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Posts posted by Rinnegan
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hace 1 hora, tierrilopes dijo:
I make you responsible for future hate i will receive and i will forward my hospital bill to you.
_____________________
Copy-pasted:
Open EterLib/ResourceManager.cpp and edit those:
int g_iLoadingDelayTime = 1; const long c_Deleting_Wait_Time = 3600000*4; // 3600000 = 1 h const long c_DeletingCountPerFrame = 1; const long c_Reference_Decrease_Wait_Time = 3600000*4; // 3600000 = 1 h
Search
void CResourceManager::__DestroyCacheMap()
and inside of it comment this
//m_pCacheMap.clear();
Search in UserInterface\PythonCharacterManagerModule.cpp
PyObject * chrmgrRegisterMotionData(PyObject* poSelf, PyObject* poArgs)
Under
CGraphicThing* pkMotionThing = pRaceData->RegisterMotionData(iMode, iMotion, c_szFullFileName, iWeight);
Add
if (pkMotionThing) { CResourceManager::Instance().LoadStaticCache(pkMotionThing->GetFileName()); //TraceError(pkMotionThing->GetFileName()); }
Search for from GameLib\RaceData.cpp
void CRaceData::RegisterMotionMode(WORD wMotionModeIndex)
Comment this
//pMotionModeData->MotionVectorMap.clear();
i dont have
CGraphicThing* pkMotionThing=pRaceData->RegisterMotionData(iMode, iMotion, c_szFullFileName, iWeight);
inPyObject * chrmgrRegisterCacheMotionData(PyObject* poSelf, PyObject* poArgs)
i already have it but in PyObject * chrmgrRegisterCacheMotionData(PyObject* poSelf, PyObject* poArgs)
like that, its okey?
thanks for answer
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Bump, please help
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Hi, im testing the code mysql_direct_query but i have problem with the table, here the problem:
With mysql_query normal:With direct_mysql_query:
and say that error:
is too strange because i can insert, remove or getn from the table without errors but this not working.. can any try to fix that? thanks for read!
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This work perfect but in costumes not work the shinings, can try fix put shinings on costumes please? thanks!.
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Can anyone help me with the second bug please
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Spoiler
but have 1 error, i fix and work for me
go to char.cpp
search: case APPLY_MAX_HP:
and replace with this
case APPLY_MAX_HP: case APPLY_MAX_HP_PCT: { if(GetMaxHP() == 0) break; PointChange(aApplyInfo[bApplyType].bPointType, iVal); } break; case APPLY_MAX_SP: case APPLY_MAX_SP_PCT: { if(GetMaxSP() == 0) break; PointChange(aApplyInfo[bApplyType].bPointType, iVal); } break;
https://metin2.download/picture/Yz9XCRAwXN13MF7005uxjT42h81OoG31/.png
next search: case POINT_MAX_HP: and case POINT_MAX_SP: (line3309)
replace with this
case POINT_MAX_HP: { SetPoint(type, GetPoint(type) + amount); int curMaxHP = GetMaxHP(); int hp = GetRealPoint(POINT_MAX_HP); int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100); add_hp += GetPoint(POINT_MAX_HP); add_hp += GetPoint(POINT_PARTY_TANKER_BONUS); SetMaxHP(hp + add_hp); float fRatio = (float)GetMaxHP() / (float)curMaxHP; PointChange(POINT_HP, GetHP() * fRatio - GetHP()); val = GetMaxHP(); } break; case POINT_MAX_SP: { SetPoint(type, GetPoint(type) + amount); int curMaxSP = GetMaxSP(); int sp = GetRealPoint(POINT_MAX_SP); int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100); add_sp += GetPoint(POINT_MAX_SP); add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS); SetMaxSP(sp + add_sp); float fRatio = (float)GetMaxSP() / (float)curMaxSP; PointChange(POINT_SP, GetSP() * fRatio - GetSP()); val = GetMaxSP(); } break;
https://metin2.download/picture/5AO4aitX8wviTK15G11o25s0gkKr2zsQ/.png
thats all.
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Thanks, fix for first bug
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Other bug, this bug only appear with this armor
thanks for all sorry bad english.
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The title explain all, how i can deactivate the time waiting for revive, i want revive instantly
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I'm trying to "reverse" to 2 inv.
I get this error lOOOl
go to length.h and change
INVENTORY_MAX_NUM = 180,
to
INVENTORY_MAX_NUM = 90,
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i find set of weapons for buy, i already see the work of:
keytoplechito
ridack
rated
bombwork
treen
need others sellers, thanks.
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Thanks denis, but now i have the problem the coins not actualize, only actualize when i login, you can create a code for actualize automatic? thanks!
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i try this
but the coins not actualize in the client,
and i put this in the def for see if yes work, but the message "lol" not see in my screen, this means that the def is never activated
def Binary_Update_Coins(self,coins): import dbg dbg.LogBox("lol") constInfo.mds3 = int(coins)
any idea for fix? thanks.
sorry my bad english, i speak spanish.
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¿Cómo desea protección
- Contra Dll Inyector
- Lucha contra el DC Hack
- Lucha contra el Hack Daños
Como este?
Atentamente
Ellie
Add me skype fullzebass
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obviously I pay for the service
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I search protection full for my client, addme to skype or send pm
fullzebass
sorry the bad english.
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Horse skill don't affect dmg! It's not bug.
sorry, i not understand.
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the horse skills aren't doing damage
exactly
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I HAVE THIS BUG,
http://youtu.be/m6lrAvKXm-U
solution? thanks.
Compare Item ToolTIP System
in Features & Metin2 Systems
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
I have improved the code about show/hide the compare tooltip because you need press the button alt before move the mouse over the item, my english isnt good but here you can see the fix:
https://metin2.download/picture/Mjw4S503geClPBngGrip5FPFRJM8U59F/.gif
Open uitooltip.py and find:
remove or comment that code
now go to def OnUpdate(self):
and over this code
add:
must see like this:
https://metin2.download/picture/23J65uMbQ9S6Wod7I1JJU52X4asyBN5f/.png
PD: I have changed the key to G because in key ALT i have the Rendertarget system and 2 systems made a bug in same key, but you can change the key to any you want.
Thanks for the release.