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Chunchunmaru

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Everything posted by Chunchunmaru

  1. this system doesnt work some maps. example : chunjo2 i can see render in chunjo 1 but i cant see chunjo2. chunjo 1 : [Hidden Content] chunjo 2 : [Hidden Content]
  2. Block : [Hidden Content] No-PvP : [Hidden Content]
  3. hi everyone, [Hidden Content] i can spawn mob in red zone but i cant spawn in blue zone. how can i solve this problem ? sorry for bad english
  4. yeah i know i need to edit source but idk how to do this
  5. thank you for answer. as i said i want to when take begin not when xxx.take i need when take with item.vnum == xxx begin
  6. thank you for answer but i dont want "use" item. i'm gonna take item on npc "when xxx.take with item.vnum begin" works but i want "when take with item.vnum begin"
  7. hi, my character always skip collision when target npc. i dont want this. i didnt anything how can i disable that ? [Hidden Content] My ActorInstanceCollisionDetection and msm file : [Hidden Content] sorry for bad language
  8. hi everyone, i use "SEND_TARGET_INFO" system and "ELEMENT_SYSTEM". def __LoadInformation_Race(self, race): dwRaceFlag = nonplayer.GetMonsterRaceFlag(race) if my mob has element and flag dwRaceFlag coming 0 and element symbol is coming. my mob has only flag dwraceflag coming with value. How can i solve that. sorry for bad language :/
  9. hi, anyone have this map ? sorry for bad language
  10. Hi there, monsters can attack in safe zone. how can i disable that ?
  11. hi everyone, i use that with lua but i need that c++ code. How can i use that ? Lua : list = { [5] = { 110,123123,1,false,0}, [150] = { 1103,1232123,1,false,0}, [3500] = { 1120,123123,1,true,0}, [12] = { 1110,123123,1,false,0}, } i want use with c++ just like lua list[5][1]
  12. no i'm serious. he said if you want that he need to remove guild control i guess.
  13. Try this: char_horse.cpp search and delete : if (GetGuild()) { ++delta; if (GetGuild()->GetMasterPID() == GetPlayerID()) ++delta; }
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