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fcrdossantos

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Posts posted by fcrdossantos

  1. 7 hours ago, .T4Ump said:

    1+

    Ok... I've tried more one time. Checking ALL spteps twice before compile.

    I've tried on client (with a gm and with a normal player) : Buy/Sell on npc. Drop gold on floor. Pick gold on floor. Trade with player. Buy on player shop. use command /set. Kill mob and receive gold.  ALL this give me the error ZERO GOLD.  It's like if i change the gold, i have bug

    If i goes to DB and on table Player set gold to 10000000000, when i reboot and log on my char, i will have 10000000000, but when i do anything, they goes to ZERO. But on db remains 10000000000, and if i relog, they back to 10000000000. 

    I've check the client more one time and test a binary without modifications. Don't work, two version have this error, i think that is on source. 

    Please @.T4Ump , can help-me here?

  2.  

    Hello , my serverfiles originally not had the alchemy of dragon activated. I searched the net and from other files I managed to activate . Everything works normal only have a problem ... When I equip a dragon stone it is as if nothing happened . I mean, they equip normal, but do not add bonus , although there the description of them is talking that has bonus , when I see in my character, the values remains the same.  
    Ex: My HP is 10001 , if i equipe a stone who give 750 HP (On client was a text "Max HP: 750" ), when i open the char status windows (Press 'C'), i remain with 10001 HP =/

    How can i fix this? 

  3. Hi,

    I wanna to change the values of packets on my server, especially login and channels. 

     

    The goal is to prevent another client can log into the server , even if the number of client version.

    On my clientside i know, i have to modify only the packets.h , right?

    But and on serverside??? What i need to do to change?

     

    Thanks for all who can help :)

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