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Kenin123

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Posts posted by Kenin123

  1. Hi,

    i tried to add sash to my server but the client closes before the login, here is the Syserr:

    Spoiler

    1106 20:35:16259 :: CPythonPlayer::SetItemData(window_type : 1, dwSlotIndex=30, itemIndex=480) - Failed to item data

    1106 20:35:16259 :: CPythonPlayer::SetItemData(window_type : 1, dwSlotIndex=36, itemIndex=480) - Failed to item data

    1106 20:35:16259 :: CPythonPlayer::SetItemData(window_type : 1, dwSlotIndex=38, itemIndex=480) - Failed to item data

    1106 20:35:16762 ::
    uiAcce.py(line:54) LoadWindow
    ui.py(line:2718) GetChild

    AcceWindow.LoadDialog.BindObject - <type 'exceptions.KeyError'>:'NeedMoney'

    1106 20:35:16762 :: ============================================================================================================
    1106 20:35:16762 :: Abort!!!!

     

    Would be great if someone knows this error

  2. Hello,

    i got an idea of giving my character a shield. The problem is i dont know how to import it without Hair/Armor. I could include it with the hair but then the hair changes with every shield.

    Someone got an idea how i could only equip and unequp the shield?

     

    I thought about using it with the shoulder sash system. Anyone got a link for the system because the only one i found is from Ken and he has been offline for a long time as it seems.

     

    I'm thankful for everyone who tries to help!!

  3. Hi,

     

    I wanted to spawn a zombie_ghost_door (ID:30111) for my new created dungeon. But i just dont get the direction on it right, it never fits in the place i build for it. One time its facing north, and the other time its facing west.

     

    I already tried it with d.spawn_mob in the dungeon quest,

    I tried to do it with the regen file like this: "m    223    39    1    0    0   7   1000s    100    1    30111" 

    The 7 is for the direction as i remember right, but it always changes the direction...

     

    I looked at the devils_catacomb_quest too, but its just too hard for me, i dont understand the  code.

    Maybe some of you can help me adapt it to my quest.

     

    Spoiler

        function setting()
            return
            {      

    Spoiler

     

     ["base"]={["x"] = 3072  , ["y"]= 12032 ,},
            ["floor1_s"] = { ["x"] = 20, ["y"] = 20, },
            ["floor1_e"] = { ["x"] = 500, ["y"] = 470,},
            ["floor2_s"] = { ["x"] = 510, ["y"] = 18, },
            ["floor2_e"] = { ["x"] = 978, ["y"] = 470,},
            ["floor1_entry"] = {["x"] = 73, ["y"] = 63,},
            ["floor2_entry"] = {["x"] = 550, ["y"] = 45,},
            ["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
            ["floor4_entry"] = {["x"] = 70, ["y"] = 592,},
            ["floor5_entry"] = {["x"] = 846, ["y"] = 898},
            ["floor6_entry"] = {["x"] = 1362, ["y"] = 666},
            ["floor7_entry"] = {["x"] = 73, ["y"] = 1156},

            ["map_idx"] = 216,
            ["rag"] = 30311,

            ["devil_king"] = 2591,

            ["reapers_credit1"] = 30319,
            ["reapers_credit2"] = 30320,
            ["reapers_credit3"] = 76002,

            ["floor3_stone"] = 8038,  
            ["floor3_stone_pos"] = {
                    {1366,    150},
                    {1366,    351},
                    {1234,    365},
                    {1234,    140},
                    {1150,    135},
                    {1130,    365},
                    {1135,    253}
            },

            ["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
            ["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
                                   "devilcatacomb_floor4_regen2.txt",
                                   "devilcatacomb_floor4_regen3.txt",
                                   "devilcatacomb_floor4_regen4.txt",
                                   "devilcatacomb_floor4_regen5.txt"} ,

            ["credit_stone"] = 30101,
            ["credit_stone_pos"] = {307,323},
            ["floor2_stone"] = 30103,
            ["floor2_stone_pos"] = {741,217},
            ["floor2_merchant_npc"] = 20368,
            ["floor2_merchant_npc_pos"] = {734,214},
            
            ["floor4_npc"] = 30104,
            ["floor4_npc_pos"] = {500, 717},

            ["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},

            ["unlock_stone"] = 30312,
            ["floor5_stone"] = 30102,
            ["floor5_stone_pos"] = {848, 735},

            ["devil_great_king"] = 2597 ,
            ["devil_great_king_pos"] = {1303,704},
            ["devil_emperor"] = 2598,
            ["devil_emperor_pos"] = {74,1103},        ["dc2_door_set_size"] = {4,2,3,2},

     


            ["dc2_door_set1"] = {
                                    {{30111,    566,    117,    5},{30112,  562,    311,    5,},{30118, 663,    434,    7},{30119,  881,    434,    7}},
                                    {{30116,    743,    390,    3},{30119,  612,    251,    1,}},
                                    {{30113,    654,    211,    5},{30111,  707,    338,    7,},{30112, 775,    336,    7}},
                                    {{30117,    733,    294,    3},{30113,  694,    271,    1,}}
                                },
            ["dc2_door_set2"] = {
                                    {{30115,    942,    141,    5},{30116,  942,    245,    5},{30117,  942,    321,    5},{30115,  763,    64, 7}},
                                    {{30118,    643,    116,    3},{30114,  900,    167,    1}},
                                    {{30114,    850,    293,    5},{30113,  715,    164,    7},{30114,  817,    162,    7}},
                                    {{30111,    802,    277,    1},{30112,  800,    241,    1}}
                                },

            }

    Spoiler

     

        end
            when login begin
                local setting = devilcatacomb_zone.setting()
                local idx = pc.get_map_index()
                if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
    --                pc.set_warp_location(65, 5914, 992)         -----------¾Æ±Íµ¿±¼ ÁÂÇ¥·Î
                    local level = d.getf("level")
                    -- warp locationÀÌ 0,0 ÀÌ¸é ½Ã½ºÅÛ »óÀ¸·Î, Á¾·á ½Ã, Á¾·á À§Ä¡¸¦ ½ÃÀÛ À§Ä¡·Î ÀúÀåÇÑ´Ù.
                    d.set_warp_location (0, 0, 0)
                        
                    if level == 2 then
                        say(gameforge.devilcatacomb_zone._10_say)
                        say(string.format(gameforge.devilcatacomb_zone._20_say, 60))
                    elseif level == pc.getqf ("level") then
    --                    say ("³«¿ÀµÇÁö ¾Ê±â À§ÇØ µ¿·áµé°ú ÇÕ·ùÇϽʽÿÀ.")
                        say(gameforge.devilcatacomb_zone._30_say)
                    else
                        say(gameforge.devilcatacomb_zone._40_say)
    --                    say ("´ç½ÅÀº ³«¿ÀµÇ¾ú½À´Ï´Ù. ¿ë½ÅÀÇ ÈûÀ» ºô¾î Àá½Ã µÚ µ¿±¼ ¹ÛÀ¸·Î À̵¿ÇÕ´Ï´Ù.")
                        timer ("devilcatacomb_ban_timer", 5)
                    end
                end
                if idx == setting.map_idx then
                    pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
                    -- 2ÃþÀÌ»óÀ̸é, ÂѰܳª
                    if pc.get_x() < setting.floor1_s.x + setting.base.x
                        or pc.get_y() < setting.floor1_s.y + setting.base.y
                        or pc.get_x() > setting.floor1_e.x + setting.base.x
                        or pc.get_y() > setting.floor1_e.y + setting.base.y
                    then
                        -- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
    --                    if not is_test_server() then
                            say(gameforge.devilcatacomb_zone._40_say)
                            timer ("devilcatacomb_ban_timer", 5)
    --                    end
                    else 
                        -- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
    --                    pc.set_warp_location(65, 5914, 992)
                        say(gameforge.devilcatacomb_zone._50_say)
                    end
                end
            end

            when logout begin
                local idx = pc.get_map_index()
                local setting = devilcatacomb_zone.setting()
                if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
                    pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
                end
            end

            when devilcatacomb_ban_timer.timer begin
                pc.warp((5914)*100, (992)*100, 65)
            end

            when warp_timer.timer begin
                local level = d.getf("level")
                local level_switch = {
                    [3] = gameforge.devilcatacomb_zone._60_say,
                    [4] = gameforge.devilcatacomb_zone._70_say,
                    [5] = gameforge.devilcatacomb_zone._80_say,
                    [6] = gameforge.devilcatacomb_zone._90_say,
                }
                local t = 3600 -(get_global_time() - d.getf("enter_time"))
                local t_r = math.mod (t, 60)
                local t_m = (t - t_r) / 60
                d.notice ( level_switch[level] )
                d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
                d.set_warp_location (0, 0, 0)
            end

            when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
                local setting = devilcatacomb_zone.setting()
                if pc.get_level() < 75 then
                    say(gameforge.devilcatacomb_zone._110_say)
                --elseif pc.getf("deviltower_zone","9_done") == 0 then
                    --say(gameforge.devilcatacomb_zone._120_say)
                elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then
                    say(gameforge.devilcatacomb_zone._130_say)
                else
                    say(gameforge.devilcatacomb_zone._140_say)
                    local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
                    if s == 1 then
                        pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)
                    end
                end
            end
        
            -- ¸ó½ºÅÍ°¡ Á×À¸¸é ¹ß»ýÇÏ´Â À̺¥Æ®.
            when kill begin
                local setting = devilcatacomb_zone.setting()
                -- ¾Æ±Íµ¿±¼ 1ÃþÀ̸é 1% È®·ü·Î ±Ý½Ã°ÇÀ» µå¶øÇÑ´Ù.
                if pc.get_x() > setting.floor1_s.x + setting.base.x
                        and pc.get_y() > setting.floor1_s.y + setting.base.y
                        and pc.get_x() < setting.floor1_e.x + setting.base.x
                        and pc.get_y() < setting.floor1_e.y + setting.base.y then
                    local j = number(1, 100)
                    if j == 1 then
                        game.drop_item (setting.rag, 1)
                    end
                end
            end

     

        function spawn_doors ()
            local setting = devilcatacomb_zone.setting()
            for i = 1, 4 do
                local mob_set = setting.dc2_door_set1
                local set_size = setting.dc2_door_set_size
                for j = 1, set_size do
                    d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
                end
                mob_set = setting.dc2_door_set2
                for j = 1, set_size do
                    d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))

                end
            end
        end

    Im very happy for every answer and effort

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