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Marcos_tlc

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Posts posted by Marcos_tlc

  1. The client starts but when I leave and look at the syserr when I get this error.

    What's the problem?

    1217 17:46:11352 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE human_m_h16_leg_mi
    1217 17:46:11353 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE human_m_face05_mi
    1217 17:46:11353 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE human_m_hair07_mi
    1217 17:54:30893 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE season1\npc\yejin\human_m_h16_leg_mi
    1217 17:54:30893 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE season1\npc\yejin\human_m_face05_mi
    1217 17:54:30893 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE season1\npc\yejin\human_m_hair07_mi

    Thank you for help me

  2.  

    Good afternoon.
    I am trying to implement the multipoint system in status, and the following error is appearing to me at the time I receive the warning about exceeding or putting 0 points in the statuses, since I thank you for the help.

    Code:

        def ChooseCountPlusStat(self, statusKey):
            inputDialog = uiCommon.InputDialog()
            inputDialog.SetTitle(localeInfo.STATUS_BOX)
            inputDialog.SetMaxLength(2)
            inputDialog.SetNumberMode()
            inputDialog.SetFocus()
            inputDialog.SetAcceptEvent(lambda arg1=statusKey: self.ChooseCountPlusStatConfirm(arg1))
            inputDialog.SetCancelEvent(self.ChooseCountPlusStatHide)
            inputDialog.Open()
            self.inputDialog = inputDialog
    
        def ChooseCountPlusStatHide(self):
            self.inputDialog.Hide()
    
        def ChooseCountPlusStatConfirm(self, statusKey):
            self.ChooseCountPlusStatHide()
            statusPlusCommand=self.statusPlusCommandDict[statusKey]
            try:
                count = int(self.inputDialog.GetText())
                if count <= 0:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.STATUS_BOX_PLUS)
                    return
                if count > 30:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.STATUS_BOX_INFO)
                    return
                if count > 1:
                    for i in xrange(count):
                        net.SendChatPacket(statusPlusCommand)
                else:
                    net.SendChatPacket(statusPlusCommand)
    
            except ValueError:
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.STATUS_BOX_PLUS)

    syserr:

    1207 13:35:15709 :: Traceback (most recent call last):
    
    1207 13:35:15709 ::   File "ui.py", line 1362, in CallEvent
    
    1207 13:35:15964 ::   File "uiCharacter.py", line 1344, in <lambda>
    
    1207 13:35:15964 ::   File "uiCharacter.py", line 1358, in ChooseCountPlusStatConfirm
    
    1207 13:35:15965 :: NameError
    1207 13:35:15965 :: : 
    1207 13:35:15965 :: global name 'chat' is not defined
    1207 13:35:15965 :: 
    
    1207 13:36:32759 :: Traceback (most recent call last):
    
    1207 13:36:32759 ::   File "ui.py", line 1362, in CallEvent
    
    1207 13:36:32760 ::   File "uiCharacter.py", line 1344, in <lambda>
    
    1207 13:36:32760 ::   File "uiCharacter.py", line 1361, in ChooseCountPlusStatConfirm
    
    1207 13:36:32761 :: NameError
    1207 13:36:32761 :: : 
    1207 13:36:32761 :: global name 'chat' is not defined
    1207 13:36:32761 :: 

    I would appreciate your help.
    Great afternoon to all.

     

     

     

  3. On 7/3/2016 at 9:33 PM, VegaS said:

    You copied my message from another forum..ohh gg xD

    There is much better:

    
    		import constInfo
    		if (constInfo.TableSkillButton(1)) == "Enable":
    			if player.GetStatus(player.LEVEL) < (constInfo.TableSkillButton(2)) and self.__IsSkillStat():
    				skillPlusButton.Show()
    			else:
    				skillPlusButton.Hide()
    		elif (constInfo.TableSkillButton(1)) == "Disable":
    			if self.__IsSkillStat():
    				skillPlusButton.Show()
    			else:
    				skillPlusButton.Hide()	

     

    
    def TableSkillButton(o):
    	i = {
    		1	:	"Enable", # Enable for active function , Disable for dezactivate.
    		2	:	100} # The maximum level to which button will be displayed
    		
    	if i.has_key(o):
    		return i[o]

    Help Plies:

    :invalid syntax (uigamebutton.py, line 119)

        def TableSkillButton(o):
            i = {
                1    :    "Enable", # Enable for active function , Disable for dezactivate.
                2    :    100} # The maximum level to which button will be displayed
                
            if i.has_key(o):
                return i[o]

    Line 119 is:            2    :    100} # The maximum level to which button will be displayed

    Thank you

     

     

  4. Good evening, this afternoon I went to test the refinement of Level, of the System of Dragon Stones, and it occurs to me that it always tells me success in refining, but it does not appear to me.

    I went to look at syserr, the following appears to me on the client:

    CPythonPlayer :: SetItemData (window_type: 5, dwSlotIndex = 1, itemIndex = 110010) - Failed to item data

    I've been browsing, and some topics say it's a problem with item_proto.

    Has anyone ever had something like this, and can you tell me if this error really comes from item_proto?

    Good evening to all, and thank you ...

  5. Good afternoon
    Plechito, could you tell me where I find this pack, because it is giving error in the syserr of the client?

    Syserr:

    0525 13:51:26880 :: Not a valid .WAV file: sound/monster2/blue_dragon/attack1_3.wav
    0525 13:51:26880 :: CSoundManager3D::GetInstance (filename: sound/monster2/blue_dragon/attack1_3.wav)

    Thanks in advance for your help.

  6. On 24/05/2017 at 8:17 AM, .plechito' said:

    Hi, 

    its original ymir file. Try to look to unpacked official client and replace it :) 
    It should be in metin2_patch_w20_sound

    Solved, thank you

  7. Good Morning
    When implementing the Moon Cave in my test server is almost everything to perfection except that it is giving error in the Client's syserr, I leave the same here:

    syserr:

    22:55736 :: Not a valid .WAV file: sound/common/walk/common_walk_middle_left.wav
    0522 18:22:55736 :: CSoundManager3D::GetInstance (filename: sound/common/walk/common_walk_middle_left.wav)

    Thank you in advance for your help.

  8. 10 hours ago, .plechito' said:

    It's really long time i released some mobs, so today i will share with you my naga pack. It including 4 mobs with effects + 1 boss.

    I didn't make sound files, i have no time for it, maybe i make it during christmas. I will have a little free time then. You can use it how u want. 

    You need granny 2.8+! I don't support old granny anymore.

     

    NagaPack.png

     

     

    Download here

    Please, link dowload?

  9. On 11/10/2016 at 6:16 AM, .plechito' said:

     

    pumpkin.pngHi everyone!pumpkin.png

    Halloween is coming and your players waiting for something special!
    You can use these barrells for "searching" pumpkins. I've made 2 barrells. One of them has pumpking inside, the other one is empty.

    Download:

    This is the hidden content, please

     

     

    Good afternoon, u could climb pumpkin.dss, it is not the download ...

    From already thank you very much ....

  10. Good morning, I implemented Halloween Barrel, more I have a problem, invoking the barrel it appears to me in the ground, like if someone knows how to solve this problem.

    1014_162705.jpg

    From already thank you very much.

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