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3DModeller

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Posts posted by 3DModeller

  1. Very nice, i like it :D

     

     

    ----------------1 BUG --------------------------------

    4c20b26332.png

    1. The collision output location is not updating

    As an example, if i put an object into my map and try to move it, the collision output location is not updated.

     

    ----------------1 REQUEST--------------------------

    Can you create an option that show us the height mesh>?

    The check box named "4c20b26332.png"  show us just the Collision, but we need an check box that will show us the height walls.

     

     

    • Metin2 Dev 7
    • Dislove 1
    • Sad 1
    • Scream 1
    • Good 4
    • Love 16
  2. zombie_god_pet.png

    How to download? 

     
    Simple! 
     
    Step 1: Go to http://www.3dmodels.biz
    Step 2: Click on Shop. 
    Step 3: Click on Register. 
    Step 4: Authorize the account. 
    Step 5: Come Back to the shop and click on the category Free 
    Step 6: Press buy, It costs nothing, is set free (0).
     
     
     
    Author: Yitian[Team3DModels]
     
    ---
    Be prepared, we will post something free every day!
    • Love 2
  3. chameleon.png

     

    How to download? 

     
    Simple! 
     
    Step 1: Go to http://www.3dmodels.biz
    Step 2: Click on Shop. 
    Step 3: Click on Register. 
    Step 4: Authorize the account. 
    Step 5: Come Back to the shop and click on the category Free 
    Step 6: Press buy, It costs nothing, is set free (0).
     
     
     
    Author: Kidu [Team3DModels]
    • Love 2
  4. Hi devs! I need help on this python script (root/playersettingmodule.py)

     

    What i want to do?

     

    I want to make a new function,

    I want that when i use 1 handed weapon, to use this weapon attaching bone "Bip01 R Forearm"

    And when i use 2 handed weapon, to use this weapon attaching bone "Bone_weapon"

     

        chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "Bone_weapon")  

     

    How can i do this?

    • Love 1
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