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SemperFi

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Posts posted by SemperFi

  1. yea, i already resolved aura loop with this:

    Spoiler


    
    void CInstanceBase::__Warrior_SetGeomgyeongAffect(bool isVisible)
    {
        if (isVisible)
        {
            if (IsWearingDress())
                return;
    
            if (m_kWarrior.m_dwGeomgyeongEffect)
                __DetachEffect(m_kWarrior.m_dwGeomgyeongEffect);
    
            m_GraphicThingInstance.SetReachScale(1.5f);
            UINT iEffect = EFFECT_WEAPON + WEAPON_ONEHAND;
            if (m_GraphicThingInstance.IsTwoHandMode())
            {
                iEffect = EFFECT_WEAPON + WEAPON_TWOHAND;
                DWORD dwSkillGrade = 0, dwSlotIndex = 0;
                if (CPythonPlayer::Instance().GetSkillSlotIndex(4, &dwSlotIndex))
                {
                    if (dwSlotIndex < SKILL_MAX_NUM)
                    {
                        dwSkillGrade = CPythonPlayer::Instance().GetSkillGrade(dwSlotIndex);
                        if (dwSkillGrade == 0)
                            iEffect = EFFECT_AFFECT + 50;
                        else if (dwSkillGrade == 1)
                            iEffect = EFFECT_AFFECT + 51;
                        else if (dwSkillGrade == 2)
                            iEffect = EFFECT_AFFECT + 52;
                        else if (dwSkillGrade == 3)
                            iEffect = EFFECT_AFFECT + 53;
                        else if (dwSkillGrade == 4)
                            iEffect = EFFECT_AFFECT + 54;
                    }
                }
            }
            else
            {
                DWORD dwSkillGrade = 0, dwSlotIndex = 0;
                if (CPythonPlayer::Instance().GetSkillSlotIndex(4, &dwSlotIndex))
                {
                    if (dwSlotIndex < SKILL_MAX_NUM)
                    {
                        dwSkillGrade = CPythonPlayer::Instance().GetSkillGrade(dwSlotIndex);
                        if (dwSkillGrade == 0)
                            iEffect = EFFECT_AFFECT + 50;
                        else if (dwSkillGrade == 1)
                            iEffect = EFFECT_AFFECT + 51;
                        else if (dwSkillGrade == 2)
                            iEffect = EFFECT_AFFECT + 52;
                        else if (dwSkillGrade == 3)
                            iEffect = EFFECT_AFFECT + 53;
                        else if (dwSkillGrade == 4)
                            iEffect = EFFECT_AFFECT + 54;
                    }
                }
            }
    
            m_kWarrior.m_dwGeomgyeongEffect = __AttachEffect(iEffect);
        }
        else
        {
            m_GraphicThingInstance.SetReachScale(1.0f);
    
            __DetachEffect(m_kWarrior.m_dwGeomgyeongEffect);
            m_kWarrior.m_dwGeomgyeongEffect = 0;
        }
    }


     

    Now it's ok for aura. But how can i do something like that for other spells, which are using loop. Like Enchanted Blade, Dragon's Strenght and etc.
    Because i did not find void like that for other spells, just for aura.

    • Good 1
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  2. Hi guys!

    Today i successfully installed new level of skills (S). I already resolved problem with effects that player Cast, but i want to change Loop effect as well.

    I want to, that Aura of Sword should have different colors on 1, M1, G1, P1 and S.
    Playersettingmodule.py:

    chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse")

    But Metin2 basically work just with one kind of effect on every level of skill.

    Please, can someone help me to separate this loop effect? I want to do it for Aura and some other look effect like Enchanted Blade for example.

    I have no problem to pay for it!!

    -

    Sorry for my english.

    Best Regards,

    Jacob

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