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Posts posted by BigT
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Update npclist.txt in root with the last from gameforge client
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Hi, I've a problem with the deviltower. Sometimes it crashes and bring you back to login screen.Does someone know what is this due to?Thanks in advanceIsUniqueDead: Unknown Key or Dead : realGetUniqueHpPerc: Unknown Key : fake6PurgeUnique: Unknown Key or Dead: fake6
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Of course open normal_attack.msa & normal_attack1.msa
and change
HittingType 1
byHittingType 2
Server-side or client-side?
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Hi guys, is it possible to remove fall from capedragonhead monsters?Thanks in advance.Have a nice day ^^
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Guys, calm down.
I'm gonna release a new hotfixed version (with invisibility bug etc. fixed), debugging is back and some optimizations are gone because they made some problems.
Still pending test.
And please, as I said before. Think before you're reporting a bug. Many of the things you state here are only made by misconfiguring your server and not the vanillacore itself.
Can you check assassins or skipia dungeon?
Where ninjas attack with dagger they log out to login screen, if the use bow is ok.
Thanks in advance
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Please post syserr.
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Hi all, I'm getting this error only in channel 99:
SYSERR: Jun 20 17:49:58 :: Process: UNKNOWN HEADER: 136, LAST HEADER: 0(0), REMAIN BYTES: 4911, fd: 28 SYSERR: Jun 20 17:50:05 :: Process: UNKNOWN HEADER: 182, LAST HEADER: 0(0), REMAIN BYTES: 4922, fd: 28 SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 223, LAST HEADER: 0(0), REMAIN BYTES: 4941, fd: 28 SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 45, LAST HEADER: 0(0), REMAIN BYTES: 4960, fd: 28 SYSERR: Jun 20 17:50:11 :: Process: UNKNOWN HEADER: 84, LAST HEADER: 0(0), REMAIN BYTES: 4979, fd: 28 SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 162, LAST HEADER: 0(0), REMAIN BYTES: 4998, fd: 28 SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 118, LAST HEADER: 0(0), REMAIN BYTES: 5017, fd: 28 SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 58, LAST HEADER: 0(0), REMAIN BYTES: 5036, fd: 28 SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 36, LAST HEADER: 0(0), REMAIN BYTES: 5055, fd: 28 SYSERR: Jun 20 17:50:12 :: Process: UNKNOWN HEADER: 152, LAST HEADER: 0(0), REMAIN BYTES: 5074, fd: 28 SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 84, LAST HEADER: 0(0), REMAIN BYTES: 5093, fd: 28 SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 158, LAST HEADER: 0(0), REMAIN BYTES: 5112, fd: 28 SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 194, LAST HEADER: 0(0), REMAIN BYTES: 5131, fd: 28 SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 140, LAST HEADER: 0(0), REMAIN BYTES: 5150, fd: 28 SYSERR: Jun 20 17:50:13 :: Process: UNKNOWN HEADER: 47, LAST HEADER: 0(0), REMAIN BYTES: 5169, fd: 28
Client crash and go back to login screen.
Can someone help me, please?
Thanks in advance!
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There is a bug with anti exp pc.block_exp(). If I use pc.block_exp() I can donate all the exp I want to my guild! Please fix it
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The drop of the poly marbles is in common_drop_item.txt look for the vnums I said before
Now I drop the poly marbles, but when I right click nothing appens.
Thanks
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Because that won't work, do what i said
I set the polymorph item. Have I to edit common_drop_item or mob_drop_item is ok?
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Added the vnum to drop_item, but the sphere doesn't polymorph my character It says "You can't read this book"That's not how it's done.
In mob_proto you can find a field called poly_vnum where you enter the vnum of the polymorph he should drop (70104-70107)
To adjust their drop rate use common_drop_item.txt
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Group poly_2052{ Type drop mob 2052 1 70104 1 0.001}
Works for meThank you :*
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Hi guys, how do I set the drop of a Polymorph Sphere from a mob?
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A command to reload drop would be really useful (:
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How do I resolve?
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
Same problem for me.
When your character reborn sometimes it remains invisible. It's only for me?
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One reason is that 101.kill is deprecated long time ago. The reason behind this is that two 101.kill-trigger will intercept each other. Two kill with npc.get_race() == 101 will not intercept each other and work without any flaws.
Additionally the double count was fixed. That caused the old 101.kill to not work anymore, but it prevents you from not triggering it two times like it was before.
Actually, yes, it is a bug because it's not intended to break the old 101.kill. But I don't see any reason to fix it because it was buggy before and there's no reason in using 101.kill.
@SirGath: It's clearly not the vanilla core's fault. I also use vanilla core and I don't have this bug.
pet.is_mine() is approved to work. I'll have a further look on that.
Can you help me?
Replace when 101.kill with when kill with npc.get_race() == 101 in all your quests
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Thank you Vanilla, I really appreciate your work!
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use
quest test begin state start begin when kill with npc.get_race() == 101 begin chat("hello") end end end
This is normally a bug with multiple kill triggers which is in every core.
ATTR_CHANGE_LIMIT is still the same, nothing changed. It's in seconds, not minutes.
In 2.4 101.kill or 102.kill ecc... was working.
In 2.4.1 no
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BUG REPORT!!!!
Trigger "kill" is bugged.
If you use this trigger in the following way, it will work.
quest test begin state start begin when kill begin chat("hello") end end end
But if you use the trigger in this way, it won't work!!!
quest test begin state start begin when 101.kill begin chat("hello") end end end
Please fix this bug!
Thanks in advance.
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ITEM_FLOOR_TIME is bugged.
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Hello.
There is a bug with empire chat (only Chunjo):
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Link is dead :-(
EDIT: Solved
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Hi all! The question is the same of the title.
Here we should say something about our hosting provider.
I'm currently hosting my server on eterhost and all is ok so far
Devil tower random fails :(
in Community Support - Questions & Answers
Posted
Thank you