Eko
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Posts posted by Eko
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shop_buy_price cost for item exp
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Problem item_proto because your shop_buy_price > 0 try with other.
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15 hours ago, PeaceMaker said:
check skill_proto.sql for setAffectFlag 174 -> JEOKRANG
175 -> CHEONGRANGthis effects dnt have in my client source and this not official thx
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3 hours ago, JinHan said:
i told you already count them
Effects in game doesnt work
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55 minutes ago, JinHan said:
then check affects from affect.h and instancebase.h to be the same
affect.h
AFFECT_BLEEDING = 304,
AFFECT_RED_POSSESSION = 174,
AFFECT_BLUE_POSSESSION = 175,AFF_BLEEDING,
AFF_RED_POSSESSION,
AFF_BLUE_POSSESSION,instancebase.h
AFFECT_BLEEDING, // Wolfman
AFFECT_RED_POSSESSION, // Wolfman
AFFECT_BLUE_POSSESSION, // Wolfman -
10 minutes ago, JinHan said:
yes if the affects are in thot order in instancebase
instancebase.h already have but doesnt work
https://metin2.download/picture/Hy5BsE5gPQvIVpoaz61SjC46T43TFL6t/.png
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1 hour ago, JinHan said:
if the affect number in affect.h is 42 for exemple in skill proto you must edit affect column with the number there's an example
affect_x(1)
affect_y(2)
affect_x(3)
affect_blue_posession(4)
(affect.h)
in skill proto edit table and count how many affects you have and put it on position that you have in affect.h in my example if the affect is on position 4 you must put the effect on 4 position in skill proto as my example .so if in affect.h you have affect blue posession on position 43 in skill proto it must be on position 43 in affect column i hope you will understand
'YMIR','INVISIBILITY','SPAWN','POISON','SLOW','STUN','DUNGEON_READY','FORCE_VISIBLE','BUILDING_CONSTRUCTION_SMALL','BUILDING_CONSTRUCTION_LARGE','BUILDING_UPGRADE','MOV_SPEED_POTION','ATT_SPEED_POTION','FISH_MIDE','JEONGWIHON','GEOMGYEONG','CHEONGEUN','GYEONGGONG','EUNHYUNG','GWIGUM','TERROR','JUMAGAP','HOSIN','BOHO','KWAESOK','MANASHIELD','MUYEONG','REVIVE_INVISIBLE','FIRE','GICHEON','JEUNGRYEOK','NONE33','NONE34','NONE35','NONE36','NONE37','NONE38','NONE39','NONE40','NONE41','NONE42','AFFECT_BLEEDING','AFFECT_RED_POSSESSION','AFFECT_BLUE_POSSESSION'
right?
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Hi, i dont see effekts i search my wrong
https://metin2.download/picture/goEyAAAEcNhl724z5I2gxq5NxYR5lGgN/.gif
playersettingsmodule.py
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse")
uiaffectshower.py
chr.AFFECT_RED_POSSESSION : (localeInfo.AFFECT_RED_POSSESSION, "d:/ymir work/ui/skill/wolfman/red_possession_03.sub",),
chr.AFFECT_BLUE_POSSESSION : (localeInfo.AFFECT_BLUE_POSSESSION, "d:/ymir work/ui/skill/wolfman/red_possession_03.sub",),
chr.AFFECT_BLEEDING : (localeInfo.SKILL_BLEEDING, "d:/ymir work/ui/skill/wolfman/blue_possession_03.sub",),
instancebase.h
AFFECT_BLEEDING, // Wolfman
AFFECT_RED_POSSESSION, // Wolfman
AFFECT_BLUE_POSSESSION, // WolfmanPythonCharacterModule.cpp
PyModule_AddIntConstant(poModule, "AFFECT_BLEEDING", CInstanceBase::AFFECT_BLEEDING);
PyModule_AddIntConstant(poModule, "AFFECT_RED_POSSESSION", CInstanceBase::AFFECT_RED_POSSESSION);
PyModule_AddIntConstant(poModule, "AFFECT_BLUE_POSSESSION", CInstanceBase::AFFECT_BLUE_POSSESSION);
PythonPlayer.cpp
m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_BLEEDING), 170));
m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_RED_POSSESSION), 174));
m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_BLUE_POSSESSION), 175));
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Binary problem
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try this work for me
90000 sash_scroll "ITEM_USE" "USE_DETACHMENT" 1 "ANTI_STACK" "NONE" "NONE" "NONE" 0 0 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 7 0 0 0 0 0 0 0 0
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if you have in ActorInstaceData.cpp
in void CActorInstance::SetAcce(DWORD eAcce, float fSpecular)
this
SetModelInstance(CRaceData::PART_ACCE, CRaceData::PART_ACCE, 0);
AttachModelInstance(0, "Bip01 Spine2", CRaceData::PART_ACCE);change to this
SetModelInstance(CRaceData::PART_ACCE, CRaceData::PART_ACCE, 0, CRaceData::PART_MAIN);
solved i send gr2 models
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Send me skype
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Thank you man, very nice share
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hi i dont have acce_drain_rate bonus any can help me please i wait ur helps
https://metin2.download/picture/ngs13N0ZlF96318a34a1Ub8rp5Q3Egso/.png
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What your type of the sashes?
costume(type:28) with costume_sash(subtype:3)?You have to correct this statement for your system:
#ifdef __ACCE_COSTUME_SYSTEM__ if (ITEM_COSTUME != item2->GetType() && COSTUME_HAIR < item2->GetSubType()) #else if (ITEM_COSTUME != item2->GetType()) #endif { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ŔĚ Ç׸ń°ú Ç׸ńŔÇ ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř˝Ŕ´Ď´Ů.")); return false; }
Like this:
if (ITEM_COSTUME != item2->GetType() || (item2->GetSubType() != COSTUME_BODY && item2->GetSubType() != COSTUME_HAIR)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ŔĚ Ç׸ń°ú Ç׸ńŔÇ ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř˝Ŕ´Ď´Ů.")); return false; }
type 28 subtype 2 thanks for share
the costume_body is subtype2 so that isn't possible ...
sash 2 xD
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What your type of the sashes?
costume(type:28) with costume_sash(subtype:3)?You have to correct this statement for your system:
#ifdef __ACCE_COSTUME_SYSTEM__ if (ITEM_COSTUME != item2->GetType() && COSTUME_HAIR < item2->GetSubType()) #else if (ITEM_COSTUME != item2->GetType()) #endif { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ŔĚ Ç׸ń°ú Ç׸ńŔÇ ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř˝Ŕ´Ď´Ů.")); return false; }
Like this:
if (ITEM_COSTUME != item2->GetType() || (item2->GetSubType() != COSTUME_BODY && item2->GetSubType() != COSTUME_HAIR)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ŔĚ Ç׸ń°ú Ç׸ńŔÇ ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř˝Ŕ´Ď´Ů.")); return false; }
type 28 subtype 2 thanks for share
New Pet System Client Build Error HELP!
in Community Support - Questions & Answers
Posted
add new item to your project .cpp and .h