Curinga
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Posts posted by Curinga
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no need realreznov fix?
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On 09/03/2016 at 5:48 PM, terrorr said:
Ok I gonna try it and I gonna let you know. Thanks for your reply brother...
Edit: Fixed. Thank you very much my friend.
@terrorr who you fix? i make the @RealReznov changes fix in server but no fix visual. if i see looks bad attr but if i buy the attr fix. You know if i need change something in client?
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any one plz?
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bump. any one know who to fix this plz?
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error code 204 hackshield only in windows 32bit. Some one know who i can fix? :S
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continue the same.. can some one upload your libs? plz :S
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4 minutes ago, Crystal™ said:
I don't really thing that is a problem.When you upgraded your granny in your source did you compile successfully?
no. i have no probleme compiling the source with granny 2.9.
but Wahmon say for compile the client source with
"/usr/src/novaline/Srcs/Extern/lib and copy all to lib_stuff for client binnary"
I get the error before make that.
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26 minutes ago, Crystal™ said:
Did you upgrade the granny or you do not know how or it was upgraded from before?
If you didn't i can help you ..
i upgraded to granny 2.9 some time ago like in this topic .. so i cant resolve the 32libs if i use granny 2.9?
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can you explain here i get that 32 bit library? Wahmon say me in pm to copy all novaline library but i receive .Mesh.cpp(139) : error C2065: 'GrannyAllowUncopiedTail' : undeclared identifier error. thomething in granny 2.9 upgrade . can you help me @MichaelM ?
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12 hours ago, Wahmon said:
CHANGE LIB NOT WIN32
Can you explain me who i make that plz?
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5 hours ago, Wahmon said:
What the... ?
Change hackshield version or try to compile client with win32 lib
Who i change hackshild version??? i compile evry time with win32 mode. :S
3 hours ago, MichaelM said:Compile as x86.
i compile evry time with win32 mode. :S
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Hello friends. I heave a real probleme and maby urgent. i know litle c++ but this probleme make me real anoying.
My hackshield wont work in windows 32bit. only work in windows 64bit.
Some one expert know who to fix this in c++ or need more something?
Plz help me im beg you.
Best regards
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nice. and who to block player trade or drop in single map index?
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Have same probleme. The probleme is in Thë granny32 animation translation its nulled. Havê no acomulation time.. Some one know who to fix?
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hello dev friends.
i creat one mob in 3dmax. but when i use W/A/S/D the movimente was bug. if i use W the mob go to re left. i i use S the mob go to the right. i i use D the mob go to back. and i use A the mob go to front. who can i fix this?
Best regards
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i trying find and i see some things.
If i have only costume weapon equiped the bug no apper. but if i equip costume hair or costume armor with the costume weapon a the same time the bug apper.
the bug its created when we equip costume weapon and costume armor/hair at the same time..
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Thank You!
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1 hour ago, Mr.Slime said:
Try this fix
bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } }
Thank you but i alredy have that fix before i ask. but no fix.
2 hours ago, icewolf said:its easy to fix but we don't know it
maby.. i think if is easy someone alredy have the fix..
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Here i add that?
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Same probleme here. any fix?
Offlineshop bonus attr bug - Help please $$$
in Community Support - Questions & Answers
Posted
unfortly my probleme presist. I add one item with for example 1 single bonus bonus vs animal 4%. but in weapon information show inteligence 10%. looks like the information no begin in attr_type0 but begin in attr value0. but in sql the information is good and if i remove the item the item is good. Only visual bug :S