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Posts posted by Haunter
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It seems you did not make the modification properly. Make it look like this:
// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련 if (GetSkillLevel(pkSk->dwVnum) >= 17) { SetSkillLevel(pkSk->dwVnum, 20); } break; case SKILL_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 30) { if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 30); } break; case SKILL_GRAND_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 40) { SetSkillLevel(pkSk->dwVnum, 40); } break; } }
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I think it should. Exactly how did you change the code? Can you upload it (to pastebin, for example)?
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Open game/src/char_skill.cpp. Find the function
void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod);
Scroll down until you find a block of code that looks like this:
if (GetSkillLevel(pkSk->dwVnum) >= 17) { // etc... }
Change it to this:
if (GetSkillLevel(pkSk->dwVnum) >= 17) { SetSkillLevel(pkSk->dwVnum, 20); }
These snippets are not tested, use at your own risk.
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Open the game/src/char_item.cpp file, search for
UNIQUE_ITEM_CAPE_OF_COURAGE
. You should find something like this:
case UNIQUE_ITEM_CAPE_OF_COURAGE: case 70057: case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE: AggregateMonster(); item->SetCount(item->GetCount() - 1); break;
Remove the
item->SetCount(item->GetCount() - 1);
line and recompile the game file.
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What source directory should we use? mainline_released? dev?
Clam rate drop
in Community Support - Questions & Answers
Posted
Open the file game/src/fishing.cpp. Search for
That's the function you're looking for.