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127.0.0.1
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Posts posted by 127.0.0.1
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11 minutes ago, DeYaN. said:
Thx you Ramy , yes .. i didn`t use the mysql dump , all other steps i do.
But i don`t think the backup archive is the problem , i did that for 4 years and no problem by now... But ok, i will try with mysql dump.
What i see strange :
In syserr database : " AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (61) (query: UPDATE monarch set money=19085862 where empire=3 errno: 2002) " - i dont have anything in player.monnarch , what he want to update ?
in sysser/syslog channel who are crash every time the FIRST error provide from the offlineshop " query: UPDATE offline_shop_npc SET time = 27540 WHERE owner_id = 282380 "
Let me explain, let's say that you did a database backup with MySQL 5.5 , and now you have installed MySQL 5.6
If you have the database on MySQL 5.5 and MySQL 5.6 installed, this means that you overwrite database .. This is not good. All versions are different, and once this thing could cost you your entire database. Each MySQL version has a different structure, more or less.
Never overwrite folder var/db/mysql/mysql this folder should be never overwrite.
No one can know what is in your server, follow the steps above .. and come back with an answer if this problem appears. I'm pretty sure the problem is only mysql server. And to make sure that the tables are optimized for MySQL version/MariaDB that you use to run this command too. After installing the database as I said above, run this command.
// Mysql 5.6 mysql_upgrade // mysql 5.7 mysql_upgrade -u root -p
After reboot you server. Then wait for a new crash.
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Why always you guys overwrite MySQL database?
How hard can it be to install some mysql tables correct?
Can't connect to local MySQL server through socket '/tmp/mysql.sock'
This means that MySQL server is dead.
I noticed that most people who work in Metin2 scene, just make a backup archive and unpack in /var/db/
This is fucking wrong guys. You guys do not know to install a MySQL database and you want to make servers.
I suggest you to do so:
- Stop the metin server
- Repair all the tables to make sure they are functional.
- Create a .sql dump to all databases belonging to metin.
- Stop the MySQL server. ( service mysql-server stop)
- Delete the folder / var / db / mysql
- Now start again mysql server
- Now configure your mysql server again (The user " root " )
GRANT ALL PRIVILEGES ON *.* TO root@"%" IDENTIFIED BY 'password' WITH GRANT OPTION; FLUSH PRIVILEGES;
- Now install metin tables from .sql dump
Regards, Ramy
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Nice , you want to sell them?
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On 14.12.2016 at 5:22 AM, Fleon said:
So this basically just hide xteas and magic ?
So the scriptkiddie cant easily get them to decrypt right?
Thanks tho for the relase man, really appreciated.Yes , just hide (Not encryption).
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28 minutes ago, MORTE said:
My server gives 'general DC on channel 1' back at the same time, I do not know which one is cause, paid well for that to solve this problem.
Hello, look at my profile and add me on skype. I will do my best
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4 minutes ago, mk8 said:
Thanks for the info!
kinda weird, that the one who created the source didn't changed that much tbh.
Now I get this error:
Compile Database...
compile Config.cpp
In file included from Config.cpp:1:
stdafx.h:19:25: error: unordered_map: No such file or directory
stdafx.h:20:25: error: unordered_set: No such file or directory
Makefile:56: recipe for target '.obj/Config.o' failed
gmake: *** [.obj/Config.o] Error 1
Damn, I forgot that they were added when it was implemented in C ++ 11.
Then, make files as they were before. and run only gmake dep command.
To work as I told you above, you compiler need to support C ++ 11.
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4 minutes ago, mk8 said:
Compile Database... compile Config.cpp compile NetBase.cpp In file included from NetBase.cpp:4: ClientManager.h:5:35: error: boost/unordered_map.hpp: No such file or directory ClientManager.h:6:35: error: boost/unordered_set.hpp: No such file or directory In file included from NetBase.cpp:4: ClientManager.h:35: error: 'boost' has not been declared ClientManager.h:35: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:35: error: typedef name may not be a nested-name-specifier ClientManager.h:35: error: expected ';' before '<' token ClientManager.h:36: error: 'boost' has not been declared ClientManager.h:36: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:36: error: typedef name may not be a nested-name-specifier ClientManager.h:36: error: expected ';' before '<' token ClientManager.h:37: error: 'boost' has not been declared ClientManager.h:37: error: ISO C++ forbids declaration of 'unordered_set' with no type ClientManager.h:37: error: typedef name may not be a nested-name-specifier ClientManager.h:37: error: expected ';' before '<' token ClientManager.h:38: error: 'boost' has not been declared ClientManager.h:38: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:38: error: typedef name may not be a nested-name-specifier ClientManager.h:38: error: expected ';' before '<' token ClientManager.h:39: error: 'boost' has not been declared ClientManager.h:39: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:39: error: typedef name may not be a nested-name-specifier ClientManager.h:39: error: expected ';' before '<' token ClientManager.h:40: error: 'boost' has not been declared ClientManager.h:40: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:40: error: typedef name may not be a nested-name-specifier ClientManager.h:40: error: expected ';' before '<' token ClientManager.h:120: error: ISO C++ forbids declaration of 'TItemCacheSet' with no type ClientManager.h:120: error: expected ';' before '*' token ClientManager.h:397: error: 'boost' has not been declared ClientManager.h:397: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:397: error: typedef name may not be a nested-name-specifier ClientManager.h:397: error: expected ';' before '<' token ClientManager.h:398: error: 'TLoginDataByLoginKey' does not name a type ClientManager.h:401: error: 'boost' has not been declared ClientManager.h:401: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:401: error: typedef name may not be a nested-name-specifier ClientManager.h:401: error: expected ';' before '<' token ClientManager.h:402: error: 'TLoginDataByLogin' does not name a type ClientManager.h:405: error: 'boost' has not been declared ClientManager.h:405: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:405: error: typedef name may not be a nested-name-specifier ClientManager.h:405: error: expected ';' before '<' token ClientManager.h:406: error: 'TLoginDataByAID' does not name a type ClientManager.h:409: error: 'boost' has not been declared ClientManager.h:409: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:409: error: typedef name may not be a nested-name-specifier ClientManager.h:409: error: expected ';' before '<' token ClientManager.h:410: error: 'TLogonAccountMap' does not name a type ClientManager.h:440: error: 'TPlayerTableCacheMap' does not name a type ClientManager.h:442: error: 'TItemCacheMap' does not name a type ClientManager.h:443: error: 'TItemCacheSetPtrMap' does not name a type ClientManager.h:447: error: 'TItemPriceListCacheMap' does not name a type ClientManager.h:450: error: 'TChannelStatusMap' does not name a type ClientManager.h:519: error: 'boost' has not been declared ClientManager.h:519: error: ISO C++ forbids declaration of 'unordered_map' with no type ClientManager.h:519: error: typedef name may not be a nested-name-specifier ClientManager.h:519: error: expected ';' before '<' token ClientManager.h:520: error: 'TLogoutPlayerMap' does not name a type Makefile:56: recipe for target '.obj/NetBase.o' failed gmake: *** [.obj/NetBase.o] Error 1 Build Done.
Open db/src/stdafx.h and add :
#include <unordered_map> #include <unordered_set>
Then open ClientManager.h and replace all
boost::unordered_map boost::unordered_set
with
std::unordered_map std::unordered_set
Then go to db/src directory and run this command
gmake dep
Then compile again
Back intro the past , STL was too immature and bloated. But that was >10 years ago. Now we should use STL where is possile , also STL is now much faster than boost
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8 minutes ago, mk8 said:
You were sent by angels, this fixed my error compiling game. But if I want to compile db I get another error - thanks for your help btw!
Makefile:56: recipe for target '.obj/NetBase.o' failed gmake: *** [.obj/NetBase.o] Error 1
Add full log, that does not help me at all.
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10 minutes ago, mk8 said:
Now I get:
linking ../game__KoriDev_r_1115189.... /usr/bin/ld: cannot find -lanticpxsvr Makefile:138: recipe for target '../game__KoriDev_r_1115189' failed gmake: *** [../game__KoriDev_r_1115189] Error 1 Build Done.
lol, I hate this.
Now you need the hackshield library. libhackshield/lib
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33 minutes ago, Firecracker said:
hi guys i need sash models for wolfman. i searched on board but all links were gone. could anyone upload them for me?
Check this https://metin2dev.org/board/index.php?/topic/9120-new-sash-models/
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You do not have libraries devIL intro server/libdevil , take them from novaline or any other source.
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10 minutes ago, ReFresh said:
Hi guys,
I want to ask you if the kraizy sources (mainline, novaline, etc.) are glitchy and what client these sources using?
Thanks for answers!
Sincerely,
ReFresh
I, personally I checked. All are identical, only a few functions are different, that are unimportant. You can use mainline_released ->mainline_relesed
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9 minutes ago, emoemolizu said:
I have this word in the source files
And what are you waiting for ? Paste here that function.
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16 minutes ago, inamata001 said:
i have only 1 kingdom, how can i make 2? i add the line what is need in files from up answer, and when i press click on create caracter, my game self-exit
Tell me you're joking.
On 30.10.2014 at 1:24 AM, HellBoy said:Well imma do it for you how to make 1 kingdom for this dont need sv side just client since they wont be able to create more:
first in " introempire.py seek for this
EMPIRE_DESCRIPTION_TEXT_FILE_NAME = { net.EMPIRE_A : uiScriptLocale.EMPIREDESC_A, net.EMPIRE_B : uiScriptLocale.EMPIREDESC_B, net.EMPIRE_C : uiScriptLocale.EMPIREDESC_C, }
and remove the lines and keep the kingdom you want i will pick A [ RED ]
EMPIRE_DESCRIPTION_TEXT_FILE_NAME = { net.EMPIRE_A : uiScriptLocale.EMPIREDESC_A, }
then seek for
self.empireAreaCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaFlagCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaFlagDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireFlagCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireFlagDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 }
and replace with this
self.empireAreaCurAlpha = { net.EMPIRE_A:0.0 } self.empireAreaDestAlpha = { net.EMPIRE_A:0.0 } self.empireAreaFlagCurAlpha = { net.EMPIRE_A:0.0 } self.empireAreaFlagDestAlpha = { net.EMPIRE_A:0.0 } self.empireFlagCurAlpha = { net.EMPIRE_A:0.0 } self.empireFlagDestAlpha = { net.EMPIRE_A:0.0 }
then seek for this
self.empireArea[net.EMPIRE_A] = GetObject("EmpireArea_A") self.empireArea[net.EMPIRE_B] = GetObject("EmpireArea_B") self.empireArea[net.EMPIRE_C] = GetObject("EmpireArea_C") self.empireAreaFlag[net.EMPIRE_A] = GetObject("EmpireAreaFlag_A") self.empireAreaFlag[net.EMPIRE_B] = GetObject("EmpireAreaFlag_B") self.empireAreaFlag[net.EMPIRE_C] = GetObject("EmpireAreaFlag_C") self.empireFlag[net.EMPIRE_A] = GetObject("EmpireFlag_A") self.empireFlag[net.EMPIRE_B] = GetObject("EmpireFlag_B") self.empireFlag[net.EMPIRE_C] = GetObject("EmpireFlag_C")
replace with this
self.empireArea[net.EMPIRE_A] = GetObject("EmpireArea_A") self.empireAreaFlag[net.EMPIRE_A] = GetObject("EmpireAreaFlag_A") self.empireFlag[net.EMPIRE_A] = GetObject("EmpireFlag_A")
then seek for this
def ClickLeftButton(self): self.empireID-=1 if self.empireID<1: self.empireID=3 self.OnSelectEmpire(self.empireID) def ClickRightButton(self): self.empireID+=1 if self.empireID>3: self.empireID=1
replace with this
def ClickLeftButton(self): self.empireID-=1 if self.empireID<1: self.empireID=1 self.OnSelectEmpire(self.empireID) def ClickRightButton(self): self.empireID+=1 if self.empireID>1: self.empireID=1
then seek for this
self.empireID=app.GetRandom(1, 3)
and replace with this
self.empireID=app.GetRandom(1, 1)
that was with root now we goo to uiscript at " selectempirewindow.py "
and we seek for this
## Empire Flag { "name" : "EmpireFlag_A", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_a.sub" }, { "name" : "EmpireFlag_B", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_b.sub" }, { "name" : "EmpireFlag_C", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_c.sub" },
and we remove last 2 kingdoms should look this
## Empire Flag { "name" : "EmpireFlag_A", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_a.sub" },
watch it with the " } " or you will end up f****** it xD
This will alow players to pick one of the kingdoms the one you want so there is no need of any sv side modifications!
Hope will work xD i have 2 Kingdoms and work like a charm!
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Search for this word
"Ingerasa
The crash is related to this word as i can see , maybe it's a format crash ...
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Check mob_proto.
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Very good tutorial
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You forgot to tell about lenght.h / item_data.h / PythonItemModule.cpp / locale_game.txt / uitooltip.py
To be helpful to someone, do it completely.
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12 hours ago, Kunoji said:
Thanks you man <3
Now, i need answer for problem number 2.sysser:
1214 22:12:25664 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
As I know, this function is used only in World Editor. It is a mistake for those at Ymir, because they did not put it with #ifdef WORLD_EDITOR
You can ignore it, or you can delete from source this function. Or, if you really want to fix it. Create a file named monsterareainfo.txt intro each folder of evry map.
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1 minute ago, Exygo said:
Maybe they need #include <cstdint> too ?
#include <cstdint> #include <array>
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My name is ramy, I'm a junior programmer with experience of about two years in (STL , boost .. and soo on ) I live Netherlands since 10 years, but i was born in USA
Now I'll show you how you can protect your tea-keys against hackers. I love very much c ++ 11 / c ++ 17, so the codes will only work with Visual Studio 2013 or higher.
I saw someone selling it, so I thought to give you something better, I think.
I came to this forum because someone hired me to work on his server and he recommended me to come here if I need help, ever.
Firstly include those two STL headers intro EterPack.h
#include <cstdint> #include <array>
EterPack.h
struct TeaKey { // Date: 01 . 12 . 2016 // Author: Ramy overflow TeaKey(std::array<DWORD, 4>src): data_(src), copy(src) {} operator const std::uint8_t *()const { return reinterpret_cast<const std::uint8_t *>(data_.data()); } operator const DWORD *()const { return data_.data(); } operator DWORD *()const { return copy.data(); } private: std::array<DWORD, 4>data_; mutable std::array<DWORD, 4>copy; };
EterPack.cpp
const TeaKey &s_adwEterPackKey() { // Date: 01 . 12 . 2016 // Author: Ramy overflow static const TeaKey key { std::array < DWORD, 4 > {{ 45129401UL, 92367215UL, 681285731UL, 1710201UL, } } }; return key; } const TeaKey &s_adwEterPackSecurityKey() { // Date: 01 . 12 . 2016 // Author: Ramy overflow static const TeaKey key { std::array < DWORD, 4 > {{ 78952482UL, 527348324UL, 1632942UL, 486274726UL, } } }; return key; }
And now search for all s_adwEterPackKey / s_adwEterPackSecurityKey and replace with s_adwEterPackKey() / s_adwEterPackSecurityKey() so just add an () because it's a function
Sincerely , Ramy overfow
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5 minutes ago, Defective said:
yes they do have [ in name
this changes me nothing , the ranks on server are different from SGM and GA , do i add each to the lines?
where do i search for this?
char.cpp
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8 minutes ago, xDiiZeRx said:
There is no other which is free?
No
kissing player with same sex
in Community Support - Questions & Answers
Posted
cmd_emotion.cpp
Delete this part of code.
A question, perhaps you want to make a server for a gay community? If you need help to remove female characters , open a topic, i will try to help you.