Nightwish
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Posts posted by Nightwish
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If you want to open a (promotet) big german server you have to go to voxility directly !.
I have bought a server at blazingfast aka. xertonia and its really useless. The network connection is at the end cause everybody uses 5$ VPS to flood somebody else.
Im going with vox cause there is no other hoster I trust in anymore (in the protecton thing), OVH has a great firewall but its not directly filtering. The swiss host (i forgot the name) is also taken down by some ppl.
So back to the money, there is no other host I can take, so im paying over 700€ (962,22$) in the month. If some ppl hate you, you need this (im talking about german servers).
Watchout! If you are going with voxility (or even if you not!), block the whole subnets of blazingfast!
King regards
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Create a new item (the item you put in the belt), call it like the the original and use the same picture for it. Then you go into your
root -> constinfo
def GET_BELT_MATERIAL_VNUM(vnum, subType = 0): # ÇöÀç´Â ¸ðµç º§Æ®¿¡´Â ÇϳªÀÇ ¾ÆÀÌÅÛ(#18900)¸¸ »ðÀÔ °¡´É return 18900
and change the "return 18900" (the Item you put into your belt) into the fake item (i used value 18901)
King regards.
- 6
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Still 0 mobs left to kill.
Anyone else ideas?
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Thank you.
Does anybody has this run running ?
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Hello,
I have two problems.
1. The blazing purgatory quest stops at one point. Everysting works beside this part. Its the level where you have to kill all mobs spawning in one area.
Here is the part of the quest wich seems buggy.
[FULL QUEST, .DE Files]
define BLOCK_DOOR 20387 define DUNGEON_MAN 20385 define DUNGEON_MAN_DIR 0 define DUNGEON_MAP_INDEX 351 define ENTER_LIMIT_TIME 30 define ENTRY_MAN 20394 define ENTRY_MAP_INDEX 62 define FINAL_BOSS 6091 define LEVEL2_KEY 30329 define LEVEL2_STONE 20386 define LEVEL4_TARGET 6051 define LEVEL5_REALKEY 30330 define LEVEL5_STONE 20386 define LEVEL5_GEN_LIMIT 100 define LEVEL6_TARGET 8057 define LEVEL_CUT 100 define MOB_REGEN_FILE_PATH = "data/dungeon/flame_dungeon/" define IN_DOOR 20388 define NPC_REGEN_FILE_PATH = "data/dungeon/flame_dungeon/npc.txt" define TICKET_GROUP 10033 define LIMITED_PASS_TICKET 71175 quest flame_dungeon begin state start begin when ENTRY_MAN.click with pc.get_level() >= 90 begin pc.give_item2(LIMITED_PASS_TICKET, 1) set_state(run) end end state run begin function setting() return { ["bossroom_entry_pos"] = {8109,6867}, ["boss_pos"] = {686,637}, ["doors_pos"] = { {320,394}, {293,359}, {333,321}, {378,320}, {400,355}, {394,401} }, ["idoors_pos"] = { {268,447}, {234,359}, {300,264}, {454,217}, {470,355}, {467,469} }, ["doors_dir"] = {135,90,210,152,90,223}, ["idoors_dir"] = {135,90,210,135,90,239}, ["dungeon_entry_pos"] = {7762, 6739},-- ´øÀü¿¡ óÀ½ µé¾î¿À´Â °÷ ["DUNGEON_MAN_bpos"] = {690,722}, ["DUNGEON_MAN_pos"] = {354,362}, ["LEVEL2_STONE_pos"] = {195,352}, ["LEVEL4_TARGET_pos"] = {470,175}, ["LEVEL5_STONE_pos"] = { {486, 345}, {511, 336}, {525, 349}, {521, 365}, {503, 372}, {486, 365}, {500, 354} }, ["LEVEL6_TARGET_pos"] = {511,480}, ["outside_entry_pos"] = {6142,7068}, --ÀÔÀå½ÃÄÑÁÖ´Â¾Ö ¼ÀÖ´Â °÷ ["YAK_pos"] = {376, 397} -- ¾àȯ ºÎÇÏ } end function is_flamed(idx) -- Àû·æ¼º¿¡ ÀÖ´ÂÁö È®ÀÎ return idx >= DUNGEON_MAP_INDEX * 10000 and idx < (DUNGEON_MAP_INDEX + 1) *10000 end function make_dungeon() -- ´øÀü ¸¸µé±â local setting = flame_dungeon.setting() d.new_jump_party(DUNGEON_MAP_INDEX, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2]) -- d.spawn_mob_ac_dir(DUNGEON_MAN, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],DUNGEON_MAN_DIR) -- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2]) d.regen_file(NPC_REGEN_FILE_PATH) d.setf("level",0) for i=1,6 do d.set_unique("door"..i, d.spawn_mob_ac_dir(BLOCK_DOOR, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i])) end for i=1,6 do d.set_unique("idoor"..i, d.spawn_mob_ac_dir(IN_DOOR, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i])) end d.setf("clear_count",0) d.setf("started",0) d.setf("dungeon_enter",0) -- Á¤»óÀûÀ¸·Î ÀÔÀåÇß´ÂÁö? // ºñÁ¤»ó : 0 Á¤»ó : 1 // ƨ±â¸é ÀÔÀåÁ¦Çѽð£À» ±â·Ï ¾ÈÇÔ end function go_boss() -- º¸½º·ë °¡±â local setting = flame_dungeon.setting() if pc.get_level() < 104 then --·¹º§È®ÀÎ -- syschat(gameforge.flame_dungeon._580_notice) say(gameforge.flame_dungeon._580_notice) return else if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- ¼±ÇàÄù½ºÆ® È®ÀÎ -- say_title(gameforge.flame_dungeon._010_say) say(gameforge.flame_dungeon._010_say) local warp = select(gameforge.flame_dungeon._020_select,gameforge.flame_dungeon._030_select) if warp == 1 then d.setf("level",17) d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2]) d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_fild_boss.txt") -- d.spawn_mob(DUNGEON_MAN,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2]) d.spawn_mob(FINAL_BOSS,setting.boss_pos[1],setting.boss_pos[2]) end else -- syschat(gameforge.flame_dungeon._040_notice) say(gameforge.flame_dungeon._040_notice) return end end end function level_clear() -- ·¹º§ ²£À»¶§, ¸®Á¨Å¬¸®¾î, Áö¿ªÅ¬¸®¾î d.setf("level",0) d.clear_regen() d.purge_area(750000,620000,817400,689400) -- ¸ÊÀüü -- d.purge() »ç¿ë°í·Á end function clear_timer(inx) -- ŸÀÌ¸Ó ´ÙÁö¿ì±â clear_server_timer ("flame_dungeon_0m_left_timer", inx) clear_server_timer ("flame_dungeon_1m_left_timer", inx) clear_server_timer ("flame_dungeon_5m_left_timer", inx) clear_server_timer ("flame_dungeon_10m_left_timer", inx) clear_server_timer ("flame_dungeon_15m_left_timer", inx) clear_server_timer ("flame_dungeon_30m_left_timer", inx) clear_server_timer ("flame_dungeon_45m_left_timer", inx) clear_server_timer ("killed_A_1", inx) clear_server_timer ("killed_A_2", inx) clear_server_timer ("flame_dungeon_ticket_remove", inx) end when login begin local idx = pc.get_map_index() local setting = flame_dungeon.setting() if idx == DUNGEON_MAP_INDEX then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX) elseif flame_dungeon.is_flamed(idx) then -- ´øÀü ÀÔÀå, º¸½º·ë ÀÔÀå ¿¹¿Ü ------------------------------------------------------------------------------------------------------------------------------------------------------ --¾Æ·¡ÀÇ µÎÁÙÁß À§¿¡ÁÙÀ» »ç¿ëÇÏ¸é ´øÀü¿¡¼ Á¾·áÇßÀ»°æ¿ì ´Ù½Ã ¿ø·¡ À§Ä¡·Î µ¹¾Æ¿Â´Ù. ¾Æ·¡ÁÙÀ» È°¼ºÈ ÇÏ¸é ´øÀü¿¡¼ Á¾·áÇßÀ» °æ¿ì ´øÀü ¹ÛÀ¸·Î ³ª°¡°Ô µÈ´Ù. --´øÀü¿¡¼ Á¾·áÇßÀ» °æ¿ì ´Ù½Ã ¿ø·¡ À§Ä¡·Î µ¹¾Æ¿Ã °æ¿ì, ´øÀü¿¡¼ ³ª°¡´Â ¹æ¹ýÀ» ¸¸µé¾îÁà¾ß Çϱ⠶§¹®¿¡ Àû·æ¼ººñÀÇ ³ª°¡±â¶õ ¿É¼ÇÀ» È°¼ºÈ ÇØÁà¾ß ÇÑ´Ù. ------------------------------------------------------------------------------------------------------------------------------------------------------ -- pc.set_warp_location(0, 0 , 0) --ƨ°åÀ»¶§ ´Ù½Ã µ¹¾Æ¿À°Ô ¸¸µé¾î ÁÖ´Â ºÎºÐ pc.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- ´øÀü ³ª°¬À» ¶§ ¹ÛÀ¸·Î ƨ±â°ÔÇÔ local ticketGroup = {get_special_item_group (TICKET_GROUP)} if d.getf("dungeon_enter") == 0 then -- ÁøÇàÁßÀÌ ¾Æ´Ï¸é local canPass = false for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then canPass = true break end end if get_global_time() - pc.getf("flame_dungeon","exit_time") < ENTER_LIMIT_TIME * 60 then -- ÀÔÀåÁ¦Çѽð£ÀÌ °É·ÈÀ¸¸é notice_multiline(gameforge.flame_dungeon._050_notice,d.notice) say(gameforge.flame_dungeon._060_say) timer("flame_dungeon_warp_timer", 5) elseif not canPass then notice_multiline(gameforge.flame_dungeon._070_notice,d.notice) say(gameforge.flame_dungeon._080_say) timer("flame_dungeon_warp_timer", 5) elseif pc.get_level() < 100 then notice_multiline(gameforge.flame_dungeon._090_notice,d.notice) say(gameforge.flame_dungeon._100_say) timer("flame_dungeon_warp_timer", 5) end elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- ÁøÇàÁßÀε¥ ƼÄÏÀÌ ¾ÈÁö¿öÁ³À»°æ¿ì for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then pc.remove_item(ticketGroup[i], ticketGroup[i+1]) break end end pc.setf("flame_dungeon","ticket_delete",1) end else pc.setf("flame_dungeon","ticket_delete",0) end end when flame_dungeon_warp_timer.timer begin local setting = flame_dungeon.setting() pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX) end when logout begin local idx = pc.get_map_index() if flame_dungeon.is_flamed(idx) then if d.getf("dungeon_enter") == 1 then -- Á¤»óÀûÀÎ ´øÀü ÀÔÀå ÈÄ ·Î±×¾Æ¿ô pc.setf("flame_dungeon","exit_time",get_global_time()) -- ÀνºÅϽº ¾È¿¡¼ÀÇ ¸¶Áö¸· ½Ã°£À» ±â·Ï, ±Ùµ¥ ½Ã°£Á¦ÇÑ ¶§¹®¿¡ or ±×³É ƨ±ä°Å¸é ¾È±â·Ï end end end when ENTRY_MAN.chat.gameforge.flame_dungeon._110_npcChat begin local setting = flame_dungeon.setting() if party.is_party() then -- ´øÀü µµÁß ³ª°¥ °æ¿ì ÀçÀÔÀå °¡´ÉÇϵµ·Ï local party_check = 0 if d.find(party.getf("dungeon_index")) then party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid()) end if d.find(party.getf("dungeon_index")) and party_check then if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- Á¢Á¾ ÀÌÈÄ 5ºÐ ³»? local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index")) if dungeon_level == 17 then -- º¸½º pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index")) else pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index")) end else -- 5ºÐ ÃÊ°úÇÏ¿© Àç ÀÔÀå ºÒ°¡ say_title(mob_name(ENTRY_MAN)) say(gameforge.flame_dungeon._590_say) end else local pids = {party.get_member_pids()} local noTicketMembers = {} local notEnoughLevelMembers = {} local ticketCheck = true local levelCheck = true local ticketGroup = {get_special_item_group (TICKET_GROUP)} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true break end end if not canPass then table.insert(noTicketMembers, pc.get_name()) ticketCheck = false end if pc.level < LEVEL_CUT then table.insert(notEnoughLevelMembers, pc.get_name()) levelCheck = false end q.end_other_pc_block() end if not ticketCheck then say_title(mob_name(ENTRY_MAN)) say(gameforge.flame_dungeon._610_say) for i, name in next, noTicketMembers, nil do say(color(1,1,0), " "..name) end if levelCheck then return else wait() end end if not levelCheck then say_title(mob_name(ENTRY_MAN)) say(gameforge.flame_dungeon._630_say) for i, name in next, notEnoughLevelMembers, nil do say(color(1,1,0), " "..name) end return end if party.is_leader() then say(gameforge.flame_dungeon._120_say) local warp = select(gameforge.flame_dungeon._130_select,gameforge.flame_dungeon._140_select) if warp == 1 then if party.is_map_member_flag_lt("exit_time", get_global_time() - ENTER_LIMIT_TIME * 60 ) then flame_dungeon.make_dungeon() else --say("test : ÆÄƼ¿øÀÇ ÀÔÀå Á¦Çѽð£ÀÌ ³¡³ªÁö ¾Ê¾Ò½À´Ï´Ù.") say(gameforge.flame_dungeon._600_say) end end party.setf("flame_dungeon_boss_kill_count", 0) else say(gameforge.flame_dungeon._150_say) end end else say(gameforge.flame_dungeon._160_say) end end -- when ENTRY_MAN.chat."Test : ¸®¼Ò½ºÈ®ÀÎ" with is_test_server() begin -- Å×½ºÆ®¿ë -- local setting = flame_dungeon.setting() -- pc.setf("flame_dungeon","fdRtest",1) -- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, DUNGEON_MAP_INDEX) -- end when ENTRY_MAN.chat."TEST : Init time limit init" with is_test_server() begin -- Å×½ºÆ®¿ë pc.setf("flame_dungeon","exit_time",get_global_time()-1800) say("Done") end -- when DUNGEON_MAN.chat."Test : ÇöÀç »óÅÂ" with is_test_server() begin -- Å×½ºÆ®¿ë -- say("³²Àº ¸ó½ºÅÍ : "..d.count_monster()) -- say("level : "..d.getf("level")) -- say("Dmap index : "..d.get_map_index()) -- say("Pmap index : "..pc.get_map_index()) -- say("access limit : "..pc.getf("flame_dungeon","exit_time")) -- say("global time : "..get_global_time()) -- if flame_dungeon.is_flamed(d.get_map_index()) then -- say("in dungeon") -- is_flamed ÇÔ¼ö üũ -- end -- if d.is_unique_dead("stone1") then -- say("stone1 is dead") -- else -- say("stone1 is not dead") -- end -- end -- when DUNGEON_MAN.chat."óÀ½À¸·Î" begin -- Å×½ºÆ®¿ë -- say("ÃʱâÈ ÇÕ´Ï´Ù") -- flame_dungeon.clear_timer(d.get_map_index()) -- flame_dungeon.make_dungeon() -- end when DUNGEON_MAN.chat."Test : Boss Room" with is_test_server() begin -- Å×½ºÆ®¿ë flame_dungeon.go_boss() end -- < ½Ã°£ °æ°ú ŸÀ̸Ó> -- when DUNGEON_MAN.chat."³ª°¡±â" begin -- ´øÀü¿¡¼ ƨ±âÁö ¾Ê°Ô ÇÒ °æ¿ì È°¼ºÈ -- local setting = flame_dungeon.setting() -- say("¹ÛÀ¸·Î ³ª°¡½Ã°Ú½À´Ï±î?") -- local warp = select("È®ÀÎ","Ãë¼Ò") -- if warp == 1 then -- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX) -- end -- end when flame_dungeon_45m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 45),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg()) end end when flame_dungeon_30m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 30),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg()) end end when flame_dungeon_15m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 15),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg()) end end when flame_dungeon_5m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 5),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg()) end end when flame_dungeon_1m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 1),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg()) end end when flame_dungeon_0m_left_timer.server_timer begin local setting = flame_dungeon.setting() if d.select(get_server_timer_arg()) then notice_multiline(gameforge.flame_dungeon._190_notice,d.notice) notice_multiline(gameforge.flame_dungeon._200_notice,d.notice) server_timer("dungeon_end_timer",10,d.get_map_index()) end end -- <<<< ´øÀü ÁøÇà>>>> -- when DUNGEON_MAN.chat.gameforge.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'´Â x¹ø° ·¹º§ Äù½ºÆ® ¹ÞÀ» ¼ö ÀÖ´Â »óÅ , '1x'´Â x¹ø° ·¹º§ Äù½ºÆ® ÁøÇàÁß local setting = flame_dungeon.setting() if d.getf("started") == 0 then say(gameforge.flame_dungeon._230_say) say(gameforge.flame_dungeon._240_say) wait() d.setf("started",1) -- ÆÄƼ¿øÀÌ Æ¨°Ü¹ö·È´Âµ¥ Àڱ⸸ ³²¾Æ¼ exit timer°¡ ¸®¼ÂµÇ¸é ¾ÈµÇ´Ï±ñ ´ÙÀ½·¹º§À» ´·¶À»¶§¸¦ ½ÃÀÛÇÒ¶§·Î º½ server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index()) notice_multiline(gameforge.flame_dungeon._250_notice,d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) -- ÅëÇàÁõ °ü·ÃµÈ ó¸® -- ÀÔÀå ÈÄ¿¡ ƼÄÏÀ» ¾ø¾Ø »ç¶÷À» ƨ°Ü³»±â À§Çؼ ŸÀ̸Ӹ¦ ÀÌ¿ëÇØ Æ¼ÄÏÀ» Á¦°ÅÇÑ´Ù. local pids = {party.get_member_pids()} local ticketGroup = {get_special_item_group (TICKET_GROUP)} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true pc.remove_item(ticketGroup[idx], ticketGroup[idx+1]) break end end if not canPass then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX) end q.end_other_pc_block() end d.setqf2("flame_dungeon","ticket_delete",1) d.setf("dungeon_enter",1) -- ´øÀü°ú ÆÄƼ¿¡ ¼·Î¿¡ ´ëÇÑ Á¤º¸¸¦ ÀúÀåÇÑ´Ù. party.setf("dungeon_index", d.get_map_index()) d.setf("party_leader_pid", party.get_leader_pid()) end if d.getf("level") < 7 then --ÁøÇàÁßÀÌ ¾Æ´Ï¸é if d.getf("clear_count") == 6 then -- ¹æ ¿©¼¸°³ ÇßÀ¸¸é º¸½º¹æ d.setf("level",7) else local rand = number(1,6)--·£´ý¿¡¼ ¹æ¹®Ã¼Å©´Â µû·Î ¹è¿¾øÀÌ ¹æÀÇ ¹®ÀÇ ¿·ÁÀÖ´ÂÁö·Î üũÇÔ local setlev = 0 d.setf("level",7) -- Ȥ½Ã ¸ð¸¦ ¹®Á¦°¡ »ý°Ü ·¹º§ÀÌ ¾ÈÀâÈú°æ¿ì¸¦ ´ëºñÇØ º¸½º·ëÀ¸·Î ¼ÂÆÃÇØµÒ for i=1,50 do setlev = setlev + 1 if setlev > 6 then setlev = 1 end if not d.is_unique_dead("door"..setlev) then rand = rand - 1 if rand == 0 then d.setf("level",setlev) d.setf("clear_count",d.getf("clear_count")+1) break end end end end end if d.getf("level") == 1 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door1") d.kill_unique("idoor1") d.setf("level",11) d.regen_file (MOB_REGEN_FILE_PATH.."fd_a.txt") server_timer ("killed_A_1", 12, d.get_map_index()) elseif d.getf("level") == 11 then say(gameforge.flame_dungeon._270_say) say_title(gameforge.flame_dungeon._280_sayTitle .. d.count_monster()) elseif d.getf("level") == 2 then say(gameforge.flame_dungeon._290_say) say(gameforge.flame_dungeon._300_say) notice_multiline(gameforge.flame_dungeon._290_say,d.notice) notice_multiline(gameforge.flame_dungeon._300_say,d.notice) d.spawn_mob(LEVEL2_STONE, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- ºÀÀμ® ¼Òȯ d.kill_unique("door2") d.kill_unique("idoor2") d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_b.txt") d.setf("level",12) elseif d.getf("level") == 12 then say(gameforge.flame_dungeon._310_say) elseif d.getf("level") == 3 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door3") d.kill_unique("idoor3") d.setf("level",13) d.regen_file (MOB_REGEN_FILE_PATH.."fd_c.txt") server_timer ("killed_A_1", 12, d.get_map_index()) elseif d.getf("level") == 13 then say(gameforge.flame_dungeon._270_say) say_title(gameforge.flame_dungeon._280_sayTitle..d.count_monster()) elseif d.getf("level") == 4 then -- 474 178 say(gameforge.flame_dungeon._320_notice) notice_multiline(gameforge.flame_dungeon._320_notice,d.notice) d.setf("level",14) d.kill_unique("door4") d.kill_unique("idoor4") d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_d.txt") d.spawn_mob(LEVEL4_TARGET,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- Ÿ°Ù¸ó½ºÅÍ ¼ÒÇÑ elseif d.getf("level") == 14 then say(gameforge.flame_dungeon._330_say) say(gameforge.flame_dungeon._340_say) elseif d.getf("level") == 5 then -- 510 355 say(gameforge.flame_dungeon._350_say) say(gameforge.flame_dungeon._360_say) notice_multiline(gameforge.flame_dungeon._350_say,d.notice) notice_multiline(gameforge.flame_dungeon._360_say,d.notice) d.kill_unique("door5") d.kill_unique("idoor5") d.setf("level",15) d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") local vis = { 0,0,0,0,0,0,0} for i=1,7 do vis[i] = 0 end for i = 1, 7 do -- ·£´ýÇÏ°Ô µ¹¼Òȯ local ran = number(1,7) local st = 0 for j = 1, 50 do st = st + 1 if st > 7 then st = 1 end if vis[st] == 0 then ran = ran - 1 if ran == 0 then vis[st] = 1 d.set_unique("stone5_"..st, d.spawn_mob(LEVEL5_STONE, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2])) break end end end end elseif d.getf("level") == 15 then say(gameforge.flame_dungeon._370_say) elseif d.getf("level") == 6 then -- 507 490 say(gameforge.flame_dungeon._380_say) notice_multiline(gameforge.flame_dungeon._380_say,d.notice) d.setf("level",16) d.kill_unique("door6") d.kill_unique("idoor6") d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_f.txt") d.spawn_mob(LEVEL6_TARGET, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- Ÿ°Ù¿ÀºêÁ§Æ® ¼Òȯ elseif d.getf("level") == 16 then say(gameforge.flame_dungeon._390_say) say(gameforge.flame_dungeon._400_say) elseif d.getf("level") == 7 then -- setskin(NOWINDOW) flame_dungeon.go_boss() else say(gameforge.flame_dungeon._410_say) end npc.unlock() end when dungeon_end_timer.server_timer begin -- Á¾·á ŸÀÌ¸Ó (³¡³ª°í ³ª°¡´Â°Å) local setting = flame_dungeon.setting() if d.select(get_server_timer_arg()) then flame_dungeon.clear_timer(d.get_map_index()) d.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) d.exit_all() d.setf("party_leader_pid", 0) end end when killed_A_1.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â1 (level1,level3) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_2", 6, get_server_timer_arg()) end end end when killed_A_2.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â2 (1°ú 2 ¹ø°¥¾Æ°¡¸é¼ µ¹¾Æ°¨) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_1", 6, get_server_timer_arg()) end end end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2·¹º§ ºÀÀμ® ¿¼è µå¶ø local i = number(1, 100) -- 100ºÐÀÇ 1 È®·ü·Î ¿¼èµå¶ø if i == 1 then game.drop_item (LEVEL2_KEY, 1) end end when LEVEL2_STONE.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == LEVEL2_KEY and d.getf("level") == 12 begin -- 2·¹º§ ¿¼è ¸Ô¾úÀ»¶§ local i = number(1, 5) -- 5ºÐÀÇ 1 È®·ü·Î ÁøÂ¥ ¿¼è if i == 1 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say(gameforge.flame_dungeon._450_say) end end when LEVEL4_TARGET.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin notice_multiline(gameforge.flame_dungeon._460_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5·¹º§ ºÀÀμ® ¿¼è µå¶ø local i = number(1, 30) -- 30ºÐÀÇ 1 È®·ü·Î ¿¼èµå¶ø if i == 1 then game.drop_item (LEVEL5_REALKEY, 1) end end when LEVEL5_STONE.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == LEVEL5_REALKEY and d.getf("level") == 15 begin -- 5·¹º§ ÁøÂ¥¿¼è ¸Ô¾úÀ»¶§ local setting = flame_dungeon.setting() if npc.get_vid() == d.get_unique_vid("stone5_1") then -- ù¹ø° ²¨´Â ¼±ÇàµÇ¾î¾ß ÇÒ ÀÏÀÌ ÇÊ¿ä¾øÀ¸´Ï ãÀÚ¸¶ÀÚ Á¦°ÅÇØÁÜ npc.purge() item.remove() say(gameforge.flame_dungeon._470_say) d.setf("stonekill",2) -- 2¹ø µ¹À» Á׿©¶ó if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end elseif npc.get_vid() == d.get_unique_vid("stone5_2") then if d.getf("stonekill") == 2 then -- 2¹øµ¹À» Á×ÀÏ Â÷·Ëµ¥ 2¹øµ¹¿¡°Ô ¿¼è¸¦ ¸Ô¿´À» ¶§ npc.purge() item.remove() say(gameforge.flame_dungeon._480_say) d.setf("stonekill",3) if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("2¹ø") end elseif npc.get_vid() == d.get_unique_vid("stone5_3") then if d.getf("stonekill") == 3 then npc.purge() item.remove() say(gameforge.flame_dungeon._500_say) d.setf("stonekill",4) if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("3¹ø") end elseif npc.get_vid() == d.get_unique_vid("stone5_4") then if d.getf("stonekill") == 4 then npc.purge() item.remove() say(gameforge.flame_dungeon._510_say) d.setf("stonekill",5) if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("4¹ø") end elseif npc.get_vid() == d.get_unique_vid("stone5_5") then if d.getf("stonekill") == 5 then npc.purge() item.remove() say(gameforge.flame_dungeon._520_say) d.setf("stonekill",6) if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("5¹ø") end elseif npc.get_vid() == d.get_unique_vid("stone5_6") then if d.getf("stonekill") == 6 then npc.purge() item.remove() say(gameforge.flame_dungeon._530_say) d.setf("stonekill",7) if d.count_monster() < LEVEL5_GEN_LIMIT then d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("6¹ø") end else if d.getf("stonekill") == 7 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say(gameforge.flame_dungeon._490_say) -- say("7¹ø") end end end when LEVEL6_TARGET.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- ¸Á¸¶¼® Æı«ÇßÀ» ¶§ notice_multiline(gameforge.flame_dungeon._540_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when FINAL_BOSS.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- º¸½º Á׿´À»¶§ notice_multiline(gameforge.flame_dungeon._550_notice,d.notice) notice_multiline(gameforge.flame_dungeon._560_notice,d.notice) server_timer("dungeon_end_timer", 60,d.get_map_index()) flame_dungeon.level_clear() -- ÆÄƼ¿ø Áß, ¾ß¸¶Ãµ Àâ´Â Äù½ºÆ®(104·¾, 105·¾ Äù½ºÆ®) ÁøÇàÁßÀÎ »ç¶÷ÀÌ ÀÖÀ¸¸é Äù½ºÆ® Ŭ¸®¾î µÇµµ·Ï. if party.is_party() then party.setf("flame_dungeon_boss_kill_count", 1) end end end end
Here is the part :
when killed_A_1.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â1 (level1,level3) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_2", 6, get_server_timer_arg()) end end end when killed_A_2.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â2 (1°ú 2 ¹ø°¥¾Æ°¡¸é¼ µ¹¾Æ°¨) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_1", 6, get_server_timer_arg()) end end end
The mobs you kill getting counted just @ the NPC you speaking with, but the quest seems to not run anymore. I dont get kicked after the time when Iam at this part!
I hope you have have ideas to fixx this bug.
Problem2:
I cant use horse skills with some mounts. Is that defined in the quest ? In the game ?
Hope you can help me,
king regards,
Nightwish
-
SKILLBOOK_STEP_LEVELING: 0/1
This options doesn't work. I tried with 0 and 1 nothing changes.
Got the same problem atm.
- 1
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Hey, try to import your item_proto.txt into open office.
You can see it then like its in navicat. I think its O and P.
Try to put "limit_none" in O.
I hope this will help you.
-
Does anybody got this running with cron?
It works perfect without cron.
I have tried different crons and /var/log/cron shows that the cron was done but nothing happens.
/usr/sbin/cron[28936]: (root) CMD (sh /usr/home/autobackup/backup.sh all)
/usr/sbin/cron[29013]: (root) CMD (sh /root/backup/backupsql.sh all)
...
I hope anybody get this.
King regards,
Nightwish
-
Thx just run this query if you cant empty your item table (because of players)
DELETE FROM player.item WHERE window="";
King regards.
- 2
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What do you have done exactly? I executed the query in item but the error is still there. Does the mysql-server need a reboot?
King regards,
Nightwish
-
Hello m2dev community,
I have a large problem using vanilla core. The dragon soul items disappear after some times if they are NOT equipped.
Here is the syserr entry for the problem.
I hope you can help me.
King regards,
Nightwish
-
Did you apply type 18 to the items?
- 1
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Solved Problem with .TXT
The DB core is not able to handle my item_proto without *.txt and the conf.txt option dont work. The core is always trying to use the database.
Edit: now I put the config option right under the WELCOME_MSG entry, but now the core is not even start anymore.
Syserr says:
SYSERR: Mar 4 19:54:36 :: Start: TABLE_POSTFIX not configured use defaultSYSERR: Mar 4 19:54:36 :: Start: SQL_ACCOUNT not configuredSYSERR: Mar 4 19:54:36 :: pid_deinit:End of pidEdit2 an fixx:
I copied you post where it is TXT_STARTUP: 1 but in conf.txt you have to set it like
TXT_STARTUP = 1.
Next problem:
Server runs normal but if I buy something out of an NPC shop server goes down.
Here you can see syserr:
SYSERR: Mar 4 20:02:05 :: Start: TABLE_POSTFIX not configured use default SYSERR: Mar 4 20:02:06 :: Load: DirectQuery failed(SELECT login FROM block_exception) SYSERR: Mar 4 20:02:08 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:12 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:12 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:04:50 :: Process: FDWATCH: peer null in event: ident 27
Next Problem:
There are no skills anymore, the skybox is not there anymore sometimes and sometimes hair is not displayed.
I did no change on the client betweeen 2.1 and 2.2 so its a server fault.
King regards.
I will go back to 2.1 and Ymirs core too. I hope there is a fix for those bugs we have soon.
King regards.
-
Solved Problem with .TXT
The DB core is not able to handle my item_proto without *.txt and the conf.txt option dont work. The core is always trying to use the database.
Edit: now I put the config option right under the WELCOME_MSG entry, but now the core is not even start anymore.
Syserr says:
SYSERR: Mar 4 19:54:36 :: Start: TABLE_POSTFIX not configured use defaultSYSERR: Mar 4 19:54:36 :: Start: SQL_ACCOUNT not configuredSYSERR: Mar 4 19:54:36 :: pid_deinit:End of pidEdit2 an fixx:
I copied you post where it is TXT_STARTUP: 1 but in conf.txt you have to set it like
TXT_STARTUP = 1.
Next problem:
Server runs normal but if I buy something out of an NPC shop server goes down.
Here you can see syserr:
SYSERR: Mar 4 20:02:05 :: Start: TABLE_POSTFIX not configured use default SYSERR: Mar 4 20:02:06 :: Load: DirectQuery failed(SELECT login FROM block_exception) SYSERR: Mar 4 20:02:08 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:09 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:12 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:02:12 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost) SYSERR: Mar 4 20:04:50 :: Process: FDWATCH: peer null in event: ident 27
Next Problem:
There are no skills anymore, the skybox is not there anymore sometimes and sometimes hair is not displayed.
I did no change on the client betweeen 2.1 and 2.2 so its a server fault.
King regards.
-
Hello,
do you get the an syserr because of special_item_group? I got this error.
Regards
-
Really nice !
- 1
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I have played metin2 for about 5 years, 3 of them really active. Me and some friends reached nerly everything you can get in this game. Ninja lv94 Sura lv90&93 warrior lv90 and some more really nice charakters. The biggest part of the equipment is sold but the accounts are still ours. But as a friend showed me a server first time, short after rain release in germany, I was interested in doing servers. But I was too young in that time. Some years later i got the chance to sell parts of my .DE equipment for 500 € and rented my first server. So I tried much things and learnd a lot and also launched some servers.
King regards,
Nightwish
- 1
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I already used Romans protection for my server. Its really strong but you have so many people crying around because of windows 8.
Atm im using Molebox.
Nightwish
- 1
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Looks really decent!
-
Im sorry, but these are things you have to lern by doint. You have to find locations of files by yourself and understand how they work together. Explore the client & server.
I can help you to understand somethings but nobody can give you a master key for those things because if you get errors you mostly have to fixx them alone.
Some tips:
1. Maps: there are 2 files in client which are setting the clientside mapname & coordinates "atlasinfo.txt". You can find them in root & locale_xx dictionary.
You also have to put the same name/coordinates into the serverside folder which you can find in locale/map (there you have to paste the mapfile and put the name into a list located there too(map_list? idk atm). In those list you have to define a number for the map which you can allow in the CONFIG files of the cores. After a reboot you will be able to join the map.
2.Mobs are located in Monster&Monster2 in the client. You have to know how mob_proto works. You also have to put the mob into npc_list in root & give them a value. Same serverside in mob_proto
Note: These things are really basically and easy. If you really want to learn all those things you have to work a lot more.
If you are able to do those easy things you can ask for more.
King regards,
Nightwish
- 1
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For webhosting im using nitrado. First time i heard about that a admin uses such a webspace i was laughing because i was thinking that a 6,99€ (paysavecard) webspace can only be shit. But they have a good Network Connection (Roman said that the connection is bad from US,link11 routing) and there is no ddos protection. But if you just use the basic (free) cloudflare protection its nice to use. At my last serverstart I have done it like that, and I got a few attacks but had no big downtime. For this price its absolutly perfect.
But dont put the client there when a lot of unsers want do download, they will suspend your space. Im using it also for client patcher and it works good & is fully anonym.
King regards,
Nightwish
-
Are there no databases in Romans release (Rain files) ? If they are not in there I am maybe able to get them,
-
Hello,
does it matter from which rev the database is?
I dont know what they changed between the Rain files and 2089, but if there are no large changes you can use that. I will have a look later.
King regards,
Nightwish
-
Im using OVH and its very good in my opinion.
We have done a few tests on one of my servers.
This one was unfiltered, but it also took incloudibly down. I think there are no hosters for private persons which are able to filter such an attack directly.
Here is a screenshot of the attacks i got as i was starting a new server. I think the 5mpps attack was from us too on this server.
Im sure that there was no attack with more than ~2,5mpps from a user/hater/1337hAxX0r which turned us down for more than 2 minutes.
King regards,
Nightwish
- 1
New bonuses
in Community Support - Questions & Answers
Posted
Hello m2dev community,
today I had the idea to make it possible to switch new bonuses like RESIST_EARTH and RESIST_ICE.
(Im using an privat core powered by Vanilla, so 40k)
I added the bonuses in the item_attr table. But ingame I was just able to get "Energy". If I equip the item the core goes down.
Any Ideas? Any Ideas for client modification to give the boni a clientside name? (there are locale_game entrys for those bonuses)
King regards
Nightwish