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icewolf

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Posts posted by icewolf

  1. Hi Everyone 

    i have a big problem with my FreeBSD 

     

    i cant Write "root" or the password 

     

    and the FileZilla + Putty does'nt work because i don't have the IP from FreeBSD :(

     

    this problem came when my computer sadnly  shutdown 

    p_343g8ypy1.jpg

    When i try to Write "root"

    it's give me this error

    p_3438vzeb1.jpg

     

    Please guy's i have no Packup for my files :(

  2. Hi Every One  :D

    i have a little bug after a add the Official Costume Weapon System :)

    The system is perfect  

    Only one problem i had . :(

    ....

    When i wear costume weapon the character freeze i cant move or hit or do skill's emotion, but when i ride a horse  it's all fine

    there's no Photo to add 

    i think the problem is in    void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop) part 

    this is my

    Instansbase.cpp

    Spoiler

    void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop)
    {
        DWORD dwPartItemID = m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON);

        BYTE byItemType = 0xff;
        BYTE bySubType = 0xff;

        CItemManager & rkItemMgr = CItemManager::Instance();
        CItemData * pItemData;
        if (rkItemMgr.GetItemDataPointer(dwPartItemID, &pItemData))
        {
            byItemType = pItemData->GetType();
            bySubType = pItemData->GetWeaponType();
        }

        if (IsPoly())
        {
            SetMotionMode(CRaceMotionData::MODE_GENERAL);
        }
        else if (IsWearingDress())
        {
            SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS);
        }
        else if (IsHoldingPickAxe())
        {
            if (m_kHorse.IsMounting())
            {
                SetMotionMode(CRaceMotionData::MODE_HORSE);
            }
            else
            {
                SetMotionMode(CRaceMotionData::MODE_GENERAL);
            }
        }
        else if (CItemData::ITEM_TYPE_ROD == byItemType)
        {
            if (m_kHorse.IsMounting())
            {
                SetMotionMode(CRaceMotionData::MODE_HORSE);
            }
            else
            {
                SetMotionMode(CRaceMotionData::MODE_FISHING);
            }
        }
    #ifdef ENABLE_COSTUME_WEAPON_SYSTEM
        else if (byItemType == CItemData::ITEM_TYPE_COSTUME)
        {
            switch (pItemData->GetValue(3))
            {
                case CItemData::WEAPON_SWORD:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD);
                    else
                        SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD);
                    break;
                case CItemData::WEAPON_DAGGER:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD);
                    else
                        SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD);
                    break;
                case CItemData::WEAPON_BOW:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
                    else
    #ifdef ENABLE_NEW_ARROW_SYSTEM
                    {
                        if (m_awPart[CRaceData::PART_ARROW_TYPE] == CItemData::WEAPON_UNLIMITED_ARROW)
                            SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
                        else
                            SetMotionMode(CRaceMotionData::MODE_BOW);
                    }
    #else
                        SetMotionMode(CRaceMotionData::MODE_BOW);
    #endif
                    break;
                case CItemData::WEAPON_TWO_HANDED:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD);
                    else
                        SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD);
                    break;
                case CItemData::WEAPON_BELL:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_BELL);
                    else
                        SetMotionMode(CRaceMotionData::MODE_BELL);
                    break;
                case CItemData::WEAPON_FAN:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_FAN);
                    else
                        SetMotionMode(CRaceMotionData::MODE_FAN);
                    break;
                case CItemData::WEAPON_CLAW:
                    if (m_kHorse.IsMounting())
                        SetMotionMode(CRaceMotionData::MODE_HORSE_CLAW);
                    else
                        SetMotionMode(CRaceMotionData::MODE_CLAW);
                    break;
                default:
                        if (m_kHorse.IsMounting())
                            SetMotionMode(CRaceMotionData::MODE_HORSE);
                        else
                            SetMotionMode(CRaceMotionData::MODE_GENERAL);
                    break;
            }
        }
    #endif
        else if (m_kHorse.IsMounting())
        {
            switch (bySubType)
            {
                case CItemData::WEAPON_SWORD:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD);
                    break;

                case CItemData::WEAPON_TWO_HANDED:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD);
                    break;

                case CItemData::WEAPON_DAGGER:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD);
                    break;

                case CItemData::WEAPON_FAN:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_FAN);
                    break;

                case CItemData::WEAPON_BELL:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_BELL);
                    break;

                case CItemData::WEAPON_BOW:
    #ifdef ENABLE_NEW_ARROW_SYSTEM
                    if (m_awPart[CRaceData::PART_ARROW_TYPE] == CItemData::WEAPON_UNLIMITED_ARROW)
                        SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
                    else
                        SetMotionMode(CRaceMotionData::MODE_BOW);
    #else
                    SetMotionMode(CRaceMotionData::MODE_BOW);
    #endif
                    break;

                case CItemData::WEAPON_CLAW:
                    SetMotionMode(CRaceMotionData::MODE_HORSE_CLAW);
                    break;

                default:
                    SetMotionMode(CRaceMotionData::MODE_HORSE);
                    break;
            }
        }
        else
        {
            switch (bySubType)
            {
                case CItemData::WEAPON_SWORD:
                    SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD);
                    break;

                case CItemData::WEAPON_TWO_HANDED:
                    SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD);
                    break;

                case CItemData::WEAPON_DAGGER:
                    SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD);
                    break;

                case CItemData::WEAPON_BOW:
                    SetMotionMode(CRaceMotionData::MODE_BOW);
                    break;

                case CItemData::WEAPON_FAN:
                    SetMotionMode(CRaceMotionData::MODE_FAN);
                    break;

                case CItemData::WEAPON_BELL:
                    SetMotionMode(CRaceMotionData::MODE_BELL);
                    break;

                case CItemData::WEAPON_CLAW:
                    SetMotionMode(CRaceMotionData::MODE_CLAW);
                    break;

                case CItemData::WEAPON_ARROW:
    #ifdef ENABLE_NEW_ARROW_SYSTEM
                case CItemData::WEAPON_UNLIMITED_ARROW:
    #endif
                default:
                    SetMotionMode(CRaceMotionData::MODE_GENERAL);
                    break;
            }
        }

        if (isLoop)
            m_GraphicThingInstance.InterceptLoopMotion(dwMotIndex);
        else
            m_GraphicThingInstance.InterceptOnceMotion(dwMotIndex);

        RefreshActorInstance();
    }

     

    i think you understand the problem  

    thanks in adv :)

  3. Hi guy's

     

    i tried to add VegaS Title System 

    i did the source part  it was so easy 

    but when  i open the client and select the character the game stay in loading window 

    like this 

    p_316vkcpm1.jpg

     

    and the system is empty 

    can someone  help me with that :) 

    thanx in adv

  4. Hi 

    i have problem with Unlimite Arrow  :(

    when i try to attack it's keep telling me   (((no enough  arrow)))  :unsure:

    and i have this in the unlimited arrow  

    1.JPG

    this is my uitooltip.py part

    Spoiler

            if item.ITEM_TYPE_WEAPON == itemType:
                self.__AppendLimitInformation()
                self.AppendSpace(5)
                if item.WEAPON_FAN == itemSubType:
                    self.__AppendMagicAttackInfo()
                    self.__AppendAttackPowerInfo()
                else:
                    self.__AppendAttackPowerInfo()
                    self.__AppendMagicAttackInfo()
                
                self.__AppendAffectInformation()
                self.__AppendAttributeInformation(attrSlot)
                
                self.AppendWearableInformation()
                if app.ENABLE_NEW_ARROW_SYSTEM:
                    if itemSubType != item.WEAPON_UNLIMITED_ARROW:
                        self.__AppendMetinSlotInfo(metinSlot)
                    else:
                        bHasRealtimeFlag = 0
                        for i in xrange(item.LIMIT_MAX_NUM):
                            (limitType, limitValue) = item.GetLimit(i)
                            if item.LIMIT_REAL_TIME == limitType:
                                bHasRealtimeFlag = 1
                        
                        if bHasRealtimeFlag == 1:
                            self.AppendMallItemLastTime(metinSlot[0])
                else:
                    self.__AppendMetinSlotInfo(metinSlot)

    help :mellow:

  5. Hi 

    i'm adding the mysql part of 7&8 skill system

    but when i try to click Run 

    i had some problem with it 

    p_295075i51.jpg

     

    this is my 7&8 skill Mysql 

    Spoiler

    INSERT INTO `skill_proto` VALUES ('221', 'Sword Spin Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('222', 'Ambush Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('223', 'Finger Strike Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('224', 'Shooting Dragon Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('225', 'Spirit Strike Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('226', 'Fire Arrow Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('227', 'Dark Strike Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('228', 'Summon Lightning Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('229', 'Wolfs Breath Ward', '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('236', 'Sword Spin Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('237', 'Ambush Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('238', 'Finger Strike Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('239', 'Shooting Dragon Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('240', 'Spirit Strike Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('241', 'Fire Arrow Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('242', 'Dark Strike Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('243', 'Summon Lightning Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');
    INSERT INTO `skill_proto` VALUES ('244', 'Wolfs Breath Boost', '6', '1', '1', '0', 'NONE', '16*k', '', '', '', '', '', '', null, 'YMIR', 'NONE', '', '', 'YMIR', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0');

     

  6. Hi Guy's

    like always 

    i have bug with db server

    while i add the binding system and it's all perfect 

    but ....

    when my inventory have some weapon's  and poison's and some book's 

    and i logout and login again 

    all my inventory gone 

    like i'm doing /ip 

    this is the sysser from my db server

    Spoiler

    SYSERR: Oct 18 19:46:55.340524 :: pid_init: 
    Start of pid: 743

    SYSERR: Oct 18 19:46:55.351390 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: Oct 18 19:47:04.904124 :: Load:  DirectQuery failed(SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry)
    SYSERR: Oct 18 19:47:23.662324 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost)
    SYSERR: Oct 18 19:47:23.668073 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost)
    SYSERR: Oct 18 19:51:11.73068 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
    SYSERR: Oct 18 19:54:51.524099 :: pid_init: 
    Start of pid: 714

    SYSERR: Oct 18 19:54:51.552583 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: Oct 18 19:55:02.264037 :: Load:  DirectQuery failed(SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry)
    SYSERR: Oct 18 19:55:17.970553 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost)
    SYSERR: Oct 18 19:55:18.4166 :: __GetHostInfo: __GetHostInfo() ==> DirectQuery failed(SELECT mIP FROM gmhost)
    SYSERR: Oct 18 20:08:36.829085 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=157 AND (window < 3 or window = 5) errno: 1054)
    SYSERR: Oct 18 20:08:36.942252 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 1
    SYSERR: Oct 18 20:29:59.192219 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=157 AND (window < 3 or window = 5) errno: 1054)
    SYSERR: Oct 18 20:29:59.291231 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 1
    SYSERR: Oct 18 20:36:50.997685 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=157 AND (window < 3 or window = 5) errno: 1054)
    SYSERR: Oct 18 20:36:51.40287 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 1
    SYSERR: Oct 18 20:39:21.445938 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=100 AND window='SAFEBOX' errno: 1054)
    SYSERR: Oct 18 20:39:21.512941 :: RESULT_SAFEBOX_LOAD: null safebox result
    SYSERR: Oct 18 20:41:56.708493 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=171 AND (window < 3 or window = 5) errno: 1054)
    SYSERR: Oct 18 20:41:56.807257 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 1
    SYSERR: Oct 18 20:44:45.315675 :: ChildLoop: AsyncSQL: query failed: Unknown column 'applytype0' in 'field list' (query: SELECT id, window+0, pos, count, vnum, bind, socket0, socket1, socket2, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7 FROM item WHERE owner_id=171 AND (window < 3 or window = 5) errno: 1054)
    SYSERR: Oct 18 20:44:45.415324 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 1

    #2 :

    the second problem when i trying to open the storge and write 000000 password the storge Window do not show 

    i hope you gonna help me

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