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HiiPower

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Posts posted by HiiPower

  1. 1 hour ago, Avisek said:

    Hello,

    I am trying to compile Vanilla but I am getting error in console:
     

    
    /home/vanilla/game/src/questlua_pc.cpp:409: undefined reference to `luaL_checknumber'
    /home/vanilla/game/src/questlua_pc.cpp:410: undefined reference to `luaL_checknumber'
    /home/vanilla/game/src/questlua_pc.cpp:420: undefined reference to `luaL_error'
    /home/vanilla/game/src/questlua_pc.cpp:429: undefined reference to `luaL_error'
    debug/questlua_pc.o: In function `quest::pc_give_item_from_special_item_group(lua_State*)':
    /home/vanilla/game/src/questlua_pc.cpp:448: undefined reference to `luaL_checknumber'
    debug/questmanager.o: In function `quest::CQuestManager::CanStartQuest(unsigned int)':
    questmanager.cpp:(.text+0x44b2): undefined reference to `lua_dobuffer'
    debug/questmanager.o: In function `quest::CQuestManager::ExecuteQuestScript(quest::PC&, std::__1::basic_string<char, std::__1::char_                                                                                                         traits<char>, std::__1::allocator<char> > const&, int, char const*, int, std::__1::vector<quest::AArgScript*, std::__1::allocator<qu                                                                                                         est::AArgScript*> >*, bool)':
    questmanager.cpp:(.text+0x5335): undefined reference to `luaL_loadbuffer'
    questmanager.cpp:(.text+0x535c): undefined reference to `luaL_loadbuffer'
    debug/questlua.o: In function `quest::ScriptToString(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<c                                                                                                         har> > const&)':
    /home/vanilla/game/src/questlua.cpp:40: undefined reference to `lua_dobuffer'
    debug/questlua.o: In function `quest::IsScriptTrue(char const*, int)':
    /home/vanilla/game/src/questlua.cpp:180: undefined reference to `lua_dobuffer'
    debug/questlua.o: In function `quest::CQuestManager::InitializeLua()':
    /home/vanilla/game/src/questlua.cpp:463: undefined reference to `luaopen_base'
    /home/vanilla/game/src/questlua.cpp:464: undefined reference to `luaopen_table'
    /home/vanilla/game/src/questlua.cpp:465: undefined reference to `luaopen_string'
    /home/vanilla/game/src/questlua.cpp:466: undefined reference to `luaopen_math'
    /home/vanilla/game/src/questlua.cpp:468: undefined reference to `luaopen_io'
    /home/vanilla/game/src/questlua.cpp:469: undefined reference to `luaopen_debug'
    /home/vanilla/game/src/questlua.cpp:546: undefined reference to `lua_dofile'
    /home/vanilla/game/src/questlua.cpp:559: undefined reference to `lua_dofile'
    /home/vanilla/game/src/questlua.cpp:573: undefined reference to `lua_dofile'
    /home/vanilla/game/src/questlua.cpp:593: undefined reference to `lua_dofile'
    /home/vanilla/game/src/questlua.cpp:623: undefined reference to `lua_dofile'
    debug/questlua.o: In function `quest::CQuestManager::GotoSelectState(quest::QuestState&)':
    /home/vanilla/game/src/questlua.cpp:643: undefined reference to `luaL_getn'
    debug/questlua.o: In function `quest::CQuestManager::OpenState(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::a                                                                                                         llocator<char> > const&, int)':
    /home/vanilla/game/src/questlua.cpp:795: undefined reference to `luaL_ref'
    debug/questlua.o: In function `quest::CQuestManager::CloseState(quest::QuestState&)':
    /home/vanilla/game/src/questlua.cpp:873: undefined reference to `luaL_unref'
    debug/questlua_guild.o: In function `quest::guild_level(lua_State*)':
    questlua_guild.cpp:(.text+0x332): undefined reference to `luaL_checknumber'
    debug/cmd_gm.o: In function `do_priv_guild(CHARACTER*, char const*, int, int)':
    cmd_gm.cpp:(.text+0x533c): undefined reference to `luaL_loadbuffer'
    debug/questlua_oxevent.o: In function `quest::oxevent_open(lua_State*)':
    questlua_oxevent.cpp:(.text+0x96): undefined reference to `lua_dofile'
    debug/questlua_global.o: In function `quest::_set_quest_state(lua_State*)':
    questlua_global.cpp:(.text+0x364d): undefined reference to `luaL_error'
    clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
    gmake: *** [Makefile:88: ../game_r70220_debug] Error 1

    I can pay for fix.
    Can you help me please?
    Thank you!

    PM me your skype

  2. 11 hours ago, HisaoShou said:

    It would be really useful if there would be an tutorial doing all this. 

    Like adding stuff in CONFIG and Sql Tables

    if you're asking for a tutorial then that's not your stuff...

     

    Any news about the new update?

  3. Hello, I have the following problem:

    gXcieab.jpg

     

    My GameType.h

    #ifdef ENABLE_COSTUME_SYSTEM
    	const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
    	const DWORD	c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
    	const DWORD	c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
    	const DWORD	c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
    	const DWORD	c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
    	const DWORD	c_Costume_Slot_Weapon = c_Costume_Slot_Start + 4;
    	const DWORD c_Costume_Slot_Count = 5;
    	const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
    #endif

    My CostumeWindow.py

    	"slot" : (
    										{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},#?
    										{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},#??
    										{"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32},#???
    										{"index":COSTUME_START_INDEX+4, "x":61, "y":125, "width":32, "height":32},#????
    									),

    Could anyone help me, please?

  4. I have the following error in syserr: NOT EXIST NPC RACE VNUM[9003]

    I cannot open npc's shop.

    This is the piece of the source:

    DWORD dwCurrentNPCRace = pkChrTarget->GetRaceNum();
    
                if (pkChrTarget->IsNPC())
                {
                    map<unsigned int, NPC>::iterator it = m_mapNPC.find(dwCurrentNPCRace);
    
                    if (it == m_mapNPC.end())
                    {
                        sys_err("CQuestManager::Click(pid=%d, target_npc_name=%s) - NOT EXIST NPC RACE VNUM[%d]",
                                pc, 
                                pkChrTarget->GetName(), 
                                dwCurrentNPCRace);
                        return false;
                    }

     

    How can I solve it?

     

    Thanks in advance!

  5. Hello guys! I've just signed up this forum because I think there is no better place to ask my question.

    I'm looking for a way to use the official 2016 client. I can unpack epk, obviously the problem is the launcher and the root. Is there any solution or release that allows to use official client?

    If there is nothing for official clients, I'd like to know if someone could provide me a decent client with not too much sh*t implemented. Just a decent and clean client with the latest things implemented by ymir (such as belt system, the new ice dungeon, etc...).

    Thanks in advance guys! I hope I could help someone too!

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