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Miyu92

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About Miyu92

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  1. With "GF" I meant "Game Founder" of the private server I'm playing on. Btw thanks Apranax, I'll suggest to rise the mob dmg and put some average dmg res on biology quests
  2. That's not my server as I said. I'm just trying to help the GF.
  3. Lowering the bonuses would break some systems because people had spent a time and money on making char in a way that would be changed. About the Resistance to average damage, does it affect even the damage received by the player from the monsters, right?
  4. Uhmmm, I don't know which files are on this server, I would like to know which file are involved on the calculation of the damage a player does on another player so I can suggest any little tweak to reduce it
  5. Hi all, I'm brand new on this forum so I hope someone can help me.. The issue is that on a server i'm playing the pvp damage of the physical hit get too high because a top player can get 120 DemiHuman, 100+% crit and 100+% penetration but only 60% Sword defence etc etc, so the pvp is pretty much without skills and just physical hit. Horrible. My question is: There is a way, somehow, to reduce the damage of physical hits only when a player hits a player? Where is the (and what's) the formula that calculates the damage (not of skill)? Because I would like to suggest a new formula make by me to avoid this huge damage. Thank you
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