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goodallman14

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Posts posted by goodallman14

  1. Hello. So i recently downloaded the Sanchez patcher and compiled it. On my pc it says nothing but when other people download it it shows this:

    This is the hidden content, please


    Is there a way to solve this problem? I can't deliver the patcher to people if windows deletes it... But from what i saw in code there shouldn't be any. 

     

    • Metin2 Dev 10
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  2. So as title says i have a problem with this patcher

    I downloaded it and tryed it out. At first it worked fine, all as it should be but then i saw taht it's redownloading every single file that i add. Even though i haven't changed a single thing. I tryed the MD5 solution that someone suggested in comments. Didn't work either. Any ideas how to solve this? Thx a lot. 

  3. quest test begin
    	state start begin
    		when login begin
    			if pc.getqf("test_weapon") == 0 then
    				pc.setqf("test_weapon", 1)
    			
    				if pc.job == 0 then
    					pc.give_item2(10)
    					
    				elseif pc.job == 1 then
    					pc.give_item2(1000)
    				
    				elseif pc.job == 2 then
    					pc.give_item2(10)
    					
    				elseif pc.job == 3 then
    					pc.give_item2(7000)					
    				end
    				
    				say_title("Probuzení ")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				wait()
    				say_title("Mimochodem")
    				say_color("black","text"..pc.get_name.."!")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				say_color("black","text")
    				say("")
    				say_color("black","text")
    				say_color("black","text")
    				say("")
    				say_color("black","text")
    			end
    		end
    	end
    end

    it's an quest that is triggered on first player spawn. and the problem is where the wait() is... dunno am i doing something wrong?

  4. Soo.. I just dived into quest writing. It's not a hard thing i got a few languages already behind me but... Here i don't know what to do it's propably some LUA thing of metin.

    So first problem: 

    Spoiler

     

    When i created a quest i had to use symbols like ě š č ř ž ý á í é

    instead of those symbols the quest is showing some non sense. Any idea how to fix that? how to make those symbols working? I know it's possible right cuz official metin is using them in their quests. 

    ##SOLVED##

    Propably not the best solution but i changed (dumb me) coding to UTF-8 in notepad and quests i fuess require ANSCI. So i changed to ansci but then i had errors in quest. Soo i looked for the solution and found out that you can put spaces between " and special symbol like ř. So final say collum would look like:   "těž ". It's working but i don't think that it's a best solution for this... if you have any suggestions feel free to help :d

     

     

    second problem:

    Spoiler

     

    When i added wait() to the quest for next page of text it's not working. How? Let me explain: The first page of text is working as it should but when you click the "next" button i get just a blank screen. I can't see no ui, only character and zone. How to fix that? Any ideas? 

    ##SOLVED##

    Found out that you can't use wait() in when login event. Soo i changed to another state and put text there instead :) 

     

     

    Thx for answers and suggestions :)

  5. Hey, i just need to ask. Is there some way of telling monsters where to stay or where not to go? Cuz i have let's say wild dog on my map. He will bemoving as normal no problem here buut it can happen that he will jsut go to the mountains where player can't go aaand you can't kill him. So questeion is. Is there some way (i believe there is) to tell to mobs where they can and where they can't go? Thx a lot for answer.

  6. Hello,

    So today i woke up and i finally decided that it's time to do some NPC work. Soo i started with and idea of adding my npc (same model as normal guard), shouldn't be hard i tought. Well

    i copy pasted 11004 npc and added it on the end of mob_proto with id 35000

    then i added 35000 npc to mob_names.txt

    then i copy pasted 11004 line in npc_list inside of root and changed vnum to 35000

    then i opened db and copypasted 11004 npc line added to the end of db and changed vnum to 35000

     

    Sooo this sould be it right? I packed everythig and started the game. Then i tryed /m 35000. I don't get any error at all ( get one when i try to summon npc that's not in db) so db is fine i guess. But i can't see that npc. I can't see it on minimap, can't see it infront of me... no idea what i did wrong. Any solutions or suggestions?

     

    *Edit

    So i just now found out that i coulnd't summon it cuz it was on the non combat zone. Well, when i summon it outside of it i can see that npc but.. it's name is red and i guess it's tagged as monster. how can i change that? 

  7. 2 minutes ago, displayjokes said:

    On the map you want to make it work, open the Setting.txt (client side), and make sure your environment variable is diferent than nothing.

    Example:

     Wrong: https://metin2.download/picture/a90C7ZwkZyakhKxh7eb7961zNWJYADcA/.png

    Right: https://metin2.download/picture/44cL0N7ywUHI448NMC52U17BUmug27S1/.png

     

    Yea, figured it after some time now. I created the script inside of another folder in ETC so the path was new_env/script.msenv. The world editor didn't put the folder in front of the script.msenv so it tought it's just in ETC. So i just moved my script there and everything was fine :) Thx for your response anyway :) 

    • Love 1
  8. So now ichanged the index number to 280 witch fixed the NOT_FOUND_GLOBAL_POSITION problem. But still, i have the black screen (seeing models actually) with error:
    0602 16:20:03687 :: CMapOutdoor::RenderBeforeLensFlare mc_pEnvironmentData is NULL


    EDIT: Changed index number to 259 no errors shown but still glitching. Index of that map is still 351 for some reason and to test it i again killed myself and respawned (obviously) at firelands.

    EDIT: So WeedHex found out that the problem was in badly generated coordinates... for me it was in server_att. We solded it via pms :) Thx a lot for help.

  9. Hello, so i have a little problem here with my map. I've spent a lot of time on it and also a lot of time by now trying to implement it onto my server. So what i did so far: 

    Client side: added map, added all textures, new environment script, added map to atlasinfo

    Server side: added map to map folder, added it to index file, gave it map index 400, typed the map index xto CONFIG files for each channel and game99

    What is happening?
    Well when i warp to a map i will just get a black screen with all the glitches that are normal when there's a problem with map implement. One thing that is weird: When i warp to a map a map index is shown at the chat window.... it shows map index 351 witch is idex for fire dungeon map. When i kill myself and press respawn in city it won't respawn me on my map on coordinates i gave in Town.txt, instead it teleports me to the fire zone (whatever the name is). The sysser on client is saying this:

    0602 15:50:24760 :: NOT_FOUND_GLOBAL_POSITION(751400, 626100)
    0602 15:50:24761 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL <---- this repeats untill i teleport out or quit

    I think i doublechecked everything (tabs, spaces, lines, packaging) but with no succes... Any idea what could be wrong?

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