zmyl3
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Posts posted by zmyl3
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You not Change the Strings from Change gold in the Game Source this is not a Client SRC or Phyton Part error when Phyton Elk show the Numbers over 2.147.000 Gold is the Packet for show the input Money Slot right and the Client part is right i looking. for Fails String to musst be edit .
Ven
Sorry for my Bad English^^
Edit.
Open Char.cpp
Search for " case POINT_GOLD "
and edit "int" to long long long
case POINT_GOLD: { long long newGold = MINMAXLL(0, static_cast<long long>(GetGold()) + static_cast<long long>(amount), g_llMaxGold); SetGold(newGold); val = GetGold(); }
Search " int64_t nTotalMoney = 0;" or long long nTotalMoney = 0;
and replace all " int " to long long and not change "for (int n = 0; n < bItemCount; ++n) "
soo more have i not found by that time .
Ven.Thanks for reply but i have the same thing in my source
I don't think there's from source.. You have in char.cpp this:
inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
I think you edited like that:
snprintf(buf, sizeof(buf), "%s %lld %d %ld %d", inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
Right? Then, the python part is not compatible with long long version, or in your binary something's missing..
Yep, i have the same thing
char buf[51]; snprintf(buf, sizeof(buf), "%s %lld %d %ld %d", inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment()); LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
i don`t think it is from binary because i don`t have errors and warnings and i check all code from binary 3 times.
Dont use tutorials and make yourself, tutorials on internet is wrong
Yeah, stop posting this words on this forum only for +1, if u want to help, do it in another way.
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You not Change the Strings from Change gold in the Game Source this is not a Client SRC or Phyton Part error when Phyton Elk show the Numbers over 2.147.000 Gold is the Packet for show the input Money Slot right and the Client part is right i looking. for Fails String to musst be edit .
Ven
Sorry for my Bad English^^
Edit.
Open Char.cpp
Search for " case POINT_GOLD "
and edit "int" to long long long
case POINT_GOLD: { long long newGold = MINMAXLL(0, static_cast<long long>(GetGold()) + static_cast<long long>(amount), g_llMaxGold); SetGold(newGold); val = GetGold(); }
Search " int64_t nTotalMoney = 0;" or long long nTotalMoney = 0;
and replace all " int " to long long and not change "for (int n = 0; n < bItemCount; ++n) "
soo more have i not found by that time .
Ven.Thanks for reply but i have the same thing in my source
I don't think there's from source.. You have in char.cpp this:
inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
I think you edited like that:
snprintf(buf, sizeof(buf), "%s %lld %d %ld %d", inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
Right? Then, the python part is not compatible with long long version, or in your binary something's missing..
Yep, i have the same thing
char buf[51]; snprintf(buf, sizeof(buf), "%s %lld %d %ld %d", inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment()); LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
i don`t think it is from binary because i don`t have errors and warnings and i check all code from binary 3 times.
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You not Change the Strings from Change gold in the Game Source this is not a Client SRC or Phyton Part error when Phyton Elk show the Numbers over 2.147.000 Gold is the Packet for show the input Money Slot right and the Client part is right i looking. for Fails String to musst be edit .
Ven
Sorry for my Bad English^^
Edit.
Open Char.cpp
Search for " case POINT_GOLD "
and edit "int" to long long long
case POINT_GOLD: { long long newGold = MINMAXLL(0, static_cast<long long>(GetGold()) + static_cast<long long>(amount), g_llMaxGold); SetGold(newGold); val = GetGold(); }
Search " int64_t nTotalMoney = 0;" or long long nTotalMoney = 0;
and replace all " int " to long long and not change "for (int n = 0; n < bItemCount; ++n) "
soo more have i not found by that time .
Ven.Thanks for reply but i have the same thing in my source
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Copy acce.cpp and acce.h to game/src. Open makefile, search "CPPFILE" and after = add acce.cpp. Save.
gmake clean
gmake dep
gmake -j20
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I have some problems with yang limit, when i buy something from shop or when i receive yang from mobs my yang becomes 0.
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
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Thanks mesodikbela !
It`s fully working !
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif/
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game.py line 130 and 435?