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Posts posted by Haruka
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I have contact you, it's easy
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Contact me in PM and write me your skype
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Hi.
I'm searching full interface of WoM2
windows.dds and guild.dds and all files of gui.
Thanks <3
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Contact me in pm
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Syseer?
.core?
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You need to set 'Free' you can't kill other player with 'Normal'
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I said:
Add me
and i will help you
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Hi all.
I'm searching WoM2 Interface (windows.dds)===> locale/x/ui/windows/windows.dds
Contact me
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C++ is not for all.
If you don't know it go out
Nice koray
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Change file man ahaha
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If you want i can sell you nice source
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It's all dump proto and i think that nobody will share it for free
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I can sell you converter.
What do u need? Convert (?) to (?)
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Close topic. I have help u
- 1
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Send me your skype
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Post syseer
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They don't delete Index files.
They put eix in the launcher. It's steals a lot of RAM. Not recommend
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Makefile can't found IL.
You need to add it.
.Arno said that you need to install it with github. Do it
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I can give u full protection (sell)
Contact me via PM
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Check your configuration on VM and check your BIND_IP in your CONFIG
If you have got problem contact me on skype: -EDIT-
I will help you
- 1
c++ remove polymorphe dmg
in Community Support - Questions & Answers
Posted
char_battle.cpp
Check:
bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
Check this now:
DWORD dwCurrentTime = get_dword_time();
if (IsPC())
{
add this:
if (IsPolymorphed() == true)
return false;
Looks like it:
bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
{
if (test_server)
sys_log(0, "[TEST_SERVER] Attack : %s type %d, MobBattleType %d", GetName(), bType, !GetMobBattleType() ? 0 : GetMobAttackRange());
//PROF_UNIT puAttack("Attack");
if (!CanMove())
return false;
// CASTLE
if (IS_CASTLE_MAP(GetMapIndex()) && false == castle_can_attack(this, pkVictim))
return false;
// CASTLE
DWORD dwCurrentTime = get_dword_time();
if (IsPC())
{
if (IsPolymorphed())
return false;
if (IS_SPEED_HACK(this, pkVictim, dwCurrentTime))
return false;
if (bType == 0 && dwCurrentTime < GetSkipComboAttackByTime())
return false;
}
else .. // ..etc etc etc