oxyz
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Posts posted by oxyz
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Im looking for someone to make slow dungeon (Nemere) like official.
It must be really like official, the steps need to be as the official, re-enter cooldowns must be applied to every member of the group and not only the owner, etc etc.
Will pay via PayPal.
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Check the file "CMD" in your channel's folder, it probably has shutdown DISABLE.
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Hi,
Can you edit the amount of HP you regen with Sun Elixir and Moon Elixir (SP) ?
Or, the time that it takes to regen?
Thanks
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13 minutes ago, .plechito' said:
Are you posting it to the public or selling it?
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I managed to compile the mob_proto and launch client sucessfuly. Although, now im facing this problem with some monsters:
Black texture for some reason.
Again, im willing to pay if someone can fix me this.
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3 hours ago, Nevisor said:
Try to change size of 152 or 156 bytes while you're compiling
Can you explain like im 5? I really didn't got you :/
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I compiled mob_proto.txt & mob_names.txt to mob_proto (client) with Dump_Proto and this is happening.
Im paying for a solution, thanks
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26 minutes ago, Vassy said:
As i sayd above, this are the files from my server where i dont have the bug.
I get in chat "The person you are trying to trade has the inventory full."
Look. Here is the function that checks the inventory space.
if (!GetCompany()->CheckSpace())
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다."));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
goto EXCHANGE_END;
}locale_string.txt
"상대방의 소지품에 빈 공간이 없습니다.";
"The partner dont have enough space in inventory.";"소지품에 빈 공간이 없습니다.";
"You dont have enigh space in inventory";and ASCI version
"»ó´ëąćŔÇ ĽŇÁöÇ°żˇ şó °ř°ŁŔĚ ľř˝Ŕ´Ď´Ů.";
"The partner dont have enough space in inventory.";"ĽŇÁöÇ°żˇ şó °ř°ŁŔĚ ľř˝Ŕ´Ď´Ů.";
"You dont have enigh space in inventory";Good luck.
Here is my CheckSpace() function:
bool CExchange::CheckSpace()
{
static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); // inven page 1
static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2
static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3
static CGrid s_grid4(5, INVENTORY_MAX_NUM/5 / 2); // inven page 4s_grid1.Clear();
s_grid2.Clear();
s_grid3.Clear();
s_grid4.Clear();LPCHARACTER victim = GetCompany()->GetOwner();
LPITEM item;int i;
for (i = 0; i < INVENTORY_MAX_NUM / 4; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid1.Put(i, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid2.Put(i - INVENTORY_MAX_NUM / 2, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid3.Put(i - INVENTORY_MAX_NUM / 2, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid4.Put(i - INVENTORY_MAX_NUM / 2, 1, item->GetSize());
}// ¾Æ... ¹º°¡ °³º´½Å °°Áö¸¸... ¿ëÈ¥¼® Àκ¥À» ³ë¸Ö Àκ¥ º¸°í µû¶ó ¸¸µç ³» À߸øÀÌ´Ù ¤Ð¤Ð
static std::vector <WORD> s_vDSGrid(DRAGON_SOUL_INVENTORY_MAX_NUM);
// ÀÏ´Ü ¿ëÈ¥¼®À» ±³È¯ÇÏÁö ¾ÊÀ» °¡´É¼ºÀÌ Å©¹Ç·Î, ¿ëÈ¥¼® Àκ¥ º¹»ç´Â ¿ëÈ¥¼®ÀÌ ÀÖÀ» ¶§ Çϵµ·Ï ÇÑ´Ù.
bool bDSInitialized = false;
for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!(item = m_apItems))
continue;if (item->IsDragonSoul())
{
if (!victim->DragonSoul_IsQualified())
{
return false;
}if (!bDSInitialized)
{
bDSInitialized = true;
victim->CopyDragonSoulItemGrid(s_vDSGrid);
}bool bExistEmptySpace = false;
WORD wBasePos = DSManager::instance().GetBasePosition(item);
if (wBasePos >= DRAGON_SOUL_INVENTORY_MAX_NUM)
return false;
for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; i++)
{
WORD wPos = wBasePos + i;
if (0 == s_vDSGrid[wBasePos])
{
bool bEmpty = true;
for (int j = 1; j < item->GetSize(); j++)
{
if (s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM])
{
bEmpty = false;
break;
}
}
if (bEmpty)
{
for (int j = 0; j < item->GetSize(); j++)
{
s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM] = wPos + 1;
}
bExistEmptySpace = true;
break;
}
}
if (bExistEmptySpace)
break;
}
if (!bExistEmptySpace)
return false;
}
else
{
int iPos = s_grid1.FindBlank(1, item->GetSize());if (iPos >= 0)
{
s_grid1.Put(iPos, 1, item->GetSize());
}
else
{
iPos = s_grid2.FindBlank(1, item->GetSize());if (iPos >= 0)
{
s_grid2.Put(iPos, 1, item->GetSize());
}
else
{
return false;
}
}
}
}return true;
}It's pretty much the same as yours (Except for the part that i have 4 inventory), i really can't see why this is happening
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22 minutes ago, Vassy said:
exchange.h
#ifndef __INC_METIN_II_GAME_EXCHANGE_H__
#define __INC_METIN_II_GAME_EXCHANGE_H__class CGrid;
enum EExchangeValues
{
EXCHANGE_ITEM_MAX_NUM = 12,
EXCHANGE_MAX_DISTANCE = 1000
};class CExchange
{
public:
CExchange(LPCHARACTER pOwner);
~CExchange();bool Accept(bool bIsAccept = true);
void Cancel();bool AddGold(long lGold);
bool AddItem(TItemPos item_pos, BYTE display_pos);
bool RemoveItem(BYTE pos);LPCHARACTER GetOwner() { return m_pOwner; }
CExchange * GetCompany() { return m_pCompany; }bool GetAcceptStatus() { return m_bAccept; }
void SetCompany(CExchange * pExchange) { m_pCompany = pExchange; }
private:
bool Done();
bool Check(int * piItemCount);
bool CheckSpace();private:
CExchange * m_pCompany; // 상대방의 CExchange 포인터LPCHARACTER m_pOwner;
TItemPos m_aItemPos[EXCHANGE_ITEM_MAX_NUM];
LPITEM m_apItems[EXCHANGE_ITEM_MAX_NUM];
BYTE m_abItemDisplayPos[EXCHANGE_ITEM_MAX_NUM];bool m_bAccept;
long m_lGold;CGrid * m_pGrid;
};
#endif
exchange.cpp
#include "stdafx.h"
#include "../../libgame/include/grid.h"
#include "utils.h"
#include "desc.h"
#include "desc_client.h"
#include "char.h"
#include "item.h"
#include "item_manager.h"
#include "packet.h"
#include "log.h"
#include "db.h"
#include "locale_service.h"
#include "../../common/length.h"
#include "exchange.h"
#include "DragonSoul.h"void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData = NULL);
// 교환 패킷
void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData)
{
if (!ch->GetDesc())
return;struct packet_exchange pack_exchg;
pack_exchg.header = HEADER_GC_EXCHANGE;
pack_exchg.sub_header = sub_header;
pack_exchg.is_me = is_me;
pack_exchg.arg1 = arg1;
pack_exchg.arg2 = arg2;
pack_exchg.arg3 = arg3;if (sub_header == EXCHANGE_SUBHEADER_GC_ITEM_ADD && pvData)
{
thecore_memcpy(&pack_exchg.alSockets, ((LPITEM) pvData)->GetSockets(), sizeof(pack_exchg.alSockets));
thecore_memcpy(&pack_exchg.aAttr, ((LPITEM) pvData)->GetAttributes(), sizeof(pack_exchg.aAttr));
}
else
{
memset(&pack_exchg.alSockets, 0, sizeof(pack_exchg.alSockets));
memset(&pack_exchg.aAttr, 0, sizeof(pack_exchg.aAttr));
}ch->GetDesc()->Packet(&pack_exchg, sizeof(pack_exchg));
}// 교환을 시작
bool CHARACTER::ExchangeStart(LPCHARACTER victim)
{
if (this == victim) // 자기 자신과는 교환을 못한다.
return false;if (IsObserverMode())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 상태에서는 교환을 할 수 없습니다."));
return false;
}if (victim->IsNPC())
return false;//PREVENT_TRADE_WINDOW
#ifdef ENABLE_OFFLINE_SHOP_SYSTEM
if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열려있을경우 거래를 할수 없습니다." ) );
return false;
}if ( victim->IsOpenSafebox() || victim->GetShopOwner() || victim->GetMyShop() || victim->IsCubeOpen() || victim->GetOfflineShopOwner() || victim->IsAcceOpen())
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래중이라 거래를 할수 없습니다." ) );
return false;
}
#else
if (IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || IsAcceOpen())
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열려있을경우 거래를 할수 없습니다." ) );
return false;
}if (victim->IsOpenSafebox() || victim->GetShopOwner() || victim->GetMyShop() || victim->IsCubeOpen() || victim->IsAcceOpen())
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래중이라 거래를 할수 없습니다." ) );
return false;
}
#endif
//END_PREVENT_TRADE_WINDOW
int iDist = DISTANCE_APPROX(GetX() - victim->GetX(), GetY() - victim->GetY());// 거리 체크
if (iDist >= EXCHANGE_MAX_DISTANCE)
return false;if (GetExchange())
return false;if (victim->GetExchange())
{
exchange_packet(this, EXCHANGE_SUBHEADER_GC_ALREADY, 0, 0, NPOS, 0);
return false;
}if (victim->IsBlockMode(BLOCK_EXCHANGE))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 교환 거부 상태입니다."));
return false;
}SetExchange(M2_NEW CExchange(this));
victim->SetExchange(M2_NEW CExchange(victim));victim->GetExchange()->SetCompany(GetExchange());
GetExchange()->SetCompany(victim->GetExchange());//
SetExchangeTime();
victim->SetExchangeTime();exchange_packet(victim, EXCHANGE_SUBHEADER_GC_START, 0, GetVID(), NPOS, 0);
exchange_packet(this, EXCHANGE_SUBHEADER_GC_START, 0, victim->GetVID(), NPOS, 0);return true;
}CExchange::CExchange(LPCHARACTER pOwner)
{
m_pCompany = NULL;m_bAccept = false;
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
m_apItems = NULL;
m_aItemPos = NPOS;
m_abItemDisplayPos = 0;
}m_lGold = 0;
m_pOwner = pOwner;
pOwner->SetExchange(this);m_pGrid = M2_NEW CGrid(4,3);
}CExchange::~CExchange()
{
M2_DELETE(m_pGrid);
}bool CExchange::AddItem(TItemPos item_pos, BYTE display_pos)
{
assert(m_pOwner != NULL && GetCompany());if (!item_pos.IsValidItemPosition())
return false;// 장비는 교환할 수 없음
if (item_pos.IsEquipPosition())
return false;LPITEM item;
if (!(item = m_pOwner->GetItem(item_pos)))
return false;if ( int(m_pOwner->GetQuestFlag("BlockItem.Enable")) == 1 )
{
m_pOwner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("TEXT_HAPPINESS_02"));
return false;
}
if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE))
{
m_pOwner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템을 건네줄 수 없습니다."));
return false;
}if (true == item->isLocked())
{
return false;
}// 이미 교환창에 추가된 아이템인가?
if (item->IsExchanging())
{
sys_log(0, "EXCHANGE under exchanging");
return false;
}if (!m_pGrid->IsEmpty(display_pos, 1, item->GetSize()))
{
sys_log(0, "EXCHANGE not empty item_pos %d %d %d", display_pos, 1, item->GetSize());
return false;
}Accept(false);
GetCompany()->Accept(false);for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (m_apItems)
continue;m_apItems = item;
m_aItemPos = item_pos;
m_abItemDisplayPos = display_pos;
m_pGrid->Put(display_pos, 1, item->GetSize());item->SetExchanging(true);
exchange_packet(m_pOwner,
EXCHANGE_SUBHEADER_GC_ITEM_ADD,
true,
item->GetVnum(),
TItemPos(RESERVED_WINDOW, display_pos),
item->GetCount(),
item);exchange_packet(GetCompany()->GetOwner(),
EXCHANGE_SUBHEADER_GC_ITEM_ADD,
false,
item->GetVnum(),
TItemPos(RESERVED_WINDOW, display_pos),
item->GetCount(),
item);sys_log(0, "EXCHANGE AddItem success %s pos(%d, %d) %d", item->GetName(), item_pos.window_type, item_pos.cell, display_pos);
return true;
}// 추가할 공간이 없음
return false;
}bool CExchange::RemoveItem(BYTE pos)
{
if (pos >= EXCHANGE_ITEM_MAX_NUM)
return false;if (!m_apItems[pos])
return false;TItemPos PosOfInventory = m_aItemPos[pos];
m_apItems[pos]->SetExchanging(false);m_pGrid->Get(m_abItemDisplayPos[pos], 1, m_apItems[pos]->GetSize());
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, true, pos, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, false, pos, PosOfInventory, 0);Accept(false);
GetCompany()->Accept(false);m_apItems[pos] = NULL;
m_aItemPos[pos] = NPOS;
m_abItemDisplayPos[pos] = 0;
return true;
}bool CExchange::AddGold(long gold)
{
if (gold <= 0)
return false;if (GetOwner()->GetGold() < gold)
{
// 가지고 있는 돈이 부족.
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_LESS_GOLD, 0, 0, NPOS, 0);
return false;
}if ( LC_IsCanada() == true || LC_IsEurope() == true )
{
if ( m_lGold > 0 )
{
return false;
}
}Accept(false);
GetCompany()->Accept(false);m_lGold = gold;
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, true, m_lGold, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, false, m_lGold, NPOS, 0);
return true;
}// 돈이 충분히 있는지, 교환하려는 아이템이 실제로 있는지 확인 한다.
bool CExchange::Check(int * piItemCount)
{
if (GetOwner()->GetGold() < m_lGold)
return false;int item_count = 0;
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!m_apItems)
continue;if (!m_aItemPos.IsValidItemPosition())
return false;if (m_apItems != GetOwner()->GetItem(m_aItemPos))
return false;++item_count;
}*piItemCount = item_count;
return true;
}bool CExchange::CheckSpace()
{
static CGrid s_grid1(5, INVENTORY_MAX_NUM / 5 / 2); // inven page 1 9 Rows a 5 Columns
static CGrid s_grid2(5, INVENTORY_MAX_NUM / 5 / 2); // inven page 2 9 Rows a 5 Columnss_grid1.Clear();
s_grid2.Clear();LPCHARACTER victim = GetCompany()->GetOwner();
LPITEM item;
int i;for (i = 0; i < INVENTORY_MAX_NUM / 2; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid1.Put(i, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 2; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;s_grid2.Put(i - INVENTORY_MAX_NUM / 2, 1, item->GetSize());
}static std::vector <WORD> s_vDSGrid(DRAGON_SOUL_INVENTORY_MAX_NUM);
bool bDSInitialized = false;
for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!(item = m_apItems))
continue;BYTE itemSize = item->GetSize();
if (item->IsDragonSoul())
{
if (!victim->DragonSoul_IsQualified())
return false;if (!bDSInitialized) {
bDSInitialized = true;
victim->CopyDragonSoulItemGrid(s_vDSGrid);
}bool bExistEmptySpace = false;
WORD wBasePos = DSManager::instance().GetBasePosition(item);
if (wBasePos >= DRAGON_SOUL_INVENTORY_MAX_NUM)
return false;for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; i++)
{
WORD wPos = wBasePos + i;
if (0 == s_vDSGrid[wBasePos])
{
bool bEmpty = true;
for (int j = 1; j < item->GetSize(); j++)
{
if (s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM])
{
bEmpty = false;
break;
}
}
if (bEmpty)
{
for (int j = 0; j < item->GetSize(); j++)
{
s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM] = wPos + 1;
}
bExistEmptySpace = true;
break;
}
}
if (bExistEmptySpace)
break;
}
if (!bExistEmptySpace)
return false;
}
else
{
int iPos = s_grid1.FindBlank(1, itemSize);
if (iPos >= 0) {
s_grid1.Put(iPos, 1, itemSize);
continue;
}iPos = s_grid2.FindBlank(1, itemSize);
if (iPos >= 0) {
s_grid2.Put(iPos, 1, itemSize);
continue;
}return false; // No space left in inventory
}
}return true;
}// 교환 끝 (아이템과 돈 등을 실제로 옮긴다)
bool CExchange::Done()
{
int empty_pos, i;
LPITEM item;LPCHARACTER victim = GetCompany()->GetOwner();
for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!(item = m_apItems))
continue;if (item->IsDragonSoul())
empty_pos = victim->GetEmptyDragonSoulInventory(item);
else
empty_pos = victim->GetEmptyInventory(item->GetSize());if (empty_pos < 0)
{
sys_err("Exchange::Done : Cannot find blank position in inventory %s <-> %s item %s",
m_pOwner->GetName(), victim->GetName(), item->GetName());
continue;
}assert(empty_pos >= 0);
if (item->GetVnum() == 90008 || item->GetVnum() == 90009) // VCARD
{
VCardUse(m_pOwner, victim, item);
continue;
}m_pOwner->SyncQuickslot(QUICKSLOT_TYPE_ITEM, item->GetCell(), 255);
item->RemoveFromCharacter();
if (item->IsDragonSoul())
item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos));
else
item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos));
ITEM_MANAGER::instance().FlushDelayedSave(item);item->SetExchanging(false);
{
char exchange_buf[51];snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), GetOwner()->GetPlayerID(), item->GetCount());
LogManager::instance().ItemLog(victim, item, "EXCHANGE_TAKE", exchange_buf);snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), victim->GetPlayerID(), item->GetCount());
LogManager::instance().ItemLog(GetOwner(), item, "EXCHANGE_GIVE", exchange_buf);if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(victim->GetPlayerID(), item->GetID(), EXCHANGE_TAKE, "");
LogManager::instance().GoldBarLog(GetOwner()->GetPlayerID(), item->GetID(), EXCHANGE_GIVE, "");
}
}m_apItems = NULL;
}if (m_lGold)
{
GetOwner()->PointChange(POINT_GOLD, -m_lGold, true);
victim->PointChange(POINT_GOLD, m_lGold, true);if (m_lGold > 1000)
{
char exchange_buf[51];
snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", GetOwner()->GetPlayerID(), GetOwner()->GetName());
LogManager::instance().CharLog(victim, m_lGold, "EXCHANGE_GOLD_TAKE", exchange_buf);snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", victim->GetPlayerID(), victim->GetName());
LogManager::instance().CharLog(GetOwner(), m_lGold, "EXCHANGE_GOLD_GIVE", exchange_buf);
}
}m_pGrid->Clear();
return true;
}// 교환을 동의
bool CExchange::Accept(bool bAccept)
{
if (m_bAccept == bAccept)
return true;m_bAccept = bAccept;
// 둘 다 동의 했으므로 교환 성립
if (m_bAccept && GetCompany()->m_bAccept)
{
int iItemCount;LPCHARACTER victim = GetCompany()->GetOwner();
//PREVENT_PORTAL_AFTER_EXCHANGE
GetOwner()->SetExchangeTime();
victim->SetExchangeTime();
//END_PREVENT_PORTAL_AFTER_EXCHANGE// exchange_check 에서는 교환할 아이템들이 제자리에 있나 확인하고,
// 엘크도 충분히 있나 확인한다, 두번째 인자로 교환할 아이템 개수
// 를 리턴한다.
if (!Check(&iItemCount))
{
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다."));
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다."));
goto EXCHANGE_END;
}// 리턴 받은 아이템 개수로 상대방의 소지품에 남은 자리가 있나 확인한다.
if (!CheckSpace())
{
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다."));
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
goto EXCHANGE_END;
}// 상대방도 마찬가지로..
if (!GetCompany()->Check(&iItemCount))
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다."));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다."));
goto EXCHANGE_END;
}if (!GetCompany()->CheckSpace())
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다."));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
goto EXCHANGE_END;
}if (db_clientdesc->GetSocket() == INVALID_SOCKET)
{
sys_err("Cannot use exchange feature while DB cache connection is dead.");
victim->ChatPacket(CHAT_TYPE_INFO, "Unknown error");
GetOwner()->ChatPacket(CHAT_TYPE_INFO, "Unknown error");
goto EXCHANGE_END;
}if (Done())
{
if (m_lGold) // 돈이 있을 만 저장
GetOwner()->Save();if (GetCompany()->Done())
{
if (GetCompany()->m_lGold) // 돈이 있을 때만 저장
victim->Save();// INTERNATIONAL_VERSION
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), victim->GetName());
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), GetOwner()->GetName());
// END_OF_INTERNATIONAL_VERSION
}
}EXCHANGE_END:
Cancel();
return false;
}
else
{
// 아니면 accept에 대한 패킷을 보내자.
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, true, m_bAccept, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, false, m_bAccept, NPOS, 0);
return true;
}
}// 교환 취소
void CExchange::Cancel()
{
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_END, 0, 0, NPOS, 0);
GetOwner()->SetExchange(NULL);for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (m_apItems)
m_apItems->SetExchanging(false);
}if (GetCompany())
{
GetCompany()->SetCompany(NULL);
GetCompany()->Cancel();
}M2_DELETE(this);
}*Note that i dont have extented spaces for the exchange dialog. Is the default 12 sockets exchange.
I appreciate that! What happens if you try to trade with someone that has inventory full?
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11 minutes ago, ReFresh said:
@oxyz I didn't see tutorial for this problem, but I think it will be easy to solve this problem.
I've been searching for a while without success either. If you find something, let me know
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2 hours ago, ReFresh said:
Every source have this problem.
Is there a fix for it? I know servers that don't hjave this problem.
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Hi, i have a bug that happens when someone trades with another player.
Let's say that player A has inventory full and starts trading with player B. The player B will get all the items involved in the trade because Player A can't receive it due to having inventory full.
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Hi,
My files are a bit buggy (small stuff - devils catacomb, /purge command, mobs steal mana and purgatory quest)
Im also looking for someone who can implement offline shops (i've tried it more than 3 times now and something doesnt work in the end).
I'll be paying of course, PM me here so we can discuss a price.
Thanks!
f
in Community Support - Questions & Answers
Posted
@OP, here is the command, everybody should be able to do some copy/paste to do the python part, you don't need to feed hungry Romanians.