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Haunter

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Posts posted by Haunter

  1. It seems you did not make the modification properly. Make it look like this:

    			// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련
    			if (GetSkillLevel(pkSk->dwVnum) >= 17)
    			{
    				SetSkillLevel(pkSk->dwVnum, 20);
    			}
    			break;
    
    		case SKILL_MASTER:
    			if (GetSkillLevel(pkSk->dwVnum) >= 30)
    			{
    				if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1)
    					SetSkillLevel(pkSk->dwVnum, 30);
    			}
    			break;
    
    		case SKILL_GRAND_MASTER:
    			if (GetSkillLevel(pkSk->dwVnum) >= 40)
    			{
    				SetSkillLevel(pkSk->dwVnum, 40);
    			}
    			break;
    	}
    }
    • Love 1
  2. Open game/src/char_skill.cpp. Find the function

    void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod);

    Scroll down until you find a block of code that looks like this:

    if (GetSkillLevel(pkSk->dwVnum) >= 17) {
        // etc...
    }

    Change it to this:

    if (GetSkillLevel(pkSk->dwVnum) >= 17) {
        SetSkillLevel(pkSk->dwVnum, 20);
    }

    These snippets are not tested, use at your own risk.

    • Love 1
  3. Open the game/src/char_item.cpp file, search for

    UNIQUE_ITEM_CAPE_OF_COURAGE

    . You should find something like this:

    case UNIQUE_ITEM_CAPE_OF_COURAGE:
    case 70057:
    case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
        AggregateMonster();
        item->SetCount(item->GetCount() - 1);
        break;

    Remove the

    item->SetCount(item->GetCount() - 1);

    line and recompile the game file.

    • Love 4
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