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Posts posted by Den
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Limit to map:
void CHARACTER::fishing() { if (m_pkFishingEvent) { fishing_take(); return; } if (GetMapIndex() != YOURMAPINDEX) { ChatPacket(CHAT_TYPE_INFO, "You can't fish here."); return; } ...
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mysql player.skill_proto->szDurationPoly
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You can make a new lua function in source then use it.
int item_is_equipped(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPITEM item = q.GetCurrentItem(); if (item) lua_pushboolean(L, item->IsEquipped()); else lua_pushboolean(L, false); return 1; }
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How many GBs of RAM did you assigned to the machine?
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item_attribute.cpp, just comment the first part like this:
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Do you mean that magic att grade bonus from items isn't working? I've fixed it like this:
It depends on you, how much damage you want to get from this bonus.
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Are you retarded or what?
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What do you mean by auto trade?
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char.cpp void CHARACTER::fishing() after:
if (m_pkFishingEvent) { fishing_take(); return; }
add:
if (GetMapIndex() != 123) { ChatPacket(CHAT_TYPE_INFO, "You can't do this here."); return; }
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Paste your uitooltip.py here.
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Box must have ITEM_TREASURE_BOX type and the key's (ITEM_TREASURE_KEY) value0 must be the same as the box's value0.
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Is that everything that you've got in syserr?
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On 11/12/2017 at 12:00 PM, bumxd said:
thank, work
There is a problem with this fix. I didn't notice that if you die while being polymorphed and click restart here, you will be still polymorphed. I'm working on it, I'm very sorry for the mistake.
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19 minutes ago, monarchis2 said:
The bonuses are installed in source. I think it's something else i don't know.
Can you show the whole table I mentioned above?
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2 minutes ago, monarchis2 said:
I have it. Full installed in my source.
Are you sure everything is correct? Maybe check tabulations and spaces in txt file.
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What is the base position of the map in your Settings.txt?
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constants.cpp check in TValueName c_aApplyTypeNames[] if the name is correct. Example:
{ "ATT_BONUS_TO_WARRIOR", APPLY_ATTBONUS_WARRIOR },
Maybe you should try like above, ATT_BONUS_TO_WOLFMAN?
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So show whole uitarget.py, man. The problem occurs while opening/closing window, I can't see Close/Open definition in code you gave above.
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11 minutes ago, Zhymer said:
Can't figure out in those txt where is the success rate, can you explain?
Group RefineStepTables, RefineGradeTables for example.
Group RefineStepTables { Group Default { #NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST STEP_LOWEST 2 400 50 40 10 0 0 STEP_LOW 2 400 5 90 5 0 0 STEP_MID 2 5000 0 0 10 90 0 STEP_HIGH 2 10000 0 0 0 90 10 } }
Refining STEP_LOWEST you'll have 50% chance it'll remain STEP_LOWEST, 40% chance it'll be STEP_LOW after and 10% it'll be STEP_MID after. The same for the rest.
For STEP_LOW you'll have 5% chance it'll degrade to STEP_LOWEST, 90% chance it'll remain on STEP_LOW and 5% it'll be STEP_MID after etc.
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Is your syserr.txt empty?
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Maybe give us some code of this system? We can't fix it by staring at gifs dude.
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dragon_soul_table.txt server-side, remember to also change the clientside .py file in root.
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There are a lot of tutorials on this forum. Doing a research is in my opinion the basic thing to start working with metin2 development.
Source:
How to compile source:
Server files (I'm using these from the start):
C++ unequip Function
in Community Support - Questions & Answers
Posted
try this