Renco
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Posts posted by Renco
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I sell this function for 5e paypal
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4 hours ago, Sonitex said:
This might help you, it is even better. Instead of clicking on PM you can just click on his name
Search harder for C++ tutorial, I am 100% sure it is there.
I shoved, i did just like there but when i click on name, it will not open
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15 minutes ago, Sonitex said:
Just search it on the internet, no need to pay for free stuff!
It's just on python on the internet, i want on source
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39 minutes ago, Hesher said:
Input_main.cpp
I said normal chat no global chat
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1 hour ago, Hesher said:
char chatbuf[CHAT_MAX_LEN + 1]; #ifdef ENABLE_CHAT_COLOR_SYSTEM // static const char* colorbuf[] = {" |h|r[寔햇?|cFFffa200|h", " |h|r[遁鞍?|cFFff0000|h", " |h|r[讀安?|cFFffc700|h", " |h|r[警仰]|cFF000bff|h"}; // Arab static const char* colorbuf[] = {"|cFFffa200|H|h[STAFF]|h|r", "|cFFff0000|H|h[Rosu]|h|r", "|cFFffc700|H|h[Galben]|h|r", "|cFF000bff|H|h[Albastru]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif
In what file from source must put and what must be replaced?
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How can I make to appear the kingdom for name on normal chat like it appears on the global one?
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I want you to give me a tutorial for private message of the global chat for the source.
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3 hours ago, Undead2014 said:
search in this client
http://dosya.co/8y61tj54vhaq/BESTProduction_Client_Pack.rar.html
I want directly the system because I don't know exactly what I have to take from it, and I need something from client too, I give 5e paypal anyone who helps me with the system.
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I'll give 5E paypal for anyone who helps me.
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31 minutes ago, MORTE said:
I don't want how you gave me, I want the name to have directly the respective kingdom's colour.
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Someone knows how can I do to be colored name depending on kingdom on the global chat?
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Where can I find this system, hp bar?
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39 minutes ago, tierrilopes said:
Nvm Sema, you didnt understood.
Renco, on UserInterface.cpp, inside:
bool RunMainScript (CPythonLauncher &pyLauncher, const char *lpCmdLine)
Add this at the ending (remove what you added previously)
std::string stRegisterDebugFlag; #ifdef NDEBUG stRegisterDebugFlag = "__DEBUG__ = 0"; #else stRegisterDebugFlag = "__DEBUG__ = 1"; #endif
Example (dont copy paste below code):
bool RunMainScript (CPythonLauncher &pyLauncher, const char *lpCmdLine) { initpack(); initdbg(); initime(); initgrp(); initgrpImage(); initgrpText(); initwndMgr(); initapp(); initsystemSetting(); initchr(); initchrmgr(); initPlayer(); initRandomKey(); initProtections(); initObfuscation(); initTMTAntiCheat(); initItem(); initNonPlayer(); initTrade(); initChat(); initTextTail(); initnet(); initMiniMap(); initProfiler(); initEvent(); initeffect(); initfly(); initsnd(); initeventmgr(); initshop(); initskill(); initquest(); initBackground(); initMessenger(); initsafebox(); initguild(); initServerStateChecker(); std::string stRegisterDebugFlag; #ifdef NDEBUG stRegisterDebugFlag = "__DEBUG__ = 0"; #else stRegisterDebugFlag = "__DEBUG__ = 1"; #endif if (!pyLauncher.RunLine (stRegisterDebugFlag.c_str())) { TraceError ("RegisterDebugFlag Error"); return false; } if (!pyLauncher.RunFile ("system.py")) { TraceError ("RunMain Error"); return false; } return true; }
It's work, thx man.
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34 minutes ago, ѕeмa™ said:
self.isShowDebugInfo is just a variable to show or hide the frames per second, etc... nothing more.
If you put as my image in False you wont see the fps but if you put True, you will see it.
It is the same at me and are still appearing.
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3 minutes ago, Amour said:
so looks good but your client source some have error.
if solve these problems, successfully build.
userinterface.cpp > line 198
pythonplayermodule.. > 978 & 763
networkctormanager.. > 364 & 417
and ime.cpp > 309 & 1182
You think you have not understand my problem. Me I go to compile the source.
Hi, does anyone know how out of this source?
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22 minutes ago, Amour said:
step1:
shift and left click, select all files after properties
step2:
configuration properties > general > configuration manager...
step3:
and after build project.
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1 hour ago, Amour said:
How are you building client?
maybe selected debug?
Opening PM when i click the name.
in Community Support - Questions & Answers
Posted
Is on the internet but it's not working, I have it functional.