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BigT

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Posts posted by BigT

  1. Guys, calm down.

     

    I'm gonna release a new hotfixed version (with invisibility bug etc. fixed), debugging is back and some optimizations are gone because they made some problems.

    Still pending test.

     

    And please, as I said before. Think before you're reporting a bug. Many of the things you state here are only made by misconfiguring your server and not the vanillacore itself.

    Can you check assassins or skipia dungeon?

    Where ninjas attack with dagger they log out to login screen, if the use bow is ok.

     

    Thanks in advance :)

  2. Hi all, I'm getting this error only in channel 99: 

    SYSERR: Jun 20 17:49:58 :: Process: UNKNOWN HEADER: 136, LAST HEADER: 0(0), REMAIN BYTES: 4911, fd: 28
    SYSERR: Jun 20 17:50:05 :: Process: UNKNOWN HEADER: 182, LAST HEADER: 0(0), REMAIN BYTES: 4922, fd: 28
    SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 223, LAST HEADER: 0(0), REMAIN BYTES: 4941, fd: 28
    SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 45, LAST HEADER: 0(0), REMAIN BYTES: 4960, fd: 28
    SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 84, LAST HEADER: 0(0), REMAIN BYTES: 4979, fd: 28
    SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 162, LAST HEADER: 0(0), REMAIN BYTES: 4998, fd: 28
    SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 118, LAST HEADER: 0(0), REMAIN BYTES: 5017, fd: 28
    SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 58, LAST HEADER: 0(0), REMAIN BYTES: 5036, fd: 28
    SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 36, LAST HEADER: 0(0), REMAIN BYTES: 5055, fd: 28
    SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 152, LAST HEADER: 0(0), REMAIN BYTES: 5074, fd: 28
    SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 84, LAST HEADER: 0(0), REMAIN BYTES: 5093, fd: 28
    SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 158, LAST HEADER: 0(0), REMAIN BYTES: 5112, fd: 28
    SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 194, LAST HEADER: 0(0), REMAIN BYTES: 5131, fd: 28
    SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 140, LAST HEADER: 0(0), REMAIN BYTES: 5150, fd: 28
    SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 47, LAST HEADER: 0(0), REMAIN BYTES: 5169, fd: 28

    Client crash and go back to login screen.

    Can someone help me, please?

    Thanks in advance!

    • Love 1
  3.  

    That's not how it's done.

     

    In mob_proto you can find a field called poly_vnum where you enter the vnum of the polymorph he should drop (70104-70107)

     

    To adjust their drop rate use common_drop_item.txt

    Added the vnum to drop_item, but the sphere doesn't polymorph my character :( It says "You can't read this book"
  4.  

    One reason is that 101.kill is deprecated long time ago. The reason behind this is that two 101.kill-trigger will intercept each other. Two kill with npc.get_race() == 101 will not intercept each other and work without any flaws.

    Additionally the double count was fixed. That caused the old 101.kill to not work anymore, but it prevents you from not triggering it two times like it was before.

    Actually, yes, it is a bug because it's not intended to break the old 101.kill. But I don't see any reason to fix it because it was buggy before and there's no reason in using 101.kill.

     

    @SirGath: It's clearly not the vanilla core's fault. I also use vanilla core and I don't have this bug.

     

    pet.is_mine() is approved to work. I'll have a further look on that.

     

    Can you help me?

     

    Replace when 101.kill with when kill with npc.get_race() == 101 in all your quests ;)

  5.  

    use

     

    quest test begin
    
         state start begin
              when kill with npc.get_race() == 101 begin
    
                   chat("hello")
              end
         end
    end

    This is normally a bug with multiple kill triggers which is in every core.

     

    ATTR_CHANGE_LIMIT is still the same, nothing changed. It's in seconds, not minutes.

     

    In 2.4 101.kill or 102.kill ecc... was working.

    In 2.4.1 no :(

  6. BUG REPORT!!!!

    Trigger "kill" is bugged.

     

    If you use this trigger in the following way, it will work.

    quest test begin
         state start begin
              when kill begin
                   chat("hello")
              end
         end
    end

    But if you use the trigger in this way, it won't work!!!

    quest test begin
         state start begin
              when 101.kill begin
                   chat("hello")
              end
         end
    end

    Please fix this bug!

    Thanks in advance.

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