wonderbra
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Posts posted by wonderbra
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vor 7 Stunden schrieb ReFresh:
@wonderbra It's not a bug, it's set like this by default. Only thing which have to be fixed is when you start attack a metin stone with another character, spawned mobs around you should be agressive.
you know how can i do this? or what i have to change in the src?
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Hello, i know the bug is a littlebit old but i would like to fix that. But i dont know how, i have try all in the src, but nothing helps...
When you are in group, and the character that attacks the metin stone dies, the mobs dont attack automaticly the other chars or groupmember, and if i start attack the metin with another char, the spawned mobs are also not aggressive
Can anyone help me pls? -
Hello, i have a problem with Exorcism Scroll and Concentrated Reading.
If I unstack a stack of 20, I can not trade 1 stack but the other yet.
I have been told that it is due to a python file in the root folder
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Hi
Id like to set up in the Src Player exp and Pet exp over txt// START_OF_Player_EXP_TABLE_LOADING string temp_exp_line; char szExpTable[256]; snprintf(szExpTable, sizeof(szExpTable), "%s/exp.txt", LocaleService_GetBasePath().c_str()); ifstream exp_table_open(szExpTable); if (!exp_table_open.is_open()) { fprintf(stderr, "Failed to Load ExpTable from %s/exp.txt\n", LocaleService_GetBasePath().c_str()); sys_err("Failed to Load ExpTable from %s/exp.txt", LocaleService_GetBasePath().c_str()); return 0; } int exp_table_counter = 0; while (!exp_table_open.eof()) { exp_table_open >> temp_exp_line; str_to_number(exp_table_common[exp_table_counter], temp_exp_line.c_str()); exp_table_counter++; } fprintf(stderr, "EXP erfolgreich geladen von: %s\n", LocaleService_GetBasePath().c_str()); //sys_log(0, "EXP Table Loaded succsefully from %s", LocaleService_GetBasePath().c_str()); // END_OF_Player_EXP_TABLE_LOADING #ifdef NEW_PET_SYSTEM temp_exp_line = ""; //clearing std::ifstream exppet_table_open("/usr/home/game/share/exppettable.txt"); /*if (!exp_table_open.is_open()) return 0;*/ int exppet_table_counter = 0; int tmppet_exp = 0; while (!exppet_table_open.eof()) { exppet_table_open >> temp_exp_line; str_to_number(exppet_table_common[exppet_table_counter], temp_exp_line.c_str()); if (exppet_table_common[exppet_table_counter] < 2147483647) { sys_log(0, "Livelli Pet caricati da exppettable.txt: %d !", exppet_table_common[exppet_table_counter]); exppet_table_counter++; } else { fprintf(stderr, "[main] Impossibile caricare la tabella exp valore non valido\n"); break; } } #endif
but it doesnt work
the output:
main.cpp: In function 'int main(int, char**)':
main.cpp:550: error: 'string' was not declared in this scope
main.cpp:550: error: expected `;' before 'temp_exp_line'
main.cpp:553: error: 'ifstream' was not declared in this scope
main.cpp:553: error: expected `;' before 'exp_table_open'
main.cpp:554: error: 'exp_table_open' was not declared in this scope
main.cpp:560: error: 'exp_table_open' was not declared in this scope
main.cpp:562: error: 'temp_exp_line' was not declared in this scope
main.cpp:571: error: 'temp_exp_line' was not declared in this scope
gmake: *** [OBJDIR/main.o] Error 1
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German:
Ich suche eine cube.txt und/bzw alles was mit der Veredlung/Trankherstellung die DE Like istEnglish:
i search a DE Like cube.txt and/or Refining / Potion production. NPC Name for prod. : Yu-Hwan
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30 minutes ago, Ikh said:
Add intro UseItemEx a print who print prob change. Just to be sure.
have you a picture? i dont know what y mean
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Just now, iRazer said:
It's impossible. Check your refine_proto too.. If prob on it is 100% it's normal ahaah
brain.exe
the prob in the refine proto is 19 :S
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41 minutes ago, iRazer said:
Dragon Scroll..
yeah. the prob is every 100%. in the cpp is 60%
else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
{
success_prob = 65;
szRefineType = "BDRAGON_SCROLL";ingame is the prob 100
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5 hours ago, iRazer said:
You just need use MEMO and BDRAGON, stop.
with memo its great. but dragon is does not work
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German:
hat jemand ne Pferde Quest DE Like fürs Leveln? Sprich für Militär und Kampfgaul?
ggf sogar in Deutsch.
Danke im vorrausEnglish with translator:
Does anyone have a horse quest DE Like for Levelup? i mean for military and fighting?
Even in German or englishThanks in advance
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11 minutes ago, iRazer said:
Magic Stone =
MEMO_SCROLL
Blessing Dragon Scroll =
BDRAGON_SCROLL
Dragon Scroll are: 71032, 76009 and 39022?
what is mustin scroll?
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25 minutes ago, iRazer said:
Check and edit here: (char_item.cpp)
if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // ¹«½ÅÀÇ Ãູ¼´Â 100% ¼º°ø (+4±îÁö¸¸) { success_prob = 100; szRefineType = "MUSIN_SCROLL"; } // END_OF_DETAIL_REFINE_LOG else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) { success_prob = 100; szRefineType = "MEMO_SCROLL"; } else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) { success_prob = 80; szRefineType = "BDRAGON_SCROLL"; }
Can you descrition me what is Mustin, Memo and BDragon mean?
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Hello, i wolud like change the prob from "Forging manual" vnum = 70039 and "Scroll of the dragon" vnum = 71032
because the prob is ingame 100%
i know this is change in the char_item.cpp but i dont know how?
i hope any one can help me
[Q] How can i add Tooltip on every item
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
hey,
a simply question.
how can i look like :
https://metin2.download/picture/3Nc21F2zTNdOi4C4UiJvuwxfVXY3qC26/.png
that all items look like this in chat:
https://metin2.download/picture/ckyvrPvIQPVh38XOFxcQ244xgqmzR3y4/.png
so for example, i will Post a Mount and everyone can click on this to show the text or boni or else
hope you can help me