Mr.Slime
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Posts posted by Mr.Slime
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Thanks @Vanilla
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C++ better of .txt ahahha
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Check login packet
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Serious man, there are a lot of tutorial on internet.
Just Search
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I don't understand ...
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Can you check this packet?
144 121 194 221
And when it appears?
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Hi guys.
The game core sends different login result to the server for password wrong and user id not found.
Just one example it's possibile to test with sending packets 9 accounts per second.
Affects: Every game core
Fix:
Search for this in input_db.cpp:
case HEADER_DG_LOGIN_NOT_EXIST: LoginFailure(DESC_MANAGER:.instance().FindByHandle(m_dwHandle), "NOID"); break; case HEADER_DG_LOGIN_WRONG_PASSWD: LoginFailure(DESC_MANAGER:.instance().FindByHandle(m_dwHandle), "WRONGPWD"); break;
and replace the WRONGPWD with NOID.
So you blocked the way to detect if an account exists.
Best Regards,
Mr.Slime
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Contact me!
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If you change game, it's work?
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Add me on skype.
You can look my contact on my website
www.en.slimeservice.com
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Client can't load effect because You have pack eix/epk with different lzo
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Arves shh ahaha
We can't help you if you don't share new errors..
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Wrong source
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Show errors
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Check and add it.
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Try this fix
Spoilerbool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } }
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Only delete quest of mount and all works
Best Regards,
Mr.Slime
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Do you want source?
PM me
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I'm not designer but i can try
Add me:sw.slime
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Try to update DirectX
Login Name Checker
in Programming & Scripts
Posted
Sure