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Posts posted by Kamylek
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/usr/local/bin/ld: ../../../Extern/lib/libcryptopp.a(cryptlib.o): undefined reference to symbol '_ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEED2Ev'
/usr/local/bin/ld: /usr/lib/libc++.so.1: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
gmake: *** [Makefile:135: ../game] Error 1Cryptopp compiled with gcc49 too
???
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Check for empty lines, if you have one delete it
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When Im riding on horse/mount i have only 1 fan, pls fix it ^.^
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Can u give a whole function that is at 438 line in desc.cpp?
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Is it clean from errors? Nice job
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1 hour ago, bumxd said:
it with type 28, subtype 0, but with subtype 3 don`t use acce(don`t put on me and don`t put in slot)
GameType.h
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45 minutes ago, VegaS said:
Why not make like that:
//1.) Search:
### Hair Preview Image ### if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum) ### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
//2.) Add bellow:
if itemVnum in (71135, 71136): table_item = { 71135 : ["Max HP. +1000", "Against monsters +10%"], 71136 : ["Max HP. +500", "Against monsters +5%"]} #99999 : ["desc index 0", "desc index 1", "desc index 2", "desc index 3", "desc index 4"], #[...........................]} self.AppendSpace(5) for i in xrange(len(table_item[itemVnum])): self.AppendTextLine(table_item[itemVnum][i], self.SPECIAL_POSITIVE_COLOR)
Good idea! Thanks ! I'll try it.
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Like in title. My ring doesnt shows bonuses.In proto its everything is fine.
There is my uitooltip.py
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Works perfectly with acces !
Can u send me inventory_bg with new places for rings? ty.
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Still doesnt show it ??
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Still... What can be didnt changed.
Those yang reset when i do relogs.
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Still ;/ i forgot about sth >.<
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I had:
def __OnValueUpdate(self):
ui.EditLine.OnIMEUpdate(self.inputValue)text = self.inputValue.GetText()
money = 0
if text and text.isdigit():
try:
money = long(text)
except ValueError:
money = 999999999999self.moneyText.SetText(self.moneyHeaderText + localeInfo.NumberToMoneyString(money))
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3 minutes ago, AlexxD said:
So, you didn't changed all things.. You have to change python part too.
Python in root/locale?
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On 11/26/2015 at 3:30 PM, AlexxD said:
For me? Of course, otherwise, I'll never say 'no tested' things.
So now i think i forgot about sth...
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17 minutes ago, AlexxD said:
There's no chance to NOT work if you done these.. Take a look back. If you use python27, use 'K' value not PyLong_AsLongLong or 'LL' or another values.
ill try it.
How to put K instead PyLong_FromLongLong in binary?
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points-done
value-done
amounts-done
elk-done
gold-done
arg-done
GetStatus-done
SetStatus-done
5 minutes ago, AlexxD said:Points, value, amounts? You did it for ELK/GOLD/ARGUMENTS for exchange and shop, but you still need to chance GetStatus, SetStatus functions from client/userinterface, you need to change virtual void from AbstractPlayer.h from virtual int to virtual long long(or your *fcking* value)
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I change every fcking int to long long/arg1/ELK/GOLD and I STILL GOT 0 FCKING YANG above 2.1kkk
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On 11/8/2015 at 8:56 PM, masodikbela said:On 11/8/2015 at 8:48 PM, Kamylek said:
With shops everything is okey...
I still don't know what kind of window is that. Its possible, that windows in connection with belt system/dragon soul system won't work properly, because I not use any of them, so I didn't tested them.
Every shop(not player shop) i open looks like on ss
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With shops everything is okey...
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Hi guys!
I have so much errors in my game_error_log
There is ex. of once.
'DWORD' does not name a type
every DWORD,INT,SHORT,ETC... gains errors.I dont know what to do.Backup is impossible.
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Anyone test it ? Is that working good?
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Hi guys! I got some errors when im compiling my binary when im changed BYTE to int.
There is screenshot:
help me plz :X
Render Target Remastered
in Features & Metin2 Systems
Posted · Edited by Kamylek
If i put "if" like this for hair:
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
it doesnt show anymore... What is wrong? Without it all is okay.
#edit
nvm, fixed my generation file from sql to txt was fucked up.