abc262626
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Posts posted by abc262626
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Open char_item.cpp and search:
DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼Ó¼ºÀ» ¹Ù²ÛÁö %dºĞ À̳»¿¡´Â ´Ù½Ã º¯°æÇÒ ¼ö ¾ø½À´Ï´Ù.(%d ºĞ ³²À½)"),
dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
return false;
}replace with:
// DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
// if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
// {
// ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼Ó¼ºÀ» ¹Ù²ÛÁö %dºĞ À̳»¿¡´Â ´Ù½Ã º¯°æÇÒ ¼ö ¾ø½À´Ï´Ù.(%d ºĞ ³²À½)"),
// dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
// return false;
// } -
EN:Check instancebase.h and playersettingmodule.py
TR:instancebase.h ve playersettingmodule.py ni kontrol et sıralaması doğrumu diye
Kind Regard
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Hi my friend
open dump proto src file and open itemcsvreader.cpp
Add these definitions:
COSTUME_SASH
WEAR_COSTUME_SASH
and build
after use a new dumpproto.exe
- 1
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Hi my friend check subtype
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Hi
It seems like a simple problem
char.cpp open and search;
void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
Search within function:
else if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}add after:
SetPolymorph(30000, true);
If the problem is not resolved send me char.cpp
Kind Regard.
Water texture
in 2D Graphics
Posted
nice work, thanks for sharing