MshL
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Posts posted by MshL
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2 godziny temu, Darknetto napisał:
check in the enum from client if the id is same fom server
Even if I set the ID manualy to int 42, the effect is showing but stil isin't returning true... ;/
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Hello, I am making new particle effect displayed for specific flag in database, it looks like this :
if(GetGMLevel() == GM_HEAD) m_afAffectFlag.Set(AFF_HEADMASTER);
Also added new Effect to my client in root
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+41, "Bip01", "effect/hm.mse")
and it works perfectly fine, BUT...
when i want to add additional script for this flag like this(in client source ) :
if (m_kAffectFlagContainer.IsSet(AFFECT_HEADMASTER)) return true;
it doesn't return true!!
AFF_HEADMASTER and AFFECT_HEADMASTER are both set to 42,
what more I have to do to make it work??
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Bogdan, what are you using for skinning your mesh, and exporting it? (sorry for spam, i really want to know xd), it looks very good, love the texture
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Can you please tell me what software do you use for rigging such a mesh like this mob?? and to export are you using 3ds max 2008??
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Sending m_afAffectFlag to client [Source]
in Community Support - Questions & Answers
Posted
OK i Solved it, I feel realyy stupid now, but i tell you that the flag id on the client site must be -1, so it is
UINT 42 on server side and 41 on the client side