TekkForCe
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Posts posted by TekkForCe
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Hello,
I´m search for full Talisman System.
Please dont come to me with crap codes.
Write me via pm.
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Hello,
I search a shop search that are like on official servers.
Please dont come with public crap codes.
Pm me.
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Hello,
I search a Mapper who can edit from my map1 (3 kingdoms) the textures, trees, shrubbery to christmas design.
I pay good money for it.
If you are interested contact me here via PM.
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Hello,
I am looking for someone who can write / edit well Quests and know LUA.
I always pay for every job.
If interested, please contact Skype: live: m2international_1
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vor 1 Stunde schrieb HG66:
Beautiful everything but a couple of spontaneous questions I have to do:
- Note that the server is currently open, can I log in to evaluate the gameplay of the game?
- Will there be a reset or do the characters remain inside the server? [I hope they are reset]
- Is there a TS / Discord server where you can log in to receive support in all the languages you support?
- Does your team know all the languages you support and cover the whole day? (obviously taking away lunch and dinner)
Congratulations again for the project (it's a pity that it is a reopening and this is a sign against you) but I wish you the best.
1:
-> Unfortunately we are currently almost at the end of our Beta Tests. We opened the Server as a closed Beta to do some adaptions and changes. Please wait until the Official Start. We hope to see you there!2:
-> By virtue some changes of the main gameplay and adding new features we resettet everything at our Game Server.3:
-> Of coure we have a Teamspeak³ (ts3.metin2.international) and Discord Server (https://discordapp.com/invite/asfzdA4)! You're always welcome and we will try to answer all of your questions. We're trying to be as international as possible. This means that we currently support in 7 different languages. In near future we look forward to help in 10 different languages.4:
-> We try to support in as many languages as we can. Currently we can help in 7 different languages. We look forward to support in 10 different languages in near future.
-> Thank you for your gentle words. We look forward to see you on Serverstart! -
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Hello,
I got this on syserr
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09204630>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09204650>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09204610>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210B30>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x092109D0>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x092109F0>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210A10>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210A30>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210A50>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210A70>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x092104B0>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210550>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x09210590>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x092106B0>> ignored
Exception AttributeError: "'NoneType' object has no attribute '__del__'" in <bound method NumberLine.__del__ of <ui.NumberLine object at 0x092106F0>> ignored
Exception TypeError: "'NoneType' object is not callable" in <bound method CursorImage.__del__ of <mouseModule.CursorImage object at 0x092045D0>> ignoredmousemodule.py
import app import grp import grpImage import item import wndMgr import player import skill import dbg import grpText import ui import systemSetting import localeInfo ## Mouse Controler ## ¸¶żě˝ş ÄżĽ¸¦ Á¦ľîÇĎ¸ç ¸¶żě˝ş ÄżĽżˇ AttachµÇľî żňÁ÷ŔĚ´Â Objectµé±îÁö Á¦ľîÇŇ Ľö ŔÖ´Ů. class CursorImage(object): def __init__(self): self.handle = 0 def __init__(self, imageName): self.handle = 0 self.LoadImage(imageName) def __del__(self): grpImage.Delete(self.handle) def LoadImage(self, imageName): try: self.handle = grpImage.Generate(imageName) except: import sys dbg.TraceError("%s %s" % (sys.exc_info()[0], sys.exc_info()[1])) self.handle = 0 def DeleteImage(self): if self.handle: grpImage.Delete(self.handle) def IsImage(self): if self.handle: return True return False def SetPosition(self, x, y): if self.handle: grpImage.SetPosition(self.handle, x, y) def Render(self): if self.handle: grpImage.Render(self.handle) class CMouseController(object): def __init__(self): self.x = 0 self.y = 0 self.IsSoftwareCursor = False self.curCursorName = "" self.curCursorImage = 0 self.cursorPosX = 0 self.cursorPosY = 0 self.AttachedIconHandle = 0 self.AttachedOwner = 0 self.AttachedFlag = False self.AttachedType = 0 self.AttachedSlotNumber = 0 self.AttachedCount = 1 self.AttachedIconHalfWidth = 0 self.AttachedIconHalfHeight = 0 self.LastAttachedSlotNumber = 0 self.countNumberLine = None self.DeattachObject() self.callbackDict = {} def __del__(self): self.callbackDict = {} def Create(self): self.IsSoftwareCursor = systemSetting.IsSoftwareCursor() self.cursorDict = { app.NORMAL : CursorImage("D:/Ymir Work/UI/Cursor/cursor.sub"), app.ATTACK : CursorImage("D:/Ymir Work/UI/Cursor/cursor_attack.sub"), app.TARGET : CursorImage("D:/Ymir Work/UI/Cursor/cursor_attack.sub"), app.TALK : CursorImage("D:/Ymir Work/UI/Cursor/cursor_talk.sub"), app.CANT_GO : CursorImage("D:/Ymir Work/UI/Cursor/cursor_no.sub"), app.PICK : CursorImage("D:/Ymir Work/UI/Cursor/cursor_pick.sub"), app.DOOR : CursorImage("D:/Ymir Work/UI/Cursor/cursor_door.sub"), app.CHAIR : CursorImage("D:/Ymir Work/UI/Cursor/cursor_chair.sub"), app.MAGIC : CursorImage("D:/Ymir Work/UI/Cursor/cursor_chair.sub"), app.BUY : CursorImage("D:/Ymir Work/UI/Cursor/cursor_buy.sub"), app.SELL : CursorImage("D:/Ymir Work/UI/Cursor/cursor_sell.sub"), app.CAMERA_ROTATE : CursorImage("D:/Ymir Work/UI/Cursor/cursor_camera_rotate.sub"), app.HSIZE : CursorImage("D:/Ymir Work/UI/Cursor/cursor_hsize.sub"), app.VSIZE : CursorImage("D:/Ymir Work/UI/Cursor/cursor_vsize.sub"), app.HVSIZE : CursorImage("D:/Ymir Work/UI/Cursor/cursor_hvsize.sub"), } self.cursorPosDict = { app.NORMAL : (0, 0), app.TARGET : (0, 0), app.ATTACK : (0, 0), app.TALK : (0, 0), app.CANT_GO : (0, 0), app.PICK : (0, 0), app.DOOR : (0, 0), app.CHAIR : (0, 0), app.MAGIC : (0, 0), app.BUY : (0, 0), app.SELL : (0, 0), app.CAMERA_ROTATE : (0, 0), app.HSIZE : (-16, -16), app.VSIZE : (-16, -16), app.HVSIZE : (-16, -16), } app.SetCursor(app.NORMAL) """ AttachedCountTextLineHandle = grpText.Generate() grpText.SetFontName(AttachedCountTextLineHandle, localeInfo.UI_DEF_FONT_SMALL) grpText.SetText(AttachedCountTextLineHandle, "1234") grpText.SetPosition(AttachedCountTextLineHandle, 100, 100) grpText.SetOutline(AttachedCountTextLineHandle, True) grpText.SetFontColor(AttachedCountTextLineHandle, 1.0, 1.0, 1.0) grpText.SetHorizontalAlign(AttachedCountTextLineHandle, wndMgr.TEXT_HORIZONTAL_ALIGN_CENTER) self.AttachedCountTextLineHandle = AttachedCountTextLineHandle """ self.countNumberLine = ui.NumberLine("CURTAIN") self.countNumberLine.SetHorizontalAlignCenter() self.countNumberLine.Hide() return True # Cursor Control def ChangeCursor(self, cursorNum): try: self.curCursorNum = cursorNum self.curCursorImage = self.cursorDict[cursorNum] (self.cursorPosX, self.cursorPosY) = self.cursorPosDict[cursorNum] if False == self.curCursorImage.IsImage(): self.curCursorNum = app.NORMAL self.curCursorImage = self.cursorDict[app.NORMAL] except KeyError: dbg.TraceError("mouseModule.MouseController.SetCursor - Ŕ߸řµČ ÄżĽ ąřČŁ [%d]" % cursorNum) self.curCursorName = app.NORMAL self.curCursorImage = self.cursorDict[app.NORMAL] # Attaching def AttachObject(self, Owner, Type, SlotNumber, ItemIndex, count = 0): self.LastAttachedSlotNumber = self.AttachedSlotNumber self.AttachedFlag = True self.AttachedOwner = Owner self.AttachedType = Type self.AttachedSlotNumber = SlotNumber self.AttachedItemIndex = ItemIndex self.AttachedCount = count self.countNumberLine.SetNumber("") self.countNumberLine.Hide() if count > 1: self.countNumberLine.SetNumber(str(count)) self.countNumberLine.Show() try: width = 1 height = 1 if Type == player.SLOT_TYPE_INVENTORY or\ Type == player.SLOT_TYPE_PRIVATE_SHOP or\ Type == player.SLOT_TYPE_SHOP or\ Type == player.SLOT_TYPE_SAFEBOX or\ Type == player.SLOT_TYPE_MALL or\ Type == player.SLOT_TYPE_DRAGON_SOUL_INVENTORY: item.SelectItem(self.AttachedItemIndex) self.AttachedIconHandle = item.GetIconInstance() if not self.AttachedIconHandle: self.AttachedIconHandle = 0 self.DeattachObject() return (width, height) = item.GetItemSize() elif Type == player.SLOT_TYPE_SKILL: skillGrade = player.GetSkillGrade(SlotNumber) self.AttachedIconHandle = skill.GetIconInstanceNew(self.AttachedItemIndex, skillGrade) elif Type == player.SLOT_TYPE_EMOTION: image = player.GetEmotionIconImage(ItemIndex) self.AttachedIconHandle = grpImage.GenerateFromHandle(image) elif Type == player.SLOT_TYPE_QUICK_SLOT: (quickSlotType, position) = player.GetGlobalQuickSlot(SlotNumber) if quickSlotType == player.SLOT_TYPE_INVENTORY: itemIndex = player.GetItemIndex(position) item.SelectItem(itemIndex) self.AttachedIconHandle = item.GetIconInstance() (width, height) = item.GetItemSize() elif quickSlotType == player.SLOT_TYPE_SKILL: skillIndex = player.GetSkillIndex(position) skillGrade = player.GetSkillGrade(position) self.AttachedIconHandle = skill.GetIconInstanceNew(skillIndex, skillGrade) elif quickSlotType == player.SLOT_TYPE_EMOTION: image = player.GetEmotionIconImage(position) self.AttachedIconHandle = grpImage.GenerateFromHandle(image) if not self.AttachedIconHandle: self.DeattachObject() return self.AttachedIconHalfWidth = grpImage.GetWidth(self.AttachedIconHandle) / 2 self.AttachedIconHalfHeight = grpImage.GetHeight(self.AttachedIconHandle) / 2 self.AttachedIconHalfWidth = grpImage.GetWidth(self.AttachedIconHandle) / 2 self.AttachedIconHalfHeight = grpImage.GetHeight(self.AttachedIconHandle) / 2 wndMgr.AttachIcon(self.AttachedType, self.AttachedItemIndex, self.AttachedSlotNumber, width, height) except Exception, e: dbg.TraceError("mouseModule.py: AttachObject : " + str(e)) self.AttachedIconHandle = 0 def IsAttachedMoney(self): if True == self.isAttached(): if player.ITEM_MONEY == self.GetAttachedItemIndex(): return True return False def GetAttachedMoneyAmount(self): if True == self.isAttached(): if player.ITEM_MONEY == self.GetAttachedItemIndex(): return self.GetAttachedItemCount() return 0 def AttachMoney(self, owner, type, count): self.LastAttachedSlotNumber = self.AttachedSlotNumber self.AttachedFlag = True self.AttachedOwner = owner self.AttachedType = type self.AttachedSlotNumber = -1 self.AttachedItemIndex = player.ITEM_MONEY self.AttachedCount = count self.AttachedIconHandle = grpImage.Generate("icon/item/money.tga") self.AttachedIconHalfWidth = grpImage.GetWidth(self.AttachedIconHandle) / 2 self.AttachedIconHalfHeight = grpImage.GetHeight(self.AttachedIconHandle) / 2 wndMgr.AttachIcon(self.AttachedType, self.AttachedItemIndex, self.AttachedSlotNumber, 1, 1) if count > 1: self.countNumberLine.SetNumber(str(count)) self.countNumberLine.Show() #grpText.SetText(self.AttachedCountTextLineHandle, str(count)) def DeattachObject(self): self.ClearCallBack() self.LastAttachedSlotNumber = self.AttachedSlotNumber if self.AttachedIconHandle != 0: if self.AttachedType == player.SLOT_TYPE_INVENTORY or\ self.AttachedType == player.SLOT_TYPE_PRIVATE_SHOP or\ self.AttachedType == player.SLOT_TYPE_SHOP or\ self.AttachedType == player.SLOT_TYPE_SAFEBOX or\ self.AttachedType == player.SLOT_TYPE_MALL: item.DeleteIconInstance(self.AttachedIconHandle) elif self.AttachedType == player.SLOT_TYPE_SKILL: skill.DeleteIconInstance(self.AttachedIconHandle) elif self.AttachedType == player.SLOT_TYPE_EMOTION: grpImage.Delete(self.AttachedIconHandle) self.AttachedFlag = False self.AttachedType = -1 self.AttachedItemIndex = -1 self.AttachedSlotNumber = -1 self.AttachedIconHandle = 0 wndMgr.SetAttachingFlag(False) if self.countNumberLine: self.countNumberLine.Hide() def isAttached(self): return self.AttachedFlag def GetAttachedOwner(self): if False == self.isAttached(): return 0 return self.AttachedOwner def GetAttachedType(self): if False == self.isAttached(): return player.SLOT_TYPE_NONE return self.AttachedType def GetAttachedSlotNumber(self): if False == self.isAttached(): return 0 return self.AttachedSlotNumber def GetLastAttachedSlotNumber(self): return self.LastAttachedSlotNumber def GetAttachedItemIndex(self): if False == self.isAttached(): return 0 return self.AttachedItemIndex def GetAttachedItemCount(self): if False == self.isAttached(): return 0 return self.AttachedCount # Update def Update(self, x, y): self.x = x self.y = y if True == self.isAttached(): if 0 != self.AttachedIconHandle: grpImage.SetDiffuseColor(self.AttachedIconHandle, 1.0, 1.0, 1.0, 0.5) grpImage.SetPosition(self.AttachedIconHandle, self.x - self.AttachedIconHalfWidth, self.y - self.AttachedIconHalfHeight) self.countNumberLine.SetPosition(self.x, self.y - self.AttachedIconHalfHeight - 3) if self.IsSoftwareCursor: if 0 != self.curCursorImage: self.curCursorImage.SetPosition(self.x + self.cursorPosX, self.y + self.cursorPosY) # Render def Render(self): if True == self.isAttached(): if 0 != self.AttachedIconHandle: grpImage.Render(self.AttachedIconHandle) if self.IsSoftwareCursor: if True == app.IsShowCursor(): if 0 != self.curCursorImage: self.curCursorImage.Render() else: if False == app.IsShowCursor(): if True == app.IsLiarCursorOn(): if 0 != self.curCursorImage: self.curCursorImage.SetPosition(self.x + self.cursorPosX, self.y + self.cursorPosY) self.curCursorImage.Render() def SetCallBack(self, type, event=lambda *arg:None): self.callbackDict[type] = event def RunCallBack(self, type, *arg): if not self.callbackDict.has_key(type): self.DeattachObject() return self.callbackDict[type]() def ClearCallBack(self): self.callbackDict = {} mouseController = CMouseController()
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Hello,
I have the problem that you can not use items like Dragon God or Exxos Konzis on a newly created character, Auto Potions works.
As soon as a character turns on a Auto Potions and teleported you can use the items again.
Someone maybe knows where to look for the Problem?
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Hello,
I´m search a Coder for a Patcher, I paid for it.
The Design is make with Photoshop.
PM me.
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Hello,
I search the Official Pet System full unbuged, i pay for it.
Please dont write me the released shit system.
Thanks
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Hello,
Search someone who know much about database performance / my.cnf seetings.
Please only guys realy know what they do.
I pay good money.
Contact me.
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uitooltip.py
Search:
elif 0 != isCostumeItem: self.__AppendLimitInformation() if app.ENABLE_SASH_SYSTEM: if isCostumeSash:
replace with:
elif 0 != isCostumeItem: self.__AppendLimitInformation() if app.ENABLE_SASH_SYSTEM: if itemVnum >= 85001 and itemVnum <= 85024:
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vor 10 Minuten schrieb FlorinMarian:
Maybe server_attr don't have that safezone, only clientside.
They server_attr have the safezone.
You know some attr creator ?
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Hallo,
I Search a good anti Cheat System they block M2Bob and other Hacks, Serverside!. Please dont come with Clientside crap Protection.
We use in the past svside but now we got Problems with it.
Contact me.
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Hello,
Someone know how to fix that Bug:
https://metin2.download/picture/5c3wP2Mk4pHMBm1UHdA47l2wOqPz7NAs/.gif
Thanks.
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Hello,
We Search the following Systems:- Official Like Inventory Sort System
- Open Chest Stack with one Click
- Account Security Systems (When people Login with other IP they must confirm via Email)
We pay for this Systems.
Please Contact me here via PN.
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Bump
Still search fix for the first Crash with offlineshop change price, i pay 50€ for the fix. -
vor 9 Stunden schrieb Endymion:
2:
npc at npc_is_boss is null
You have a solution?
Search full Talisman System
in Paid Support / Searching / Recruiting
Posted
Bump