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CMOD started following Improvment - Lag entities, Server package optimization ComputePoints and GameSource undefined reference to
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Optimizing the packet traffic between server and client. To reduce the packet traffic generated by the ComputePoint function. Reduce UpdatePacket operation. 30packet * 20bytes = 600 bytes (total size of 30 packs) after this correction 1 pack of 400 - 500 bytes Sorry because my English is bad. Search and Adapt All (//Fixed_[C]Martin#2376_001) https://mega.nz/file/WxMT3Kwb#tw6pkLpJK2BsxYrxyYQRg4qdaLu_562bvlNpYcx5gEs
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ah ahmet ah bir çözemedin mi hala lib sorununu
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thank you
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game db windows 10 visual studio 2013 build and start no problem freebsd 9.2 game core help Program received signal SIGILL, Illegal instruction. [Switching to Thread 28c04300 (LWP 100082/game)] 0x0806cfbf in CHARACTER::EncodeInsertPacket (this=0x3d058000, entity=0x3d058000) at char.cpp:1069 1069 addPacket.dwGuildID = 0; (gdb) bt full #0 0x0806cfbf in CHARACTER::EncodeInsertPacket (this=0x3d058000, entity=0x3d058000) at char.cpp:1069 d = 0x29657800 pack = {header = 1 '\001', dwVID = 20427, angle = 0, x = 957217, y = 255507
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In file included from /usr/local/include/boost/predef/os/bsd/free.h:37:0, from /usr/local/include/boost/predef/os/bsd.h:96, from /usr/local/include/boost/predef/os/bsd/dragonfly.h:11, from /usr/local/include/boost/predef/os/bsd.h:95, from /usr/local/include/boost/predef/os/bsd/bsdi.h:11, from /usr/local/include/boost/predef/os/bsd.h:52, from /usr/local/include/boost/predef/os.h:18, from /usr/local/include/boost/predef.h:17, from /usr/local/include/boost/unorde
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I upgraded to client DirectX 9 but got the code from novaline client. problem DirectX 9 ? another problem. google translations no english