
    	}
    
    	REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
    	
    	SetValidComboInterval(0);
    	return true;
    }
    
    // BGM_INFO
    struct BGMInfo
    {
    	std::string	name;
    	float		vol;
    };
    
    typedef std::map<unsigned, BGMInfo> BGMInfoMap;
    
    static BGMInfoMap 	gs_bgmInfoMap;
    static bool		gs_bgmVolEnable = false;
    
    void CHARACTER_SetBGMVolumeEnable()
    {
    	gs_bgmVolEnable = true;	
    	sys_log(0, "bgm_info.set_bgm_volume_enable");
    }
    
    void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
    {
    	BGMInfo newInfo;
    	newInfo.name = name;
    	newInfo.vol = vol;
    
    	gs_bgmInfoMap[mapIndex] = newInfo;
    
    	sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
    }
    
    const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
    {
    	BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
    	if (gs_bgmInfoMap.end() == f)
    	{
    		static BGMInfo s_empty = {"", 0.0f};
    		return s_empty;
    	}
    	return f->second;
    }
    
    bool CHARACTER_IsBGMVolumeEnable()
    {
    	return gs_bgmVolEnable;
    }
    // END_OF_BGM_INFO
    
    void CHARACTER::MainCharacterPacket()
    {
    	const unsigned mapIndex = GetMapIndex();
    	const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
    
    	// SUPPORT_BGM
    	if (!bgmInfo.name.empty())
    	{
    		if (CHARACTER_IsBGMVolumeEnable())
    		{
    			sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
    			TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
    			mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
    			mainChrPacket.dwVID = m_vid;
    			mainChrPacket.wRaceNum = GetRaceNum();
    			mainChrPacket.lx = GetX();
    			mainChrPacket.ly = GetY();
    			mainChrPacket.lz = GetZ();
    			mainChrPacket.empire = GetDesc()->GetEmpire();
    			mainChrPacket.skill_group = GetSkillGroup();
    			strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
    
    			mainChrPacket.fBGMVol = bgmInfo.vol;
    			strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
    			GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
    		}
    		else
    		{
    			sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
    			TPacketGCMainCharacter3_BGM mainChrPacket;
    			mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
    			mainChrPacket.dwVID = m_vid;
    			mainChrPacket.wRaceNum = GetRaceNum();
    			mainChrPacket.lx = GetX();
    			mainChrPacket.ly = GetY();
    			mainChrPacket.lz = GetZ();
    			mainChrPacket.empire = GetDesc()->GetEmpire();
    			mainChrPacket.skill_group = GetSkillGroup();
    			strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
    			strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
    			GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
    		}
    		//if (m_stMobile.length())
    		//		ChatPacket(CHAT_TYPE_COMMAND, "sms");
    	}
    	// END_OF_SUPPORT_BGM
    	else
    	{
    		sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
    
    		TPacketGCMainCharacter pack;
    		pack.header = HEADER_GC_MAIN_CHARACTER;
    		pack.dwVID = m_vid;
    		pack.wRaceNum = GetRaceNum();
    		pack.lx = GetX();
    		pack.ly = GetY();
    		pack.lz = GetZ();
    		pack.empire = GetDesc()->GetEmpire();
    		pack.skill_group = GetSkillGroup();
    		strlcpy(pack.szName, GetName(), sizeof(pack.szName));
    		GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
    
    		if (m_stMobile.length())
    			ChatPacket(CHAT_TYPE_COMMAND, "sms");
    	}
    }
    
    void CHARACTER::PointsPacket()
    {
    	if (!GetDesc())
    		return;
    
    	TPacketGCPoints pack;
    
    	pack.header	= HEADER_GC_CHARACTER_POINTS;
    
    	pack.points[POINT_LEVEL]		= GetLevel();
    	pack.points[POINT_EXP]		= GetExp();
    	pack.points[POINT_NEXT_EXP]		= GetNextExp();
    	pack.points[POINT_HP]		= GetHP();
    	pack.points[POINT_MAX_HP]		= GetMaxHP();
    	pack.points[POINT_SP]		= GetSP();
    	pack.points[POINT_MAX_SP]		= GetMaxSP();
    	pack.points[POINT_GOLD]		= GetGold();
    	pack.points[POINT_STAMINA]		= GetStamina();
    	pack.points[POINT_MAX_STAMINA]	= GetMaxStamina();
    
    	for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
    		pack.points[i] = GetPoint(i);
    
    	GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
    }
    
    bool CHARACTER::ChangeSex()
    {
    	int src_race = GetRaceNum();
    
    	switch (src_race)
    	{
    		case MAIN_RACE_WARRIOR_M:
    			m_points.job = MAIN_RACE_WARRIOR_W;
    			break;
    
    		case MAIN_RACE_WARRIOR_W:
    			m_points.job = MAIN_RACE_WARRIOR_M;
    			break;
    
    		case MAIN_RACE_ASSASSIN_M:
    			m_points.job = MAIN_RACE_ASSASSIN_W;
    			break;
    
    		case MAIN_RACE_ASSASSIN_W:
    			m_points.job = MAIN_RACE_ASSASSIN_M;
    			break;
    
    		case MAIN_RACE_SURA_M:
    			m_points.job = MAIN_RACE_SURA_W;
    			break;
    
    		case MAIN_RACE_SURA_W:
    			m_points.job = MAIN_RACE_SURA_M;
    			break;
    
    		case MAIN_RACE_SHAMAN_M:
    			m_points.job = MAIN_RACE_SHAMAN_W;
    			break;
    
    		case MAIN_RACE_SHAMAN_W:
    			m_points.job = MAIN_RACE_SHAMAN_M;
    			break;
    
    		default:
    			sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
    			return false;
    	}
    
    	sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
    	return true;
    }
    
    WORD CHARACTER::GetRaceNum() const
    {
    	if (m_dwPolymorphRace)
    		return m_dwPolymorphRace;
    
    	if (m_pkMobData)
    		return m_pkMobData->m_table.dwVnum;
    
    	return m_points.job;
    }
    
    WORD CHARACTER::GetPlayerRace() const
    {
    	return m_points.job;
    }
    
    void CHARACTER::SetRace(BYTE race)
    {
    	if (race >= MAIN_RACE_MAX_NUM)
    	{
    		sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
    		return;
    	}
    
    	m_points.job = race;
    }
    
    BYTE CHARACTER::GetJob() const
    {
    	unsigned race = m_points.job;
    	unsigned job;
    
    	if (RaceToJob(race, &job))
    		return job;
    
    	sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
    	return JOB_WARRIOR;
    }
    
    void CHARACTER::SetLevel(BYTE level)
    {
    	m_points.level = level;
    
    	if (IsPC())
    	{
    		if (level < PK_PROTECT_LEVEL)
    			SetPKMode(PK_MODE_PROTECT);
    		else if (GetGMLevel() != GM_PLAYER)
    			SetPKMode(PK_MODE_PROTECT);
    		else if (m_bPKMode == PK_MODE_PROTECT)
    			SetPKMode(PK_MODE_PEACE);
    	}
    }
    
    void CHARACTER::SetEmpire(BYTE bEmpire)
    {
    	m_bEmpire = bEmpire;
    }
    
    void CHARACTER::SetPlayerProto(const TPlayerTable * t)
    {
    	if (!GetDesc() || !*GetDesc()->GetHostName())
    		sys_err("cannot get desc or hostname");
    	else
    		SetGMLevel();
    
    	m_bCharType = CHAR_TYPE_PC;
    
    	m_dwPlayerID = t->id;
    
    	m_iAlignment = t->lAlignment;
    	m_iRealAlignment = t->lAlignment;
    
    	m_points.voice = t->voice;
    
    	m_points.skill_group = t->skill_group; 
    
    	m_pointsInstant.bBasePart = t->part_base;
    	SetPart(PART_HAIR, t->parts[PART_HAIR]);
    
    	m_points.iRandomHP = t->sRandomHP;
    	m_points.iRandomSP = t->sRandomSP;
    
    	// REMOVE_REAL_SKILL_LEVLES
    	if (m_pSkillLevels)
    		M2_DELETE_ARRAY(m_pSkillLevels);
    
    	m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
    	thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
    	// END_OF_REMOVE_REAL_SKILL_LEVLES
    
    	if (t->lMapIndex >= 10000)
    	{
    		m_posWarp.x = t->lExitX;
    		m_posWarp.y = t->lExitY;
    		m_lWarpMapIndex = t->lExitMapIndex;
    	}
    
    	SetRealPoint(POINT_PLAYTIME, t->playtime);
    	m_dwLoginPlayTime = t->playtime;
    	SetRealPoint(POINT_ST, t->st);
    	SetRealPoint(POINT_HT, t->ht);
    	SetRealPoint(POINT_DX, t->dx);
    	SetRealPoint(POINT_IQ, t->iq);
    
    	SetPoint(POINT_ST, t->st);
    	SetPoint(POINT_HT, t->ht);
    	SetPoint(POINT_DX, t->dx);
    	SetPoint(POINT_IQ, t->iq);
    
    	SetPoint(POINT_STAT, t->stat_point);
    	SetPoint(POINT_SKILL, t->skill_point);
    	SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
    	SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
    
    	SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
    
    	SetPoint(POINT_LEVEL_STEP, t->level_step);
    	SetRealPoint(POINT_LEVEL_STEP, t->level_step);
    
    	SetRace(t->job);
    
    	SetLevel(t->level);
    	SetExp(t->exp);
    	SetGold(t->gold);
    
    	SetMapIndex(t->lMapIndex);
    	SetXYZ(t->x, t->y, t->z);
    
    	ComputePoints();
    
    	SetHP(t->hp);
    	SetSP(t->sp);
    	SetStamina(t->stamina);
    
    	//GMÀ϶§ º¸È£¸ðµå  
    	if (!test_server)
    	{
    		if (GetGMLevel() > GM_LOW_WIZARD)
    		{
    			m_afAffectFlag.Set(AFF_YMIR);
    			m_bPKMode = PK_MODE_PROTECT;
    		}
    	}
    
    	if (GetLevel() < PK_PROTECT_LEVEL)
    		m_bPKMode = PK_MODE_PROTECT;
    
    	m_stMobile = t->szMobile;
    
    	SetHorseData(t->horse);
    
    	if (GetHorseLevel() > 0)
    		UpdateHorseDataByLogoff(t->logoff_interval);
    
    	thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
    
    	m_dwLogOffInterval = t->logoff_interval;
    
    	sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
    
    	if (GetGMLevel() != GM_PLAYER) 
    	{
    		LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
    		sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
    	}
    
    #ifdef __PET_SYSTEM__
    	// NOTE: ÀÏ´Ü Ä³¸¯ÅÍ°¡ PCÀÎ °æ¿ì¿¡¸¸ PetSystemÀ» °®µµ·Ï ÇÔ. À¯·´ ¸Ó½Å´ç ¸Þ¸ð¸® »ç¿ë·ü¶§¹®¿¡ NPC±îÁö Çϱä Á»..
    	if (m_petSystem)
    	{
    		m_petSystem->Destroy();
    		delete m_petSystem;
    	}
    
    	m_petSystem = M2_NEW CPetSystem(this);
    #endif
    }
    
    EVENTFUNC(kill_ore_load_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "kill_ore_load_even> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER	ch = info->ch;
    	if (ch == NULL) { // <Factor>
    		return 0;
    	}	
    
    	ch->m_pkMiningEvent = NULL;
    	M2_DESTROY_CHARACTER(ch);
    	return 0;
    }
    
    void CHARACTER::SetProto(const CMob * pkMob)
    {
    	if (m_pkMobInst)
    		M2_DELETE(m_pkMobInst);
    
    	m_pkMobData = pkMob;
    	m_pkMobInst = M2_NEW CMobInstance;
    
    	m_bPKMode = PK_MODE_FREE;
    
    	const TMobTable * t = &m_pkMobData->m_table;
    
    	m_bCharType = t->bType;
    
    	SetLevel(t->bLevel);
    	SetEmpire(t->bEmpire);
    
    	SetExp(t->dwExp);
    	SetRealPoint(POINT_ST, t->bStr);
    	SetRealPoint(POINT_DX, t->bDex);
    	SetRealPoint(POINT_HT, t->bCon);
    	SetRealPoint(POINT_IQ, t->bInt);
    
    	ComputePoints();
    
    	SetHP(GetMaxHP());
    	SetSP(GetMaxSP());
    
    	////////////////////
    	m_pointsInstant.dwAIFlag = t->dwAIFlag;
    	SetImmuneFlag(t->dwImmuneFlag);
    
    	AssignTriggers(t);
    
    	ApplyMobAttribute(t);
    
    	if (IsStone())
    	{
    		DetermineDropMetinStone();
    	}
    
    	if (IsWarp() || IsGoto())
    	{
    		StartWarpNPCEvent();
    	}
    
    	CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
    
    	// XXX X-mas santa hardcoding
    	if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
    	{
    		SetPoint(POINT_ATT_GRADE_BONUS, 10);
    		if (g_iUseLocale)
    			SetPoint(POINT_DEF_GRADE_BONUS, 6);
    		else
    			SetPoint(POINT_DEF_GRADE_BONUS, 15);
    
    		//»êŸ¿ë
    		//m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
    		//½Å¼±ÀÚ ³ëÇØ 
    		m_dwPlayStartTime = get_dword_time() + 30 * 1000;
    		if (test_server)
    			m_dwPlayStartTime = get_dword_time() + 30 * 1000;
    	}
    
    	// XXX CTF GuildWar hardcoding
    	if (warmap::IsWarFlag(GetRaceNum()))
    	{
    		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
    		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
    		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
    	}
    
    	if (warmap::IsWarFlagBase(GetRaceNum()))
    	{
    		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
    		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
    		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
    	}
    
    	if (m_bCharType == CHAR_TYPE_HORSE || 
    			GetRaceNum() == 20101 ||
    			GetRaceNum() == 20102 ||
    			GetRaceNum() == 20103 ||
    			GetRaceNum() == 20104 ||
    			GetRaceNum() == 20105 ||
    			GetRaceNum() == 20106 ||
    			GetRaceNum() == 20107 ||
    			GetRaceNum() == 20108 ||
    			GetRaceNum() == 20109
    	  )
    	{
    		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
    		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
    		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
    	}
    
    	// MINING
    	if (mining::IsVeinOfOre (GetRaceNum()))
    	{
    		char_event_info* info = AllocEventInfo<char_event_info>();
    
    		info->ch = this;
    
    		m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
    	}
    	// END_OF_MINING
    }
    
    const TMobTable & CHARACTER::GetMobTable() const
    {
    	return m_pkMobData->m_table;
    }
    
    bool CHARACTER::IsRaceFlag(DWORD dwBit) const
    {
    	return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
    }
    
    DWORD CHARACTER::GetMobDamageMin() const
    {
    	return m_pkMobData->m_table.dwDamageRange[0];
    }
    
    DWORD CHARACTER::GetMobDamageMax() const
    {
    	return m_pkMobData->m_table.dwDamageRange[1];
    }
    
    float CHARACTER::GetMobDamageMultiply() const
    {
    	float fDamMultiply = GetMobTable().fDamMultiply;
    
    	if (IsBerserk())
    		fDamMultiply = fDamMultiply * 2.0f; // BALANCE: ±¤ÆøÈ­ ½Ã µÎ¹è
    
    	return fDamMultiply;
    }
    
    DWORD CHARACTER::GetMobDropItemVnum() const
    {
    	return m_pkMobData->m_table.dwDropItemVnum;
    }
    
    bool CHARACTER::IsSummonMonster() const
    {
    	return GetSummonVnum() != 0;
    }
    
    DWORD CHARACTER::GetSummonVnum() const
    {
    	return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
    }
    
    DWORD CHARACTER::GetPolymorphItemVnum() const
    {
    	return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
    }
    
    DWORD CHARACTER::GetMonsterDrainSPPoint() const
    {
    	return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
    }
    
    BYTE CHARACTER::GetMobRank() const
    {
    	if (!m_pkMobData)
    		return MOB_RANK_KNIGHT;	// PCÀÏ °æ¿ì KNIGHT±Þ
    
    	return m_pkMobData->m_table.bRank;
    }
    
    BYTE CHARACTER::GetMobSize() const
    {
    	if (!m_pkMobData)
    		return MOBSIZE_MEDIUM;
    
    	return m_pkMobData->m_table.bSize;
    }
    
    WORD CHARACTER::GetMobAttackRange() const
    { 
    	switch (GetMobBattleType())
    	{
    		case BATTLE_TYPE_RANGE:
    		case BATTLE_TYPE_MAGIC:
    			return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);  
    		default:
    			return m_pkMobData->m_table.wAttackRange; 
    	}
    }
    
    BYTE CHARACTER::GetMobBattleType() const
    {
    	if (!m_pkMobData)
    		return BATTLE_TYPE_MELEE;
    
    	return (m_pkMobData->m_table.bBattleType);
    }
    
    void CHARACTER::ComputeBattlePoints()
    {
    	if (IsPolymorphed())
    	{
    		DWORD dwMobVnum = GetPolymorphVnum();
    		const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
    		int iAtt = 0;
    		int iDef = 0;
    
    		if (pMob)
    		{
    			iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
    			// lev + con
    			iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
    		}
    
    		SetPoint(POINT_ATT_GRADE, iAtt);
    		SetPoint(POINT_DEF_GRADE, iDef);
    		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE)); 
    		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
    	}
    	else if (IsPC())
    	{
    		SetPoint(POINT_ATT_GRADE, 0);
    		SetPoint(POINT_DEF_GRADE, 0);
    		SetPoint(POINT_CLIENT_DEF_GRADE, 0);
    		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
    		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
    
    		//
    		// ±âº» ATK = 2lev + 2str, Á÷¾÷¿¡ ¸¶´Ù 2strÀº ¹Ù²ð ¼ö ÀÖÀ½
    		//
    		int iAtk = GetLevel() * 2;
    		int iStatAtk = 0;
    
    		switch (GetJob())
    		{
    			case JOB_WARRIOR:
    			case JOB_SURA:
    				iStatAtk = (2 * GetPoint(POINT_ST));
    				break;
    
    			case JOB_ASSASSIN:
    				iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
    				break;
    
    			case JOB_SHAMAN:
    				iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
    				break;
    
    			default:
    				sys_err("invalid job %d", GetJob());
    				iStatAtk = (2 * GetPoint(POINT_ST));
    				break;
    		}
    
    		// ¸»À» Ÿ°í ÀÖ°í, ½ºÅÈÀ¸·Î ÀÎÇÑ °ø°Ý·ÂÀÌ ST*2 º¸´Ù ³·À¸¸é ST*2·Î ÇÑ´Ù.
    		// ½ºÅÈÀ» À߸ø ÂïÀº »ç¶÷ °ø°Ý·ÂÀÌ ´õ ³·Áö ¾Ê°Ô Çϱâ À§Çؼ­´Ù.
    		if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
    			iStatAtk = (2 * GetPoint(POINT_ST));
    
    		iAtk += iStatAtk;
    
    		// ½Â¸¶(¸») : °Ë¼ö¶ó µ¥¹ÌÁö °¨¼Ò  
    		if (GetMountVnum())
    		{
    			if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
    			{
    				iAtk += (iAtk * GetHorseLevel()) / 60;
    			}
    			else
    			{
    				iAtk += (iAtk * GetHorseLevel()) / 30;
    			}
    		}
    		
    		//
    		// ATK Setting
    		//
    		iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
    
    		PointChange(POINT_ATT_GRADE, iAtk);
    
    		// DEF = LEV + CON + ARMOR
    		int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(õ¸¶)
    		int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
    		int iArmor = 0;
    
    		LPITEM pkItem;
    
    		for (int i = 0; i < WEAR_MAX_NUM; ++i)
    			if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
    			{
    				if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
    				{
    					iArmor += pkItem->GetValue(1);
    					iArmor += (2 * pkItem->GetValue(5));
    				}
    			}
    
    		// ¸» Ÿ°í ÀÖÀ» ¶§ ¹æ¾î·ÂÀÌ ¸»ÀÇ ±âÁØ ¹æ¾î·Âº¸´Ù ³·À¸¸é ±âÁØ ¹æ¾î·ÂÀ¸·Î ¼³Á¤
    		if( true == IsHorseRiding() )
    		{
    			if (iArmor < GetHorseArmor())
    				iArmor = GetHorseArmor();
    
    			const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
    
    			if (pHorseName != NULL && strlen(pHorseName))
    			{
    				iArmor += 20;
    			}
    		}
    
    		iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
    		iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
    
    		// INTERNATIONAL_VERSION
    		if (LC_IsYMIR())
    		{
    			PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
    		}
    		else
    		{
    			PointChange(POINT_DEF_GRADE, iDef + iArmor);
    			PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
    		}
    		// END_OF_INTERNATIONAL_VERSION
    
    		PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
    		PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
    	}
    	else
    	{
    		// 2lev + str * 2
    		int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
    		// lev + con
    		int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
    
    		SetPoint(POINT_ATT_GRADE, iAtt);
    		SetPoint(POINT_DEF_GRADE, iDef);
    		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE)); 
    		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
    	}
    }
    
    void CHARACTER::ComputePoints()
    {
    	long lStat = GetPoint(POINT_STAT);
    	long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
    	long lSkillActive = GetPoint(POINT_SKILL);
    	long lSkillSub = GetPoint(POINT_SUB_SKILL);
    	long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
    	long lLevelStep = GetPoint(POINT_LEVEL_STEP);
    
    	long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
    	long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
    	long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
    	long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
    	long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
    	long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
    
    	long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
    	long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
    
    	memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
    	BuffOnAttr_ClearAll();
    	m_SkillDamageBonus.clear();
    
    	SetPoint(POINT_STAT, lStat);
    	SetPoint(POINT_SKILL, lSkillActive);
    	SetPoint(POINT_SUB_SKILL, lSkillSub);
    	SetPoint(POINT_HORSE_SKILL, lSkillHorse);
    	SetPoint(POINT_LEVEL_STEP, lLevelStep);
    	SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
    
    	SetPoint(POINT_ST, GetRealPoint(POINT_ST));
    	SetPoint(POINT_HT, GetRealPoint(POINT_HT));
    	SetPoint(POINT_DX, GetRealPoint(POINT_DX));
    	SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
    
    	SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
    	SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
    	SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
    	SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
    
    	SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
    	SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
    	SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
    	SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
    	SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
    	SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
    
    	SetPoint(POINT_HP_RECOVERY, lHPRecovery);
    	SetPoint(POINT_SP_RECOVERY, lSPRecovery);
    
    	// PC_BANG_ITEM_ADD
    	SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
    	SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
    	// END_PC_BANG_ITEM_ADD
    
    	int iMaxHP, iMaxSP;
    	int iMaxStamina;
    
    	if (IsPC())
    	{
    		// ÃÖ´ë »ý¸í·Â/Á¤½Å·Â
    		iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
    		iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
    		iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
    
    		{
    			CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
    
    			if (NULL != pkSk)
    			{
    				pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
    
    				iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
    			}
    		}
    
    		// ±âº» °ªµé
    		SetPoint(POINT_MOV_SPEED,	100);
    		SetPoint(POINT_ATT_SPEED,	100);
    		PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
    		SetPoint(POINT_CASTING_SPEED,	100);
    	}
    	else
    	{
    		iMaxHP = m_pkMobData->m_table.dwMaxHP;
    		iMaxSP = 0;
    		iMaxStamina = 0;
    
    		SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
    		SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
    		SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
    	}
    
    	if (IsPC())
    	{
    		// ¸» Ÿ°í ÀÖÀ» ¶§´Â ±âº» ½ºÅÈÀÌ ¸»ÀÇ ±âÁØ ½ºÅȺ¸´Ù ³·À¸¸é ³ô°Ô ¸¸µç´Ù.
    		// µû¶ó¼­ ¸»ÀÇ ±âÁØ ½ºÅÈÀÌ ¹«»ç ±âÁØÀ̹ǷÎ, ¼ö¶ó/¹«´çÀº Àüü ½ºÅÈ ÇÕÀÌ
    		// ´ëäÀûÀ¸·Î ´õ ¿Ã¶ó°¡°Ô µÉ °ÍÀÌ´Ù.
    		if (GetMountVnum()) 
    		{
    			if (GetHorseST() > GetPoint(POINT_ST))
    				PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
    
    			if (GetHorseDX() > GetPoint(POINT_DX))
    				PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
    
    			if (GetHorseHT() > GetPoint(POINT_HT))
    				PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
    
    			if (GetHorseIQ() > GetPoint(POINT_IQ))
    				PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
    		}
    
    	}
    
    	ComputeBattlePoints();
    
    	// ±âº» HP/SP ¼³Á¤
    	if (iMaxHP != GetMaxHP())
    	{
    		SetRealPoint(POINT_MAX_HP, iMaxHP); // ±âº»HP¸¦ RealPoint¿¡ ÀúÀåÇØ ³õ´Â´Ù.
    	}
    
    	PointChange(POINT_MAX_HP, 0);
    
    	if (iMaxSP != GetMaxSP())
    	{
    		SetRealPoint(POINT_MAX_SP, iMaxSP); // ±âº»SP¸¦ RealPoint¿¡ ÀúÀåÇØ ³õ´Â´Ù.
    	}
    
    	PointChange(POINT_MAX_SP, 0);
    
    	SetMaxStamina(iMaxStamina);
    
    	m_pointsInstant.dwImmuneFlag = 0;
    
    	for (int i = 0 ; i < WEAR_MAX_NUM; i++) 
    	{
    		LPITEM pItem = GetWear(i);
    		if (pItem)
    		{
    			pItem->ModifyPoints(true);
    			SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
    		}
    	}
    
    	// ¿ëÈ¥¼® ½Ã½ºÅÛ
    	// ComputePoints¿¡¼­´Â Äɸ¯ÅÍÀÇ ¸ðµç ¼Ó¼º°ªÀ» ÃʱâÈ­ÇÏ°í,
    	// ¾ÆÀÌÅÛ, ¹öÇÁ µî¿¡ °ü·ÃµÈ ¸ðµç ¼Ó¼º°ªÀ» Àç°è»êÇϱ⠶§¹®¿¡,
    	// ¿ëÈ¥¼® ½Ã½ºÅÛµµ ActiveDeck¿¡ ÀÖ´Â ¸ðµç ¿ëÈ¥¼®ÀÇ ¼Ó¼º°ªÀ» ´Ù½Ã Àû¿ë½ÃÄÑ¾ß ÇÑ´Ù.
    #ifdef ENABLE_EVENT_MANAGER
    		CHARACTER_MANAGER::Instance().CheckBonusEvent(this);
    #endif
    	if (DragonSoul_IsDeckActivated())
    	{
    		for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck(); 
    			i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)	
    		{
    			LPITEM pItem = GetWear(i);
    			if (pItem)
    			{
    				if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
    					pItem->ModifyPoints(true);
    			}
    		}
    	}
    
    	if (GetHP() > GetMaxHP())
    		PointChange(POINT_HP, GetMaxHP() - GetHP());
    
    	if (GetSP() > GetMaxSP())
    		PointChange(POINT_SP, GetMaxSP() - GetSP());
    
    	ComputeSkillPoints();
    
    	RefreshAffect();
    	CPetSystem* pPetSystem = GetPetSystem();
    	if (NULL != pPetSystem)
    	{
    		pPetSystem->RefreshBuff();
    	}
    
    	for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
    	{
    		it->second->GiveAllAttributes();
    	}
    
    	UpdatePacket();
    }
    
    // m_dwPlayStartTimeÀÇ ´ÜÀ§´Â milisecond´Ù. µ¥ÀÌÅͺ£À̽º¿¡´Â ºÐ´ÜÀ§·Î ±â·ÏÇϱâ
    // ¶§¹®¿¡ Ç÷¹À̽ð£À» °è»êÇÒ ¶§ / 60000 À¸·Î ³ª´²¼­ Çϴµ¥, ±× ³ª¸ÓÁö °ªÀÌ ³²¾Ò
    // À» ¶§ ¿©±â¿¡ dwTimeRemainÀ¸·Î ³Ö¾î¼­ Á¦´ë·Î °è»êµÇµµ·Ï ÇØÁÖ¾î¾ß ÇÑ´Ù.
    void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
    {
    	m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
    }
    
    const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
    
    EVENTFUNC(recovery_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "recovery_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER	ch = info->ch;
    
    	if (ch == NULL) { // <Factor>
    		return 0;
    	}	
    
    	if (!ch->IsPC())
    	{
    		//
    		// ¸ó½ºÅÍ È¸º¹
    		//
    		if (ch->IsAffectFlag(AFF_POISON))
    			return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
    
    		if (2493 == ch->GetMobTable().dwVnum)
    		{
    			int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
    			regenPct += ch->GetMobTable().bRegenPercent;
    
    			for (int i=1 ; i <= 4 ; ++i)
    			{
    				if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
    				{
    					DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
    					size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
    					size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
    
    					regenPct += (val*cnt);
    
    					break;
    				}
    			}
    
    			ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
    		}
    		else if (!ch->IsDoor())
    		{
    			ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
    			ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
    		}
    
    		if (ch->GetHP() >= ch->GetMaxHP())
    		{
    			ch->m_pkRecoveryEvent = NULL;
    			return 0;
    		}
    
    		if (2493 == ch->GetMobTable().dwVnum)
    		{
    			for (int i=1 ; i <= 4 ; ++i)
    			{
    				if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
    				{
    					DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
    					size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
    					size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
    
    					return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
    				}
    			}
    		}
    
    		return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
    	}
    	else
    	{
    		//
    		// PC ȸº¹
    		//
    		ch->CheckTarget();
    		//ch->UpdateSectree(); // ¿©±â¼­ ÀÌ°É ¿ÖÇÏÁö?
    		ch->UpdateKillerMode();
    
    		if (ch->IsAffectFlag(AFF_POISON) == true)
    		{
    			// Áßµ¶ÀÎ °æ¿ì ÀÚµ¿È¸º¹ ±ÝÁö
    			// ÆĹý¼úÀÎ °æ¿ì ÀÚµ¿È¸º¹ ±ÝÁö
    			return 3;
    		}
    
    		int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
    
    		// SP ȸº¹ ·çƾ.
    		// ¿Ö ÀÌ°É·Î Çؼ­ ÇÔ¼ö·Î »©³ù´Â°¡ ?!
    		ch->DistributeSP(ch);
    
    		if (ch->GetMaxHP() <= ch->GetHP())
    			return PASSES_PER_SEC(3);
    
    		int iPercent = 0;
    		int iAmount = 0;
    		
    		{
    			iPercent = aiRecoveryPercents[MIN(9, iSec)];
    			iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
    		}
    		
    		iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
    
    		sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
    
    		ch->PointChange(POINT_HP, iAmount, false);
    		return PASSES_PER_SEC(3);
    	}
    }
    
    void CHARACTER::StartRecoveryEvent()
    {
    	if (m_pkRecoveryEvent)
    		return;
    
    	if (IsDead() || IsStun())
    		return;
    
    	if (IsNPC() && GetHP() >= GetMaxHP()) // ¸ó½ºÅʹ ü·ÂÀÌ ´Ù Â÷ÀÖÀ¸¸é ½ÃÀÛ ¾ÈÇÑ´Ù.
    		return;
    
    	char_event_info* info = AllocEventInfo<char_event_info>();
    
    	info->ch = this;
    
    	int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
    	m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
    }
    
    void CHARACTER::Standup()
    {
    	struct packet_position pack_position;
    
    	if (!IsPosition(POS_SITTING))
    		return;
    
    	SetPosition(POS_STANDING);
    
    	sys_log(1, "STANDUP: %s", GetName());
    
    	pack_position.header	= HEADER_GC_CHARACTER_POSITION;
    	pack_position.vid		= GetVID();
    	pack_position.position	= POSITION_GENERAL;
    
    	PacketAround(&pack_position, sizeof(pack_position));
    }
    
    void CHARACTER::Sitdown(int is_ground)
    {
    	struct packet_position pack_position;
    
    	if (IsPosition(POS_SITTING))
    		return;
    
    	SetPosition(POS_SITTING);
    	sys_log(1, "SITDOWN: %s", GetName());
    
    	pack_position.header	= HEADER_GC_CHARACTER_POSITION;
    	pack_position.vid		= GetVID();
    	pack_position.position	= POSITION_SITTING_GROUND;
    	PacketAround(&pack_position, sizeof(pack_position));
    }
    
    void CHARACTER::SetRotation(float fRot)
    {
    	m_pointsInstant.fRot = fRot;
    }
    
    // x, y ¹æÇâÀ¸·Î º¸°í ¼±´Ù.
    void CHARACTER::SetRotationToXY(long x, long y)
    {
    	SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
    }
    
    bool CHARACTER::CannotMoveByAffect() const
    {
    	return (IsAffectFlag(AFF_STUN));
    }
    
    bool CHARACTER::CanMove() const
    {
    	if (CannotMoveByAffect())
    		return false;
    
    	if (GetMyShop())	// »óÁ¡ ¿¬ »óÅ¿¡¼­´Â ¿òÁ÷ÀÏ ¼ö ¾øÀ½
    		return false;
    
    	// 0.2ÃÊ ÀüÀ̶ó¸é ¿òÁ÷ÀÏ ¼ö ¾ø´Ù.
    	/*
    	   if (get_float_time() - m_fSyncTime < 0.2f)
    	   return false;
    	 */
    	return true;
    }
    
    // ¹«Á¶°Ç x, y À§Ä¡·Î À̵¿ ½ÃŲ´Ù.
    bool CHARACTER::Sync(long x, long y)
    {
    	if (!GetSectree())
    		return false;
    
    	LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
    
    	if (!new_tree)
    	{
    		if (GetDesc())
    		{
    			sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
    			GetDesc()->SetPhase(PHASE_CLOSE);
    		}
    		else
    		{
    			sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
    			Dead();
    		}
    
    		return false;
    	}
    
    	SetRotationToXY(x, y);
    	SetXYZ(x, y, 0);
    
    	if (GetDungeon())
    	{
    		// ´øÁ¯¿ë À̺¥Æ® ¼Ó¼º º¯È­
    		int iLastEventAttr = m_iEventAttr;
    		m_iEventAttr = new_tree->GetEventAttribute(x, y);
    
    		if (m_iEventAttr != iLastEventAttr)
    		{
    			if (GetParty())
    			{
    				quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
    				quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
    			}
    			else
    			{
    				quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
    				quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
    			}
    		}
    	}
    
    	if (GetSectree() != new_tree)
    	{
    		if (!IsNPC())
    		{
    			SECTREEID id = new_tree->GetID();
    			SECTREEID old_id = GetSectree()->GetID();
    
    			sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
    					GetName(),
    					id.coord.x,
    					id.coord.y,
    					old_id.coord.x,
    					old_id.coord.y);
    		}
    
    		new_tree->InsertEntity(this);
    	}
    
    	return true;
    }
    
    void CHARACTER::Stop()
    {
    	if (!IsState(m_stateIdle))
    		MonsterLog("[IDLE] Á¤Áö");
    
    	GotoState(m_stateIdle);
    
    	m_posDest.x = m_posStart.x = GetX();
    	m_posDest.y = m_posStart.y = GetY();
    }
    
    bool CHARACTER::Goto(long x, long y)
    {
    	// TODO °Å¸®Ã¼Å© ÇÊ¿ä
    	// °°Àº À§Ä¡¸é À̵¿ÇÒ ÇÊ¿ä ¾øÀ½ (ÀÚµ¿ ¼º°ø)
    	if (GetX() == x && GetY() == y)
    		return false;
    
    	if (m_posDest.x == x && m_posDest.y == y)
    	{
    		if (!IsState(m_stateMove))
    		{
    			m_dwStateDuration = 4;
    			GotoState(m_stateMove);
    		}
    		return false;
    	}
    
    	m_posDest.x = x;
    	m_posDest.y = y;
    
    	CalculateMoveDuration();
    
    	m_dwStateDuration = 4;
    
    	
    	if (!IsState(m_stateMove))
    	{
    		MonsterLog("[MOVE] %s", GetVictim() ? "´ë»óÃßÀû" : "±×³ÉÀ̵¿");
    
    		if (GetVictim())
    		{
    			//MonsterChat(MONSTER_CHAT_CHASE);
    			MonsterChat(MONSTER_CHAT_ATTACK);
    		}
    	}
    
    	GotoState(m_stateMove);
    
    	return true;
    }
    
    
    DWORD CHARACTER::GetMotionMode() const
    {
    	DWORD dwMode = MOTION_MODE_GENERAL;
    
    	if (IsPolymorphed())
    		return dwMode;
    
    	LPITEM pkItem;
    
    	if ((pkItem = GetWear(WEAR_WEAPON)))
    	{
    		switch (pkItem->GetProto()->bSubType)
    		{
    			case WEAPON_SWORD:
    				dwMode = MOTION_MODE_ONEHAND_SWORD;
    				break;
    
    			case WEAPON_TWO_HANDED:
    				dwMode = MOTION_MODE_TWOHAND_SWORD;
    				break;
    
    			case WEAPON_DAGGER:
    				dwMode = MOTION_MODE_DUALHAND_SWORD;
    				break;
    
    			case WEAPON_BOW:
    				dwMode = MOTION_MODE_BOW;
    				break;
    
    			case WEAPON_BELL:
    				dwMode = MOTION_MODE_BELL;
    				break;
    
    			case WEAPON_FAN:
    				dwMode = MOTION_MODE_FAN;
    				break;
    		}
    	}
    	return dwMode;
    }
    
    float CHARACTER::GetMoveMotionSpeed() const
    {
    	DWORD dwMode = GetMotionMode();
    
    	const CMotion * pkMotion = NULL;
    
    	if (!GetMountVnum())
    		pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
    	else
    	{
    		pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
    
    		if (!pkMotion)
    			pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
    	}
    
    	if (pkMotion)
    		return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
    	else
    	{
    		sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
    		return 300.0f;
    	}
    }
    
    float CHARACTER::GetMoveSpeed() const
    {
    	return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
    }
    
    void CHARACTER::CalculateMoveDuration()
    {
    	m_posStart.x = GetX();
    	m_posStart.y = GetY();
    
    	float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
    
    	float motionSpeed = GetMoveMotionSpeed();
    
    	m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
    			(int) ((fDist / motionSpeed) * 1000.0f));
    
    	if (IsNPC())
    		sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
    				GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
    				m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
    
    	m_dwMoveStartTime = get_dword_time();
    }
    
    // x y À§Ä¡·Î À̵¿ ÇÑ´Ù. (À̵¿ÇÒ ¼ö ÀÖ´Â °¡ ¾ø´Â °¡¸¦ È®ÀÎ ÇÏ°í Sync ¸Þ¼Òµå·Î ½ÇÁ¦ À̵¿ ÇÑ´Ù)
    // ¼­¹ö´Â charÀÇ x, y °ªÀ» ¹Ù·Î ¹Ù²ÙÁö¸¸,
    // Ŭ¶ó¿¡¼­´Â ÀÌÀü À§Ä¡¿¡¼­ ¹Ù²Û x, y±îÁö interpolationÇÑ´Ù.
    // °È°Å³ª ¶Ù´Â °ÍÀº charÀÇ m_bNowWalking¿¡ ´Þ·ÁÀÖ´Ù.
    // Warp¸¦ ÀǵµÇÑ °ÍÀ̶ó¸é Show¸¦ »ç¿ëÇÒ °Í.
    bool CHARACTER::Move(long x, long y)
    {
    	// °°Àº À§Ä¡¸é À̵¿ÇÒ ÇÊ¿ä ¾øÀ½ (ÀÚµ¿ ¼º°ø)
    	if (GetX() == x && GetY() == y)
    		return true;
    
    	if (test_server)
    		if (m_bDetailLog)
    			sys_log(0, "%s position %u %u", GetName(), x, y);
    
    	OnMove();
    	return Sync(x, y);
    }
    
    void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
    {
    	TPacketGCMove pack;
    
    	if (bFunc == FUNC_WAIT)
    	{
    		x = m_posDest.x;
    		y = m_posDest.y;
    		dwDuration = m_dwMoveDuration;
    	}
    
    	EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
    	PacketView(&pack, sizeof(TPacketGCMove), this);
    }
    
    int CHARACTER::GetRealPoint(BYTE type) const
    {
    	return m_points.points[type];
    }
    
    void CHARACTER::SetRealPoint(BYTE type, int val)
    {
    	m_points.points[type] = val;
    }
    
    int CHARACTER::GetPolymorphPoint(BYTE type) const
    {
    	if (IsPolymorphed() && !IsPolyMaintainStat())
    	{
    		DWORD dwMobVnum = GetPolymorphVnum();
    		const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
    		int iPower = GetPolymorphPower();
    
    		if (pMob)
    		{
    			switch (type)
    			{
    				case POINT_ST:
    					if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
    						return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
    					return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
    
    				case POINT_HT:
    					return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
    
    				case POINT_IQ:
    					return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
    
    				case POINT_DX:
    					return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
    			}
    		}
    	}
    
    	return GetPoint(type);
    }
    
    int CHARACTER::GetPoint(BYTE type) const
    {
    	if (type >= POINT_MAX_NUM)
    	{
    		sys_err("Point type overflow (type %u)", type);
    		return 0;
    	}
    
    	int val = m_pointsInstant.points[type];
    	int max_val = INT_MAX;
    
    	switch (type)
    	{
    		case POINT_STEAL_HP:
    		case POINT_STEAL_SP:
    			max_val = 50;
    			break;
    	}
    
    	if (val > max_val)
    		sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
    
    	return (val);
    }
    
    int CHARACTER::GetLimitPoint(BYTE type) const
    {
    	if (type >= POINT_MAX_NUM)
    	{
    		sys_err("Point type overflow (type %u)", type);
    		return 0;
    	}
    
    	int val = m_pointsInstant.points[type];
    	int max_val = INT_MAX;
    	int limit = INT_MAX;
    	int min_limit = -INT_MAX;
    
    	switch (type)
    	{
    		case POINT_ATT_SPEED:
    			min_limit = 0;
    
    			if (IsPC())
    				limit = 250;
    			else
    				limit = 250;
    			break;
    
    		case POINT_MOV_SPEED:
    			min_limit = 0;
    
    			if (IsPC())
    				limit = 250;
    			else
    				limit = 250;
    			break;
    
    		case POINT_STEAL_HP:
    		case POINT_STEAL_SP:
    			limit = 50;
    			max_val = 50;
    			break;
    
    		case POINT_MALL_ATTBONUS:
    		case POINT_MALL_DEFBONUS:
    			limit = 20;
    			max_val = 50;
    			break;
    	}
    
    	if (val > max_val)
    		sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
    
    	if (val > limit)
    		val = limit;
    
    	if (val < min_limit)
    		val = min_limit;
    
    	return (val);
    }
    
    void CHARACTER::SetPoint(BYTE type, int val)
    {
    	if (type >= POINT_MAX_NUM)
    	{
    		sys_err("Point type overflow (type %u)", type);
    		return;
    	}
    
    	m_pointsInstant.points[type] = val;
    
    	// ¾ÆÁ÷ À̵¿ÀÌ ´Ù ¾È³¡³µ´Ù¸é À̵¿ ½Ã°£ °è»êÀ» ´Ù½Ã ÇØ¾ß ÇÑ´Ù.
    	if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
    	{
    		CalculateMoveDuration();
    	}
    }
    
    INT CHARACTER::GetAllowedGold() const
    {
    	if (GetLevel() <= 10)
    		return 100000;
    	else if (GetLevel() <= 20)
    		return 500000;
    	else
    		return 50000000;
    }
    
    void CHARACTER::CheckMaximumPoints()
    {
    	if (GetMaxHP() < GetHP())
    		PointChange(POINT_HP, GetMaxHP() - GetHP());
    
    	if (GetMaxSP() < GetSP())
    		PointChange(POINT_SP, GetMaxSP() - GetSP());
    }
    
    void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
    {
    	int val = 0;
    
    	//sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
    
    	switch (type)
    	{
    		case POINT_NONE:
    			return;
    
    		case POINT_LEVEL:
    			if ((GetLevel() + amount) > gPlayerMaxLevel)
    				return;
    
    			SetLevel(GetLevel() + amount);
    			val = GetLevel();
    
    			sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
    
    			PointChange(POINT_NEXT_EXP,	GetNextExp(), false);
    
    			if (amount)
    			{
    				quest::CQuestManager::instance().LevelUp(GetPlayerID());
    #ifdef ENABLE_HUNTING_SYSTEM
    				CheckHunting();
    #endif
    				LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
    
    				if (GetGuild())
    				{
    					GetGuild()->LevelChange(GetPlayerID(), GetLevel());
    				}
    
    				if (GetParty())
    				{
    					GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
    				}
    			}
    			break;
    
    		case POINT_NEXT_EXP:
    			val = GetNextExp();
    			bAmount = false;	// ¹«Á¶°Ç bAmount´Â false ¿©¾ß ÇÑ´Ù.
    			break;
    
    		case POINT_EXP:
    			{
    				DWORD exp = GetExp();
    				DWORD next_exp = GetNextExp();
    
    				if (block_exp)
    					return;
    				// û¼Ò³âº¸È£
    				if (LC_IsNewCIBN())
    				{
    					if (IsOverTime(OT_NONE))
    					{
    						dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
    					}
    					else if (IsOverTime(OT_3HOUR))
    					{
    						amount = (amount / 2);
    						dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
    					}
    					else if (IsOverTime(OT_5HOUR))
    					{
    						amount = 0;
    						dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
    					}
    				}
    
    				// exp°¡ 0 ÀÌÇÏ·Î °¡Áö ¾Êµµ·Ï ÇÑ´Ù
    				if (amount < 0 && exp < -amount)
    				{
    					sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
    					amount = -exp;
    
    					SetExp(exp + amount);
    					val = GetExp();
    				}
    				else
    				{
    					if (gPlayerMaxLevel <= GetLevel())
    						return;
    
    					if (test_server)
    						ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
    
    					DWORD iExpBalance = 0;
    
    					// ·¹º§ ¾÷!
    					if (exp + amount >= next_exp)
    					{
    						iExpBalance = (exp + amount) - next_exp;
    						amount = next_exp - exp;
    
    						SetExp(0);
    						exp = next_exp;
    					}
    					else
    					{
    						SetExp(exp + amount);
    						exp = GetExp();
    					}
    
    					DWORD q = DWORD(next_exp / 4.0f);
    					int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
    
    					// iLevStepÀÌ 4 ÀÌ»óÀÌ¸é ·¹º§ÀÌ ¿Ã¶ú¾î¾ß ÇϹǷΠ¿©±â¿¡ ¿Ã ¼ö ¾ø´Â °ªÀÌ´Ù.
    					if (iLevStep >= 4)
    					{
    						sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
    						iLevStep = 4;
    					}
    
    					if (exp >= next_exp && iLevStep < 4)
    					{
    						for (int i = 0; i < 4 - iLevStep; ++i)
    							PointChange(POINT_LEVEL_STEP, 1, false, true);
    					}
    					else if (exp >= q * 3 && iLevStep < 3)
    					{
    						for (int i = 0; i < 3 - iLevStep; ++i)
    							PointChange(POINT_LEVEL_STEP, 1, false, true);
    					}
    					else if (exp >= q * 2 && iLevStep < 2)
    					{
    						for (int i = 0; i < 2 - iLevStep; ++i)
    							PointChange(POINT_LEVEL_STEP, 1, false, true);
    					}
    					else if (exp >= q && iLevStep < 1)
    						PointChange(POINT_LEVEL_STEP, 1);
    
    					if (iExpBalance)
    					{
    						PointChange(POINT_EXP, iExpBalance);
    					}
    
    					val = GetExp();
    				}
    			}
    			break;
    
    		case POINT_LEVEL_STEP:
    			if (amount > 0)
    			{
    				val = GetPoint(POINT_LEVEL_STEP) + amount;
    
    				switch (val)
    				{
    					case 1:
    					case 2:
    					case 3:
    						//if (GetLevel() < 100) PointChange(POINT_STAT, 1);
    						if (GetLevel() < 91) PointChange(POINT_STAT, 1);
    						break;
    
    					case 4:
    						{
    							int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
    							int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
    
    							m_points.iRandomHP += iHP;
    							m_points.iRandomSP += iSP;
    
    							if (GetSkillGroup())
    							{
    								if (GetLevel() >= 5)
    									PointChange(POINT_SKILL, 1);
    
    								if (GetLevel() >= 9)
    									PointChange(POINT_SUB_SKILL, 1);
    							}
    
    							PointChange(POINT_MAX_HP, iHP);
    							PointChange(POINT_MAX_SP, iSP);
    							PointChange(POINT_LEVEL, 1, false, true);
    
    							val = 0;
    						}
    						break;
    				}
    
    				// if (GetLevel() <= 10)
    					// AutoGiveItem(27001, 2);
    				// else if (GetLevel() <= 30)
    					// AutoGiveItem(27002, 2);
    				// else
    				// {
    					// AutoGiveItem(27002, 2);
    //					AutoGiveItem(27003, 2);
    				// }
    
    				PointChange(POINT_HP, GetMaxHP() - GetHP());
    				PointChange(POINT_SP, GetMaxSP() - GetSP());
    				PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
    
    				SetPoint(POINT_LEVEL_STEP, val);
    				SetRealPoint(POINT_LEVEL_STEP, val);
    
    				Save();
    			}
    			else
    				val = GetPoint(POINT_LEVEL_STEP);
    
    			break;
    
    		case POINT_HP:
    			{
    				if (IsDead() || IsStun())
    					return;
    
    				int prev_hp = GetHP();
    
    				amount = MIN(GetMaxHP() - GetHP(), amount);
    				SetHP(GetHP() + amount);
    				val = GetHP();
    
    				BroadcastTargetPacket();
    
    				if (GetParty() && IsPC() && val != prev_hp)
    					GetParty()->SendPartyInfoOneToAll(this);
    			}
    			break;
    
    		case POINT_SP:
    			{
    				if (IsDead() || IsStun())
    					return;
    
    				amount = MIN(GetMaxSP() - GetSP(), amount);
    				SetSP(GetSP() + amount);
    				val = GetSP();
    			}
    			break;
    
    		case POINT_STAMINA:
    			{
    				if (IsDead() || IsStun())
    					return;
    
    				int prev_val = GetStamina();
    				amount = MIN(GetMaxStamina() - GetStamina(), amount);
    				SetStamina(GetStamina() + amount);
    				val = GetStamina();
    				
    				if (val == 0)
    				{
    					// Stamina°¡ ¾øÀ¸´Ï °ÈÀÚ!
    					SetNowWalking(true);
    				}
    				else if (prev_val == 0)
    				{
    					// ¾ø´ø ½ºÅ׹̳ª°¡ »ý°åÀ¸´Ï ÀÌÀü ¸ðµå º¹±Í
    					ResetWalking();
    				}
    
    				if (amount < 0 && val != 0) // °¨¼Ò´Â º¸³»Áö¾Ê´Â´Ù.
    					return;
    			}
    			break;
    
    		case POINT_MAX_HP:
    			{
    				SetPoint(type, GetPoint(type) + amount);
    
    				//SetMaxHP(GetMaxHP() + amount);
    				// ÃÖ´ë »ý¸í·Â = (±âº» ÃÖ´ë »ý¸í·Â + Ãß°¡) * ÃÖ´ë»ý¸í·Â%
    				int hp = GetRealPoint(POINT_MAX_HP);
    				int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
    				add_hp += GetPoint(POINT_MAX_HP);
    				add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
    
    				SetMaxHP(hp + add_hp);
    
    				val = GetMaxHP();
    			}
    			break;
    
    		case POINT_MAX_SP:
    			{
    				SetPoint(type, GetPoint(type) + amount);
    
    				//SetMaxSP(GetMaxSP() + amount);
    				// ÃÖ´ë Á¤½Å·Â = (±âº» ÃÖ´ë Á¤½Å·Â + Ãß°¡) * ÃÖ´ëÁ¤½Å·Â%
    				int sp = GetRealPoint(POINT_MAX_SP);
    				int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
    				add_sp += GetPoint(POINT_MAX_SP);
    				add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
    
    				SetMaxSP(sp + add_sp);
    
    				val = GetMaxSP();
    			}
    			break;
    
    		case POINT_MAX_HP_PCT:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    
    			PointChange(POINT_MAX_HP, 0);
    			break;
    
    		case POINT_MAX_SP_PCT:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    
    			PointChange(POINT_MAX_SP, 0);
    			break;
    
    		case POINT_MAX_STAMINA:
    			SetMaxStamina(GetMaxStamina() + amount);
    			val = GetMaxStamina();
    			break;
    
    		case POINT_GOLD:
    			{
    				const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
    
    				if (GOLD_MAX <= nTotalMoney)
    				{
    					sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
    					LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
    					return;
    				}
    
    				// û¼Ò³âº¸È£
    				if (LC_IsNewCIBN() && amount > 0)
    				{
    					if (IsOverTime(OT_NONE))
    					{
    						dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
    					}
    					else if (IsOverTime(OT_3HOUR))
    					{
    						amount = (amount / 2);
    						dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
    					}
    					else if (IsOverTime(OT_5HOUR))
    					{
    						amount = 0;
    						dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
    					}
    				}
    
    				SetGold(GetGold() + amount);
    				val = GetGold();
    			}
    			break;
    
    		case POINT_SKILL:
    		case POINT_STAT:
    		case POINT_SUB_SKILL:
    		case POINT_STAT_RESET_COUNT:
    		case POINT_HORSE_SKILL:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    
    			SetRealPoint(type, val);
    			break;
    
    		case POINT_DEF_GRADE:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    
    			PointChange(POINT_CLIENT_DEF_GRADE, amount);
    			break;
    
    		case POINT_CLIENT_DEF_GRADE:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_ST:
    		case POINT_HT:
    		case POINT_DX:
    		case POINT_IQ:
    		case POINT_HP_REGEN:
    		case POINT_SP_REGEN:
    		case POINT_ATT_SPEED:
    		case POINT_ATT_GRADE:
    		case POINT_MOV_SPEED:
    		case POINT_CASTING_SPEED:
    		case POINT_MAGIC_ATT_GRADE:
    		case POINT_MAGIC_DEF_GRADE:
    		case POINT_BOW_DISTANCE:
    		case POINT_HP_RECOVERY:
    		case POINT_SP_RECOVERY:
    
    		case POINT_ATTBONUS_HUMAN:	// 42 Àΰ£¿¡°Ô °­ÇÔ
    		case POINT_ATTBONUS_ANIMAL:	// 43 µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡
    		case POINT_ATTBONUS_ORC:		// 44 ¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡
    		case POINT_ATTBONUS_MILGYO:	// 45 ¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡
    		case POINT_ATTBONUS_UNDEAD:	// 46 ½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡
    		case POINT_ATTBONUS_DEVIL:	// 47 ¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡
    
    		case POINT_ATTBONUS_MONSTER:
    		case POINT_ATTBONUS_SURA:
    		case POINT_ATTBONUS_ASSASSIN:
    		case POINT_ATTBONUS_WARRIOR:
    		case POINT_ATTBONUS_SHAMAN:
    
    		case POINT_POISON_PCT:
    		case POINT_STUN_PCT:
    		case POINT_SLOW_PCT:
    
    		case POINT_BLOCK:
    		case POINT_DODGE:
    
    		case POINT_CRITICAL_PCT:
    		case POINT_RESIST_CRITICAL:
    		case POINT_PENETRATE_PCT:
    		case POINT_RESIST_PENETRATE:
    		case POINT_CURSE_PCT:
    
    		case POINT_STEAL_HP:		// 48 »ý¸í·Â Èí¼ö
    		case POINT_STEAL_SP:		// 49 Á¤½Å·Â Èí¼ö
    
    		case POINT_MANA_BURN_PCT:	// 50 ¸¶³ª ¹ø
    		case POINT_DAMAGE_SP_RECOVER:	// 51 °ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü
    		case POINT_RESIST_NORMAL_DAMAGE:
    		case POINT_RESIST_SWORD:
    		case POINT_RESIST_TWOHAND:
    		case POINT_RESIST_DAGGER:
    		case POINT_RESIST_BELL: 
    		case POINT_RESIST_FAN: 
    		case POINT_RESIST_BOW:
    		case POINT_RESIST_FIRE:
    		case POINT_RESIST_ELEC:
    		case POINT_RESIST_MAGIC:
    		case POINT_RESIST_WIND:
    		case POINT_RESIST_ICE:
    		case POINT_RESIST_EARTH:
    		case POINT_RESIST_DARK:
    		case POINT_REFLECT_MELEE:	// 67 °ø°Ý ¹Ý»ç
    		case POINT_REFLECT_CURSE:	// 68 ÀúÁÖ ¹Ý»ç
    		case POINT_POISON_REDUCE:	// 69 µ¶µ¥¹ÌÁö °¨¼Ò
    		case POINT_KILL_SP_RECOVER:	// 70 Àû ¼Ò¸ê½Ã MP ȸº¹
    		case POINT_KILL_HP_RECOVERY:	// 75  
    		case POINT_HIT_HP_RECOVERY:
    		case POINT_HIT_SP_RECOVERY:
    		case POINT_MANASHIELD:
    		case POINT_ATT_BONUS:
    		case POINT_DEF_BONUS:
    		case POINT_SKILL_DAMAGE_BONUS:
    		case POINT_NORMAL_HIT_DAMAGE_BONUS:
    
    			// DEPEND_BONUS_ATTRIBUTES 
    		case POINT_SKILL_DEFEND_BONUS:
    		case POINT_NORMAL_HIT_DEFEND_BONUS:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			break;
    			// END_OF_DEPEND_BONUS_ATTRIBUTES
    
    		case POINT_PARTY_ATTACKER_BONUS:
    		case POINT_PARTY_TANKER_BONUS:
    		case POINT_PARTY_BUFFER_BONUS:
    		case POINT_PARTY_SKILL_MASTER_BONUS:
    		case POINT_PARTY_HASTE_BONUS:
    		case POINT_PARTY_DEFENDER_BONUS:
    
    		case POINT_RESIST_WARRIOR :
    		case POINT_RESIST_ASSASSIN :
    		case POINT_RESIST_SURA :
    		case POINT_RESIST_SHAMAN :
    
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_MALL_ATTBONUS:
    		case POINT_MALL_DEFBONUS:
    		case POINT_MALL_EXPBONUS:
    		case POINT_MALL_ITEMBONUS:
    		case POINT_MALL_GOLDBONUS:
    		case POINT_MELEE_MAGIC_ATT_BONUS_PER:
    			if (GetPoint(type) + amount > 250)
    			{
    				sys_err("MALL_BONUS exceeded over 250!! point type: %d name: %s amount %d", type, GetName(), amount);
    				amount = 250 - GetPoint(type);
    			}
    
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			break;
    
    			// PC_BANG_ITEM_ADD		
    		case POINT_PC_BANG_EXP_BONUS :
    		case POINT_PC_BANG_DROP_BONUS :
    		case POINT_RAMADAN_CANDY_BONUS_EXP:
    			SetPoint(type, amount);
    			val = GetPoint(type);
    			break;
    			// END_PC_BANG_ITEM_ADD		
    
    		case POINT_EXP_DOUBLE_BONUS:	// 71  
    		case POINT_GOLD_DOUBLE_BONUS:	// 72  
    		case POINT_ITEM_DROP_BONUS:	// 73  
    		case POINT_POTION_BONUS:	// 74
    			if (GetPoint(type) + amount > 250)
    			{
    				sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
    				amount = 250 - GetPoint(type);
    			}
    
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_IMMUNE_STUN:		// 76 
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			if (val)
    			{
    				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
    			}
    			else
    			{
    				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
    			}
    			break;
    
    		case POINT_IMMUNE_SLOW:		// 77  
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			if (val)
    			{
    				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
    			}
    			else
    			{
    				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
    			}
    			break;
    
    		case POINT_IMMUNE_FALL:	// 78   
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			if (val)
    			{
    				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
    			}
    			else
    			{
    				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
    			}
    			break;
    
    		case POINT_ATT_GRADE_BONUS:
    			SetPoint(type, GetPoint(type) + amount);
    			PointChange(POINT_ATT_GRADE, amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_DEF_GRADE_BONUS:
    			SetPoint(type, GetPoint(type) + amount);
    			PointChange(POINT_DEF_GRADE, amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_MAGIC_ATT_GRADE_BONUS:
    			SetPoint(type, GetPoint(type) + amount);
    			PointChange(POINT_MAGIC_ATT_GRADE, amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_MAGIC_DEF_GRADE_BONUS:
    			SetPoint(type, GetPoint(type) + amount);
    			PointChange(POINT_MAGIC_DEF_GRADE, amount);
    			val = GetPoint(type);
    			break;
    
    		case POINT_VOICE:
    		case POINT_EMPIRE_POINT:
    			//sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
    			val = GetRealPoint(type);
    			break;
    
    		case POINT_POLYMORPH:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			SetPolymorph(val);
    			break;
    
    		case POINT_MOUNT:
    			SetPoint(type, GetPoint(type) + amount);
    			val = GetPoint(type);
    			MountVnum(val);
    			break;
    
    		case POINT_ENERGY:
    		case POINT_COSTUME_ATTR_BONUS:
    			{
    				int old_val = GetPoint(type);
    				SetPoint(type, old_val + amount);
    				val = GetPoint(type);
    				BuffOnAttr_ValueChange(type, old_val, val);
    			}
    			break;
    
    		default:
    			sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
    			return;
    	}
    
    	switch (type)
    	{
    		case POINT_LEVEL:
    		case POINT_ST:
    		case POINT_DX:
    		case POINT_IQ:
    		case POINT_HT:
    			ComputeBattlePoints();
    			break;
    		case POINT_MAX_HP:
    		case POINT_MAX_SP:
    		case POINT_MAX_STAMINA:
    			break;
    	}
    
    	if (type == POINT_HP && amount == 0)
    		return;
    
    	if (GetDesc())
    	{
    		struct packet_point_change pack;
    
    		pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
    		pack.dwVID = m_vid;
    		pack.type = type;
    		pack.value = val;
    
    		if (bAmount)
    			pack.amount = amount;
    		else
    			pack.amount = 0;
    
    		if (!bBroadcast)
    			GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
    		else
    			PacketAround(&pack, sizeof(pack));
    	}
    }
    
    void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
    {
    	switch (bApplyType)
    	{
    		case APPLY_NONE:			// 0
    			break;;
    
    		case APPLY_CON:
    			PointChange(POINT_HT, iVal);
    			PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
    			PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
    			break;
    
    		case APPLY_INT: 
    			PointChange(POINT_IQ, iVal);
    			PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
    			break;
    
    		case APPLY_SKILL:
    			// SKILL_DAMAGE_BONUS
    			{
    				// ÃÖ»óÀ§ ºñÆ® ±âÁØÀ¸·Î 8ºñÆ® vnum, 9ºñÆ® add, 15ºñÆ® change
    				// 00000000 00000000 00000000 00000000
    				// ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^
    				// vnum     ^ add       change
    				BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
    				int iAdd = iVal & 0x00800000;
    				int iChange = iVal & 0x007fffff;
    
    				sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
    
    				if (0 == iAdd)
    					iChange = -iChange;
    
    				std::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
    
    				if (iter == m_SkillDamageBonus.end())
    					m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
    				else
    					iter->second += iChange;
    			}
    			// END_OF_SKILL_DAMAGE_BONUS
    			break;
    
    		case APPLY_STR:
    		case APPLY_DEX:
    		case APPLY_MAX_HP:
    		case APPLY_MAX_SP:
    		case APPLY_MAX_HP_PCT:
    		case APPLY_MAX_SP_PCT:
    		case APPLY_ATT_SPEED:
    		case APPLY_MOV_SPEED:
    		case APPLY_CAST_SPEED:
    		case APPLY_HP_REGEN:
    		case APPLY_SP_REGEN:
    		case APPLY_POISON_PCT:
    		case APPLY_STUN_PCT:
    		case APPLY_SLOW_PCT:
    		case APPLY_CRITICAL_PCT:
    		case APPLY_PENETRATE_PCT:
    		case APPLY_ATTBONUS_HUMAN:
    		case APPLY_ATTBONUS_ANIMAL:
    		case APPLY_ATTBONUS_ORC:
    		case APPLY_ATTBONUS_MILGYO:
    		case APPLY_ATTBONUS_UNDEAD:
    		case APPLY_ATTBONUS_DEVIL:
    		case APPLY_ATTBONUS_WARRIOR:	// 59
    		case APPLY_ATTBONUS_ASSASSIN:	// 60
    		case APPLY_ATTBONUS_SURA:	// 61
    		case APPLY_ATTBONUS_SHAMAN:	// 62
    		case APPLY_ATTBONUS_MONSTER:	// 63
    		case APPLY_STEAL_HP:
    		case APPLY_STEAL_SP:
    		case APPLY_MANA_BURN_PCT:
    		case APPLY_DAMAGE_SP_RECOVER:
    		case APPLY_BLOCK:
    		case APPLY_DODGE:
    		case APPLY_RESIST_SWORD:
    		case APPLY_RESIST_TWOHAND:
    		case APPLY_RESIST_DAGGER:
    		case APPLY_RESIST_BELL:
    		case APPLY_RESIST_FAN:
    		case APPLY_RESIST_BOW:
    		case APPLY_RESIST_FIRE:
    		case APPLY_RESIST_ELEC:
    		case APPLY_RESIST_MAGIC:
    		case APPLY_RESIST_WIND:
    		case APPLY_RESIST_ICE:
    		case APPLY_RESIST_EARTH:
    		case APPLY_RESIST_DARK:
    		case APPLY_REFLECT_MELEE:
    		case APPLY_REFLECT_CURSE:
    		case APPLY_ANTI_CRITICAL_PCT:
    		case APPLY_ANTI_PENETRATE_PCT:
    		case APPLY_POISON_REDUCE:
    		case APPLY_KILL_SP_RECOVER:
    		case APPLY_EXP_DOUBLE_BONUS:
    		case APPLY_GOLD_DOUBLE_BONUS:
    		case APPLY_ITEM_DROP_BONUS:
    		case APPLY_POTION_BONUS:
    		case APPLY_KILL_HP_RECOVER:
    		case APPLY_IMMUNE_STUN:	
    		case APPLY_IMMUNE_SLOW:	
    		case APPLY_IMMUNE_FALL:	
    		case APPLY_BOW_DISTANCE:
    		case APPLY_ATT_GRADE_BONUS:
    		case APPLY_DEF_GRADE_BONUS:
    		case APPLY_MAGIC_ATT_GRADE:
    		case APPLY_MAGIC_DEF_GRADE:
    		case APPLY_CURSE_PCT:
    		case APPLY_MAX_STAMINA:
    		case APPLY_MALL_ATTBONUS:
    		case APPLY_MALL_DEFBONUS:
    		case APPLY_MALL_EXPBONUS:
    		case APPLY_MALL_ITEMBONUS:
    		case APPLY_MALL_GOLDBONUS:
    		case APPLY_SKILL_DAMAGE_BONUS:
    		case APPLY_NORMAL_HIT_DAMAGE_BONUS:
    
    			// DEPEND_BONUS_ATTRIBUTES
    		case APPLY_SKILL_DEFEND_BONUS:
    		case APPLY_NORMAL_HIT_DEFEND_BONUS:
    			// END_OF_DEPEND_BONUS_ATTRIBUTES
    
    		case APPLY_PC_BANG_EXP_BONUS :
    		case APPLY_PC_BANG_DROP_BONUS :
    
    		case APPLY_RESIST_WARRIOR :
    		case APPLY_RESIST_ASSASSIN :
    		case APPLY_RESIST_SURA :
    		case APPLY_RESIST_SHAMAN :	
    		case APPLY_ENERGY:					// 82 ±â·Â
    		case APPLY_DEF_GRADE:				// 83 ¹æ¾î·Â. DEF_GRADE_BONUS´Â Ŭ¶ó¿¡¼­ µÎ¹è·Î º¸¿©Áö´Â ÀǵµµÈ ¹ö±×(...)°¡ ÀÖ´Ù.
    		case APPLY_COSTUME_ATTR_BONUS:		// 84 ÄÚ½ºÆ¬ ¾ÆÀÌÅÛ¿¡ ºÙÀº ¼Ó¼ºÄ¡ º¸³Ê½º
    		case APPLY_MAGIC_ATTBONUS_PER:		// 85 ¸¶¹ý °ø°Ý·Â +x%
    		case APPLY_MELEE_MAGIC_ATTBONUS_PER:			// 86 ¸¶¹ý + ¹Ð¸® °ø°Ý·Â +x%
    			PointChange(aApplyInfo[bApplyType].bPointType, iVal);
    			break;
    
    		default:
    			sys_err("Unknown apply type %d name %s", bApplyType, GetName());
    			break;
    	}
    }
    
    void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
    {
    	packet->header	= HEADER_GC_MOTION;
    	packet->vid		= m_vid;
    	packet->motion	= motion;
    
    	if (victim)
    		packet->victim_vid = victim->GetVID();
    	else
    		packet->victim_vid = 0;
    }
    
    void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
    {
    	struct packet_motion pack_motion;
    	MotionPacketEncode(motion, victim, &pack_motion);
    	PacketAround(&pack_motion, sizeof(struct packet_motion));
    }
    
    EVENTFUNC(save_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "save_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER ch = info->ch;
    
    	if (ch == NULL) { // <Factor>
    		return 0;
    	}	
    	sys_log(1, "SAVE_EVENT: %s", ch->GetName());
    	ch->Save();
    	ch->FlushDelayedSaveItem();
    	return (save_event_second_cycle);
    }
    
    void CHARACTER::StartSaveEvent()
    {
    	if (m_pkSaveEvent)
    		return;
    
    	char_event_info* info = AllocEventInfo<char_event_info>();
    
    	info->ch = this;
    	m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
    }
    
    void CHARACTER::MonsterLog(const char* format, ...)
    {
    	if (!test_server)
    		return;
    
    	if (IsPC())
    		return;
    
    	char chatbuf[CHAT_MAX_LEN + 1];
    	int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
    
    	if (len < 0 || len >= (int) sizeof(chatbuf))
    		len = sizeof(chatbuf) - 1;
    
    	va_list args;
    
    	va_start(args, format);
    
    	int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
    
    	if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
    		len += (sizeof(chatbuf) - len) - 1;
    	else
    		len += len2;
    
    	// \0 ¹®ÀÚ Æ÷ÇÔ
    	++len;
    
    	va_end(args);
    
    	TPacketGCChat pack_chat;
    
    	pack_chat.header    = HEADER_GC_CHAT;
    	pack_chat.size		= sizeof(TPacketGCChat) + len;
    	pack_chat.type      = CHAT_TYPE_TALKING;
    	pack_chat.id        = (DWORD)GetVID();
    	pack_chat.bEmpire	= 0;
    
    	TEMP_BUFFER buf;
    	buf.write(&pack_chat, sizeof(TPacketGCChat));
    	buf.write(chatbuf, len);
    
    	CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
    }
    
    void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
    {
    	LPDESC d = GetDesc();
    
    	if (!d || !format)
    		return;
    
    	char chatbuf[CHAT_MAX_LEN + 1];
    	va_list args;
    
    	va_start(args, format);
    	int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
    	va_end(args);
    
    	struct packet_chat pack_chat;
    
    	pack_chat.header    = HEADER_GC_CHAT;
    	pack_chat.size      = sizeof(struct packet_chat) + len;
    	pack_chat.type      = type;
    	pack_chat.id        = 0;
    	pack_chat.bEmpire   = d->GetEmpire();
    
    	TEMP_BUFFER buf;
    	buf.write(&pack_chat, sizeof(struct packet_chat));
    	buf.write(chatbuf, len);
    
    	d->Packet(buf.read_peek(), buf.size());
    
    	if (type == CHAT_TYPE_COMMAND && test_server)
    		sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
    }
    
    // MINING
    void CHARACTER::mining_take()
    {
    	m_pkMiningEvent = NULL;
    }
    
    void CHARACTER::mining_cancel()
    {
    	if (m_pkMiningEvent)
    	{
    		sys_log(0, "XXX MINING CANCEL");
    		event_cancel(&m_pkMiningEvent);
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("䱤À» Áß´ÜÇÏ¿´½À´Ï´Ù."));
    	}
    }
    
    void CHARACTER::mining(LPCHARACTER chLoad)
    {
    	if (m_pkMiningEvent)
    	{
    		mining_cancel();
    		return;
    	}
    
    	if (!chLoad)
    		return;
    
    	if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
    		return;
    
    	LPITEM pick = GetWear(WEAR_WEAPON);
    
    	if (!pick || pick->GetType() != ITEM_PICK)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°î±ªÀ̸¦ ÀåÂøÇϼ¼¿ä."));
    		return;
    	}
    
    	int count = number(5, 15); // µ¿ÀÛ È½¼ö, ÇÑ µ¿ÀÛ´ç 2ÃÊ
    
    	// 䱤 µ¿ÀÛÀ» º¸¿©ÁÜ
    	TPacketGCDigMotion p;
    	p.header = HEADER_GC_DIG_MOTION;
    	p.vid = GetVID();
    	p.target_vid = chLoad->GetVID();
    	p.count = count;
    
    	PacketAround(&p, sizeof(p));
    
    	m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
    }
    // END_OF_MINING
    
    void CHARACTER::fishing()
    {
    	if (m_pkFishingEvent)
    	{
    		fishing_take();
    		return;
    	}
    
    	// ¸ø°¨ ¼Ó¼º¿¡¼­ ³¬½Ã¸¦ ½ÃµµÇÑ´Ù?
    	{
    		LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
    
    		int	x = GetX();
    		int y = GetY();
    
    		LPSECTREE tree = pkSectreeMap->Find(x, y);
    		DWORD dwAttr = tree->GetAttribute(x, y);
    
    		if (IS_SET(dwAttr, ATTR_BLOCK))
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("³¬½Ã¸¦ ÇÒ ¼ö ÀÖ´Â °÷ÀÌ ¾Æ´Õ´Ï´Ù"));
    			return;
    		}
    	}
    
    	LPITEM rod = GetWear(WEAR_WEAPON);
    
    	// ³¬½Ã´ë ÀåÂø
    	if (!rod || rod->GetType() != ITEM_ROD)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("³¬½Ã´ë¸¦ ÀåÂø Çϼ¼¿ä."));
    		return;
    	}
    
    	if (0 == rod->GetSocket(2))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¹Ì³¢¸¦ ³¢°í ´øÁ® ÁÖ¼¼¿ä."));
    		return;
    	}
    
    	float fx, fy;
    	GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
    
    	m_pkFishingEvent = fishing::CreateFishingEvent(this);
    }
    
    void CHARACTER::fishing_take()
    {
    	LPITEM rod = GetWear(WEAR_WEAPON);
    	if (rod && rod->GetType() == ITEM_ROD)
    	{
    		using fishing::fishing_event_info;
    		if (m_pkFishingEvent)
    		{
    			struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
    
    			if (info)
    				fishing::Take(info, this);
    		}
    	}
    	else
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("³¬½Ã´ë°¡ ¾Æ´Ñ ¹°°ÇÀ¸·Î ³¬½Ã¸¦ ÇÒ ¼ö ¾ø½À´Ï´Ù!"));
    	}
    
    	event_cancel(&m_pkFishingEvent);
    }
    
    bool CHARACTER::StartStateMachine(int iNextPulse)
    {
    	if (CHARACTER_MANAGER::instance().AddToStateList(this))
    	{
    		m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
    		return true;
    	}
    
    	return false;
    }
    
    void CHARACTER::StopStateMachine()
    {
    	CHARACTER_MANAGER::instance().RemoveFromStateList(this);
    }
    
    void CHARACTER::UpdateStateMachine(DWORD dwPulse)
    {
    	if (dwPulse < m_dwNextStatePulse)
    		return;
    
    	if (IsDead())
    		return;
    
    	Update();
    	m_dwNextStatePulse = dwPulse + m_dwStateDuration;
    }
    
    void CHARACTER::SetNextStatePulse(int iNextPulse)
    {
    	CHARACTER_MANAGER::instance().AddToStateList(this);
    	m_dwNextStatePulse = iNextPulse;
    
    	if (iNextPulse < 10)
    		MonsterLog("´ÙÀ½»óÅ·ξ°¡ÀÚ");
    }
    
    
    // ij¸¯ÅÍ ÀνºÅϽº ¾÷µ¥ÀÌÆ® ÇÔ¼ö.
    void CHARACTER::UpdateCharacter(DWORD dwPulse)
    {
    	CFSM::Update();
    }
    
    void CHARACTER::SetShop(LPSHOP pkShop)
    {
    	if ((m_pkShop = pkShop))
    		SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
    	else
    	{
    		REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP); 
    		SetShopOwner(NULL);
    	}
    }
    
    void CHARACTER::SetExchange(CExchange * pkExchange)
    {
    	m_pkExchange = pkExchange;
    }
    
    void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
    {
    	assert(bPartPos < PART_MAX_NUM);
    	m_pointsInstant.parts[bPartPos] = wVal;
    }
    
    WORD CHARACTER::GetPart(BYTE bPartPos) const
    {
    	assert(bPartPos < PART_MAX_NUM);
    // #ifdef __HIDE_COSTUME_SYSTEM__
    	if (bPartPos == PART_MAIN && GetWear(WEAR_COSTUME_BODY) && IsBodyCostumeHidden() == true)
    	{
    		if (const LPITEM pArmor = GetWear(WEAR_BODY))
    			return pArmor->GetVnum();
    		else
    			return 0;
    	}
    
    	else if (bPartPos == PART_HAIR && GetWear(WEAR_COSTUME_HAIR) && IsHairCostumeHidden() == true)
    		return 0;
    	else if (bPartPos == PART_WEAPON && GetWear(WEAR_COSTUME_WEAPON) && IsWeaponCostumeHidden() == true)
    	{
    		if (const LPITEM pWeapon = GetWear(WEAR_WEAPON))
    			return pWeapon->GetVnum();
    		else
    			return 0;
    	}
    
    	return m_pointsInstant.parts[bPartPos];
    }
    
    WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
    {
    	switch (bPartPos)
    	{
    		case PART_MAIN:
    			if (!IsPC()) // PC°¡ ¾Æ´Ñ °æ¿ì ÇöÀç ÆÄÆ®¸¦ ±×´ë·Î ¸®ÅÏ
    				return GetPart(PART_MAIN);
    			else
    				return m_pointsInstant.bBasePart;
    
    	case PART_HAIR:
    // #ifdef __HIDE_COSTUME_SYSTEM__
    		if (GetWear(WEAR_COSTUME_HAIR) && IsHairCostumeHidden() == true)
    			return 0;
    // #endif
    		return GetPart(PART_HAIR);
    
    #ifdef __WEAPON_COSTUME_SYSTEM__
    		case PART_WEAPON:
    			return GetPart(PART_WEAPON);
    #endif
    
    		default:
    			return 0;
    	}
    }
    
    BYTE CHARACTER::GetCharType() const
    {
    	return m_bCharType;
    }
    
    bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
    {
    	// TRENT_MONSTER
    	if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
    		return false;
    	// END_OF_TRENT_MONSTER
    
    	if (ch == this)
    	{
    		sys_err("SetSyncOwner owner == this (%p)", this);
    		return false;
    	}
    
    	if (!ch)
    	{
    		if (bRemoveFromList && m_pkChrSyncOwner)
    		{
    			m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
    		}
    
    		if (m_pkChrSyncOwner)
    			sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
    
    		// ¸®½ºÆ®¿¡¼­ Á¦°ÅÇÏÁö ¾Ê´õ¶óµµ Æ÷ÀÎÅÍ´Â NULL·Î ¼ÂÆõǾî¾ß ÇÑ´Ù.
    		m_pkChrSyncOwner = NULL;
    	}
    	else
    	{
    		if (!IsSyncOwner(ch))
    			return false;
    
    		// °Å¸®°¡ 200 ÀÌ»óÀ̸é SyncOwner°¡ µÉ ¼ö ¾ø´Ù.
    		if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
    		{
    			sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
    
    			// SyncOwnerÀÏ °æ¿ì Owner·Î Ç¥½ÃÇÑ´Ù.
    			if (m_pkChrSyncOwner == ch)
    				return true;
    
    			return false;
    		}
    
    		if (m_pkChrSyncOwner != ch)
    		{
    			if (m_pkChrSyncOwner)
    			{
    				sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
    				m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
    			}
    
    			m_pkChrSyncOwner = ch;
    			m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
    
    			// SyncOwner°¡ ¹Ù²î¸é LastSyncTimeÀ» ÃʱâÈ­ÇÑ´Ù.
    			static const timeval zero_tv = {0, 0};
    			SetLastSyncTime(zero_tv);
    
    			sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
    		}
    
    		m_fSyncTime = get_float_time();
    	}
    
    	// TODO: Sync Owner°¡ °°´õ¶óµµ °è¼Ó ÆÐŶÀ» º¸³»°í ÀÖÀ¸¹Ç·Î,
    	//       µ¿±âÈ­ µÈ ½Ã°£ÀÌ 3ÃÊ ÀÌ»ó Áö³µÀ» ¶§ Ç®¾îÁÖ´Â ÆÐŶÀ»
    	//       º¸³»´Â ¹æ½ÄÀ¸·Î Çϸé ÆÐŶÀ» ÁÙÀÏ ¼ö ÀÖ´Ù.
    	TPacketGCOwnership pack;
    
    	pack.bHeader	= HEADER_GC_OWNERSHIP;
    	pack.dwOwnerVID	= ch ? ch->GetVID() : 0;
    	pack.dwVictimVID	= GetVID();
    
    	PacketAround(&pack, sizeof(TPacketGCOwnership));
    	return true;
    }
    
    struct FuncClearSync
    {
    	void operator () (LPCHARACTER ch)
    	{
    		assert(ch != NULL);
    		ch->SetSyncOwner(NULL, false);	// false Ç÷¡±×·Î ÇØ¾ß for_each °¡ Á¦´ë·Î µ·´Ù.
    	}
    };
    
    void CHARACTER::ClearSync()
    {
    	SetSyncOwner(NULL);
    
    	// ¾Æ·¡ for_each¿¡¼­ ³ª¸¦ m_pkChrSyncOwner·Î °¡Áø ÀÚµéÀÇ Æ÷ÀÎÅ͸¦ NULL·Î ÇÑ´Ù.
    	std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
    	m_kLst_pkChrSyncOwned.clear();
    }
    
    bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
    {
    	if (m_pkChrSyncOwner == ch)
    		return true;
    
    	// ¸¶Áö¸·À¸·Î µ¿±âÈ­ µÈ ½Ã°£ÀÌ 3ÃÊ ÀÌ»ó Áö³µ´Ù¸é ¼ÒÀ¯±ÇÀÌ ¾Æ¹«¿¡°Ôµµ
    	// ¾ø´Ù. µû¶ó¼­ ¾Æ¹«³ª SyncOwnerÀ̹ǷΠtrue ¸®ÅÏ
    	if (get_float_time() - m_fSyncTime >= 3.0f)
    		return true;
    
    	return false;
    }
    
    void CHARACTER::SetParty(LPPARTY pkParty)
    {
    	if (pkParty == m_pkParty)
    		return;
    
    	if (pkParty && m_pkParty)
    		sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
    
    	sys_log(1, "PARTY set to %p", get_pointer(pkParty));
    
    	//if (m_pkDungeon && IsPC())
    	//SetDungeon(NULL);
    
    	if (m_pkDungeon && IsPC() && !pkParty) // Fix
    		SetDungeon(NULL);
    
    	m_pkParty = pkParty;
    
    	if (IsPC())
    	{
    		if (m_pkParty)
    			SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
    		else
    			REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
    
    		UpdatePacket();
    	}
    }
    
    // PARTY_JOIN_BUG_FIX
    /// ÆÄƼ °¡ÀÔ event Á¤º¸
    EVENTINFO(TPartyJoinEventInfo)
    {
    	DWORD	dwGuestPID;		///< ÆÄƼ¿¡ Âü¿©ÇÒ Ä³¸¯ÅÍÀÇ PID
    	DWORD	dwLeaderPID;		///< ÆÄƼ ¸®´õÀÇ PID
    
    	TPartyJoinEventInfo() 
    	: dwGuestPID( 0 )
    	, dwLeaderPID( 0 )
    	{
    	}
    } ;
    
    EVENTFUNC(party_request_event)
    {
    	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(  event->info );
    
    	if ( info == NULL )
    	{
    		sys_err( "party_request_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
    
    	if (ch)
    	{
    		sys_log(0, "PartyRequestEvent %s", ch->GetName());
    		ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
    		ch->SetPartyRequestEvent(NULL);
    	}
    
    	return 0;
    }
    
    bool CHARACTER::RequestToParty(LPCHARACTER leader)
    {
    	if (leader->GetParty())
    		leader = leader->GetParty()->GetLeaderCharacter();
    
    	if (!leader)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÆÄƼÀåÀÌ Á¢¼Ó »óÅ°¡ ¾Æ´Ï¶ó¼­ ¿äûÀ» ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    		return false;
    	}
    
    	if (m_pkPartyRequestEvent)
    		return false; 
    
    	if (!IsPC() || !leader->IsPC())
    		return false;
    
    	if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
    		return false;
    
    	PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
    
    	switch (errcode)
    	{
    		case PERR_NONE:
    			break;
    
    		case PERR_SERVER:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ¼­¹ö ¹®Á¦·Î ÆÄƼ °ü·Ã 󸮸¦ ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return false;
    
    		case PERR_DIFFEMPIRE:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´Ù¸¥ Á¦±¹°ú ÆÄƼ¸¦ ÀÌ·ê ¼ö ¾ø½À´Ï´Ù."));
    			return false;
    
    		case PERR_DUNGEON:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´øÀü ¾È¿¡¼­´Â ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù.")); 
    			return false;
    
    		case PERR_OBSERVER:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> °üÀü ¸ðµå¿¡¼± ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù.")); 
    			return false;
    
    		case PERR_LVBOUNDARY:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> -30 ~ +30 ·¹º§ À̳»ÀÇ »ó´ë¹æ¸¸ ÃÊ´ëÇÒ ¼ö ÀÖ½À´Ï´Ù.")); 
    			return false;
    
    		case PERR_LOWLEVEL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖ°í ·¹º§ º¸´Ù 30·¹º§ÀÌ ³·¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return false;
    
    		case PERR_HILEVEL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖÀú ·¹º§ º¸´Ù 30·¹º§ÀÌ ³ô¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù.")); 
    			return false;
    
    		case PERR_ALREADYJOIN: 	
    			return false;
    
    		case PERR_PARTYISFULL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´õ ÀÌ»ó ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù.")); 
    			return false;
    
    		default:
    			sys_err("Do not process party join error(%d)", errcode); 
    			return false;
    	}
    
    	TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
    
    	info->dwGuestPID = GetPlayerID();
    	info->dwLeaderPID = leader->GetPlayerID();
    
    	SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
    
    	leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
    	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s ´Ô¿¡°Ô ÆÄƼ°¡ÀÔ ½ÅûÀ» Çß½À´Ï´Ù."), leader->GetName());
    	return true;
    }
    
    void CHARACTER::DenyToParty(LPCHARACTER member)
    {
    	sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
    
    	if (!member->m_pkPartyRequestEvent)
    		return;
    
    	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
    
    	if (!info)
    	{
    		sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
    		return;
    	}
    
    	if (info->dwGuestPID != member->GetPlayerID())
    		return;
    
    	if (info->dwLeaderPID != GetPlayerID())
    		return;
    
    	event_cancel(&member->m_pkPartyRequestEvent);
    
    	member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
    }
    
    void CHARACTER::AcceptToParty(LPCHARACTER member)
    {
    	sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
    
    	if (!member->m_pkPartyRequestEvent)
    		return;
    
    	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
    
    	if (!info)
    	{
    		sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
    		return;
    	}
    
    	if (info->dwGuestPID != member->GetPlayerID())
    		return;
    
    	if (info->dwLeaderPID != GetPlayerID())
    		return;
    
    	event_cancel(&member->m_pkPartyRequestEvent);
    
    	if (!GetParty())
    		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ÆÄƼ¿¡ ¼ÓÇØÀÖÁö ¾Ê½À´Ï´Ù."));
    	else 
    	{
    		if (GetPlayerID() != GetParty()->GetLeaderPID())
    			return;
    
    		PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
    		switch (errcode) 
    		{
    			case PERR_NONE: 		member->PartyJoin(this); return;
    			case PERR_SERVER:		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ¼­¹ö ¹®Á¦·Î ÆÄƼ °ü·Ã 󸮸¦ ÇÒ ¼ö ¾ø½À´Ï´Ù.")); break;
    			case PERR_DUNGEON:		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´øÀü ¾È¿¡¼­´Â ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù.")); break;
    			case PERR_OBSERVER: 	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> °üÀü ¸ðµå¿¡¼± ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù.")); break;
    			case PERR_LVBOUNDARY:	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> -30 ~ +30 ·¹º§ À̳»ÀÇ »ó´ë¹æ¸¸ ÃÊ´ëÇÒ ¼ö ÀÖ½À´Ï´Ù.")); break;
    			case PERR_LOWLEVEL: 	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖ°í ·¹º§ º¸´Ù 30·¹º§ÀÌ ³·¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù.")); break;
    			case PERR_HILEVEL: 		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖÀú ·¹º§ º¸´Ù 30·¹º§ÀÌ ³ô¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù.")); break;
    			case PERR_ALREADYJOIN: 	break;
    			case PERR_PARTYISFULL: {
    									   ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´õ ÀÌ»ó ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    									   member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼÀÇ ÀοøÁ¦ÇÑÀÌ ÃÊ°úÇÏ¿© ÆÄƼ¿¡ Âü°¡ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    									   break;
    								   }
    			default: sys_err("Do not process party join error(%d)", errcode);
    		}
    	}
    
    	member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
    }
    
    /**
     * ÆÄƼ ÃÊ´ë event callback ÇÔ¼ö.
     * event °¡ ¹ßµ¿Çϸé ÃÊ´ë °ÅÀý·Î ó¸®ÇÑ´Ù.
     */
    EVENTFUNC(party_invite_event)
    {
    	TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>(  event->info );
    
    	if ( pInfo == NULL )
    	{
    		sys_err( "party_invite_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
    
    	if (pchInviter)
    	{
    		sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
    		pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
    	}
    
    	return 0;
    }
    
    void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
    {
    	if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ÀÖ´Â ±ÇÇÑÀÌ ¾ø½À´Ï´Ù."));
    		return;
    	}
    	else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> %s ´ÔÀÌ ÆÄƼ °ÅºÎ »óÅÂÀÔ´Ï´Ù."), pchInvitee->GetName());
    		return;
    	}
    
    	PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
    
    	switch (errcode)
    	{
    		case PERR_NONE:
    			break;
    
    		case PERR_SERVER:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ¼­¹ö ¹®Á¦·Î ÆÄƼ °ü·Ã 󸮸¦ ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_DIFFEMPIRE:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´Ù¸¥ Á¦±¹°ú ÆÄƼ¸¦ ÀÌ·ê ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_DUNGEON:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´øÀü ¾È¿¡¼­´Â ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_OBSERVER:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> °üÀü ¸ðµå¿¡¼± ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_LVBOUNDARY:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> -30 ~ +30 ·¹º§ À̳»ÀÇ »ó´ë¹æ¸¸ ÃÊ´ëÇÒ ¼ö ÀÖ½À´Ï´Ù."));
    			return;
    
    		case PERR_LOWLEVEL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖ°í ·¹º§ º¸´Ù 30·¹º§ÀÌ ³·¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_HILEVEL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖÀú ·¹º§ º¸´Ù 30·¹º§ÀÌ ³ô¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_ALREADYJOIN:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÀÌ¹Ì %s´ÔÀº ÆÄƼ¿¡ ¼ÓÇØ ÀÖ½À´Ï´Ù."), pchInvitee->GetName());
    			return;
    
    		case PERR_PARTYISFULL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´õ ÀÌ»ó ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		default:
    			sys_err("Do not process party join error(%d)", errcode);
    			return;
    	}
    
    	if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
    		return;
    
    	//
    	// EventMap ¿¡ À̺¥Æ® Ãß°¡
    	// 
    	TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
    
    	info->dwGuestPID = pchInvitee->GetPlayerID();
    	info->dwLeaderPID = GetPlayerID();
    
    	m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
    
    	//
    	// ÃÊ´ë ¹Þ´Â character ¿¡°Ô ÃÊ´ë ÆÐŶ Àü¼Û
    	// 
    
    	TPacketGCPartyInvite p;
    	p.header = HEADER_GC_PARTY_INVITE;
    	p.leader_vid = GetVID();
    	pchInvitee->GetDesc()->Packet(&p, sizeof(p));
    }
    
    void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
    {
    	EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
    
    	if (itFind == m_PartyInviteEventMap.end())
    	{
    		sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
    		return;
    	}
    
    	event_cancel(&itFind->second);
    	m_PartyInviteEventMap.erase(itFind);
    
    	if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ÀÖ´Â ±ÇÇÑÀÌ ¾ø½À´Ï´Ù."));
    		return;
    	}
    
    	PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
    
    	switch (errcode)
    	{
    		case PERR_NONE:
    			break;
    
    		case PERR_SERVER:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ¼­¹ö ¹®Á¦·Î ÆÄƼ °ü·Ã 󸮸¦ ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_DUNGEON:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´øÀü ¾È¿¡¼­´Â ÆÄƼ ÃÊ´ë¿¡ ÀÀÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_OBSERVER:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> °üÀü ¸ðµå¿¡¼± ÆÄƼ Ãʴ븦 ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_LVBOUNDARY:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> -30 ~ +30 ·¹º§ À̳»ÀÇ »ó´ë¹æ¸¸ ÃÊ´ëÇÒ ¼ö ÀÖ½À´Ï´Ù."));
    			return;
    
    		case PERR_LOWLEVEL:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖ°í ·¹º§ º¸´Ù 30·¹º§ÀÌ ³·¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_HILEVEL:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ³» ÃÖÀú ·¹º§ º¸´Ù 30·¹º§ÀÌ ³ô¾Æ ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_ALREADYJOIN:
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼ ÃÊ´ë¿¡ ÀÀÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		case PERR_PARTYISFULL:
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ´õ ÀÌ»ó ÆÄƼ¿øÀ» ÃÊ´ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ÆÄƼÀÇ ÀοøÁ¦ÇÑÀÌ ÃÊ°úÇÏ¿© ÆÄƼ¿¡ Âü°¡ÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return;
    
    		default:
    			sys_err("ignore party join error(%d)", errcode);
    			return;
    	}
    
    	//
    	// ÆÄƼ °¡ÀÔ Ã³¸®
    	// 
    
    	if (GetParty())
    		pchInvitee->PartyJoin(this);
    	else
    	{
    		LPPARTY pParty = CPartyManager::instance().CreateParty(this);
    
    		pParty->Join(pchInvitee->GetPlayerID());
    		pParty->Link(pchInvitee);
    		pParty->SendPartyInfoAllToOne(this);
    	}
    }
    
    void CHARACTER::PartyInviteDeny(DWORD dwPID)
    {
    	EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
    
    	if (itFind == m_PartyInviteEventMap.end())
    	{
    		sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
    		return;
    	}
    
    	event_cancel(&itFind->second);
    	m_PartyInviteEventMap.erase(itFind);
    
    	LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
    	if (pchInvitee)
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> %s´ÔÀÌ ÆÄƼ Ãʴ븦 °ÅÀýÇϼ̽À´Ï´Ù."), pchInvitee->GetName());
    }
    
    void CHARACTER::PartyJoin(LPCHARACTER pLeader)
    {
    	pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> %s´ÔÀÌ ÆÄƼ¿¡ Âü°¡Çϼ̽À´Ï´Ù."), GetName());
    	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> %s´ÔÀÇ ÆÄƼ¿¡ Âü°¡Çϼ̽À´Ï´Ù."), pLeader->GetName());
    
    	pLeader->GetParty()->Join(GetPlayerID());
    	pLeader->GetParty()->Link(this);
    }
    
    CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
    {
    	if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
    		return PERR_DIFFEMPIRE;
    
    	return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
    }
    
    static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
    {
    	int	level_limit = 30;
    
    	if (LC_IsCanada())
    		level_limit = 15;
    	else if (LC_IsBrazil() == true)
    	{
    		level_limit = 10;
    	}
    	else
    		level_limit = 30;
    
    	return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
    }
    
    CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
    {
    	if (!CPartyManager::instance().IsEnablePCParty())
    		return PERR_SERVER;
    	else if (pchLeader->GetDungeon())
    		return PERR_DUNGEON;
    	else if (pchGuest->IsObserverMode())
    		return PERR_OBSERVER;
    	else if (false == __party_can_join_by_level(pchLeader, pchGuest))
    		return PERR_LVBOUNDARY;
    	else if (pchGuest->GetParty())
    		return PERR_ALREADYJOIN;
    	else if (pchLeader->GetParty())
       	{
    	   	if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
    			return PERR_PARTYISFULL;
    	}
    
    	return PERR_NONE;
    }
    // END_OF_PARTY_JOIN_BUG_FIX
    
    void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
    {
    	if (pkDungeon && m_pkDungeon)
    		sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
    
    	if (m_pkDungeon == pkDungeon) {
    		return;
    	}
    
    	if (m_pkDungeon)
    	{
    		if (IsPC())
    		{
    			if (GetParty())
    				m_pkDungeon->DecPartyMember(GetParty(), this);
    			else
    				m_pkDungeon->DecMember(this);
    		}
    		else if (IsMonster() || IsStone())
    		{
    			m_pkDungeon->DecMonster();
    		}
    	}
    
    	m_pkDungeon = pkDungeon;
    
    	if (pkDungeon)
    	{
    		sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
    
    		if (IsPC())
    		{
    			if (GetParty())
    				m_pkDungeon->IncPartyMember(GetParty(), this);
    			else
    				m_pkDungeon->IncMember(this);
    		}
    		else if (IsMonster() || IsStone())
    		{
    			m_pkDungeon->IncMonster();
    		}
    	}
    }
    
    void CHARACTER::SetWarMap(CWarMap * pWarMap)
    {
    	if (m_pWarMap)
    		m_pWarMap->DecMember(this);
    
    	m_pWarMap = pWarMap;
    
    	if (m_pWarMap)
    		m_pWarMap->IncMember(this);
    }
    
    void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
    {
    	if (m_pWeddingMap)
    		m_pWeddingMap->DecMember(this);
    
    	m_pWeddingMap = pMap;
    
    	if (m_pWeddingMap)
    		m_pWeddingMap->IncMember(this);
    }
    
    void CHARACTER::SetRegen(LPREGEN pkRegen)
    {
    	m_pkRegen = pkRegen;
    	if (pkRegen != NULL) {
    		regen_id_ = pkRegen->id;
    	}
    	m_fRegenAngle = GetRotation();
    	m_posRegen = GetXYZ();
    }
    
    bool CHARACTER::OnIdle()
    {
    	return false;
    }
    
    void CHARACTER::OnMove(bool bIsAttack)
    {
    	m_dwLastMoveTime = get_dword_time();
    
    	if (bIsAttack)
    	{
    		m_dwLastAttackTime = m_dwLastMoveTime;
    
    		if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
    			RemoveAffect(AFFECT_REVIVE_INVISIBLE);
    
    		if (IsAffectFlag(AFF_EUNHYUNG))
    		{
    			RemoveAffect(SKILL_EUNHYUNG);
    			SetAffectedEunhyung();
    		}
    		else
    		{
    			ClearAffectedEunhyung();
    		}
    
    		/*if (IsAffectFlag(AFF_JEONSIN))
    		  RemoveAffect(SKILL_JEONSINBANGEO);*/
    	}
    
    	/*if (IsAffectFlag(AFF_GUNGON))
    	  RemoveAffect(SKILL_GUNGON);*/
    
    	// MINING
    	mining_cancel();
    	// END_OF_MINING
    }
    
    void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
    {
    	if (!pkChrCauser)
    	{
    		sys_err("OnClick %s by NULL", GetName());
    		return;
    	}
    
    	DWORD vid = GetVID();
    	sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
    
    	// »óÁ¡À» ¿¬»óÅ·ΠÄù½ºÆ®¸¦ ÁøÇàÇÒ ¼ö ¾ø´Ù.
    	{
    		// ´Ü, ÀÚ½ÅÀº ÀÚ½ÅÀÇ »óÁ¡À» Ŭ¸¯ÇÒ ¼ö ÀÖ´Ù.
    		if (pkChrCauser->GetMyShop() && pkChrCauser != this) 
    		{
    			sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
    			return;
    		}
    	}
    
    	// ±³È¯ÁßÀ϶§ Äù½ºÆ®¸¦ ÁøÇàÇÒ ¼ö ¾ø´Ù.
    	{
    		if (pkChrCauser->GetExchange())
    		{
    			sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
    			return;
    		}
    	}
    
    	// if (IsPC())
    	if (IsPC() || m_isOfflineShop)
    	{
    		// Ÿ°ÙÀ¸·Î ¼³Á¤µÈ °æ¿ì´Â PC¿¡ ÀÇÇÑ Å¬¸¯µµ Äù½ºÆ®·Î ó¸®Çϵµ·Ï ÇÕ´Ï´Ù.
    		if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
    		{
    			// 2005.03.17.myevan.Ÿ°ÙÀÌ ¾Æ´Ñ °æ¿ì´Â °³ÀÎ »óÁ¡ ó¸® ±â´ÉÀ» ÀÛµ¿½ÃŲ´Ù.
    			if (GetMyShop())
    			{
    				if (pkChrCauser->IsDead() == true) return;
    
    				//PREVENT_TRADE_WINDOW
    				if (pkChrCauser == this) // ÀÚ±â´Â °¡´É
    				{
    					if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
    					{
    						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´Ù¸¥ °Å·¡Áß(â°í,±³È¯,»óÁ¡)¿¡´Â °³ÀλóÁ¡À» »ç¿ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    						return;
    					}
    				}
    				else // ´Ù¸¥ »ç¶÷ÀÌ Å¬¸¯ÇßÀ»¶§
    				{
    					// Ŭ¸¯ÇÑ »ç¶÷ÀÌ ±³È¯/â°í/°³ÀλóÁ¡/»óÁ¡ÀÌ¿ëÁßÀ̶ó¸é ºÒ°¡
    					if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
    					{
    						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´Ù¸¥ °Å·¡Áß(â°í,±³È¯,»óÁ¡)¿¡´Â °³ÀλóÁ¡À» »ç¿ëÇÒ ¼ö ¾ø½À´Ï´Ù."));
    						return;
    					}
    
    					// Ŭ¸¯ÇÑ ´ë»óÀÌ ±³È¯/â°í/»óÁ¡ÀÌ¿ëÁßÀ̶ó¸é ºÒ°¡
    					//if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
    					if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
    					{
    						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ´Ù¸¥ °Å·¡¸¦ ÇÏ°í ÀÖ´Â ÁßÀÔ´Ï´Ù."));
    						return;
    					}
    				}
    				//END_PREVENT_TRADE_WINDOW
    
    				if (pkChrCauser->GetShop())
    				{
    					pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
    					pkChrCauser->SetShop(NULL);
    				}
    
    				GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
    				pkChrCauser->SetShopOwner(this);
    				return;
    			}
    
    			if (test_server)
    				sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
    
    			return;
    		}
    	}
    
    	// û¼Ò³âÀº Äù½ºÆ® ¸øÇÔ
    	if (LC_IsNewCIBN())
    	{
    		if (pkChrCauser->IsOverTime(OT_3HOUR))
    		{
    			sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
    			return;
    		}
    		else if (pkChrCauser->IsOverTime(OT_5HOUR))
    		{
    			sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
    			return;
    		}
    	}
    
    
    	pkChrCauser->SetQuestNPCID(GetVID());
    
    	if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
    	{
    		return;
    	}
    
    
    	// NPC Àü¿ë ±â´É ¼öÇà : »óÁ¡ ¿­±â µî
    	if (!IsPC())
    	{
    		if (!m_triggerOnClick.pFunc)
    		{
    			// NPC Æ®¸®°Å ½Ã½ºÅÛ ·Î±× º¸±â
    			//sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)", 
    			//			pkChrCauser->GetName(),
    			//			GetName(),
    			//			pkChrCauser->GetPlayerID());
    			return;
    		}
    
    		m_triggerOnClick.pFunc(this, pkChrCauser);
    	}
    
    }
    
    BYTE CHARACTER::GetGMLevel() const
    {
    	if (test_server)
    		return GM_IMPLEMENTOR;
    	return m_pointsInstant.gm_level;
    }
    
    void CHARACTER::SetGMLevel()
    {
    	if (GetDesc())
    	{
    	    m_pointsInstant.gm_level =  gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
    	}
    	else
    	{
    	    m_pointsInstant.gm_level = GM_PLAYER;
    	}
    }
    
    BOOL CHARACTER::IsGM() const
    {
    	if (m_pointsInstant.gm_level != GM_PLAYER)
    		return true;
    	if (test_server)
    		return true;
    	return false;
    }
    
    void CHARACTER::SetStone(LPCHARACTER pkChrStone)
    {
    	m_pkChrStone = pkChrStone;
    
    	if (m_pkChrStone)
    	{
    		if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
    			pkChrStone->m_set_pkChrSpawnedBy.insert(this);
    	}
    }
    
    struct FuncDeadSpawnedByStone
    {
    	void operator () (LPCHARACTER ch)
    	{
    		ch->Dead(NULL);
    		ch->SetStone(NULL);
    	}
    };
    
    void CHARACTER::ClearStone()
    {
    	if (!m_set_pkChrSpawnedBy.empty())
    	{
    		// ³»°¡ ½ºÆù½ÃŲ ¸ó½ºÅ͵éÀ» ¸ðµÎ Á×ÀδÙ.
    		FuncDeadSpawnedByStone f;
    		std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
    		m_set_pkChrSpawnedBy.clear();
    	}
    
    	if (!m_pkChrStone)
    		return;
    
    	m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
    	m_pkChrStone = NULL;
    }
    
    void CHARACTER::ClearTarget()
    {
    	if (m_pkChrTarget)
    	{
    		m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
    		m_pkChrTarget = NULL;
    	}
    
    	TPacketGCTarget p;
    
    	p.header = HEADER_GC_TARGET;
    	p.dwVID = 0;
    	p.bHPPercent = 0;
    
    	CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
    
    	while (it != m_set_pkChrTargetedBy.end())
    	{
    		LPCHARACTER pkChr = *(it++);
    		pkChr->m_pkChrTarget = NULL;
    
    		if (!pkChr->GetDesc())
    		{
    			sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
    			abort();
    		}
    
    		pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
    	}
    
    	m_set_pkChrTargetedBy.clear();
    }
    
    void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
    {
    	if (m_pkChrTarget == pkChrTarget)
    		return;
    
    	// CASTLE
    	if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
    		return;
    	// CASTLE
    
    	if (m_pkChrTarget)
    		m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
    
    	m_pkChrTarget = pkChrTarget;
    
    	TPacketGCTarget p;
    
    	p.header = HEADER_GC_TARGET;
    
    	if (m_pkChrTarget)
    	{
    		m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
    
    		p.dwVID	= m_pkChrTarget->GetVID();
    
    		if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
    			p.bHPPercent = 0;
    		else 
    		{
    			if (m_pkChrTarget->GetRaceNum() == 20101 ||
    					m_pkChrTarget->GetRaceNum() == 20102 ||
    					m_pkChrTarget->GetRaceNum() == 20103 ||
    					m_pkChrTarget->GetRaceNum() == 20104 ||
    					m_pkChrTarget->GetRaceNum() == 20105 ||
    					m_pkChrTarget->GetRaceNum() == 20106 ||
    					m_pkChrTarget->GetRaceNum() == 20107 ||
    					m_pkChrTarget->GetRaceNum() == 20108 ||
    					m_pkChrTarget->GetRaceNum() == 20109)
    			{
    				LPCHARACTER owner = m_pkChrTarget->GetVictim();
    
    				if (owner)
    				{
    					int iHorseHealth = owner->GetHorseHealth();
    					int iHorseMaxHealth = owner->GetHorseMaxHealth();
    
    					if (iHorseMaxHealth)
    						p.bHPPercent = MINMAX(0,  iHorseHealth * 100 / iHorseMaxHealth, 100);
    					else
    						p.bHPPercent = 100;
    				}
    				else
    					p.bHPPercent = 100;
    			}
    			else
    				p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
    		}
    	}
    	else
    	{
    		p.dwVID = 0;
    		p.bHPPercent = 0;
    	}
    
    	GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
    }
    
    void CHARACTER::BroadcastTargetPacket()
    {
    	if (m_set_pkChrTargetedBy.empty())
    		return;
    
    	TPacketGCTarget p;
    
    	p.header = HEADER_GC_TARGET;
    	p.dwVID = GetVID();
    
    	if (IsPC())
    		p.bHPPercent = 0;
    	else
    		p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
    
    	CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
    
    	while (it != m_set_pkChrTargetedBy.end())
    	{
    		LPCHARACTER pkChr = *it++;
    
    		if (!pkChr->GetDesc())
    		{
    			sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
    			abort();
    		}
    
    		pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
    	}
    }
    
    void CHARACTER::CheckTarget()
    {
    	if (!m_pkChrTarget)
    		return;
    
    	if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
    		SetTarget(NULL);
    }
    
    void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
    {
    	m_posWarp.x = x * 100;
    	m_posWarp.y = y * 100;
    	m_lWarpMapIndex = lMapIndex;
    }
    
    void CHARACTER::SaveExitLocation()
    {
    	m_posExit = GetXYZ();
    	m_lExitMapIndex = GetMapIndex();
    }
    
    void CHARACTER::ExitToSavedLocation()
    {
    	sys_log (0, "ExitToSavedLocation");
    	WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
    
    	m_posExit.x = m_posExit.y = m_posExit.z = 0;
    	m_lExitMapIndex = 0;
    }
    
    // fixme 
    // Áö±Ý±îÁø privateMapIndex °¡ ÇöÀç ¸Ê À妽º¿Í °°ÀºÁö üũ ÇÏ´Â °ÍÀ» ¿ÜºÎ¿¡¼­ ÇÏ°í,
    // ´Ù¸£¸é warpsetÀ» ºÒ·¶´Âµ¥
    // À̸¦ warpset ¾ÈÀ¸·Î ³ÖÀÚ.
    bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
    {
    	if (!IsPC())
    		return false;
    
    	long lAddr;
    	long lMapIndex;
    	WORD wPort;
    
    	if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
    	{
    		sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
    		return false;
    	}
    
    	//Send Supplementary Data Block if new map requires security packages in loading this map
    	{
    		long lCurAddr;
    		long lCurMapIndex = 0;
    		WORD wCurPort;
    
    		CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
    
    		//do not send SDB files if char is in the same map
    		if( lCurMapIndex != lMapIndex )
    		{
    			const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
    			{
    				DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );	
    			}
    		}
    	}
    
    	if (lPrivateMapIndex >= 10000)
    	{
    		if (lPrivateMapIndex / 10000 != lMapIndex)
    		{
    			sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
    			return false;
    		}
    
    		lMapIndex = lPrivateMapIndex;
    	}
    
    	Stop();
    	Save();
    
    	if (GetSectree())
    	{
    		GetSectree()->RemoveEntity(this);
    		ViewCleanup();
    
    		EncodeRemovePacket(this);
    	}
    
    	m_lWarpMapIndex = lMapIndex;
    	m_posWarp.x = x;
    	m_posWarp.y = y;
    
    	sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
    
    	TPacketGCWarp p;
    
    	p.bHeader	= HEADER_GC_WARP;
    	p.lX	= x;
    	p.lY	= y;
    	p.lAddr	= lAddr;
    
    #ifdef ENABLE_PROXY_IP
    	if (!g_stProxyIP.empty())
    		p.lAddr = inet_addr(g_stProxyIP.c_str());
    #endif
    
    	p.wPort	= wPort;
    
    #ifdef ENABLE_SWITCHBOT
    	CSwitchbotManager::Instance().SetIsWarping(GetPlayerID(), true);
    
    	if (p.wPort != mother_port)
    	{
    		CSwitchbotManager::Instance().P2PSendSwitchbot(GetPlayerID(), p.wPort);
    	}
    #endif
    
    	GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
    
    	//if (!LC_IsNewCIBN())
    	{
    		char buf[256];
    		snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
    		LogManager::instance().CharLog(this, 0, "WARP", buf);
    	}
    
    	return true;
    }
    
    void CHARACTER::WarpEnd()
    {
    	if (test_server)
    		sys_log(0, "WarpEnd %s", GetName());
    
    	if (m_posWarp.x == 0 && m_posWarp.y == 0)
    		return;
    
    	int index = m_lWarpMapIndex;
    
    	if (index > 10000)
    		index /= 10000;
    
    	if (!map_allow_find(index))
    	{
    		// ÀÌ °÷À¸·Î ¿öÇÁÇÒ ¼ö ¾øÀ¸¹Ç·Î ¿öÇÁÇϱâ Àü ÁÂÇ¥·Î µÇµ¹¸®ÀÚ.
    		sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
    		GetDesc()->SetPhase(PHASE_CLOSE);
    		return;
    	}
    
    	sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
    
    	Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
    	Stop();
    
    	m_lWarpMapIndex = 0;
    	m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
    
    	{
    		// P2P Login
    		TPacketGGLogin p;
    
    		p.bHeader = HEADER_GG_LOGIN;
    		strlcpy(p.szName, GetName(), sizeof(p.szName));
    		p.dwPID = GetPlayerID();
    		p.bEmpire = GetEmpire();
    		p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
    		p.bChannel = g_bChannel;
    
    		P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
    	}
    }
    
    bool CHARACTER::Return()
    {
    	if (!IsNPC())
    		return false;
    
    	int x, y;
    	/*
    	   float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
    	   float fx, fy;
    	   GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
    	   x = GetX() + (int) fx;
    	   y = GetY() + (int) fy;
    	 */
    	SetVictim(NULL);
    
    	x = m_pkMobInst->m_posLastAttacked.x;
    	y = m_pkMobInst->m_posLastAttacked.y;
    
    	SetRotationToXY(x, y);
    
    	if (!Goto(x, y))
    		return false;
    
    	SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
    
    	if (test_server)
    		sys_log(0, "%s %p Æ÷±âÇÏ°í µ¹¾Æ°¡ÀÚ! %d %d", GetName(), this, x, y);
    
    	if (GetParty())
    		GetParty()->SendMessage(this, PM_RETURN, x, y);
    
    	return true;
    }
    
    bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
    {
    	if (IsPC())
    	{
    		sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
    		return false;
    	}
    
    	// TRENT_MONSTER
    	if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
    	{
    		if (pkChr->IsPC()) // ÂѾư¡´Â »ó´ë°¡ PCÀÏ ¶§
    		{
    			// If i'm in a party. I must obey party leader's AI.
    			if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
    			{
    				if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // ¸¶Áö¸·À¸·Î °ø°Ý¹ÞÀºÁö 15ÃÊ°¡ Áö³µ°í
    				{
    					// ¸¶Áö¸· ¸ÂÀº °÷À¸·Î ºÎÅÍ 50¹ÌÅÍ ÀÌ»ó Â÷À̳ª¸é Æ÷±âÇÏ°í µ¹¾Æ°£´Ù.
    					if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
    						if (Return())
    							return true;
    				}
    			}
    		}
    		return false;
    	}
    	// END_OF_TRENT_MONSTER
    
    	long x = pkChr->GetX();
    	long y = pkChr->GetY();
    
    	if (pkChr->IsPC()) // ÂѾư¡´Â »ó´ë°¡ PCÀÏ ¶§
    	{
    		// If i'm in a party. I must obey party leader's AI.
    		if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
    		{
    			if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // ¸¶Áö¸·À¸·Î °ø°Ý¹ÞÀºÁö 15ÃÊ°¡ Áö³µ°í
    			{
    				// ¸¶Áö¸· ¸ÂÀº °÷À¸·Î ºÎÅÍ 50¹ÌÅÍ ÀÌ»ó Â÷À̳ª¸é Æ÷±âÇÏ°í µ¹¾Æ°£´Ù.
    				if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
    					if (Return())
    						return true;
    			}
    		}
    	}
    
    	if (IsGuardNPC())
    	{
    		if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
    			if (Return())
    				return true;
    	}
    
    	if (pkChr->IsState(pkChr->m_stateMove) && 
    		GetMobBattleType() != BATTLE_TYPE_RANGE && 
    		GetMobBattleType() != BATTLE_TYPE_MAGIC &&
    		false == IsPet())
    	{
    		// ´ë»óÀÌ À̵¿ÁßÀÌ¸é ¿¹Ãø À̵¿À» ÇÑ´Ù
    		// ³ª¿Í »ó´ë¹æÀÇ ¼ÓµµÂ÷¿Í °Å¸®·ÎºÎÅÍ ¸¸³¯ ½Ã°£À» ¿¹»óÇÑ ÈÄ
    		// »ó´ë¹æÀÌ ±× ½Ã°£±îÁö Á÷¼±À¸·Î À̵¿ÇÑ´Ù°í °¡Á¤ÇÏ¿© °Å±â·Î À̵¿ÇÑ´Ù.
    		float rot = pkChr->GetRotation();
    		float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
    
    		float yourSpeed = pkChr->GetMoveSpeed();
    		float mySpeed = GetMoveSpeed();
    
    		float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
    		float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
    
    		if (fFollowSpeed >= 0.1f)
    		{
    			float fMeetTime = fDist / fFollowSpeed;
    			float fYourMoveEstimateX, fYourMoveEstimateY;
    
    			if( fMeetTime * yourSpeed <= 100000.0f )
    			{
    				GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
    
    				x += (long) fYourMoveEstimateX;
    				y += (long) fYourMoveEstimateY;
    
    				float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
    				if (fDist < fDistNew)
    				{
    					x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
    					y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
    				}
    			}
    		}
    	}
    
    	// °¡·Á´Â À§Ä¡¸¦ ¹Ù¶óºÁ¾ß ÇÑ´Ù.
    	SetRotationToXY(x, y);
    
    	float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
    
    	if (fDist <= fMinDistance)
    		return false;
    
    	float fx, fy;
    
    	if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
    	{
    		// »ó´ë¹æ ÁÖº¯ ·£´ýÇÑ °÷À¸·Î À̵¿
    		SetChangeAttackPositionTime();
    
    		int retry = 16;
    		int dx, dy;
    		int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
    
    		while (--retry)
    		{
    			if (fDist < 500.0f)
    				GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
    			else
    				GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
    
    			dx = x + (int) fx;
    			dy = y + (int) fy;
    
    			LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
    
    			if (NULL == tree)
    				break;
    
    			if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
    				break;
    		}
    
    		//sys_log(0, "±Ùó ¾îµò°¡·Î À̵¿ %s retry %d", GetName(), retry);
    		if (!Goto(dx, dy))
    			return false;
    	}
    	else
    	{
    		// Á÷¼± µû¶ó°¡±â
    		float fDistToGo = fDist - fMinDistance;
    		GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
    
    		//sys_log(0, "Á÷¼±À¸·Î À̵¿ %s", GetName());
    		if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
    			return false;
    	}
    
    	SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
    	//MonsterLog("ÂѾư¡±â; %s", pkChr->GetName());
    	return true;
    }
    
    float CHARACTER::GetDistanceFromSafeboxOpen() const
    {
    	return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
    }
    
    void CHARACTER::SetSafeboxOpenPosition()
    {
    	m_posSafeboxOpen = GetXYZ();
    }
    
    CSafebox * CHARACTER::GetSafebox() const
    {
    	return m_pkSafebox;
    }
    
    void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
    {
    	if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> À߸øµÈ ¾ÏÈ£¸¦ ÀÔ·ÂÇϼ̽À´Ï´Ù."));
    		return;
    	}
    	else if (m_pkSafebox)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í°¡ ÀÌ¹Ì ¿­·ÁÀÖ½À´Ï´Ù."));
    		return;
    	}
    
    	int iPulse = thecore_pulse();
    
    	if (iPulse - GetSafeboxLoadTime()  < PASSES_PER_SEC(10))
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í¸¦ ´ÝÀºÁö 10ÃÊ ¾È¿¡´Â ¿­ ¼ö ¾ø½À´Ï´Ù."));
    		return;
    	}
    	else if (GetDistanceFromSafeboxOpen() > 1000)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> °Å¸®°¡ ¸Ö¾î¼­ â°í¸¦ ¿­ ¼ö ¾ø½À´Ï´Ù."));
    		return;
    	}
    	else if (m_bOpeningSafebox)
    	{
    		sys_log(0, "Overlapped safebox load request from %s", GetName());
    		return;
    	}
    
    	SetSafeboxLoadTime();
    	m_bOpeningSafebox = true;
    
    	TSafeboxLoadPacket p;
    	p.dwID = GetDesc()->GetAccountTable().id;
    	strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
    	strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
    
    	db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
    }
    
    void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
    {
    	bool bLoaded = false;
    
    	//PREVENT_TRADE_WINDOW
    	SetOpenSafebox(true);
    	//END_PREVENT_TRADE_WINDOW
    
    	if (m_pkSafebox)
    		bLoaded = true;
    
    	if (!m_pkSafebox)
    		m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
    	else
    		m_pkSafebox->ChangeSize(iSize);
    
    	m_iSafeboxSize = iSize;
    
    	TPacketCGSafeboxSize p;
    
    	p.bHeader = HEADER_GC_SAFEBOX_SIZE;
    	p.bSize = iSize;
    
    	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
    
    	if (!bLoaded)
    	{
    		for (int i = 0; i < iItemCount; ++i, ++pItems)
    		{
    			if (!m_pkSafebox->IsValidPosition(pItems->pos))
    				continue;
    
    			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
    
    			if (!item)
    			{
    				sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
    				continue;
    			}
    
    			item->SetSkipSave(true);
    			item->SetSockets(pItems->alSockets);
    			item->SetAttributes(pItems->aAttr);
    
    			if (!m_pkSafebox->Add(pItems->pos, item))
    			{
    				M2_DESTROY_ITEM(item);
    			}
    			else
    				item->OnAfterCreatedItem();
    				item->SetSkipSave(false);
    				// item->SetSkipSave(false);
    		}
    	}
    }
    
    void CHARACTER::ChangeSafeboxSize(BYTE bSize)
    {
    	//if (!m_pkSafebox)
    	//return;
    
    	TPacketCGSafeboxSize p;
    
    	p.bHeader = HEADER_GC_SAFEBOX_SIZE;
    	p.bSize = bSize;
    
    	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
    
    	if (m_pkSafebox)
    		m_pkSafebox->ChangeSize(bSize);
    
    	m_iSafeboxSize = bSize;
    }
    
    void CHARACTER::CloseSafebox()
    {
    	if (!m_pkSafebox)
    		return;
    
    	//PREVENT_TRADE_WINDOW
    	SetOpenSafebox(false);
    	//END_PREVENT_TRADE_WINDOW
    
    	m_pkSafebox->Save();
    
    	M2_DELETE(m_pkSafebox);
    	m_pkSafebox = NULL;
    
    	ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
    
    	SetSafeboxLoadTime();
    	m_bOpeningSafebox = false;
    
    	Save();
    }
    
    CSafebox * CHARACTER::GetMall() const
    {
    	return m_pkMall;
    }
    
    void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
    {
    	bool bLoaded = false;
    
    	if (m_pkMall)
    		bLoaded = true;
    
    	if (!m_pkMall)
    		m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
    	else
    		m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
    
    	m_pkMall->SetWindowMode(MALL);
    
    	TPacketCGSafeboxSize p;
    
    	p.bHeader = HEADER_GC_MALL_OPEN;
    	p.bSize = 3 * SAFEBOX_PAGE_SIZE;
    
    	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
    
    	if (!bLoaded)
    	{
    		for (int i = 0; i < iItemCount; ++i, ++pItems)
    		{
    			if (!m_pkMall->IsValidPosition(pItems->pos))
    				continue;
    
    			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
    
    			if (!item)
    			{
    				sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
    				continue;
    			}
    
    			item->SetSkipSave(true);
    			item->SetSockets(pItems->alSockets);
    			item->SetAttributes(pItems->aAttr);
    
    			if (!m_pkMall->Add(pItems->pos, item))
    				M2_DESTROY_ITEM(item);
    			else
    				item->SetSkipSave(false);
    		}
    	}
    }
    
    void CHARACTER::CloseMall()
    {
    	if (!m_pkMall)
    		return;
    
    	m_pkMall->Save();
    
    	M2_DELETE(m_pkMall);
    	m_pkMall = NULL;
    
    	ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
    }
    
    bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
    {
    	if (!GetParty())
    		return false;
    
    	memset(&out, 0, sizeof(out));
    
    	out.header		= HEADER_GC_PARTY_UPDATE;
    	out.pid		= GetPlayerID();
    	out.percent_hp	= MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
    	out.role		= GetParty()->GetRole(GetPlayerID());
    
    	sys_log(1, "PARTY %s role is %d", GetName(), out.role);
    
    	LPCHARACTER l = GetParty()->GetLeaderCharacter();
    
    	if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
    	{
    		if (g_iUseLocale)
    			out.affects[0] = GetParty()->GetPartyBonusExpPercent();
    		else
    			out.affects[0] = GetParty()->GetExpBonusPercent();
    		out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
    		out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
    		out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
    		out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
    		out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
    		out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
    	}
    
    	return true;
    }
    
    int CHARACTER::GetLeadershipSkillLevel() const
    { 
    	return GetSkillLevel(SKILL_LEADERSHIP);
    }
    
    void CHARACTER::QuerySafeboxSize()
    {
    	if (m_iSafeboxSize == -1)
    	{
    		DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
    				GetPlayerID(),
    				NULL, 
    				"SELECT size FROM safebox%s WHERE account_id = %u",
    				get_table_postfix(),
    				GetDesc()->GetAccountTable().id);
    	}
    }
    
    void CHARACTER::SetSafeboxSize(int iSize)
    {
    	sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
    	m_iSafeboxSize = iSize;
    	DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
    }
    
    int CHARACTER::GetSafeboxSize() const
    {
    	return m_iSafeboxSize;
    }
    
    void CHARACTER::SetNowWalking(bool bWalkFlag)
    {
    	//if (m_bNowWalking != bWalkFlag || IsNPC())
    	if (m_bNowWalking != bWalkFlag)
    	{
    		if (bWalkFlag)
    		{
    			m_bNowWalking = true;
    			m_dwWalkStartTime = get_dword_time();
    		}
    		else
    		{
    			m_bNowWalking = false;
    		}
    
    		//if (m_bNowWalking)
    		{
    			TPacketGCWalkMode p;
    			p.vid = GetVID();
    			p.header = HEADER_GC_WALK_MODE;
    			p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
    
    			PacketView(&p, sizeof(p));
    		}
    
    		if (IsNPC())
    		{
    			if (m_bNowWalking)
    				MonsterLog("°È´Â´Ù");
    			else
    				MonsterLog("¶Ú´Ù");
    		}
    
    		//sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
    	}
    }
    
    void CHARACTER::StartStaminaConsume()
    {
    	if (m_bStaminaConsume)
    		return;
    	PointChange(POINT_STAMINA, 0);
    	m_bStaminaConsume = true;
    	//ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
    	if (IsStaminaHalfConsume())
    		ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
    	else
    		ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
    }
    
    void CHARACTER::StopStaminaConsume()
    {
    	if (!m_bStaminaConsume)
    		return;
    	PointChange(POINT_STAMINA, 0);
    	m_bStaminaConsume = false;
    	ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
    }
    
    bool CHARACTER::IsStaminaConsume() const
    {
    	return m_bStaminaConsume;
    }
    
    bool CHARACTER::IsStaminaHalfConsume() const
    {
    	return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
    }
    
    void CHARACTER::ResetStopTime()
    {
    	m_dwStopTime = get_dword_time();
    }
    
    DWORD CHARACTER::GetStopTime() const
    {
    	return m_dwStopTime;
    }
    
    void CHARACTER::ResetPoint(int iLv)
    {
    	BYTE bJob = GetJob();
    
    	PointChange(POINT_LEVEL, iLv - GetLevel());
    
    	SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
    	SetPoint(POINT_ST, GetRealPoint(POINT_ST));
    
    	SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
    	SetPoint(POINT_HT, GetRealPoint(POINT_HT));
    
    	SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
    	SetPoint(POINT_DX, GetRealPoint(POINT_DX));
    
    	SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
    	SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
    
    	SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
    	SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
    
    	//PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
    	PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
    
    	ComputePoints();
    
    	// ȸº¹
    	PointChange(POINT_HP, GetMaxHP() - GetHP());
    	PointChange(POINT_SP, GetMaxSP() - GetSP());
    
    	PointsPacket();
    
    	LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
    }
    
    bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
    { 
    	if (!IsNPC())
    		return true;
    
    	DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
    
    	if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) > 
    		AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
    		dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
    
    	return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime; 
    }
    
    void CHARACTER::GiveRandomSkillBook()
    {
    	LPITEM item = AutoGiveItem(50300);
    
    	if (NULL != item)
    	{
    		BYTE bJob = 0;
    
    		if (!number(0, 1))
    			bJob = GetJob() + 1;
    
    		DWORD dwSkillVnum = 0;
    
    		do
    		{
    			dwSkillVnum = number(1, 111);
    			const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
    
    			if (NULL == pkSk)
    				continue;
    
    			if (bJob && bJob != pkSk->dwType)
    				continue;
    
    			break;
    		} while (true);
    
    		item->SetSocket(0, dwSkillVnum);
    	}
    }
    
    void CHARACTER::ReviveInvisible(int iDur)
    {
    	AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
    }
    
    void CHARACTER::ToggleMonsterLog()
    {
    	m_bMonsterLog = !m_bMonsterLog;
    
    	if (m_bMonsterLog)
    	{
    		CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
    	}
    	else
    	{
    		CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
    	}
    }
    
    void CHARACTER::SetGuild(CGuild* pGuild)
    {
    	if (m_pGuild != pGuild)
    	{
    		m_pGuild = pGuild;
    		UpdatePacket();
    	}
    }
    
    void CHARACTER::SendGreetMessage()
    {
    	__typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
    
    	for (itertype(v) it = v.begin(); it != v.end(); ++it)
    	{
    		ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
    	}
    }
    
    void CHARACTER::BeginStateEmpty()
    {
    	MonsterLog("!");
    }
    
    void CHARACTER::EffectPacket(int enumEffectType)
    {
    	TPacketGCSpecialEffect p;
    
    	p.header = HEADER_GC_SEPCIAL_EFFECT;
    	p.type = enumEffectType;
    	p.vid = GetVID();
    
    	PacketAround(&p, sizeof(TPacketGCSpecialEffect));
    }
    
    void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
    {
    	TPacketGCSpecificEffect p;
    
    	p.header = HEADER_GC_SPECIFIC_EFFECT;
    	p.vid = GetVID();
    	memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
    
    	PacketAround(&p, sizeof(TPacketGCSpecificEffect));
    }
    
    void CHARACTER::MonsterChat(BYTE bMonsterChatType)
    {
    	if (IsPC())
    		return;
    
    	char sbuf[256+1];
    
    	if (IsMonster())
    	{
    		if (number(0, 60))
    			return;
    
    		snprintf(sbuf, sizeof(sbuf), 
    				"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
    				GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
    	}
    	else
    	{
    		if (bMonsterChatType != MONSTER_CHAT_WAIT)
    			return;
    
    		if (IsGuardNPC())
    		{
    			if (number(0, 6))
    				return;
    		}
    		else
    		{
    			if (number(0, 30))
    				return;
    		}
    
    		snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
    	}
    
    	std::string text = quest::ScriptToString(sbuf);
    
    	if (text.empty())
    		return;
    
    	struct packet_chat pack_chat;
    
    	pack_chat.header    = HEADER_GC_CHAT;
    	pack_chat.size	= sizeof(struct packet_chat) + text.size() + 1;
    	pack_chat.type      = CHAT_TYPE_TALKING;
    	pack_chat.id        = GetVID();
    	pack_chat.bEmpire	= 0;
    
    	TEMP_BUFFER buf;
    	buf.write(&pack_chat, sizeof(struct packet_chat));
    	buf.write(text.c_str(), text.size() + 1);
    
    	PacketAround(buf.read_peek(), buf.size());
    }
    
    void CHARACTER::SetQuestNPCID(DWORD vid)
    {
    	m_dwQuestNPCVID = vid;
    }
    
    LPCHARACTER CHARACTER::GetQuestNPC() const
    {
    	return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
    }
    
    void CHARACTER::SetQuestItemPtr(LPITEM item)
    {
    	m_pQuestItem = item;
    }
    
    void CHARACTER::ClearQuestItemPtr()
    {
    	m_pQuestItem = NULL;
    }
    
    LPITEM CHARACTER::GetQuestItemPtr() const
    {
    	return m_pQuestItem;
    }
    
    LPDUNGEON CHARACTER::GetDungeonForce() const
    { 
    	if (m_lWarpMapIndex > 10000)
    		return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
    
    	return m_pkDungeon;
    }
    
    void CHARACTER::SetBlockMode(BYTE bFlag)
    {
    	m_pointsInstant.bBlockMode = bFlag;
    
    	ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
    
    	SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
    	SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
    	SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
    	SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
    	SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
    	SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
    }
    
    void CHARACTER::SetBlockModeForce(BYTE bFlag)
    {
    	m_pointsInstant.bBlockMode = bFlag;
    	ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
    }
    
    
    // #ifdef ENABLE_PICKUP_FILTER
    void CHARACTER::LoadPickup()
    {
    	m_pointsInstant.bPickupMode = GetQuestFlag("pickup_filter.mode");
    	m_pointsInstant.wPickupBlockFlag = GetQuestFlag("pickup_filter.block");
    
    	ChatPacket(CHAT_TYPE_COMMAND, "setpickupmode %d", m_pointsInstant.bPickupMode);
    	ChatPacket(CHAT_TYPE_COMMAND, "setpickupblock %d", m_pointsInstant.wPickupBlockFlag);
    }
    
    void CHARACTER::SetPickupMode(BYTE bMode)
    {
    	m_pointsInstant.bPickupMode = bMode;
    
    	ChatPacket(CHAT_TYPE_COMMAND, "setpickupmode %d", bMode);
    	SetQuestFlag("pickup_filter.mode", bMode);
    }
    
    void CHARACTER::SetPickupBlockFlag(WORD wFlag)
    {
    	m_pointsInstant.wPickupBlockFlag = wFlag;
    
    	ChatPacket(CHAT_TYPE_COMMAND, "setpickupblock %d", wFlag);
    	SetQuestFlag("pickup_filter.block", wFlag);
    }
    
    bool CHARACTER::IsPickupBlockedItem(DWORD dwVnum)
    {
    	if (!dwVnum)
    	{
    		return false;
    	}
    
    	const TItemTable* table = ITEM_MANAGER::instance().GetTable(dwVnum);
    	if (!table)
    	{
    		return false;
    	}
    
    	if (table->bType == ITEM_WEAPON)
    	{
    		return IsPickupBlocked(PICKUP_BLOCK_WEAPON);
    	}
    	else if (table->bType == ITEM_ARMOR)
    	{
    		switch (table->bSubType)
    		{
    		case ARMOR_BODY:
    			return IsPickupBlocked(PICKUP_BLOCK_ARMOR);
    		case ARMOR_HEAD:
    			return IsPickupBlocked(PICKUP_BLOCK_HEAD);
    		case ARMOR_SHIELD:
    			return IsPickupBlocked(PICKUP_BLOCK_SHIELD);
    		case ARMOR_WRIST:
    			return IsPickupBlocked(PICKUP_BLOCK_WRIST);
    		case ARMOR_FOOTS:
    			return IsPickupBlocked(PICKUP_BLOCK_FOOTS);
    		case ARMOR_NECK:
    			return IsPickupBlocked(PICKUP_BLOCK_NECK);
    		case ARMOR_EAR:
    			return IsPickupBlocked(PICKUP_BLOCK_EAR);
    		default:
    			return false;
    		}
    	}
    	else if (table->bType != ITEM_WEAPON && table->bType != ITEM_ARMOR)
    	{
    		return IsPickupBlocked(PICKUP_BLOCK_ETC);
    	}
    
    	return false;
    }
    // #endif // ENABLE_PICKUP_FILTER
    
    bool CHARACTER::IsGuardNPC() const
    {
    	return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
    }
    
    int CHARACTER::GetPolymorphPower() const
    {
    	if (test_server)
    	{
    		int value = quest::CQuestManager::instance().GetEventFlag("poly");
    		if (value)
    			return value;
    	}
    	return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
    }
    
    void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
    {
    	if (dwRaceNum < JOB_MAX_NUM)
    	{
    		dwRaceNum = 0;
    		bMaintainStat = false;
    	}
    
    	if (m_dwPolymorphRace == dwRaceNum)
    		return;
    
    	m_bPolyMaintainStat = bMaintainStat;
    	m_dwPolymorphRace = dwRaceNum;
    
    	sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
    
    	if (dwRaceNum != 0)
    		StopRiding();
    
    	SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
    	m_afAffectFlag.Set(AFF_SPAWN);
    
    	ViewReencode();
    
    	REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
    
    	if (!bMaintainStat)
    	{
    		PointChange(POINT_ST, 0);
    		PointChange(POINT_DX, 0);
    		PointChange(POINT_IQ, 0);
    		PointChange(POINT_HT, 0);
    	}
    
    	// Æú¸®¸ðÇÁ »óÅ¿¡¼­ Á×´Â °æ¿ì, Æú¸®¸ðÇÁ°¡ Ç®¸®°Ô µÇ´Âµ¥
    	// Æú¸® ¸ðÇÁ ÀüÈÄ·Î valid combo intervalÀÌ ´Ù¸£±â ¶§¹®¿¡
    	// Combo ÇÙ ¶Ç´Â Hacker·Î ÀνÄÇÏ´Â °æ¿ì°¡ ÀÖ´Ù.
    	// µû¶ó¼­ Æú¸®¸ðÇÁ¸¦ Ç®°Å³ª Æú¸®¸ðÇÁ ÇÏ°Ô µÇ¸é,
    	// valid combo intervalÀ» resetÇÑ´Ù.
    	SetValidComboInterval(0);
    	SetComboSequence(0);
    
    	ComputeBattlePoints();
    }
    
    int CHARACTER::GetQuestFlag(const std::string& flag) const
    {
    	quest::CQuestManager& q = quest::CQuestManager::instance();
    	quest::PC* pPC = q.GetPC(GetPlayerID());
    	return pPC->GetFlag(flag);
    }
    
    void CHARACTER::SetQuestFlag(const std::string& flag, int value)
    {
    	quest::CQuestManager& q = quest::CQuestManager::instance();
    	quest::PC* pPC = q.GetPC(GetPlayerID());
    	pPC->SetFlag(flag, value);
    }
    
    void CHARACTER::DetermineDropMetinStone()
    {
    	const int METIN_STONE_NUM = 14;
    	static DWORD c_adwMetin[METIN_STONE_NUM] = 
    	{
    		28030,
    		28031,
    		28032,
    		28033,
    		28034,
    		28035,
    		28036,
    		28037,
    		28038,
    		28039,
    		28040,
    		28041,
    		28042,
    		28043,
    	};
    	DWORD stone_num = GetRaceNum();
    	int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
    	if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
    	{
    		m_dwDropMetinStone = 0;
    	}
    	else
    	{
    		const SStoneDropInfo & info = aStoneDrop[idx];
    		m_bDropMetinStonePct = info.iDropPct;
    		{
    			m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
    			int iGradePct = number(1, 100);
    			for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
    			{
    				int iLevelGradePortion = info.iLevelPct[iStoneLevel];
    				if (iGradePct <= iLevelGradePortion)
    				{
    					break;
    				}
    				else
    				{
    					iGradePct -= iLevelGradePortion;
    					m_dwDropMetinStone += 100; // µ¹ +a -> +(a+1)ÀÌ µÉ¶§¸¶´Ù 100¾¿ Áõ°¡
    				}
    			}
    		}
    	}
    }
    
    void CHARACTER::SendEquipment(LPCHARACTER ch)
    {
    	TPacketViewEquip p;
    	p.header = HEADER_GC_VIEW_EQUIP;
    	p.vid    = GetVID();
    	for (int i = 0; i<WEAR_MAX_NUM; i++)
    	{
    		LPITEM item = GetWear(i);
    		if (item)
    		{
    			p.equips[i].vnum = item->GetVnum();
    			p.equips[i].count = item->GetCount();
    
    			thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
    			thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
    		}
    		else
    		{
    			p.equips[i].vnum = 0;
    		}
    	}
    	ch->GetDesc()->Packet(&p, sizeof(p));
    }
    
    bool CHARACTER::CanSummon(int iLeaderShip)
    {
    	return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
    }
    
    
    void CHARACTER::MountVnum(DWORD vnum)
    {
    	if (m_dwMountVnum == vnum)
    		return;
    
    	m_dwMountVnum = vnum;
    	m_dwMountTime = get_dword_time();
    
    	if (m_bIsObserver)
    		return;
    
    	//NOTE : MountÇÑ´Ù°í Çؼ­ Client SideÀÇ °´Ã¼¸¦ »èÁ¦ÇÏÁø ¾Ê´Â´Ù.
    	//±×¸®°í ¼­¹öSide¿¡¼­ ÅÀÀ»¶§ À§Ä¡ À̵¿Àº ÇÏÁö ¾Ê´Â´Ù. ¿Ö³ÄÇϸé Client Side¿¡¼­ Coliision Adjust¸¦ ÇÒ¼ö Àִµ¥
    	//°´Ã¼¸¦ ¼Ò¸ê½ÃÄ×´Ù°¡ ¼­¹öÀ§Ä¡·Î À̵¿½ÃÅ°¸é À̶§ collision check¸¦ ÇÏÁö´Â ¾ÊÀ¸¹Ç·Î ¹è°æ¿¡ ³¢°Å³ª ¶Õ°í ³ª°¡´Â ¹®Á¦°¡ Á¸ÀçÇÑ´Ù.
    	m_posDest.x = m_posStart.x = GetX();
    	m_posDest.y = m_posStart.y = GetY();
    	//EncodeRemovePacket(this);
    	EncodeInsertPacket(this);
    
    	ENTITY_MAP::iterator it = m_map_view.begin();
    
    	while (it != m_map_view.end())
    	{
    		LPENTITY entity = (it++)->first;
    
    		//MountÇÑ´Ù°í Çؼ­ Client SideÀÇ °´Ã¼¸¦ »èÁ¦ÇÏÁø ¾Ê´Â´Ù.
    		//EncodeRemovePacket(entity);
    		//if (!m_bIsObserver)
    		EncodeInsertPacket(entity);
    
    		//if (!entity->IsObserverMode())
    		//	entity->EncodeInsertPacket(this);
    	}
    
    	SetValidComboInterval(0);
    	SetComboSequence(0);
    
    	ComputePoints();
    }
    
    namespace {
    	class FuncCheckWarp
    	{
    		public:
    			FuncCheckWarp(LPCHARACTER pkWarp)
    			{
    				m_lTargetY = 0;
    				m_lTargetX = 0;
    
    				m_lX = pkWarp->GetX();
    				m_lY = pkWarp->GetY();
    
    				m_bInvalid = false;
    				m_bEmpire = pkWarp->GetEmpire();
    
    				char szTmp[64];
    
    				if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
    				{
    					if (number(1, 100) < 5)
    						sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
    
    					m_bInvalid = true;
    
    					return;
    				}
    
    				m_lTargetX *= 100;
    				m_lTargetY *= 100;
    
    				m_bUseWarp = true;
    
    				if (pkWarp->IsGoto())
    				{
    					LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
    					m_lTargetX += pkSectreeMap->m_setting.iBaseX;
    					m_lTargetY += pkSectreeMap->m_setting.iBaseY;
    					m_bUseWarp = false;
    				}
    			}
    
    			bool Valid()
    			{
    				return !m_bInvalid;
    			}
    
    			void operator () (LPENTITY ent)
    			{
    				if (!Valid())
    					return;
    
    				if (!ent->IsType(ENTITY_CHARACTER))
    					return;
    
    				LPCHARACTER pkChr = (LPCHARACTER) ent;
    
    				if (!pkChr->IsPC())
    					return;
    
    				int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
    
    				if (iDist > 300)
    					return;
    
    				if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
    					return;
    
    				if (pkChr->IsHack())
    					return;
    
    				if (!pkChr->CanHandleItem(false, true))
    					return;	
    				
    				if (m_bUseWarp)
    					pkChr->WarpSet(m_lTargetX, m_lTargetY);
    				else
    				{
    					pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
    					pkChr->Stop();
    				}
    			}
    
    			bool m_bInvalid;
    			bool m_bUseWarp;
    
    			long m_lX;
    			long m_lY;
    			long m_lTargetX;
    			long m_lTargetY;
    
    			BYTE m_bEmpire;
    	};
    }
    
    EVENTFUNC(warp_npc_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "warp_npc_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER	ch = info->ch;
    
    	if (ch == NULL) { // <Factor>
    		return 0;
    	}	
    
    	if (!ch->GetSectree())
    	{
    		ch->m_pkWarpNPCEvent = NULL;
    		return 0;
    	}
    
    	FuncCheckWarp f(ch);
    	if (f.Valid())
    		ch->GetSectree()->ForEachAround(f);
    
    	return passes_per_sec / 2;
    }
    
    
    void CHARACTER::StartWarpNPCEvent()
    {
    	if (m_pkWarpNPCEvent)
    		return;
    
    	if (!IsWarp() && !IsGoto())
    		return;
    
    	char_event_info* info = AllocEventInfo<char_event_info>();
    
    	info->ch = this;
    
    	m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
    }
    
    void CHARACTER::SyncPacket()
    {
    	TEMP_BUFFER buf;
    
    	TPacketCGSyncPositionElement elem;
    
    	elem.dwVID = GetVID();
    	elem.lX = GetX();
    	elem.lY = GetY();
    
    	TPacketGCSyncPosition pack;
    
    	pack.bHeader = HEADER_GC_SYNC_POSITION;
    	pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
    
    	buf.write(&pack, sizeof(pack));
    	buf.write(&elem, sizeof(elem));
    
    	PacketAround(buf.read_peek(), buf.size());
    }
    
    LPCHARACTER CHARACTER::GetMarryPartner() const
    {
    	return m_pkChrMarried;
    }
    
    void CHARACTER::SetMarryPartner(LPCHARACTER ch)
    {
    	m_pkChrMarried = ch;
    }
    
    int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
    {
    	if (IsNPC())
    		return 0;
    
    	marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
    
    	if (!pMarriage)
    		return 0;
    
    	return pMarriage->GetBonus(dwItemVnum, bSum, this);
    }
    
    void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
    {
    	if (!IsPC())
    		return;
    
    	TPacketGCQuestConfirm p;
    
    	p.header = HEADER_GC_QUEST_CONFIRM;
    	p.requestPID = dwRequestPID;
    	p.timeout = iTimeout;
    	strlcpy(p.msg, szMsg, sizeof(p.msg));
    
    	GetDesc()->Packet(&p, sizeof(p));
    }
    
    int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
    {
    	if (bType >= PREMIUM_MAX_NUM)
    		return 0;
    
    	return m_aiPremiumTimes[bType] - get_global_time();
    }
    
    bool CHARACTER::WarpToPID(DWORD dwPID)
    {
    	LPCHARACTER victim;
    	if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
    	{
    		int mapIdx = victim->GetMapIndex();
    		if (IS_SUMMONABLE_ZONE(mapIdx))
    		{
    			if (CAN_ENTER_ZONE(this, mapIdx))
    			{
    				WarpSet(victim->GetX(), victim->GetY());
    			}
    			else
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ÀÖ´Â °÷À¸·Î ¿öÇÁÇÒ ¼ö ¾ø½À´Ï´Ù."));
    				return false;
    			}
    		}
    		else
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ÀÖ´Â °÷À¸·Î ¿öÇÁÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return false;
    		}
    	}
    	else
    	{
    		// ´Ù¸¥ ¼­¹ö¿¡ ·Î±×ÀÎµÈ »ç¶÷ÀÌ ÀÖÀ½ -> ¸Þ½ÃÁö º¸³» ÁÂÇ¥¸¦ ¹Þ¾Æ¿ÀÀÚ
    		// 1. A.pid, B.pid ¸¦ »Ñ¸²
    		// 2. B.pid¸¦ °¡Áø ¼­¹ö°¡ »Ñ¸°¼­¹ö¿¡°Ô A.pid, ÁÂÇ¥ ¸¦ º¸³¿
    		// 3. ¿öÇÁ
    		CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
    
    		if (!pcci)
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ¿Â¶óÀÎ »óÅ°¡ ¾Æ´Õ´Ï´Ù."));
    			return false;
    		}
    
    		if (pcci->bChannel != g_bChannel)
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ %d ä³Î¿¡ ÀÖ½À´Ï´Ù. (ÇöÀç ä³Î %d)"), pcci->bChannel, g_bChannel);
    			return false;
    		}
    		else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
    		{
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ÀÖ´Â °÷À¸·Î ¿öÇÁÇÒ ¼ö ¾ø½À´Ï´Ù."));
    			return false;
    		}
    		else
    		{
    			if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
    			{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("»ó´ë¹æÀÌ ÀÖ´Â °÷À¸·Î ¿öÇÁÇÒ ¼ö ¾ø½À´Ï´Ù."));
    				return false;
    			}
    
    			TPacketGGFindPosition p;
    			p.header = HEADER_GG_FIND_POSITION;
    			p.dwFromPID = GetPlayerID();
    			p.dwTargetPID = dwPID;
    			pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
    
    			if (test_server) 
    				ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
    		}
    	}
    	return true;
    }
    
    // ADD_REFINE_BUILDING
    CGuild* CHARACTER::GetRefineGuild() const
    {
    	LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
    
    	return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
    }
    
    bool CHARACTER::IsRefineThroughGuild() const
    {
    	return GetRefineGuild() != NULL;
    }
    
    int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
    {
    	CGuild* pGuild = GetRefineGuild();
    	if (pGuild)
    	{
    		if (pGuild == GetGuild())
    			return iCost * iMultiply * 9 / 10;
    
    		// ´Ù¸¥ Á¦±¹ »ç¶÷ÀÌ ½ÃµµÇÏ´Â °æ¿ì Ãß°¡·Î 3¹è ´õ
    		LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
    		if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
    			return iCost * iMultiply * 3;
    
    		return iCost * iMultiply;
    	}
    	else
    		return iCost;
    }
    
    void CHARACTER::PayRefineFee(int iTotalMoney)
    {
    	int iFee = iTotalMoney / 10;
    	CGuild* pGuild = GetRefineGuild();
    
    	int iRemain = iTotalMoney;
    
    	if (pGuild)
    	{
    		// Àڱ⠱æµåÀ̸é iTotalMoney¿¡ ÀÌ¹Ì 10%°¡ Á¦¿ÜµÇ¾îÀÖ´Ù
    		if (pGuild != GetGuild())
    		{
    			pGuild->RequestDepositMoney(this, iFee);
    			iRemain -= iFee;
    		}
    	}
    
    	PointChange(POINT_GOLD, -iRemain);
    }
    // END_OF_ADD_REFINE_BUILDING
    
    //Hack ¹æÁö¸¦ À§ÇÑ Ã¼Å©.
    bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
    {
    	const int iPulse = thecore_pulse();
    
    	if (test_server)
    		bSendMsg = true;
    
    	//â°í ¿¬ÈÄ Ã¼Å©
    	if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
    	{
    		if (bSendMsg)
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("â°í¸¦ ¿¬ÈÄ %dÃÊ À̳»¿¡´Â ´Ù¸¥°÷À¸·Î À̵¿ÇÒ¼ö ¾ø½À´Ï´Ù."), limittime);
    
    		if (test_server)
    			ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
    		return true; 
    	}
    
    	//°Å·¡°ü·Ã â üũ
    	if (bCheckShopOwner)
    	{
    		if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
    		{
    			if (bSendMsg)
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°Å·¡Ã¢,â°í µîÀ» ¿¬ »óÅ¿¡¼­´Â ´Ù¸¥°÷À¸·Î À̵¿,Á¾·á ÇÒ¼ö ¾ø½À´Ï´Ù"));
    
    			return true;
    		}
    	}
    	else
    	{
    		if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
    		{
    			if (bSendMsg)
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°Å·¡Ã¢,â°í µîÀ» ¿¬ »óÅ¿¡¼­´Â ´Ù¸¥°÷À¸·Î À̵¿,Á¾·á ÇÒ¼ö ¾ø½À´Ï´Ù"));
    
    			return true;
    		}
    	}
    
    	//PREVENT_PORTAL_AFTER_EXCHANGE
    	//±³È¯ ÈÄ ½Ã°£Ã¼Å©
    	if (iPulse - GetExchangeTime()  < PASSES_PER_SEC(limittime))
    	{
    		if (bSendMsg)
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°Å·¡ ÈÄ %dÃÊ À̳»¿¡´Â ´Ù¸¥Áö¿ªÀ¸·Î À̵¿ ÇÒ ¼ö ¾ø½À´Ï´Ù."), limittime );
    		return true;
    	}
    	//END_PREVENT_PORTAL_AFTER_EXCHANGE
    
    	//PREVENT_ITEM_COPY
    	if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
    	{
    		if (bSendMsg)
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°Å·¡ ÈÄ %dÃÊ À̳»¿¡´Â ´Ù¸¥Áö¿ªÀ¸·Î À̵¿ ÇÒ ¼ö ¾ø½À´Ï´Ù."), limittime);
    		return true;
    	}
    
    	if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
    	{
    		if (bSendMsg)
    			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¾ÆÀÌÅÛ °³·®ÈÄ %dÃÊ À̳»¿¡´Â ±ÍȯºÎ,±Íȯ±â¾ïºÎ¸¦ »ç¿ëÇÒ ¼ö ¾ø½À´Ï´Ù."), limittime);
    		return true; 
    	}
    	//END_PREVENT_ITEM_COPY
    
    	return false;
    }
    
    BOOL CHARACTER::IsMonarch() const
    {
    	//MONARCH_LIMIT
    	if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
    		return true;
    
    	return false;
    
    	//END_MONARCH_LIMIT
    }
    void CHARACTER::Say(const std::string & s)
    {
    	struct ::packet_script packet_script;
    
    	packet_script.header = HEADER_GC_SCRIPT;
    	packet_script.skin = 1;
    	packet_script.src_size = s.size();
    	packet_script.size = packet_script.src_size + sizeof(struct packet_script);
    	
    	TEMP_BUFFER buf;
    
    	buf.write(&packet_script, sizeof(struct packet_script));
    	buf.write(&s[0], s.size());
    
    	if (IsPC())
    	{
    		GetDesc()->Packet(buf.read_peek(), buf.size());
    	}
    }
    
    //
    // Monarch
    //
    void CHARACTER::InitMC()
    {
    	for (int n = 0; n < MI_MAX; ++n)
    	{
    		m_dwMonarchCooltime[n] = thecore_pulse(); 
    	}
    
    	m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
    	m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
    	m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
    	m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
    	m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
    
    	m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
    	m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
    	m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
    	m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
    	m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
    }
    
    DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
    {
    	return m_dwMonarchCooltime[e];
    }
    
    void CHARACTER::SetMC(enum MONARCH_INDEX e)
    {
    	m_dwMonarchCooltime[e] = thecore_pulse();
    }
    
    bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
    {
    	int iPulse = thecore_pulse();
    
    	if ((iPulse -  GetMC(e)) <  GetMCL(e))
    	{
    		if (test_server)
    			sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
    		
    		return false;
    	}
    	
    	if (test_server)
    		sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
    
    	return true;
    }
    
    DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
    {
    	return m_dwMonarchCooltimelimit[e];
    }
    
    DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
    {
    	int iPulse = thecore_pulse();
    
    	if (test_server)
    		sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
    
    	return  (GetMCL(e)) / passes_per_sec   -  (iPulse - GetMC(e)) / passes_per_sec;
    }
    
    bool CHARACTER::IsSiegeNPC() const
    {
    	return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
    }
    
    //------------------------------------------------
    void CHARACTER::UpdateDepositPulse()
    {
    	m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5);	// 5ºÐ
    }
    
    bool CHARACTER::CanDeposit() const
    {
    	return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
    }
    //------------------------------------------------
    
    ESex GET_SEX(LPCHARACTER ch)
    {
    	switch (ch->GetRaceNum())
    	{
    		case MAIN_RACE_WARRIOR_M:
    		case MAIN_RACE_SURA_M:
    		case MAIN_RACE_ASSASSIN_M:
    		case MAIN_RACE_SHAMAN_M:
    			return SEX_MALE;
    
    		case MAIN_RACE_ASSASSIN_W:
    		case MAIN_RACE_SHAMAN_W:
    		case MAIN_RACE_WARRIOR_W:
    		case MAIN_RACE_SURA_W:
    			return SEX_FEMALE;
    	}
    
    	/* default sex = male */
    	return SEX_MALE;
    }
    
    int CHARACTER::GetHPPct() const
    {
    	return (GetHP() * 100) / GetMaxHP();
    }
    
    bool CHARACTER::IsBerserk() const
    {
    	if (m_pkMobInst != NULL)
    		return m_pkMobInst->m_IsBerserk;
    	else
    		return false;
    }
    
    void CHARACTER::SetBerserk(bool mode)
    {
    	if (m_pkMobInst != NULL)
    		m_pkMobInst->m_IsBerserk = mode;
    }
    
    bool CHARACTER::IsGodSpeed() const
    {
    	if (m_pkMobInst != NULL)
    	{
    		return m_pkMobInst->m_IsGodSpeed;
    	}
    	else
    	{
    		return false;
    	}
    }
    
    void CHARACTER::SetGodSpeed(bool mode)
    {
    	if (m_pkMobInst != NULL)
    	{
    		m_pkMobInst->m_IsGodSpeed = mode;
    
    		if (mode == true)
    		{
    			SetPoint(POINT_ATT_SPEED, 250);
    		}
    		else
    		{
    			SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
    		}
    	}
    }
    
    bool CHARACTER::IsDeathBlow() const
    {
    	if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
    	{
    		return true;
    	}
    	else
    	{
    		return false;
    	}
    }
    
    struct FFindReviver
    {
    	FFindReviver()
    	{
    		pChar = NULL;
    		HasReviver = false;
    	}
    	
    	void operator() (LPCHARACTER ch)
    	{
    		if (ch->IsMonster() != true)
    		{
    			return;
    		}
    
    		if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
    		{
    			if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
    			{
    				HasReviver = true;
    				pChar = ch;
    			}
    		}
    	}
    
    	LPCHARACTER pChar;
    	bool HasReviver;
    };
    
    bool CHARACTER::HasReviverInParty() const
    {
    	LPPARTY party = GetParty();
    
    	if (party != NULL)
    	{
    		if (party->GetMemberCount() == 1) return false;
    
    		FFindReviver f;
    		party->ForEachMemberPtr(f);
    		return f.HasReviver;
    	}
    
    	return false;
    }
    
    bool CHARACTER::IsRevive() const
    {
    	if (m_pkMobInst != NULL)
    	{
    		return m_pkMobInst->m_IsRevive;
    	}
    
    	return false;
    }
    
    void CHARACTER::SetRevive(bool mode)
    {
    	if (m_pkMobInst != NULL)
    	{
    		m_pkMobInst->m_IsRevive = mode;
    	}
    }
    
    #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
    
    EVENTFUNC(check_speedhack_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "check_speedhack_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER	ch = info->ch;
    
    	if (NULL == ch || ch->IsNPC())
    		return 0;
    
    	if (IS_SPEED_HACK_PLAYER(ch))
    	{
    		// write hack log
    		LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
    
    		if (false == LC_IsEurope())
    		{
    			// close connection
    			LPDESC desc = ch->GetDesc();
    
    			if (desc)
    			{
    				DESC_MANAGER::instance().DestroyDesc(desc);
    				return 0;
    			}
    		}
    	}
    
    	ch->m_speed_hack_count = 0;
    
    	ch->ResetComboHackCount();
    	return PASSES_PER_SEC(60);
    }
    
    void CHARACTER::StartCheckSpeedHackEvent()
    {
    	if (m_pkCheckSpeedHackEvent)
    		return;
    
    	char_event_info* info = AllocEventInfo<char_event_info>();
    
    	info->ch = this;
    
    	m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60));	// 1ºÐ
    }
    
    void CHARACTER::GoHome()
    {
    	WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
    }
    
    void CHARACTER::SendGuildName(CGuild* pGuild)
    {
    	if (NULL == pGuild) return;
    
    	DESC	*desc = GetDesc();
    
    	if (NULL == desc) return;
    	if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
    
    	m_known_guild.insert(pGuild->GetID());
    
    	TPacketGCGuildName	pack;
    	memset(&pack, 0x00, sizeof(pack));
    
    	pack.header		= HEADER_GC_GUILD;
    	pack.subheader	= GUILD_SUBHEADER_GC_GUILD_NAME;
    	pack.size		= sizeof(TPacketGCGuildName);
    	pack.guildID	= pGuild->GetID();
    	memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
    
    	desc->Packet(&pack, sizeof(pack));
    }
    
    void CHARACTER::SendGuildName(DWORD dwGuildID)
    {
    	SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
    }
    
    EVENTFUNC(destroy_when_idle_event)
    {
    	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
    	if ( info == NULL )
    	{
    		sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
    		return 0;
    	}
    
    	LPCHARACTER ch = info->ch;
    	if (ch == NULL) { // <Factor>
    		return 0;
    	}	
    
    	if (ch->GetVictim())
    	{
    		return PASSES_PER_SEC(300);
    	}
    
    	sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
    
    	ch->m_pkDestroyWhenIdleEvent = NULL;
    	M2_DESTROY_CHARACTER(ch);
    	return 0;
    }
    
    void CHARACTER::StartDestroyWhenIdleEvent()
    {
    	if (m_pkDestroyWhenIdleEvent)
    		return;
    
    	char_event_info* info = AllocEventInfo<char_event_info>();
    
    	info->ch = this;
    
    	m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
    }
    
    void CHARACTER::SetComboSequence(BYTE seq)
    {
    	m_bComboSequence = seq;
    }
    
    BYTE CHARACTER::GetComboSequence() const
    {
    	return m_bComboSequence;
    }
    
    void CHARACTER::SetLastComboTime(DWORD time)
    {
    	m_dwLastComboTime = time;
    }
    
    DWORD CHARACTER::GetLastComboTime() const
    {
    	return m_dwLastComboTime;
    }
    
    void CHARACTER::SetValidComboInterval(int interval)
    {
    	m_iValidComboInterval = interval;
    }
    
    int CHARACTER::GetValidComboInterval() const
    {
    	return m_iValidComboInterval;
    }
    
    BYTE CHARACTER::GetComboIndex() const
    {
    	return m_bComboIndex;
    }
    
    void CHARACTER::IncreaseComboHackCount(int k)
    {
    	m_iComboHackCount += k;
    
    	if (m_iComboHackCount >= 10)
    	{
    		if (GetDesc())
    			if (GetDesc()->DelayedDisconnect(number(2, 7)))
    			{
    				sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
    				LogManager::instance().HackLog("Combo", this);
    			}
    	}
    }
    
    void CHARACTER::ResetComboHackCount()
    {
    	m_iComboHackCount = 0;
    }
    
    void CHARACTER::SkipComboAttackByTime(int interval)
    {
    	m_dwSkipComboAttackByTime = get_dword_time() + interval;
    }
    
    DWORD CHARACTER::GetSkipComboAttackByTime() const
    {
    	return m_dwSkipComboAttackByTime;
    }
    
    void CHARACTER::ResetChatCounter()
    {
    	m_bChatCounter = 0;
    }
    
    BYTE CHARACTER::IncreaseChatCounter()
    {
    	return ++m_bChatCounter;
    }
    
    BYTE CHARACTER::GetChatCounter() const
    {
    	return m_bChatCounter;
    }
    
    // ¸»À̳ª ´Ù¸¥°ÍÀ» Ÿ°í ÀÖ³ª?
    bool CHARACTER::IsRiding() const
    {
    	return IsHorseRiding() || GetMountVnum();
    }
    
    bool CHARACTER::CanWarp() const
    {
    	const int iPulse = thecore_pulse();
    	const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
    
    	if ((iPulse - GetSafeboxLoadTime()) < limit_time)
    		return false;
    
    	if ((iPulse - GetExchangeTime()) < limit_time)
    		return false;
    
    	if ((iPulse - GetMyShopTime()) < limit_time)
    		return false;
    
    	if ((iPulse - GetRefineTime()) < limit_time)
    		return false;
    
    	if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
    		return false;
    
    	return true;
    }
    
    DWORD CHARACTER::GetNextExp() const
    {
    	if (PLAYER_EXP_TABLE_MAX < GetLevel())
    		return 2500000000;
    	else
    		return exp_table[GetLevel()];
    }
    
    int	CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
    {
    	return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob); 
    }
    
    void CHARACTER::SetLastPMPulse(void)
    {
          m_iLastPMPulse = thecore_pulse() + 25;
    }
    // #ifdef __HIDE_COSTUME_SYSTEM__
    void CHARACTER::SetBodyCostumeHidden(bool hidden)
    {
    	m_bHideBodyCostume = hidden;
    	ChatPacket(CHAT_TYPE_COMMAND, "SetBodyCostumeHidden %d", m_bHideBodyCostume ? 1 : 0);
    	SetQuestFlag("costume_option.hide_body", m_bHideBodyCostume ? 1 : 0);
    }
    
    void CHARACTER::SetHairCostumeHidden(bool hidden)
    {
    	m_bHideHairCostume = hidden;
    	ChatPacket(CHAT_TYPE_COMMAND, "SetHairCostumeHidden %d", m_bHideHairCostume ? 1 : 0);
    	SetQuestFlag("costume_option.hide_hair", m_bHideHairCostume ? 1 : 0);
    }
    
    
    void CHARACTER::SetWeaponCostumeHidden(bool hidden)
    {
    	m_bHideWeaponCostume = hidden;
    	ChatPacket(CHAT_TYPE_COMMAND, "SetWeaponCostumeHidden %d", m_bHideWeaponCostume ? 1 : 0);
    	SetQuestFlag("costume_option.hide_weapon", m_bHideWeaponCostume ? 1 : 0);
    }
    // #endif
    
    #ifdef __ITEM_SHOP__
    void CHARACTER::SetCoins(int coins)
    {
    	TItemShopSetCoins p;
    	p.coins = coins;
    	p.account_id = GetDesc()->GetAccountTable().id;
    	db_clientdesc->DBPacket(HEADER_GD_ITEMSHOP_SET_COINS, 0, &p, sizeof(TItemShopSetCoins));
    	m_iCoins = coins;
    }
    #endif
    
    int CHARACTER::GetHorseActionTime()
    {
    	const int iCurrentTime = thecore_pulse() - m_iHorseActionLastTime;
    	const int iWaitTimeSec = PASSES_PER_SEC(m_iHorseActionTime);
    	if (iWaitTimeSec >= iCurrentTime)
    	{
    		ChatPacket(CHAT_TYPE_INFO, "Espere %d segundo(s)!", m_iHorseActionTime);
    		return iWaitTimeSec != 0;
    	}
    	return 0;
    }

     

    entity_view.cpp

     

      Reveal hidden contents
    #include "stdafx.h"
    
    #include "utils.h"
    #include "char.h"
    #include "sectree_manager.h"
    #include "config.h"
    
    void CEntity::ViewCleanup(
    #ifdef ENABLE_GOTO_LAG_FIX
    	bool recursive
    #endif
    )
    {
    	ENTITY_MAP::iterator it = m_map_view.begin();
    
    	while (it != m_map_view.end())
    	{
    		LPENTITY entity = it->first;
    		++it;
    
    #ifdef ENABLE_GOTO_LAG_FIX
    		entity->ViewRemove(this, recursive);
    #else
    		entity->ViewRemove(this, false);
    #endif
    
    		// entity->ViewRemove(this, false);
    	}
    
    	m_map_view.clear();
    }
    
    void CEntity::ViewReencode()
    {
    	if (m_bIsObserver)
    		return;
    
    	EncodeRemovePacket(this);
    	EncodeInsertPacket(this);
    
    	ENTITY_MAP::iterator it = m_map_view.begin();
    
    	while (it != m_map_view.end())
    	{
    		LPENTITY entity = (it++)->first;
    
    		EncodeRemovePacket(entity);
    		if (!m_bIsObserver)
    			EncodeInsertPacket(entity);
    
    		if (!entity->m_bIsObserver)
    			entity->EncodeInsertPacket(this);
    	}
    
    }
    
    void CEntity::ViewInsert(LPENTITY entity, bool recursive)
    {
    	if (this == entity)
    		return;
    
    	ENTITY_MAP::iterator it = m_map_view.find(entity);
    
    	if (m_map_view.end() != it)
    	{
    		it->second = m_iViewAge;
    		return;
    	}
    
    	m_map_view.insert(ENTITY_MAP::value_type(entity, m_iViewAge));
    
    	if (!entity->m_bIsObserver)
    		entity->EncodeInsertPacket(this);
    
    	if (recursive)
    		entity->ViewInsert(this, false);
    }
    
    void CEntity::ViewRemove(LPENTITY entity, bool recursive)
    {
    	ENTITY_MAP::iterator it = m_map_view.find(entity);
    
    	if (it == m_map_view.end())
    		return;
    
    	m_map_view.erase(it);
    
    	if (!entity->m_bIsObserver)
    		entity->EncodeRemovePacket(this);
    
    	if (recursive)
    		entity->ViewRemove(this, false);
    }
    
    class CFuncViewInsert
    {
    	private:
    		int dwViewRange;
    
    	public:
    		LPENTITY m_me;
    
    		CFuncViewInsert(LPENTITY ent) :
    			dwViewRange(VIEW_RANGE + VIEW_BONUS_RANGE),
    			m_me(ent)
    		{
    		}
    
    		void operator () (LPENTITY ent)
    		{
    
    			if (!ent->IsType(ENTITY_OBJECT))
    				if (DISTANCE_APPROX(ent->GetX() - m_me->GetX(), ent->GetY() - m_me->GetY()) > dwViewRange)
    					return;
    
    
    			m_me->ViewInsert(ent);
    
    
    			if (ent->IsType(ENTITY_CHARACTER) && m_me->IsType(ENTITY_CHARACTER))
    			{
    				LPCHARACTER chMe = (LPCHARACTER) m_me;
    				LPCHARACTER chEnt = (LPCHARACTER) ent;
    
    
    				if (chMe->IsPC() && !chEnt->IsPC() && !chEnt->IsWarp() && !chEnt->IsGoto())
    					chEnt->StartStateMachine();
    			}
    		}
    };
    
    
    // class CFuncViewInsert//UPDATE_SALIBA
    // {
        // private:
            // int dwViewRange;
    
        // public:
            // LPENTITY m_me;
    
            // CFuncViewInsert(LPENTITY ent) :
                // dwViewRange(VIEW_RANGE + VIEW_BONUS_RANGE),
                // m_me(ent)
            // {
            // }
    
            // void operator () (LPENTITY ent)
            // {
                // if (!ent->IsType(ENTITY_OBJECT))
                    // if (DISTANCE_APPROX(ent->GetX() - m_me->GetX(), ent->GetY() - m_me->GetY()) > dwViewRange)
                        // return;
    
    
                // if (m_me->IsType(ENTITY_CHARACTER)) {
                    // LPCHARACTER ch_me = (LPCHARACTER)m_me;
                    // if (ch_me->IsPC()) {
                        // m_me->ViewInsert(ent);  //the players see everything..
                    // } else if (ch_me->IsNPC() && ent->IsType(ENTITY_CHARACTER)) {
                        // LPCHARACTER ch_ent = (LPCHARACTER)ent;
                        // if (ch_ent->IsPC()) {
                            // m_me->ViewInsert(ent); //the npcs see the players...
                        // }
                        // else if (ch_ent->IsNPC()) {
                            // /* JOTUN/OCHAO/HYDRA CONTENT, WE DONT NEED THIS RIGHT NOW BUT REMEMBER REMEMBER THE 6th OF NOVEMBER
                            // if (IS_SET(ch_me->GetAIFlag(), AIFLAG_HEALER)) {
                                // m_me->ViewInsert(ent); //the npc-healers see other npcs (ochao fix)
                            // } else {
                                // switch (ch_ent->GetRaceNum()) {
                                    // case 20434: {
                                        // m_me->ViewInsert(ent); //the npcs can be seen by other npcs (hydra sail fix)
                                    // } break;
                                // }
                            // }
                            // */
                        // }
                    // }
                // } else {
                    // m_me->ViewInsert(ent);
                // }
    
    
                // if (ent->IsType(ENTITY_CHARACTER) && m_me->IsType(ENTITY_CHARACTER))
                // {
                    // LPCHARACTER chMe = (LPCHARACTER) m_me;
                    // LPCHARACTER chEnt = (LPCHARACTER) ent;
    
                    // if (chMe->IsPC() && !chEnt->IsPC() && !chEnt->IsWarp() && !chEnt->IsGoto())
                        // chEnt->StartStateMachine();
                // }
            // }
    // };
    
    void CEntity::UpdateSectree()
    {
    	if (!GetSectree())
    	{
    		if (IsType(ENTITY_CHARACTER))
    		{
    			LPCHARACTER tch = (LPCHARACTER) this;
    			sys_err("null sectree name: %s %d %d",  tch->GetName(), GetX(), GetY());
    		}
    
    		return;
    	}
    
    	++m_iViewAge;
    
    	CFuncViewInsert f(this); // ³ª¸¦ ¼½Æ®¸®¿¡ ÀÖ´Â »ç¶÷µé¿¡°Ô Ãß°¡
    	GetSectree()->ForEachAround(f);
    
    	ENTITY_MAP::iterator it, this_it;
    
    	//
    	// m_map_view¿¡¼­ ÇÊ¿ä ¾ø´Â ³à¼®µé Áö¿ì±â
    	// 
    	if (m_bObserverModeChange)
    	{
    		if (m_bIsObserver)
    		{
    			it = m_map_view.begin();
    
    			while (it != m_map_view.end())
    			{
    				this_it = it++;
    				if (this_it->second < m_iViewAge)
    				{
    					LPENTITY ent = this_it->first;
    
    					// ³ª·Î ºÎÅÍ »ó´ë¹æÀ» Áö¿î´Ù.
    					ent->EncodeRemovePacket(this);
    					m_map_view.erase(this_it);
    
    					// »ó´ë·Î ºÎÅÍ ³ª¸¦ Áö¿î´Ù.
    					ent->ViewRemove(this, false);
    				}
    				else
    				{
    
    					LPENTITY ent = this_it->first;
    
    					// ³ª·Î ºÎÅÍ »ó´ë¹æÀ» Áö¿î´Ù.
    					//ent->EncodeRemovePacket(this);
    					//m_map_view.erase(this_it);
    
    					// »ó´ë·Î ºÎÅÍ ³ª¸¦ Áö¿î´Ù.
    					//ent->ViewRemove(this, false);
    					EncodeRemovePacket(ent);
    				}
    			}
    		}
    		else
    		{
    			it = m_map_view.begin();
    
    			while (it != m_map_view.end())
    			{
    				this_it = it++;
    
    				if (this_it->second < m_iViewAge)
    				{
    					LPENTITY ent = this_it->first;
    
    					// ³ª·Î ºÎÅÍ »ó´ë¹æÀ» Áö¿î´Ù.
    					ent->EncodeRemovePacket(this);
    					m_map_view.erase(this_it);
    
    					// »ó´ë·Î ºÎÅÍ ³ª¸¦ Áö¿î´Ù.
    					ent->ViewRemove(this, false);
    				}
    				else
    				{
    					LPENTITY ent = this_it->first;
    					ent->EncodeInsertPacket(this);
    					EncodeInsertPacket(ent);
    
    					ent->ViewInsert(this, true);
    				}
    			}
    		}
    
    		m_bObserverModeChange = false;
    	}
    	else
    	{
    		if (!m_bIsObserver)
    		{
    			it = m_map_view.begin();
    
    			while (it != m_map_view.end())
    			{
    				this_it = it++;
    
    				if (this_it->second < m_iViewAge)
    				{
    					LPENTITY ent = this_it->first;
    
    					// ³ª·Î ºÎÅÍ »ó´ë¹æÀ» Áö¿î´Ù.
    					ent->EncodeRemovePacket(this);
    					m_map_view.erase(this_it);
    
    					// »ó´ë·Î ºÎÅÍ ³ª¸¦ Áö¿î´Ù.
    					ent->ViewRemove(this, false);
    				}
    			}
    		}
    	}
    }
    

     


    entity.h

      Reveal hidden contents
    #ifndef __INC_METIN_II_GAME_ENTITY_H__
    #define __INC_METIN_II_GAME_ENTITY_H__
    
    class SECTREE;
    
    class CEntity
    {
    	public:
    		typedef std::unordered_map<LPENTITY, int> ENTITY_MAP;
    
    	public:
    		CEntity();
    		virtual	~CEntity();
    
    		virtual void	EncodeInsertPacket(LPENTITY entity) = 0;
    		virtual	void	EncodeRemovePacket(LPENTITY entity) = 0;
    
    	protected:
    		void			Initialize(int type = -1);
    		void			Destroy();
    
    
    	public:
    		void			SetType(int type);
    		int				GetType() const;
    		bool			IsType(int type) const;
    
    		void			ViewCleanup(
    #ifdef ENABLE_GOTO_LAG_FIX
    			bool recursive = false
    #endif
    );
    		void			ViewInsert(LPENTITY entity, bool recursive = true);
    		void			ViewRemove(LPENTITY entity, bool recursive = true);
    		void			ViewReencode();	// ÁÖÀ§ Entity¿¡ ÆÐŶÀ» ´Ù½Ã º¸³½´Ù.
    
    		int				GetViewAge() const	{ return m_iViewAge;	}
    
    		long			GetX() const		{ return m_pos.x; }
    		long			GetY() const		{ return m_pos.y; }
    		long			GetZ() const		{ return m_pos.z; }
    		const PIXEL_POSITION &	GetXYZ() const		{ return m_pos; }
    
    		void			SetXYZ(long x, long y, long z)		{ m_pos.x = x, m_pos.y = y, m_pos.z = z; }
    		void			SetXYZ(const PIXEL_POSITION & pos)	{ m_pos = pos; }
    
    		LPSECTREE		GetSectree() const			{ return m_pSectree;	}
    		void			SetSectree(LPSECTREE tree)	{ m_pSectree = tree;	}
    
    		void			UpdateSectree();
    		void			PacketAround(const void * data, int bytes, LPENTITY except = NULL);
    		void			PacketView(const void * data, int bytes, LPENTITY except = NULL);
    
    		void			BindDesc(LPDESC _d)     { m_lpDesc = _d; }
    		LPDESC			GetDesc() const			{ return m_lpDesc; }
    
    		void			SetMapIndex(long l)	{ m_lMapIndex = l; }
    		long			GetMapIndex() const	{ return m_lMapIndex; }
    
    		void			SetObserverMode(bool bFlag);
    		bool			IsObserverMode() const	{ return m_bIsObserver; }
    
    	protected:
    		bool			m_bIsObserver;
    		bool			m_bObserverModeChange;
    		ENTITY_MAP		m_map_view;
    		long			m_lMapIndex;
    
    	private:
    		LPDESC			m_lpDesc;
    
    		int			m_iType;
    		bool			m_bIsDestroyed;
    
    		PIXEL_POSITION		m_pos;
    
    		int			m_iViewAge;
    
    		LPSECTREE		m_pSectree;
    };
    
    #endif

     

     

    please make them into a zip or, if you really want to use tag code please extract only the changes you made and the code around them.

     

  8. 16 hours ago, garofolo said:

    that where give game.core dont use

    prove CEntity::ViewCleanup() 

    k7tmQ0c.png

    You installed it wrong, 100% xd

    Or you have other changes conflicting with it. 

    It's tested, by many guys and by me, for a long time.

    Anyway if you wish, you can post here the changes you made and i could take a look

     

    • Good 1
  9. On 1/21/2023 at 11:17 AM, xGalardo said:

    Hello! One of you must know Ikarus better. Is it no longer possible to buy the offline shop system from him? Unfortunately, I can't reach ikarus anywhere.

    No it is not possible.
    Since I didn't have time to give my best support, I preferred to close the sales and pause my service. If it happens that I have more time then I will reopen sales with new systems (the old ones will now remain closed forever)

  10. 6 hours ago, BadGrecee said:

    The kernel doesn't always crash. It could also be from the server. Because I tested the dungeon several times and there was no core crash. I tested again and this time it was a kernel crash.

    A crash happening on checkpoint usually means execution fall in an infinite loop or a signal received by the kernel caused by an exception. The call inside boost make me think you got corrupted stack or heap, making execution looping in that element ordering routine or trying overwrite unaccessible memory addresses. I can't deduce more just by reading that trace.

    In the case you are using an old boost release, it would be a good idea to update it. 

    EDIT ---
    You should type <RET> while reading the .core in order to get more trace.

  11. 1 hour ago, Mano said:

    I'm running test server and i got that core downer because of this block

      Hide contents

            if (test_server)
            {
                int iTmpPercent = 0; // @fixme136
                if (GetMaxHP() >= 0)
                    iTmpPercent = (GetHP() * 100) / GetMaxHP();

                if(pAttacker)
                {
                    pAttacker->ChatPacket(CHAT_TYPE_INFO, "-> %s, DAM %d HP %d(%d%%) %s%s",
                            GetName(),
                            dam,
                            GetHP(),
                            iTmpPercent,
                            IsCritical ? "crit " : "",
                            IsPenetrate ? "pene " : "",
                            IsDeathBlow ? "deathblow " : "");
                }

                ChatPacket(CHAT_TYPE_PARTY, "<- %s, DAM %d HP %d(%d%%) %s%s",
                        pAttacker ? pAttacker->GetName() : 0,
                        dam,
                        GetHP(),
                        iTmpPercent,
                        IsCritical ? "crit " : "",
                        IsPenetrate ? "pene " : "",
                        IsDeathBlow ? "deathblow " : "");
            }

    This line exactly

      Hide contents

    iTmpPercent = (GetHP() * 100) / GetMaxHP();

    Edit: if i deactivated test server it works and there is no core crash but the mast is destroyed right after counter timer ends

    https://metin2.download/picture/1XiUAKWZEeCBM5XwxGy0Dri1Asb7v94h/.png

    I guess that GetMaxHP returned 0 for some reason, and that is why it crashed. You can solve it by simply checking that GetMaxHP is different from 0 in that if.
    Test this fix and report if it helped you:
     

    // replace this
    	if (GetMaxHP() >= 0)
    		iTmpPercent = (GetHP() * 100) / GetMaxHP();
    
    //with this
    	if (GetMaxHP() > 0)
    		iTmpPercent = (GetHP() * 100) / GetMaxHP();

     

    • Love 1
  12. 8 minutes ago, Mano said:

    Thanks for the amazing work you do and for publishing such system that cost you time and work

    There is a core crash problem tho, maybe you can check what's wrong

    https://metin2.download/picture/eKgq96f6A5lsfmpSwxNKw7PL2Y4sgG37/.png

    Thank you again

    It would be helpful to post char_battle.cpp or at least what it contains at line 2530 and around.

  13. 7 minutes ago, xXIntelXx said:

    That random thing is very interesting, I didn't know about such speed improvement (I replaced the number() function with STL implementations. Obviously in a test server environment it doesn't feel slow, but this is a big jump on speed nonetheless. Love it.)

    Don't forget that static variables aren't thread safe (m2 server is a single-threaded application so it is still safe).
    The `std::uniform_real_distribution<>` can be static only if min and max used to declare it are constant (as it is in the code i posted).
    Anyway moving to static storage only the two others  (std::random_device, std::mt19937) still give most of the advantage in terms of execution time.

    • Metin2 Dev 2
    • Good 1
  14. I ve also found a really slow piece of code which execute a syscall on every call that can be avoided just by declaring the variables as statics.

    Here is the piece of code i m talking about:

    	// Generate random probability for spawning something.
    	std::random_device RandomDevice;
    	std::mt19937 Generate(RandomDevice());
    	std::uniform_real_distribution<> Distribute(ShipDefense::MIN_PROB, ShipDefense::MAX_PROB);

    And here the fix i would recommend:

    	// Generate random probability for spawning something.
    	static std::random_device RandomDevice;
    	static std::mt19937 Generate(RandomDevice());
    	static std::uniform_real_distribution<> Distribute(ShipDefense::MIN_PROB, ShipDefense::MAX_PROB);

    Here is a small benchmark i made to better clarify what we are talking about.
    As you can see, we are talking about an improvement that reduces execution time by about 100,000 times, not a small amount I would say. 
    https://godbolt.org/z/bGrqfvMna

     

    EDIT -----

    I ve noticed right now that you got a failed check which should prevent numerical overflow but that actually it doesn't.
     

    	//THIS EXPRESION RESULT TO BE ALWAYS FALSE DUE TO NUMERICAL OVERFLOW
    	// Prevent second counter from overflowing.
    	if (pSpawnEventInfo->uiCountSec > UINT_MAX)
    		return 0;
    	
    	//CORRECT WAY OF PREVENTING NUMERICAL OVERFLOW
    	// Prevent second counter from overflowing.
    	if (static_cast<uint64_t>(pSpawnEventInfo->uiCountSec) + 1 > UINT_MAX)
    		return 0;

     

    • Metin2 Dev 1
    • Good 4
    • Love 2
  15. I leave here a few tips that could improve code readability, performance and safety. I also report you a serious issue that generates memory leaks.
    Clearly, even though there are things that I consider outdated (which I am sure you have seen in the ymir code written in the early 2000s), I still appreciate that you have released all this work for free.

    The Functor (struct with operator()) is a trick used in the past to work with temporary functions that can store data, in short, a very outdated "lambda".
    Since C++11, we can use lambdas to definitely replace Functors, which are clearer and more readable and probably much optimizable by the compiler.

    The serious issue I noticed is how you insert and remove data inside m_mapShipDefense. (ps. emplace is always preferable than insert)
    The raw use of new and delete is to be considered outdated, and really unsafe. Proof of this is the leak I am about to show.
    Looking on CShipDefenseManager::Remove method:

    void CShipDefenseManager::Remove(const DWORD c_dwLeaderPID)
    {
    	ShipDefenseMap::iterator it = m_mapShipDefense.find(c_dwLeaderPID);
    	if (it != m_mapShipDefense.end())
    		m_mapShipDefense.erase(it); //erased but not deleted?
    }

    and again looking on CShipDefenseManager::Destroy() method:
     

    void CShipDefenseManager::Destroy()
    {
    	ShipDefenseMap::iterator it = m_mapShipDefense.begin();
    	for (; it != m_mapShipDefense.end(); ++it)
    	{
    		CShipDefense* pShipDefense = it->second;
    		if (pShipDefense)
    		{
    			pShipDefense->Destroy(); //is this use safe if you check its value immediately below?
    			if (pShipDefense)
    				delete pShipDefense;
    		}
    	}
    	m_mapShipDefense.clear();
    }


    A good way to solve your issue would be the use of smart pointers which are much safer and do the dirty work for you.


    PS:
    Since C++98 you can use struct without encapsulating it in a typedef declaration.
     

    typedef struct SBroadcastAllianceHP
    {
    } TBroadcastAllianceHP;
    
    // can be changed to
    
    struct TBroadcastAllianceHP
    {
    };

     

    I've only checked ShipDefense.cpp so far. If I get time, I'll check the rest



    ---- EDIT
    I think you have misunderstood the meaning of the return value of the c lua functions.
    You should return the number of pushed elements in the stack.
    Many of the functions I have seen in the code you shared have a wrong return.

    	int ship_defense_mgr_land(lua_State* L)
    	{
    		const LPCHARACTER c_lpChar = CQuestManager::instance().GetCurrentCharacterPtr();
    		if (c_lpChar == nullptr)
    			return 0;
    
    		CShipDefenseManager& rkShipDefenseMgr = CShipDefenseManager::Instance();
    		rkShipDefenseMgr.Land(c_lpChar);
    		return 1; // WRONG - NO PUSHED ELEMENTS SO WHY 1?
    	}
    
    	int ship_defense_mgr_is_created(lua_State* L)
    	{
    		const LPCHARACTER c_lpChar = CQuestManager::instance().GetCurrentCharacterPtr();
    		if (c_lpChar == nullptr)
    			return 0;
    
    		CShipDefenseManager& rkShipDefenseMgr = CShipDefenseManager::Instance();
    		lua_pushboolean(L, rkShipDefenseMgr.IsCreated(c_lpChar));
    		return 1; // CORRECT, YOU PUSHED 1 ELEMENT
    	}

     

    ----- EDIT2
    I would recommend to add some small check here to make the function skip all monsters dead outside the dungeon.
    This method CShipDefenseManager::OnKill get called 2 times (first inside CHARACTER::Dead, second inside CHARACTER_MANAGER::DestroyCharacter) anytime a monster die, anytime a monster die in the whole core.Not a good idea keep it loops throught `std::map` (which is really slow to get iterated) and perform the whole CShipDefense::DeadCharacter on each dungeon instance (which it again has a while loop iterating a `std::map`) method anytime a player kill a monster anywhere.
    All of this is preventable with a small check making the function skips 99.9% of the monsters killed/purged.
     

    
    bool CShipDefenseManager::OnKill(LPCHARACTER lpDeadChar, LPCHARACTER lpKillerChar)
    {
    	if (lpDeadChar == nullptr)
    		return false;
    
    	if (m_mapShipDefense.empty())
    		return false;
      
      	//TODO : Add here a check to skip 99.99% of the monsters which are not relevant in this method







     

    • Metin2 Dev 1
    • Scream 1
    • Good 4
    • Love 1
    • Love 4
  16. 1 hour ago, WeedHex said:

    Who's the dev of your server in italy? 😕

    https://stackoverflow.com/questions/1624726/how-does-jemalloc-work-what-are-the-benefits

     

    It's called karma, because you want to earn money using random sources. Y, random as your crash that I saw in other forums.

    jemalloc was probably called internally by standard apis. 
    looking on the steps listed by the backtrace:
     

    //internal call of je_large_dalloc
    #1  __je_large_dalloc (tsdn=0x28b11010, extent=0x0) at jemalloc_large.c:347
    
    //call to free, standard defined built-in
    #2  0x0869df97 in __free (ptr=0x39b85f80)
        at /usr/src/contrib/jemalloc/include/jemalloc/internal/rtree.h:341
    
    //last call inside lua library
    #3  0x0859bf65 in luaM_realloc (L=0x39ee2160, block=0x39b85f80, oldsize=540,

     

    • Good 3
  17. 1 hour ago, Jimmermania said:

    Lol dude, its not about trust. Its in the rules of this forum, if you upload an .exe to virustotal it.

    And for your interest, my norton deleted it immediately after i downloaded it: https://metin2.download/picture/PChqj75ADu4okaXMKmnAWW3HC3dqAQKz/.png 

    Anyway, thanks for your time.

     

    It is an .exe with no author, which isn't signed (sign an exe helps to exclude it is manipulated). There is no reason to consider it trustable, that's why some antivirus consider it not trustable, and that's why we are talking about trusting me or not. Anyway you would prefer to convert your drop config files into queries manually. I would make a python script file which convert, but it would take long long time, since i m really busy af

    The rule you mentioned, honestly, i dont think refer to files shared to help a user which can't compile a tool i released with source.

    • Good 1
  18. 4 hours ago, Jimmermania said:

    virustotal it please

    You can do it by yourself. Executable files are dangerous only if u execute them, so you can download it and upload it on virustotal (before to run it), once it doesnt report nothing you can execute it. And i ve also specified "if u trust it" so if u dont trust me, that's your problem 🙂

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.