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dripone

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Posts posted by dripone

  1. Hey guys,

    recently i tried to build an offline shop into the client, yet i get an error when i try to load into the game.

    syserr.txt:

    0114 14:59:16102 :: Traceback (most recent call last):
    
    0114 14:59:16102 ::   File "networkModule.py", line 239, in SetGamePhase
    
    0114 14:59:16102 ::   File "game.py", line 102, in __init__
    
    0114 14:59:16102 ::   File "interfaceModule.py", line 292, in MakeInterface
    
    0114 14:59:16102 ::   File "interfaceModule.py", line 206, in __MakeWindows
    
    0114 14:59:16102 :: AttributeError
    0114 14:59:16102 :: : 
    0114 14:59:16102 :: 'PremiumPrivateShopWindow' object has no attribute 'BindInterface'
    0114 14:59:16102 ::

     

    interfacemodule.py

    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    
    import event
    import localeInfo
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    
    		wndChat = uiChat.ChatWindow()
    
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return True
    
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
    
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			wndPremiumPrivateShop = uiSafebox.PremiumPrivateShopWindow()
    			self.wndPremiumPrivateShop = wndPremiumPrivateShop
    			wndPremiumPrivateShop.BindInterface(self)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			self.wndPremiumPrivateShop = uiSafebox.PremiumPrivateShopWindow()
    			self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			self.wndPremiumPrivateShop.SetItemToolTip(self.tooltipItem)
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = False
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			if self.wndPremiumPrivateShop:
    				self.wndPremiumPrivateShop.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			del self.wndPremiumPrivateShop
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    		def RefreshPremiumPrivateShop(self):
    			self.wndPremiumPrivateShop.RefreshPremiumPrivateShop()
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    		# Achievement
    		if constInfo.CQC == 1:
    			return
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    		def AskPremiumPrivateShopPassword(self):
    			if self.wndPremiumPrivateShop.IsShow():
    				return
    			self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    			self.dlgPassword.SetSendMessage("/premium_private_shop_password ")
    			self.dlgPassword.ShowDialog()
    
    		def OpenPremiumPrivateShopWindow(self, size, gold, time):
    			self.dlgPassword.CloseDialog()
    			self.wndPremiumPrivateShop.ShowWindow(size, gold, time)
    			
    		def RefreshGoldPremiumPrivateShopWindow(self, gold):
    			self.wndPremiumPrivateShop.RefreshGoldMoney(gold)
    
    		def CommandClosePremiumPrivateShop(self):
    			self.wndPremiumPrivateShop.CommandClosePremiumPrivateShop()
    
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
    
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if True == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if False == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if False == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if False == player.IsObserverMode():
    			if False == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if False == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def ToggleInventoryWindow(self):
    		if False == player.IsObserverMode():
    			if False == self.wndInventory.IsShow():
    				self.wndInventory.Show()
    				self.wndInventory.SetTop()
    			else:
    				self.wndInventory.OverOutItem()
    				self.wndInventory.Close()
    
    	def ToggleExpandedButton(self):
    		if False == player.IsObserverMode():
    			if False == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = True
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
    
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
    
    	def OpenDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if False == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 끝
    
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if False == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
    
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
    
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return True
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return True
    
    		if not len(self.inputDialog.GetText()):
    			return True
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return True
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if iconName and (iconType not in ("item", "file")): # type "ex" implied
    			btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName.replace("open", "close")))
    			btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName))
    			btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName))
    		else:
    			if localeInfo.IsEUROPE():
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
    			else:
    				btn.SetUpVisual(buttonImageFileName)
    				btn.SetOverVisual(buttonImageFileName)
    				btn.SetDownVisual(buttonImageFileName)
    				btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    
    		listOfTypes = iconType.split(",")
    		if "blink" in listOfTypes:
    			btn.Flash()
    
    		listOfColors = {
    			"golden":	0xFFffa200,
    			"green":	0xFF00e600,
    			"blue":		0xFF0099ff,
    			"purple":	0xFFcc33ff,
    
    			"fucsia":	0xFFcc0099,
    			"aqua":		0xFF00ffff,
    		}
    		for k,v in listOfColors.iteritems():
    			if k in listOfTypes:
    				btn.ToolTipText.SetPackedFontColor(v)
    
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return True
    		else:
    			return False
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return True
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return True
    		# END_OF_GUILD_BUILDING
    		return False
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return True
    
    		return False
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(True)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()

     

    The snippet from it which may cause the error:

    		if app.ENABLE_PREMIUM_PRIVATE_SHOP:
    			wndPremiumPrivateShop = uiSafebox.PremiumPrivateShopWindow()
    			self.wndPremiumPrivateShop = wndPremiumPrivateShop
    			wndPremiumPrivateShop.BindInterface(self)

     

    Can someone help me with this?

    I am grateful for any support you could give.

    Many thanks in advance!

  2. Hey there,

    I have a bit of problem with the alignment refresh. The problem is that it "crashes" and doesn't show the numbers as it should.

     

    Pics of err:

     

    spacer.png

     

    spacer.png

     

     

    Can someone help me with it?

     

    Here the syserr:

    Spoiler

    0419 10:27:24564 :: Traceback (most recent call last):

    0419 10:27:24564 ::   File "game.py", line 610, in OnChangePKMode

    0419 10:27:24565 ::   File "interfaceModule.py", line 801, in OnChangePKMode

    0419 10:27:24565 ::   File "uiCharacter.py", line 584, in RefreshAlignment

    0419 10:27:24566 ::   File "uiToolTip.py", line 150, in AlignHorizonalCenter

     

    game.py ( line 610 ):

    Spoiler

        def OnChangePKMode(self):

            self.interface.OnChangePKMode()

            try:
                self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
            except KeyError:
                print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

            if constInfo.PVPMODE_TEST_ENABLE:
                curPKMode = player.GetPKMode()
                alignment, grade = chr.testGetPKData()
                self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
                self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
                self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

     

    interfaceModule.py ( line 801 ):

    Spoiler

        def OnChangePKMode(self):
            self.wndCharacter.RefreshAlignment()
            self.dlgSystem.OnChangePKMode()

     

    uiCharacter.py ( line 584 ):

    Spoiler

        def RefreshAlignment(self):
            point, grade = player.GetAlignmentData()

            import colorInfo
            COLOR_DICT = {    0 : colorInfo.TITLE_RGB_GOOD_4,
                            1 : colorInfo.TITLE_RGB_GOOD_3,
                            2 : colorInfo.TITLE_RGB_GOOD_2,
                            3 : colorInfo.TITLE_RGB_GOOD_1,
                            4 : colorInfo.TITLE_RGB_NORMAL,
                            5 : colorInfo.TITLE_RGB_EVIL_1,
                            6 : colorInfo.TITLE_RGB_EVIL_2,
                            7 : colorInfo.TITLE_RGB_EVIL_3,
                            8 : colorInfo.TITLE_RGB_EVIL_4, }
            colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
            gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])

            self.toolTipAlignment.ClearToolTip()
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point))
            self.toolTipAlignment.AlignHorizonalCenter()

     

    uiToolTip.py ( line 150 ):

    Spoiler

        def AlignHorizonalCenter(self):
            for child in self.childrenList:
                (x, y)=child.GetLocalPosition()
                child.SetPosition(self.toolTipWidth/2, y)

            self.ResizeToolTip()

     

     

    Thanks in advance!

  3. Hey there,

    i have a problem with the Devil's Catacomb:
    until the boss room everything is fine ( even the quest is working ), but in the boss room it's not possible to move with the character.

    Can someone help me that where can be the problem? Client and Chanel 99 syserr doesn't mention anything.

     

    I checked that both in client side and server side map_property is the same ( even the map size is 8 - 8 ).

     

    Never had such a problem like this that I can get into it, but i'm not able to move inside.

     

    Any help would be apprecieted. Thanks in advance.

     

  4. Questscroll5.quest

            function reward_table_get_value(item_array)
                local prob_sum=questscroll5.reward_table_get_prob_sum(item_array)
                local prob_pos=number(0, prob_sum)

     training_grand_master_skill.quest

                           pc.change_alignment(-number(need_alignment/3, need_alignment/2))

    main_quest_lv14.quest

                local i = stones[number( 1, 3 )];
                local stone =  (i+number(1,14)-1) 

    levelup.quest

                        local ll = lev - 20
                        if lev < 26 then

                            local n = table.getn(special.levelup_reward_item_21[ll])
                            local t = special.levelup_reward_item_21[ll][number(1, n)]
                            say_reward(gameforge.levelup._80_sayReward)
                            if type(t) == 'table' then

     hair.quest

                 local vnum = input_number()

     deviltower_zone.quest

        function get_4floor_stone_pos()
            local positions =
                {
                    {368, 629}, {419, 630}, {428, 653}, {422, 679},
                    {395, 689}, {369, 679}, {361, 658},
            }
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions;
                    positions = positions[j];
                    positions[j] = t;
                end
            end 

  5. Hey guys.

    I changed my lzo in my files and could manage to make it that nothing errors in the syserr, but now my client keeps crashing.

    Syserr is empty, but Error log is doin' something.

    Module Name: C:\Users\xxx\Desktop\yyy\m2.exe
    Time Stamp: 0x53d91080 - (null)

    Exception Type: 0xc0000005

    eax: 0x0000000c    ebx: 0x00000000
    ecx: 0x0233bdf6    edx: 0x05d99ffd
    esi: 0x153bbbf0    edi: 0x0018eb30
    ebp: 0x0018c9f0    esp: 0x0018c9d8

    0x005dee1b    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004d3359    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004d3686    C:\Users\xxx\Desktop\yyy\m2.exe
    0x0050e223    C:\Users\xxx\Desktop\yyy\m2.exe
    0x0050802f    C:\Users\xxx\Desktop\yyy\m2.exe
    0x00508659    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004f49cb    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004ffbe0    C:\Users\xxx\Desktop\yyy\m2.exe
    0x00526940    C:\Users\xxx\Desktop\yyy\m2.exe
    0x0043f14b    C:\Users\xxx\Desktop\yyy\m2.exe
    0x00441f78    C:\Users\xxx\Desktop\yyy\m2.exe
    0x0044ec44    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004a2fd4    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004a472d    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004b29f6    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004b2bd1    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004b1671    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004b558d    C:\Users\xxx\Desktop\yyy\m2.exe
    0x004a6201    C:\Users\xxx\Desktop\yyy\m2.exe
    0x00495425    C:\Users\xxx\Desktop\yyy\m2.exe
    0x00495930    C:\Users\xxx\Desktop\yyy\m2.exe
    0x04aa5940    
    0x03c187e8    
    0x04868900    
    0xeb00021f    
    0xccccccd2    
    0xcccccccc    
    0xcccccccc    
    0xcccccccc    
    0x81ec8b55    
    0x00080cec    
    0x93c8a100    
    0xc533006a    
    0x53fc4589    
    0x08758b56    
    0xd603eb57    
    0x00a101d7    C:\Users\xxx\Desktop\yyy\SpeedTreeRT.dll
    0x8b006b3a    
    0x6b61ac0d    
    0x143d8b00    
    0x8b006b3a    
    0x6b62741d    
    0x8c685600    
    0x8d0062c3    
    0xfffbfc95    
    0x010068ff    
    0x89520000    
    0xfff7f885    
    0xf48d89ff    
    0xe8fffff7    
    0x001213aa    
    0xc37c6856    
    0x858d0062    
    0xfffffdfc    
    0x00010068    
    0x93e85000    
    0x56001213    
    0x62c36c68    
    0xfc8d8d00    
    0x68fffffa    

     

    Anyone have something useful I can do with it?
    ( As I log in the loading bar going full, I get to see where my char is, but before I could see my char, the client crashes. )

  6. Deleted the game.core files, but the problem is still up. The bootlog is kinda suspicious because it's the same you just put in pastebin, but still says that it's wrong.
    Character is still stuck.

    Edit:
    Finally managed to get something useful(?) in the syserr:
     

    Start of pid: 769
    SYSERR: Oct 15 08:54:15.648014 :: socket_connect: HOST ***.***.**.***:51110, could not connect.
  7. Sorry for bother in your topic, I had the same problem but now all fixed at reg.php.

    Seems like there is something wrong in my account db since it says:
     

    Field 'last_play' doesn't have a default value


    May I get a bit of help that what should I do now? :)

    ( Sorry again, but didn't want to create a new topic since this one helped me in the begining of my register.php problem. )

    Never mind! Got it finally. :)

  8. Hey guys!

    Recently I got a problem with my 40k server file.
    If I'm on CH1 and I type /go t my character get stuck in temple, but if I go to CH2 and log in there is no problem.

    Every single map is effected by this stuck thingy except map1-map2.

    The CH1 config map allow is the same as the CH2 one.

    Here are the syserrs:

    CH1:

    Start of pid: 776

    SYSERR: Oct 14 12:45:44.472906 :: socket_connect: HOST localhost:60500, could not connect.
    SYSERR: Oct 14 12:46:30.899011 :: heart_idle: losing 42 seconds. (lag occured)

     

     

    Auth:

    Start of pid: 773

    SYSERR: Oct 14 12:45:44.415934 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'time' at row 1 (query: INSERT INTO bootlog (time, hostname, channel) VALUES(NOW(), 'auth', 1) errno: 1264)
    SYSERR: Oct 14 12:45:44.440554 :: socket_connect: HOST localhost:60500, could not connect.

     

     
    Anyone got something I can do with it?

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