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IISkillzII

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Posts posted by IISkillzII

  1. 0619 14:04:07302 :: invalid idx 0
    0619 14:04:17125 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
    0619 14:05:32932 :: Traceback (most recent call last):

    0619 14:05:32932 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

    0619 14:05:32932 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

    0619 14:05:32932 ::   File "game.py", line 167, in Open

    0619 14:05:32932 :: NameError
    0619 14:05:32932 :: :
    0619 14:05:32932 :: global name 'Component' is not defined
    0619 14:05:32932 ::

     

  2. 40k Client sysser:

     

    0118 13:26:07388 :: invalid idx 0
    0118 13:26:28376 :: GRANNY: r:/granny/rt/granny_file.cpp(337): Unable to read magic value
    0118 13:26:30140 :: Unknown Server Command antiExpQID 45 | antiExpQID
    0118 13:27:12886 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
    0118 13:28:57720 :: GRANNY: r:/granny/rt/granny_file.cpp(337): Unable to read magic value

  3. i want to add this https://metin2dev.org/board/index.php?/topic/884-cglobal-chat/&page=2

    with Team function

    	const char * ColoredEmpireNames[4] = {"0", "|cFFFF0000[Shinshoo]|r", "|cFFFFFF00[Chunjo]|r", "|cFF0080FF[Jinno]|r",};
    	const char * ColoredTeamName = "|cFFFFC700[Team]|r";
    	len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s",
    		ch->GetGMLevel() != GM_PLAYER ? ColoredTeamName : ColoredEmpireNames[ch->GetEmpire()], ch->GetName(), buf);

     

    but now I have this error:

    root@host:/usr/src/Sw2/mainline_sg/Srcs/Server/game/src # gmake
    compile input_main.cpp
    input_main.cpp: In member function 'void FEmpireChatPacket::operator()(DESC*)':
    input_main.cpp:563: warning: comparison is always true due to limited range of data type
    input_main.cpp: In member function 'int CInputMain::Chat(CHARACTER*, const char*, size_t)':
    input_main.cpp:743: error: 'chatbuf_global' was not declared in this scope
    input_main.cpp:783: warning: comparison is always true due to limited range of data type
    gmake: *** [OBJDIR/input_main.o] Error 1

  4. now

     

    linking ../test
    In file included from main.cpp:93:
    check_server.h: In static member function 'static bool CheckServer::CheckIp(const char*)':
    check_server.h:24: warning: comparison between signed and unsigned integer expressions
    linking... ../game_r40250_32
    /usr/bin/ld: cannot find -lmysqlclient
    /usr/bin/ld: cannot find -lmysqlclient
    gmake: *** [../test] Error 1
    gmake: *** Waiting for unfinished jobs....
    gmake: *** [../game_r40250_32] Error

  5. Now

     


    version.cpp:10:2: warning: no newline at end of file
    version.cpp: In function 'void WriteVersion()':
    version.cpp:5: error: expected primary-expression before '*' token
    version.cpp:5: error: 'fp' was not declared in this scope
    gmake: *** [OBJDIR/version.o] Error 1
    gmake: *** Waiting for unfinished jobs....
    root@host:~/mainline_released/mainline_sg/Srcs/Server/game/src #

     


  6. utils.cpp:243: warning: NULL used in arithmetic
    utils.cpp:255: warning: NULL used in arithmetic
    utils.cpp:269: warning: NULL used in arithmetic
    compile war_map.cpp
    compile wedding.cpp
    compile xmas_event.cpp
    g++: directory": No such file or directory
    <command-line>: warning: missing terminating " character
    version.cpp:10: error: missing terminating " character
    version.cpp: In function 'void WriteVersion()':
    version.cpp:10: error: expected primary-expression before ')' token
    compile panama.cpp
    gmake: *** [OBJDIR/version.o] Error 1
    gmake: *** Waiting for unfinished jobs....


    Makefile :

    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    SVN_VERSION = $(shell svnversion -n .)

    CC = g++

    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = OBJDIR
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti
    CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_

    ifeq ($(GCC_VERSION), 4)
    CFLAGS += -mtune=i686 -fstack-protector-all
    else
    CFLAGS += -mcpu=i686
    endif

    # boost
    INCDIR += -I../../../Extern/include/boost

    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

    # MySQL
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/5.x-5.1.35
    LIBDIR += -L../../libmysql/5.x-5.1.35
    endif

    LIBS += -lmysqlclient -lz

    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp -lgtest

    # HackShield
    INCDIR += -I../../libhackshield/include
    LIBDIR += -L../../libhackshield/lib
    LIBS += -lanticpxsvr

    # XTrap
    INCDIR += -I../../libxtrap/include

    # openssl
    #INCDIR += -I/usr/include
    #LIBS += -lssl
    #LIBS += /usr/lib/libssl.a

    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    INCDIR += -I../../libserverkey
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif

    TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)

    CFILE    = minilzo.c

    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
              arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
              char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
              char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
              cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
              desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
              entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
              guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
              input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
              item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
              locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
              messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
              party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
              questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
              questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
              questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
              questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
              questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
              refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
              skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
              wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
              BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
              HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
              SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
              auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
              buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\
              group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
              shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp


    COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp

    TESTOBJ = $(OBJDIR)/test.o
    TESTCPP = test.cpp
    TEST_TARGET = $(BINDIR)/test

    default: $(TARGET) $(TEST_TARGET)

    $(OBJDIR)/minilzo.o: minilzo.c
        @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
        @echo compile $<

    $(OBJDIR)/version.o: version.cpp
        @$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
        @echo compile $<

    $(OBJDIR)/%.o: %.cpp
        @echo compile $<
        @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

    limit_time:
        @echo update limit time
        @python update_limit_time.py

    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
        @echo linking $(TARGET)....
        @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

    $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
        @echo linking $(TEST_TARGET)
        @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

    clean:
        @rm -f $(COBJS) $(CPPOBJS)
        @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

    tag:
        ctags *.cpp *.h *.c

    dep:
        makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

    sinclude Depend

     

    version.cpp

    #include <stdio.h>

    void WriteVersion()
    {
    #ifndef __WIN32__
        FILE* fp = fopen("ver.txt", "w");

        if (fp)
        {
            fprintf(fp, "emulated game server revision: %s\n", __SVN_VERSION__);
            //fprintf(fp, "%s@%s:%s\n", __USER__, __HOSTNAME__, __PWD__);
            fclose(fp);
        }
    #endif
    }

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