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Found 9 results

  1. Hello metin2dev. I have a problem, per 10% mobs bonus on item, you get like 300 damage in +. How can I change that damage per % added? I searched the entire forum for this and I couldn't find it. Could never be more happier if anybody could guide me into what I need to do. I searched the game src, db src, the db itself but with no success, I didn't find any bonuses related to the damage it gives per %. Example > 10% mobs on costume gives 300 damage + I want 10% mobs on costume to give 800 damage+ Thanks a lot for reading. Hope you can help me!
  2. Hey, nothing much to say, here you have it. alpha channel already included. Screen: Download: https://mega.nz/#!BlhiDY7a!3gi_esNW5rkUzoeUtc5d8wZoCj5yNQhRqxnG9ZG8-RQ
  3. Good morning everyone, I was wondering for a long time about this bug: The spider is dead! Yet the model didn't update. Has anyone got a fix for that? I have noticed that this is happening mostly on big sized mobs if it helps. Any tip helping me start a research on this is appreciated! Thank you
  4. A beautiful good day, I release today a new monster that has the name Zeron. - HD textures - New animations with effects - Can be used with the old granny - 7 animations - Exported correctly Download : http://www.mediafire.com/download/76cnq6q8z3io05z/zeron_darealpain.rar Password : darealpain
  5. Hello ,i share you today a nice monster with effect from : ridack3d.jimdo.com -Screen : For download it go in : https://ridack3d.jimdo.com/free-stuff/
  6. Hello! How can I do to monsters after 0HP died? No stun and no time. Thx for help :)
  7. Hello, I release here for you a new pet. It is an bad rabbit Pet with attack and death animations. If you have a new pet system with attacking pets, then you can also use this for it. For more models you can visit my site. http://keyto-shop.com/ Keyto bad rabbit pet.rar
  8. Hello, mates! (It's my first post on this forum, so don't kill me please ) My problem is the following: I'm using the original Gameforge quests together with my self-compiled mainline_released gamecore. Everything went well, I've translated the translate.lua into Romanian, all quests are working properly, except for flame_dungeon.quest. There is a server timer called killed_A_1 (around line 457) which doesn't freaking start, although the syntax is correct ... I've seen another topic, where a dude uploaded his modified quest which uses timers instead of server timers, because of the
  9. Dear community, It's known that there is a simple method for generating data folders for the monsters: we just have to upload the client folders without the models and textures and it's allright. Only if the accumulation data is missing from the .msa files, the cores won't start, we just get an error message in the syserrs instead of this. Today I met with a really strange error, when the same thing happens, but there isn't any error in the syserr or syslog, and I think the accumulation datas are correct. I can only find out which ones are wrong if I look at the syslog's last line, bec
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