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CMOD

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  1. game db windows 10 visual studio 2013 build and start no problem freebsd 9.2 game core help Program received signal SIGILL, Illegal instruction. [Switching to Thread 28c04300 (LWP 100082/game)] 0x0806cfbf in CHARACTER::EncodeInsertPacket (this=0x3d058000, entity=0x3d058000) at char.cpp:1069 1069 addPacket.dwGuildID = 0; (gdb) bt full #0 0x0806cfbf in CHARACTER::EncodeInsertPacket (this=0x3d058000, entity=0x3d058000) at char.cpp:1069 d = 0x29657800 pack = {header = 1 '\001', dwVID = 20427, angle = 0, x = 957217, y = 255507, z = 0, bType = 6 '\006', wRaceNum = 0, bMovingSpeed = 100 'd', bAttackSpeed = 100 'd', bStateFlag = 0 '\0', dwAffectFlag = {0, 0}} iDur = 694515712 #1 0x0806932e in CHARACTER::Show (this=0x3d058000, lMapIndex=41, x=957217, y=255507, z=0, bShowSpawnMotion=false) at char.cpp:1595 sectree = 0x35bcbc40 bChangeTree = true #2 0x08128e04 in CInputLogin::Entergame (this=0x2965786c, d=0x29657800, data=0x3d4e3000 "\n▒etin2Distribute.exe") at input_login.cpp:541 ch = 0x3d058000 pos = {x = 957217, y = 255507, z = 0} mount_item = <value optimized out> pet_item = <value optimized out> p = {bHeader = 41 ')', time = 10} p2 = {header = 0 '\0', channel = 0 '\0'} __FUNCTION__ = "Entergame" #3 0x08129c9a in CInputLogin::Analyze (this=0x2965786c, d=0x29657800, bHeader=10 '\n', c_pData=0x3d4e3000 "\n▒etin2Distribute.exe") at input_login.cpp:1027 iExtraLen = <value optimized out> __FUNCTION__ = "Analyze" #4 0x0811e172 in CInputProcessor::Process (this=0x2965786c, lpDesc=0x29657800, c_pvOrig=0x3d4e3000, iBytes=2, r_iBytesProceed=@0xbfbfadd8) at input.cpp:96 iExtraPacketSize = <value optimized out> bHeader = 10 '\n' c_pszName = 0x3d3126cc "EnterGame" c_pData = 0x3d4e3000 "\n▒etin2Distribute.exe" bLastHeader = <value optimized out> iLastPacketLen = 0 iPacketLen = 2 __FUNCTION__ = "Process" #5 0x080ee99d in DESC::ProcessInput (this=0x29657800) at desc.cpp:287 iBytesProceed = 0 bytes_read = 2 __FUNCTION__ = "ProcessInput" #6 0x0820d2a4 in io_loop (fdw=0x292ed3c0) at main.cpp:795 iRet = <value optimized out> num_events = 2 event_idx = 1 __FUNCTION__ = "io_loop" #7 0x0820dab9 in idle () at main.cpp:676
  2. In file included from /usr/local/include/boost/predef/os/bsd/free.h:37:0, from /usr/local/include/boost/predef/os/bsd.h:96, from /usr/local/include/boost/predef/os/bsd/dragonfly.h:11, from /usr/local/include/boost/predef/os/bsd.h:95, from /usr/local/include/boost/predef/os/bsd/bsdi.h:11, from /usr/local/include/boost/predef/os/bsd.h:52, from /usr/local/include/boost/predef/os.h:18, from /usr/local/include/boost/predef.h:17, from /usr/local/include/boost/unordered/detail/fwd.hpp:14, from /usr/local/include/boost/unordered/detail/implementation.hpp:44, from /usr/local/include/boost/unordered/detail/map.hpp:6, from /usr/local/include/boost/unordered/unordered_map.hpp:21, from /usr/local/include/boost/unordered_map.hpp:17, from questmanager.h:4, from OXEvent.cpp:4: ../../common/stl.h:99:32: error: expected ')' before 'a' template <typename T> T MIN(T a, T b) ^ ../../common/stl.h:99:32: error: expected ')' before 'a' ../../common/stl.h:99:32: error: expected ')' before 'a' ../../common/stl.h:104:32: error: expected ')' before 'a' template <typename T> T MAX(T a, T b) ^ ../../common/stl.h:104:32: error: expected ')' before 'a' ../../common/stl.h:104:32: error: expected ')' before 'a'
  3. CMOD

    c++ HELP

    I upgraded to client DirectX 9 but got the code from novaline client. problem DirectX 9 ? another problem. google translations no english
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