djmester
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Posts posted by djmester
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Hello guys,
Has anyone worked on increasing attack speed?
Because I know that above 255 it doesn't really matter, since the value is stored in byte type in 2 packages as well. But apart from that, if I increase it a lot, when the warrior attack with two-handed sword on horse, every 2nd hit only does damage....i try editing msa files client and server side too but I was unsuccessful, how to solve this error?Thanks for help.
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someone install ingame wiki with this rendes target?..I'm confused about a couple of methods.
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how can i stop the auto sorting :d when i open the shop?
and this cmd:
{ "click_premium_private_shop", do_click_premium_private_shop, 0, POS_DEAD, GM_IMPLEMENTOR },
why GM_IMPLEMENTOR ?
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thanks for help its work but u have one more question.
i fount why crash my server but i dont know why..
so :
itertype(m_map_pkDropItemGroup) it; for (std::map<DWORD, CDropItemGroup*>::iterator it = m_map_pkDropItemGroup.begin(); it != m_map_pkDropItemGroup.end(); it++) { if (it != m_map_pkDropItemGroup.end()) { typeof(it->second->GetVector()) v = it->second->GetVector(); for (DWORD i = 0; i < v.size(); ++i) { TItemTable* Titem = ITEM_MANAGER::instance().GetTable(v[i].dwVnum); bool nume = (name_item.length() ? strstr(Titem->szLocaleName, name_item.c_str()) != NULL : true); const CMob* pMob = CMobManager::instance().Get(it->first); std::string name_monster(pMob->m_table.szLocaleName); //ch->ChatPacket(CHAT_TYPE_INFO, "DWORD %d", it->first);
when i try get parameters from pMob.m_table i got all time crash . .when i just try wrote out it->first (dword) i got crash.. but if i list all "v[i].dwVnum" i have items .. but i dont know what is problem on pMob and it-first value. ..
have any ideas? -
it i use
ch->ChatPacket(CHAT_TYPE_INFO, "argumentum: %s , nume_item : %s", argument, nume_item.c_str());
server is crash :'Dno crash its my bad xd.. but ye now i see correctly words. but just first 3 character.. -
Hi!
i try fix one system. so starting debugging
so i have one func in cmd_general. client send one word to server. and i try check is correctly.
char arg1[4096]; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) return; int size_array = sizeof(argument) / sizeof(char); std::string nume_item(arg1); ch->ChatPacket(CHAT_TYPE_INFO, "argumentum: %s , nume_item : %s", argument, nume_item);
so argument or arg1 is correclty but when i pass it on to a string i got wrong characters..
What do I do wrong??
gcc8
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if i change this line in cmd_general.ccp i got error when i build.. :
In file included from /usr/local/lib/gcc8/include/c++/algorithm:62, from stdafx.h:19, from cmd_general.cpp:1: /usr/local/lib/gcc8/include/c++/bits/stl_algo.h: In instantiation of 'void std::replace(_FIter, _FIter, const _Tp&, const _Tp&) [with _FIter = __gnu_cxx::__normal_iterator<char*, std::__cxx11::basic_string<char> >; _Tp = char [2]]': cmd_general.cpp:2756:59: required from here /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:4375:15: error: ISO C++ forbids comparison between pointer and integer [-fpermissive] if (*__first == __old_value) ~~~~~~~~~^~~~~~~~~~~~~~ /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:4376:13: error: invalid conversion from 'const char*' to 'char' [-fpermissive] *__first = __new_value; ~~~~~~~~~^~~~~~~~~~~~~ gmake[1]: *** [Makefile:183: .obj/cmd_general.o] Error 1 gmake[1]: Leaving directory '/Srcs/Server/game/src' gmake: *** [Makefile:111: all] Error 2
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i have this line in game Makefile but not working.
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Hello!
I try use the find drop by item system. But when i try search game is crashed..
so i started debugging and i fount if i print the char[] arg1 in server this is my word what i wrote in client. But next step is std::string item_name(arg1) and if i print item_name i got interesting text.. look the screenshot.
so i how can i solved this problem?
i read that i need to add the boost to Makefile but i don't know what to enter..
and when i commented some line and just add string to FindItemMonster(ch,"sword") now crash just after in the the FindItemMonster function and this is line what is problem
std::string name_monster(pMob->m_table.szLocaleName);
so maybe std::string there is something wrong with it
Anyone have any ideas? Thanks and sorry my bad English- 1
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On 6/14/2016 at 11:47 AM, xRooT said:
This my problem
Same my.. anybody have solution? :/
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Hello!
(sorry my bad englisgh)
i need little help for costume system.
Its work but when i grag or ctrl+g (for unmount) i get 1-2 sec lagg.
i'm leaving the Lion (71124) but icon it will come down later.
i try change quest.. but nothing.
Anybody?
Thanks. -
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Hi
I took in 7-8 skills and they work perfectly but if I add skill points they dissappear And I get this error :
0310 22:23:20450 :: File "game.py", line 850, in RefreshSkill
0310 22:23:20460 :: File "interfaceModule.py", line 583, in RefreshSkill
0310 22:23:20460 :: File "uiCharacter.py", line 858, in RefreshSkill
0310 22:23:20460 :: File "uiCharacter.py", line 795, in __RefreshSkillPage
0310 22:23:20460 :: File "uiCharacter.py", line 1212, in __GetRealSkillSlot
0310 22:23:20460 :: RuntimeError
0310 22:23:20460 :: :
0310 22:23:20460 :: skill.GetSkillType - Failed to find skill by 0
0310 22:23:20460 ::thanks!
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Hi
Absorpiton rate 11% so!
if use with a weapon, it gave the wrong bronus but it gaves the right armor...see SS:
https://metin2.download/picture/HjW6q967EFCkUh1I3z5IaQWq58G7gxS5/.png
https://metin2.download/picture/o6PZu9a0LkqKxx322rSs38r9kg71dsgJ/.png
https://metin2.download/picture/pcV72lUvufzHK5AnPYq3vuT19sbydb2U/.png
anybody?.. i dont found where this problem :/
Thanks!
Attack speed increase bug.
in Community Support - Questions & Answers
Posted
the source modification is not complicated, but there is more behind it than that, I asked the question here to save time before I start digging deeper.