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Syriza

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Syriza last won the day on June 25 2019

Syriza had the most liked content!

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73 Excellent

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About Syriza

  • Rank
    Noble
  • Birthday 04/05/1988

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    Male

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  1. This man is a true developer, I asked him about some hard changes on my pet system, he said how much he want. And started to work, he is coding on my computer using anydesk. I don’t understand much if a code is clean or not but the way he works looks very good. And he is super friendly absolutely recommended. btw on my phone I can’t see it, but I think he has no developer rank if yes, then that’s sad
  2. Syriza

    Proto Checker

    good @VegaS™ @VegasForPresident @Helia01 nice work!! @Syriza bae
  3. Change the quest flag and the npc lol ffs
  4. He won't tell you, thats how this community works.
  5. Hey Galet, no i'm talking about a official bonus. I'm currently working on these new bonuses from the official Servers im trying to reduce a cooldown depending on the value in equipment. Example: Player changing attribute of item, and he got: POINT_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_10PER == 3 in his Item, then the Skill's cooldown should reduce by 3 Seconds. Edit: sorry i misunderstood @Galet thats exactly what i want.. but only with a certain skill depending on bonus. This POINT_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_10PER is only for one certain skill in this case (91)
  6. Now i find the correct function.. But can someone tell me what's wrong with this: DWORD CPythonSkill::SSkillData::GetSkillCoolTime(float fSkillPoint) { if (strCoolTimeFormula.empty()) return 0; CPoly poly; poly.SetStr(strCoolTimeFormula.c_str()); TPacketGCPointChange PointChange; if (PointChange.Type == POINT_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_10PER) { return DWORD(ProcessFormula(&poly, fSkillPoint) - 3); //NotemeCoolDown } else { return DWORD(ProcessFormula(&poly, fSkillPoint)); //NotemeCoolDown } } It doesnt work.. it tell me: The Variable 'PointChange' is being used without being initialized. But what does it mean?
  7. Hey guys.. I want to reduce the cool down from a skill depending on how much the player has a certain bonus. for example: The value of the bonus in player's equipment is 7 total, then the skill's cool down should reduce to 7 seconds. can somebody help me please? i already took a look at pythonskill.cpp but i don't find anything Server Source Side i've already done it, but i need to do same in binary.. otherwise i cant use the skill.
  8. Very hard to not having bugs with this Systems. Must be better developer then Marty. But hey, this is a board full of scammers, I mean who cares ?
  9. nothing to do with "kissing ass" he is one of the only person who helped me uncountable times, im just thankful.
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