lovekilz
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Posts posted by lovekilz
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yes, i have it live on 2089.
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Done, check first post.
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It`s my frekin quest u noob, they are stolen files from my metin2ap, u dunno how to write this quest event if it hits u in the head.
http://www.freakplay.net/threads/release-turnul-lui-nemeres-full-quest.4678/
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check the damn quest dude ffs, ure embarasing urself, it has nothing to do with risan quest, risan quest has a total different structure and it uses new functions, mine is universal for all game files.
And the author of this quest is 100% me.
And for someone it`s usefull, just couple mins of translate.
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This quest was made by when the only server that got it was karma2.
Anyways it got leaked so i might release it full.
It works on any game versions.
Regens , group and quest in attachment.
The only problem is , it`s in romanian language, but in 15 min u can translate it.
----------------------------------------------- ------------ #Dark @ http://darkdev.eu -------- ----------------------------------------------- quest snowdungeon begin state start begin -- Statuia leu inghetat sohan when 20397.chat."Test nivel 9" with pc.is_gm() begin d.setf("actual_round",9) timer("nextlevel",5) return end -- end statuia leu inghetat sohan -- Statuia leu inghetat sohan when 20397.chat."Turnul lui Nemeres" with pc.get_map_index() == 61 begin say_gold("Statuia Leului de gheata") say_white("Fortele raului se prezinta in multe forme.") say("Puterile sale distrugatoare cresc pe zi ce trece.") say("Regatele incep sa se destrame. Cine este in stare") say("sa se impotriveasca?") say("Ultima noastra speranta ramane in oameni simpli !") say_reward("Esti pregatit sa il infrunti ?") if select("Da!","Nu") == 1 then if pc.get_level() >= 100 then pc.warp(520800,182000) else syschat("Nu esti destul de puternic. Revino cand ajungi la nivelul 100.") end else syschat("Revino cand esti pregatit") end end -- end statuia leu inghetat sohan -- Statuia leu inghetat when 20397.chat."Turnul lui Nemeres" with pc.get_map_index() == 240 begin say_gold("Statuia Leului de gheata") say_white("Fortele raului se prezinta in multe forme.") say("Puterile sale distrugatoare cresc din ce in ce mai mult.") say("Regatele incep sa se destrame. Cine este in stare sa se impotriveasca?") say("Ultima noastra speranta ramane in oameni simpli !") if pc.get_level() >= 100 then if party.is_party() or pc.is_gm() then if party.is_leader() or pc.is_gm() then if pc.count_item(71122) > 0 or pc.is_gm() then say_reward("Esti pregatit sa il infrunti ?") if select("Da!","Nu") == 1 then pc.remove_item(71122,1) d.join(240) end else say_reward("Ai nevoie de itemul!") say_item_vnum(71122) end else say_reward("Trebuie sa fi tu liderul grupului!") end else say_reward("Trebuie sa faci parte dintr-un grup!") end else say_reward("Trebuie sa ai nivelul 100 !") end end -- end statuia leu inghetat -- Statuia leu inghetat 222222222222222 when 20397.chat."Lacasul lui Nemeres" with d.getf("actual_round") == 9 begin if party.is_leader() or pc.is_gm() then say_gold("Statuia Leului de gheata") say_white("A fost foarte greu dar in final") say("am ajuns la sursa raului.") say("Maleficul Nemeres te asteapta !") say_reward("Esti pregatit sa il infrunti ?") if select("Da!","Nu") == 1 then if d.getf("used_statue", 0) then d.setf("used_statue", 1) syschat("In urmatoarele 10 secunde vei fi teleportat impreuna cu grupa ta !") timer("nextlevel",10) end end end end -- end statuia leu inghetat 222222222222222 -- func start when login with pc.get_map_index() >= 2400000 and pc.get_map_index() <= 2405000 begin d.notice("[Turnul lui Nemeres]A inceput batalia.") d.notice("[Turnul lui Nemeres]Curata camera pentru a putea avansa ! Mult succes.") if party.is_party() then if party.is_leader() then snowdungeon.start() end else if pc.is_gm() then snowdungeon.start() end end end -- FUNCTII ------ when 20398.take begin if d.getf("actual_round") == 5 then if item.get_vnum() == 30332 then ---------------------------------- local sequence = {{1,2,3,4,5,5},{4,3,2,1,5,5},{4,5,3,1,2,2},{5,3,4,2,1,1},{5,1,3,4,2,2}} if snowdungeon.GetPillarID() == sequence[d.getf("sequence")][d.getf("box_opened")] then pc.remove_item(item.get_vnum(),1) npc.purge() d.setf("box_opened", d.getf("box_opened")+1) if d.getf("box_opened") == 6 then d.notice("[Turnul lui Nemeres] Sigiliile au fost deschise") d.notice("[Turnul lui Nemeres] Vei urca la nivelul 6") snowdungeon.purge() timer("nextlevel",10) else d.notice("[Turnul lui Nemeres]Mai ai "..6-d.getf("box_opened").." sigili de deschis!") end elseif snowdungeon.GetPillarID() == false then syschat("Dute mai aproape si trage cheia !") elseif snowdungeon.GetPillarID() != sequence[d.getf("sequence")][d.getf("box_opened")] then pc.remove_item(item.get_vnum(),1) syschat("[Turnul lui Nemeres]Nu ai pus cheia pe sigiliul corect, cauta altul !") end ---------------------------------- end end end when 30331.use begin if d.getf("actual_round") == 2 then if pc.get_job() == 3 or pc.get_job() == 7 then if number(1,8) == 5 then d.notice("[Turnul lui Nemeres] Ai avut noroc. Cheia a fost perfecta.") d.notice("[Turnul lui Nemeres] Imediat vei fi dus la urmatorul nivel.") snowdungeon.purge() timer("nextlevel",10) else syschat("[Turnul lui Nemeres] Cheia nu a fost destul de puternica si sa spart.") syschat("[Turnul lui Nemeres] Incearca din nou.") pc.remove_item(30331,1) end else syschat("Doar un saman curajos poate folosi aceasta cheie.") end end end when 30333.use begin if pc.get_job() == 3 or pc.get_job() == 7 or pc.get_job() == 1 or pc.get_job() == 5 then if d.getf("actual_round") == 8 then if number(1,8) == 5 then d.notice("[Turnul lui Nemeres] Ai avut noroc. Cheia a fost perfecta.") d.notice("[Turnul lui Nemeres] Imediat vei fi dus la urmatorul nivel.") snowdungeon.purge() timer("nextlevel",10) else d.notice("[Turnul lui Nemeres] Cheia nu a fost destul de puternica si sa spart.") d.notice("[Turnul lui Nemeres] Incearca din nou.") pc.remove_item(30333,1) end else syschat("Doar un saman sau un ninja curajos poate folosi aceasta cheie.") end end end when kill with pc.get_map_index() >= 2400000 and pc.get_map_index() <= 2405000 begin if d.getf("actual_round") == 6 and npc.get_race() == 8058 then d.notice("[Turnul lui Nemeres] Felicitari , ai distrus sursa puterilor lui Nemeres") d.notice("[Turnul lui Nemeres] In cateva momente vei urca la nivelul 7.") timer("nextlevel",10) end if d.getf("actual_round") == 7 and npc.get_race() == 6151 then d.notice("[Turnul lui Nemeres] Felicitari , uciderea lui Szel te-a adus cu un pas mai") d.notice("[Turnul lui Nemeres] aproare de batalian cu Nemeres") snowdungeon.purge() timer("nextlevel",10) end if d.getf("actual_round") == 9 and npc.get_race() == 20399 then d.notice("[Turnul lui Nemeres] Ultimul pilon din defensiva lui Nemeres a fost daramat") d.notice("[Turnul lui Nemeres] Sufletul leului de gheata a aparut.") snowdungeon.purge() d.spawn_mob(20397, 848, 669) end if d.getf("actual_round") == 10 and npc.get_race() == 6191 then d.notice("[Turnul lui Nemeres] Felicitari lai invins pe Nemeres !") notice_all("Cu o ultimã suflare de sperantã liderul "..pc.get_name().."") notice_all("Urmat de rãzboinici lui de încredere, au reusit sã-l învingã pe temutul Nemeres.") d.setf("actual_round","0") ------------------ local time = get_time() d.setqf2("snowdungeon","daily_nemeres_last_kill", time) d.setqf2("snowdungeon","daily_nemeres", 1) ------------------ d.clear_regen() d.kill_all() d.spawn_mob(9012, 928, 338) timer("exit_snow", 60) d.notice("In 60 de secunde veti fi teleportati afara.") end if d.getf("actual_round") == 1 then d.setf("kill_count_sd1",d.getf("kill_count_sd1") +1) if d.getf("kill_count_sd1") == d.getf("sd_kill_to_next") then d.notice("[Turnul lui Nemeres] Ai terminat primul nivel.") d.notice("[Turnul lui Nemeres] In cateva momente vei urca la nivelul 2.") snowdungeon.purge() timer("nextlevel",10) end elseif d.getf("actual_round") == 2 then if number(1,20) == 11 then game.drop_item_with_ownership(30331,1) end elseif d.getf("actual_round") == 3 then d.setf("kill_count_sd3",d.getf("kill_count_sd3") +1) if d.getf("kill_count_sd3") == d.getf("sd3_kill_to_next") then snowdungeon.purge() d.notice("[Turnul lui Nemeres] Ai terminat al 3lea nivel.") d.notice("[Turnul lui Nemeres] In cateva momente vei urca la nivelul 4.") timer("nextlevel",10) end elseif d.getf("actual_round") == 4 then d.setf("kill_count_sd4",d.getf("kill_count_sd4") +1) if d.getf("kill_count_sd4") == d.getf("sd4_kill_to_next") then snowdungeon.purge() d.notice("[Turnul lui Nemeres] Al doilea val a fost nimicit.") d.notice("[Turnul lui Nemeres] In cateva momente vei urca la nivelul 5.") timer("nextlevel",10) end elseif d.getf("actual_round") == 5 then if number(1,25) == 19 then game.drop_item_with_ownership(30332,1) end elseif d.getf("actual_round") == 6 then d.setf("kill_count_sd6",d.getf("kill_count_sd6") +1) if d.getf("kill_count_sd6") == d.getf("sd6_kill_to_next") then d.notice("[Turnul lui Nemeres] Ce se intampla ? Se zareste ceva albastru pe cer !?") snowdungeon.purge() timer("level7metin",5) end elseif d.getf("actual_round") == 8 then if number(1,25) == 11 then game.drop_item_with_ownership(30333,1) end end end ------ when level7metin.timer begin if d.getf("actual_round") == 6 then d.spawn_mob(8058, 743, 495) end end when nextlevel.timer begin if d.getf("actual_round") == 1 then -- NIVEL 2 d.jump_all(5120+421,1536+264) d.setf("actual_round",2) d.set_regen_file("data/dungeon/snowdungeon/nivel_2.txt") d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 2") d.notice("[Turnul lui Nemeres] Cauta Cheia pentru a putea avansa la urmatorul nivel.") elseif d.getf("actual_round") == 2 then -- NIVEL 3 d.jump_all(5120+761,1536+268) d.setf("actual_round",3) d.setf("kill_count_sd3","0") d.setf("sd3_kill_to_next","300") -- NUMARUL DE MOBI PANA LA URMATORUL NIVEL DE MODIFICAT in 250 d.set_regen_file("data/dungeon/snowdungeon/nivel_3.txt") d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 3") d.notice("[Turnul lui Nemeres] Ucide armata lui Nemeres pentru a putea avansa.") elseif d.getf("actual_round") == 3 then -- NIVEL 4 d.jump_all(5120+174,1536+526) d.setf("actual_round",4) d.setf("kill_count_sd4","0") d.setf("sd4_kill_to_next","300") -- NUMARUL DE MOBI PANA LA URMATORUL NIVEL DE MODIFICAT in 250 d.set_regen_file("data/dungeon/snowdungeon/nivel_4.txt") d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 4 ! Un alt val din armata lui Nemeres ataca pe neasteptate.") d.notice("[Turnul lui Nemeres] Distrugei pe toti pentru a putea avansa.") elseif d.getf("actual_round") == 4 then -- NIVEL 5 d.jump_all(5120+421,1536+533) d.setf("actual_round",5) d.set_regen_file("data/dungeon/snowdungeon/nivel_5.txt") ------------- local sequence = {{1,2,3,4,5},{4,3,2,1,5},{4,5,3,1,2},{5,3,4,2,1},{5,1,3,4,2}} local n = number(1,5) local coords = {{391,490},{451,490},{463,455},{380,456},{420,422}} for i = 1, 5 do d.spawn_mob(20398, coords[i][1],coords[i][2]) end d.setf("box_opened", 1) d.setf("sequence",n) ----------- d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 5") d.notice("[Turnul lui Nemeres] Trecerea este sigilata de gheata.") d.notice("[Turnul lui Nemeres] Deschide sigiliile pentru a putea avansa.") elseif d.getf("actual_round") == 5 then -- NIVEL 6 d.jump_all(5120+746,1536+536) d.setf("actual_round",6) d.setf("kill_count_sd6","0") d.setf("sd6_kill_to_next","200") -- NUMARUL DE MOBI PANA LA URMATORUL NIVEL DE MODIFICAT in 250 d.set_regen_file("data/dungeon/snowdungeon/nivel_6.txt") d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 6") d.notice("[Turnul lui Nemeres] Trupele lu Nemeres au inceput sa se destrame") elseif d.getf("actual_round") == 6 then -- NIVEL 7 d.jump_all(5120+304,1536+719) d.setf("actual_round",7) d.regen_file("data/dungeon/snowdungeon/nivel_7.txt") d.spawn_mob(6109, 326, 657) d.spawn_mob(6109, 302, 635) d.spawn_mob(6151, 282, 662) elseif d.getf("actual_round") == 7 then -- NIVEL 8 d.jump_all(5120+569,1536+642) d.setf("actual_round",8) d.set_regen_file("data/dungeon/snowdungeon/nivel_8.txt") d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 8") elseif d.getf("actual_round") == 8 then -- NIVEL 9 d.notice("[Turnul lui Nemeres] Ai ajuns la nivelul 9") d.jump_all(5120+848,1536+689) d.set_regen_file("data/dungeon/snowdungeon/nivel_9.txt") d.setf("actual_round",9) d.spawn_mob(20399, 849, 659) elseif d.getf("actual_round") == 9 then -- NIVEL 10 BOSS ROOM d.setf("used_statue", 0) d.spawn_mob(6191, 927, 323) d.jump_all(5120+928,1536+390) d.setf("actual_round",10) d.set_regen_file("data/dungeon/snowdungeon/nivel_10.txt") end snowdungeon.NoticeTime() end function start() d.set_regen_file("data/dungeon/snowdungeon/nivel_1.txt") d.setf("actual_round",1) d.setf("time", get_time()+60*60*1) d.setf("sd_kill_to_next",300) --------------------------------------------------- DE MODIFICAT LA FINAL in 300 d.setf("kill_count_sd1",0) server_timer("snowdungeontime",3600,pc.get_map_index()) --server_loop_timer("snowdungeontimenotice",300) snowdungeon.NoticeTime() end when snowdungeontimenotice.server_timer begin if pc.get_map_index()<= 2405000 then snowdungeon.NoticeTime() end end function GetPillarID() if pc.get_local_x() >= 391 - 5 and pc.get_local_x() <= 391 + 5 and pc.get_local_y() >= 490 - 5 and pc.get_local_y() <= 490 + 5 then return 1 elseif pc.get_local_x() >= 451 - 5 and pc.get_local_x() <= 451 + 5 and pc.get_local_y() >= 490 - 5 and pc.get_local_y() <= 490 + 5 then return 2 elseif pc.get_local_x() >= 463 - 5 and pc.get_local_x() <= 463 + 5 and pc.get_local_y() >= 455 - 5 and pc.get_local_y() <= 455 + 5 then return 3 elseif pc.get_local_x() >= 380 - 5 and pc.get_local_x() <= 380 + 5 and pc.get_local_y() >= 456 - 5 and pc.get_local_y() <= 456 + 5 then return 4 elseif pc.get_local_x() >= 420 - 5 and pc.get_local_x() <= 420 + 5 and pc.get_local_y() >= 422 - 5 and pc.get_local_y() <= 422 + 5 then return 5 else return false end end when snowdungeontime.server_timer begin if d.select(get_server_timer_arg()) then d.notice("Ai la dispozitie!") d.exit_all() end end when exit_snow.timer begin d.exit_all() end function NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("[Turnul lui Nemeres]Timp Ramas: "..minutesLeft.." Minute!") end function purge() d.kill_all() d.clear_regen() end -- FINAL DE QUEST end end
MOB PROTO ( For shaman only damage)
20397 "Statuia Leului Inghetat" "KING" "NPC" "MELEE" 70 "NOMOVE" 0 "STUN,SLOW,CURSE,TERROR" 0 2 0 0 0 0 0 0 3954 3 1 0 0 1686 79 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20398 "Sigiliul Nordului" "KING" "NPC" "MELEE" 70 "NOMOVE" 0 "STUN,SLOW,CURSE,TERROR" 0 2 0 0 0 0 0 0 3954 3 1 0 0 1686 79 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20399 "Pilonul Dragonului Nordi" "KING" "STONE" "MELEE" 100 "NOMOVE,STONESKIN" 0 "STUN,SLOW,FALL,CURSE,POISON,TERROR" 0 0 0 0 100 0 0 0 650000 5 1 430560 1356264 153 100 34373 34373 0 2000 150 0 0 0 0 0 0 0 0 100 100 100 0 0 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8058 "Metin de Gheata" "BOSS" "STONE" "MAGIC" 105 "AGGR,BERSERK" 0 "ICE" "STUN,SLOW,FALL,CURSE,POISON,TERROR" 0 0 95 127 63 31 171 256 39253 5 7 105300 221256 29151 142 110 110 100 2000 100 0 0 0 0 0 10 10 16 127 127 127 0 0 127 127 127 127 127 127 "1.68" 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0
ITEM PROTO30331 "Cheie Inghetata" "ITEM_UNIQUE" "UNIQUE_NONE" 1 "NONE" "NONE" "NONE" "NONE" 0 0 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 300 0 0 0 0 0 0 0 0 30332 "Steaua Nordului" "ITEM_QUEST" "MATERIAL_LEATHER" 1 "NONE" "ITEM_STACKABLE" "NONE" "NONE" 0 0 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 0 0 0 0 0 0 0 0 0 30333 "Cheie de Gheata" "ITEM_QUEST" "MATERIAL_LEATHER" 1 "NONE" "ITEM_STACKABLE" "NONE" "NONE" 0 0 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 0 0 0 0 0 0 0 0 0
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one more thing tho, do u have any ideea how can i select items that are already equiped ? im using 2089, tryed with mysql , it deletes it from db, but still remains ingame.
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Read Intructions.txt
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thank you very much dude
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very very nice, tyvm, it burned my brains out
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Here`s the thing , i made a system that remove some items that has the timestamp < then get_date()
the thing is it dosen`t remove the item.. i burned my brains out but no succes.
Heres my code
GAME 2089
when login begin local getCostume = { 41003, 41004, 41005, 41006, } for i = 1,table.getn(getCostume),1 do if(pc.count_item(getCostume[i]) >= 1 ) then item.select(getCostume[i]) if item.get_socket(0) <= get_time() then pc.remove_item() end end end end
how can i make it remove the items that got socket0 < get_time() ? tyvm.
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I would like to present you our new website made 100% by darkdev.eu, it's an old version but the most stable and clean on the internet at the moment.
This is a free version wich includes basic functions and some added. The premium version includes : vote reward, refferal system, website included devilium itemshop, view deposit, cached menu`s and much more. We need to asure that full script and design made by darkdev.eu , only thing that is from others is the daten.inc for the bonuses and crap like that
Size: 2.530 MBLanguage : Romanian ( sorry, but it`s easy to translate it )
Facilities :
SpoilerNormal menu
Register
Player Ranking
Guild ranking
Download
Rules , manual edit.
Forum
Cached mini-tops
User Zone
User Panel ( Details )
Characters
Donate ( prepayd )
Email change (double email confirmation like oficial.)
Password change ( email confirmation first )
Warehouse password ( sent on email )
Character delete code ( sent on email )
Accound delete ( confirmation sent on email )
Administrator panel
Website Access
Game AccessAccount search : Ban , edit , password reset, new password , add DC.
Character search : Edit full character , view items, debug
IP Search : banip
Item Search : by vnum and location ( MALL,INVENTORY,etc )
Item Create
Donation manager
Item withdraw : Insert item id and it moves it to your warehouse
News manager
Download managerLOGS
LOG GM Commands
LOG Ban
LOG Dragon Coins
LOG Charater Edit
LOG Created items
LOG Withdrawed Items
LOG DonationsIt has alot more functions but i will let u guys find out about them.
In present it is used by over 200 servers romanian and other.
If you use it please keep de copyrights , and change so : Mady by darkdev.eu for SERVER NAME
Also we are taking request for custom designs and scripts : Portfolio http://darkdev.eu/index.php?pagina=portofoliu
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nice work, all very nice,
but the ui design and other designs really suck...and they are all offtheme.
Site vulnerability. please help
in Community Support - Questions & Answers
Posted
use the website i posted...