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wonderbra

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Posts posted by wonderbra

  1. hey,

     

    a simply question.

     

    how can i look like :

     

     

    that all items look like this in chat:

     

     

    so for example, i will Post a Mount and everyone can click on this to show the text or boni or else

     

    hope you can help me

  2. Hello, i know the bug is a littlebit old but i would like to fix that. But i dont know how, i have try all in the src, but nothing helps...

    When you are in group, and the character that attacks the metin stone dies, the mobs dont attack automaticly the other chars or groupmember, and if i start attack the metin with another char, the spawned mobs are also not aggressive

    Can anyone help me pls?

  3. Hi

    Id like to set up in the Src Player exp and Pet exp over txt

    // START_OF_Player_EXP_TABLE_LOADING
    	string temp_exp_line;
    	char szExpTable[256];
    	snprintf(szExpTable, sizeof(szExpTable), "%s/exp.txt", LocaleService_GetBasePath().c_str());
    	ifstream exp_table_open(szExpTable);
    	if (!exp_table_open.is_open()) {
    		fprintf(stderr, "Failed to Load ExpTable from %s/exp.txt\n", LocaleService_GetBasePath().c_str());
    		sys_err("Failed to Load ExpTable from %s/exp.txt", LocaleService_GetBasePath().c_str());
    		return 0;
    	}
    	int exp_table_counter = 0;
    	while (!exp_table_open.eof())
    	{
    		exp_table_open >> temp_exp_line;
    		str_to_number(exp_table_common[exp_table_counter], temp_exp_line.c_str());
    		exp_table_counter++;
    	}
    	fprintf(stderr, "EXP erfolgreich geladen von: %s\n", LocaleService_GetBasePath().c_str());
    	//sys_log(0, "EXP Table Loaded succsefully from %s", LocaleService_GetBasePath().c_str());
    	// END_OF_Player_EXP_TABLE_LOADING
    	
    #ifdef NEW_PET_SYSTEM
     	temp_exp_line = ""; //clearing
    	std::ifstream exppet_table_open("/usr/home/game/share/exppettable.txt");
    	/*if (!exp_table_open.is_open())
    	return 0;*/
    
    	int exppet_table_counter = 0;
    	int tmppet_exp = 0;
    	while (!exppet_table_open.eof())
    	{
    		exppet_table_open >> temp_exp_line;
    		str_to_number(exppet_table_common[exppet_table_counter], temp_exp_line.c_str());
    		if (exppet_table_common[exppet_table_counter] < 2147483647) {
    			sys_log(0, "Livelli Pet caricati da exppettable.txt: %d !", exppet_table_common[exppet_table_counter]);
    			exppet_table_counter++;
    		}
    		else {
    			fprintf(stderr, "[main] Impossibile caricare la tabella exp valore non valido\n");
    			break;
    		}
    	}
    #endif

     

    but it doesnt work

    the output:

    main.cpp: In function 'int main(int, char**)':
    main.cpp:550: error: 'string' was not declared in this scope
    main.cpp:550: error: expected `;' before 'temp_exp_line'
    main.cpp:553: error: 'ifstream' was not declared in this scope
    main.cpp:553: error: expected `;' before 'exp_table_open'
    main.cpp:554: error: 'exp_table_open' was not declared in this scope
    main.cpp:560: error: 'exp_table_open' was not declared in this scope
    main.cpp:562: error: 'temp_exp_line' was not declared in this scope
    main.cpp:571: error: 'temp_exp_line' was not declared in this scope
    gmake: *** [OBJDIR/main.o] Error 1
     

  4. 41 minutes ago, iRazer said:

    Icona_Papiro_del_Drago.png Dragon Scroll..

    yeah. the prob is every 100%. in the cpp is 60%

    else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
        {
            success_prob = 65;
            szRefineType = "BDRAGON_SCROLL";

     

    ingame is the prob 100

     

  5. 25 minutes ago, iRazer said:

    Check and edit here: (char_item.cpp)
     

    
        if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // ¹«½ÅÀÇ Ãູ¼­´Â 100% ¼º°ø (+4±îÁö¸¸)
        {
            success_prob = 100;
    
            szRefineType = "MUSIN_SCROLL";
        }
        // END_OF_DETAIL_REFINE_LOG
        else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
        {
            success_prob = 100;
            szRefineType = "MEMO_SCROLL";
        }
        else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
        {
            success_prob = 80;
            szRefineType = "BDRAGON_SCROLL";
        }

     

    Can you descrition me what is Mustin, Memo and BDragon mean?

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