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Arkaico

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Posts posted by Arkaico

  1. Hello! I translated the file translate.lua, turkey to spanish, but when i upload the new file translated, i have this error in syserr (db):

    SYSERR: Nov 22 04:38:01.485854 :: socket_accept: accept: Software caused connection abort (fd 19)

    Anyone know how to solve it?

    EDIT: When I change the new file for the old file, the servers runs without problems.

  2. hace 13 minutos, diosmx9 dijo:

    Check that the name of the quest is well written, that is what that problem is about

    The name of the quest: https://metin2.download/picture/DTwSrqfmMJO04SXO6GH57F51Xxmqjb7h/.png

    Quest: https://metin2.download/picture/7p0kuqaNmpTws55KmvAgQBPPMDqUR2i5/.png

    Error: https://metin2.download/picture/08sE0WznDA6EcS7s353LXuEBAb2FKWA8/.png

    Quest complete:

    quest achievementsystem begin
        state start begin
            
            when login begin
                cmdchat("ACHIEVEMENTS QID#"..q.getcurrentquestindex())
                achievements.check_if_first()
                achievements.create_categorys()
                achievements.load_achievements()
                achievements.load_last_finished_achievements()
                achievements.set_achievementshop_categories()
                achievements.load_achievementshop_items()
                loop_timer('achievements_level_flogin_check', 5)
                loop_timer('achievementstime_achievements_flogin_check', 1)
            end
            
            when logout or disconnect begin
                cleartimer('time_achievements')
            end
            
            when button begin
                cmdchat('ACHIEVEMENTS INPUT#1')
                local ashop = split(input(cmdchat('ACHIEVEMENTS SEND#')), '#')
                cmdchat('ACHIEVEMENTS INPUT#0')
                if ashop[1] == 'BUY_ITEM' then
                    achievements.buy_achievementshop_item(tonumber(ashop[2]), tonumber(ashop[3]))
                end
            end
            
            when levelup begin
                local info_level = achievements.get_next_achievement("level", 'Level')
                if type(info_level) ~= 'table' then return end
                cmdchat(string.format('ACHIEVEMENTS UPDATE_ACHIEVEMENT#%d#%d', 1, pc.get_level()))
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                if pc.get_level() >= info_level[1] then
                    achievements.set_finished(1, info_level[1], info_level[2], 0)
                    achievements.set_ap(info_level[2])
                    achievements.setf("level", achievements.getf("level")+1)
                end
            end    
            
            when kill with not npc.is_pc() and not npc.is_boss() and not npc.is_metin() begin
                local npcRace = npc.get_race()
                local achievementMobInfo,mobInfo,mobKills = achievements.getAchievementInfo(npcRace, 'Mobs'),achievements.getf(string.format("mob_info_%d", npcRace))+1,achievements.getf(string.format("mob_kills_%d", npcRace))+1
                if table.getn(achievementMobInfo) < mobInfo then return end
                cmdchat('ACHIEVEMENTS UPDATE_ACHIEVEMENT#2#'..mobKills..'#'..npcRace)
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                achievementMobInfo = achievementMobInfo[mobInfo]
                achievements.setf(string.format("mob_kills_%d", npcRace), mobKills)
                if mobKills >= achievementMobInfo[1] then
                    achievements.set_finished(2, achievementMobInfo[1], achievementMobInfo[2], npcRace)
                    achievements.set_ap(achievementMobInfo[2])
                    achievements.setf(string.format("mob_info_%d", npcRace), mobInfo)
                end
            end
            
            when kill with npc.is_boss() begin
                local npcRace = npc.get_race()
                local achievementBossInfo,bossInfo,bossKills = achievements.getAchievementInfo(npcRace, 'Bosses'),achievements.getf(string.format("boss_info_%d", npcRace))+1,achievements.getf(string.format("boss_kills_%d", npcRace))+1
                if table.getn(achievementBossInfo) < bossInfo then return end
                cmdchat('ACHIEVEMENTS UPDATE_ACHIEVEMENT#3#'..bossKills..'#'..npcRace)
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                achievementBossInfo = achievementBossInfo[bossInfo]
                achievements.setf(string.format("boss_kills_%d", npcRace), bossKills)
                if bossKills >= achievementBossInfo[1] then
                    achievements.set_finished(3, achievementBossInfo[1], achievementBossInfo[2], npcRace)
                    achievements.set_ap(achievementBossInfo[2])
                    achievements.setf(string.format("boss_info_%d", npcRace), bossInfo)
                end
            end
            
            when kill with npc.is_metin() begin
                local npcRace = npc.get_race()
                local achievementMetinInfo,metinInfo,metinKills = achievements.getAchievementInfo(npcRace, 'Metins'),achievements.getf(string.format("metin_info_%d", npcRace))+1,achievements.getf(string.format("metin_kills_%d", npcRace))+1
                if table.getn(achievementMetinInfo) < metinInfo then return end
                cmdchat('ACHIEVEMENTS UPDATE_ACHIEVEMENT#4#'..metinKills..'#'..npcRace)
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                achievementMetinInfo = achievementMetinInfo[metinInfo]
                achievements.setf(string.format("metin_kills_%d", npcRace), metinKills)
                if metinKills >= achievementMetinInfo[1] then
                    achievements.set_finished(4, achievementMetinInfo[1], achievementMetinInfo[2], npcRace)
                    achievements.set_ap(achievementMetinInfo[2])
                    achievements.setf(string.format("metin_info_%d", npcRace), metinInfo)
                end
            end

            when kill with npc.is_pc() begin
                local pvp,info_pvp = achievements.getf("pc_kills")+1,achievements.get_next_achievement("pvp", 'Pvp')
                achievements.setf("pc_kills", pvp)
                if type(info_pvp) ~= 'table' then return end
                cmdchat(string.format('ACHIEVEMENTS UPDATE_ACHIEVEMENT#%d#%d', 6, pvp))
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                if pvp >= info_pvp[1] then
                    achievements.set_finished(6, info_pvp[1], info_pvp[2], 0)
                    achievements.set_ap(info_pvp[2])
                    achievements.setf("pvp", achievements.getf("pvp")+1)
                end
            end

            when time_achievements.timer begin
                chat('time_achievements: 180sec')
                local info_time = achievements.get_next_achievement("time", 'PlayedTime')
                if type(info_time) ~= 'table' then return end
                cmdchat(string.format('ACHIEVEMENTS UPDATE_ACHIEVEMENT#%d#%d', 5, pc.get_playtime()))
                cmdchat('ACHIEVEMENTS REFRESH_ACHIEVEMENTS#')
                if pc.get_playtime() >= info_time[1] then
                    achievements.set_finished(5, info_time[1], info_time[2], 0)
                    achievements.set_ap(info_time[2])
                    achievements.setf("time", achievements.getf("time")+1)
                end
            end
            
            when achievementstime_achievements_flogin_check.timer begin
                cleartimer('achievementstime_achievements_flogin_check') loop_timer('achievementstime_achievements_flogin_check', 10)
                local info_time = achievements.get_next_achievement("time", 'PlayedTime')
                if type(info_time) ~= 'table' then cleartimer('achievementstime_achievements_flogin_check') loop_timer('time_achievements', 60*3) return end
                if pc.get_playtime() >= info_time[1] then
                    achievements.set_finished(5, info_time[1], info_time[2], 0)
                    achievements.set_ap(info_time[2])
                    achievements.setf("time", achievements.getf("time")+1)
                end
            end
            
            when achievements_level_flogin_check.timer begin
                local info_level = achievements.get_next_achievement("level", 'Level')
                if type(info_level) ~= 'table' then cleartimer('achievements_level_flogin_check') return end
                if pc.get_level() >= info_level[1] then
                    achievements.set_finished(1, info_level[1], info_level[2], 0)
                    achievements.set_ap(info_level[2])
                    achievements.setf("level", achievements.getf("level")+1)
                end
            end

        end
    end

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