Over
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Posts posted by Over
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Hi,
Did you try the request inside the navicat console ?
Regards
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I solved the problem thanks to that:
sorry to bothered you !
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Thanks !!!!!!!
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Hi everyone !
First of all, I apologize for my bad english !
Recently, I created a dunjeon using the skipia_dunjeon (the map) and the blue dragon. Here is the quest:
All work great, except one thing that I can't understant, when someone go at this dunjeon, and finish it, the core which contain the map index 75 crash, but not instantly. So first, I try to change the "d.new_jump_party" into "d.new_jump_all" but it doesn't work it's even worth. So I try to look for an answer, but all I find is to use "d.join" instead of "d.new_XX" but with the "d.join" function, I can't teleport group only.
I test the coordinate too, and their are good ! So I running out of idea right now :'( . Could someone please help me ?
Here is the syserr:
Thank you in advance ! And sorry for my english again ! I know it sux !
Regards
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networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 1019)
I think you forgot a tab or something else in line 1019, may I see your code please ?
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3 hours ago, Crystal™ said:
If the source is released then I don't think that there is a problem in the source coding..
Try writing first in the game folder :
gmake clean
gmake
On my opinion, It's maybe the Makefile itself, because, if you look at the error, you can see that the compilation is done successfully, but, the linking don't. Perhaps take a look at the line 106 of your Makefile.
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Hi,
First of all: Sorry for my bad english !
May I see your guild_manager.cpp code (put it on pastebin), and the error message too ?
Regard,
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Hi everyone !
First of all, I apologize for my bad english !
Sorry to bothered you, but, I have an issue and I can't fix it by myself, I need your help . When I launch my server, and I run the starting script, an error occur which is "connexion refused". So, I checked the syserr from my db and there is nothing:
SYSERR: Aug 5 12:14:56 :: pid_init:
Start of pid: 2648But, on the core and on the game99, there are the same error about the socket. It can't connect :
SYSERR: Aug 5 12:22:19.28240 :: socket_connect: HOST localhost:16000, could not connect.
As you can see, I change the DB_PORT on my config files from 15000 to 16000 (I've seen in other thread someone who solve the problem by changing this port). But, I change only in db/game99/channel1 (because for now, I run only one channel). And now, I can't figured out why my server won't start. So I need your help
Here is my config files:
SQL_ACCOUNT = "localhost account mt2 mt2!@# 0"
SQL_PLAYER = "localhost player mt2 mt2!@# 0"
SQL_COMMON = "localhost common mt2 mt2!@# 0"
SQL_HOTBACKUP = "localhost hotbackup mt2 mt2!@# 0"TABLE_POSTFIX = " "
BIND_PORT = 16000
game99:
DB_PORT: 16000
DB_ADDR: localhost
MAP_ALLOW: 81 100 103 105 110 111 112 113 181 182 183 190 191 192
TABLE_POSTFIX:
PASSES_PER_SEC: 25
SAVE_EVENT_SECOND_CYCLE: 180
PING_EVENT_SECOND_CYCLE: 180
PLAYER_SQL: localhost mt2 mt2!@# player
COMMON_SQL: localhost mt2 mt2!@# common
LOG_SQL: localhost mt2 mt2!@# logCore from the channel 1:
DB_PORT: 16000
DB_ADDR: localhost
MAP_ALLOW: 1 2 3 4 5 6
TABLE_POSTFIX:
PASSES_PER_SEC: 25
SAVE_EVENT_SECOND_CYCLE: 180
PING_EVENT_SECOND_CYCLE: 180
PLAYER_SQL: localhost mt2 mt2!@# player
COMMON_SQL: localhost mt2 mt2!@# common
LOG_SQL: localhost mt2 mt2!@# logThank you for those who take the time to read despite my huge english
Problem with "mysql_direct_query"
in Community Support - Questions & Answers
Posted
Hmm You should ! Unless you just troll .
But why don't use mysql_query instead of mysql_direct_query ? Mysql_query should do the trick.