goodallman14
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Everything posted by goodallman14
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Sanchez Patcher has an virus?
goodallman14 posted a topic in Community Support - Questions & Answers
Hello. So i recently downloaded the Sanchez patcher and compiled it. On my pc it says nothing but when other people download it it shows this: [Hidden Content] Is there a way to solve this problem? I can't deliver the patcher to people if windows deletes it... But from what i saw in code there shouldn't be any.- 4 replies
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How to make exp bar from under to top
goodallman14 replied to meisterViper's topic in Community Support - Questions & Answers
There should be some variable regarding the way the experience bar is beeing filled. I don't know the exact file where to change it... Once i get home from work i will tell you the exact thing and how to edit it. -
Helpp login Picture
goodallman14 replied to Grapsh's topic in Community Support - Questions & Answers
Hey, look for the folder intrologin in locale or etc.. There should be something if i remember correctly. Or check the .py file for login screen and look for background. -
CRC Patcher redownloading
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
help anyone? -
So as title says i have a problem with this patcher I downloaded it and tryed it out. At first it worked fine, all as it should be but then i saw taht it's redownloading every single file that i add. Even though i haven't changed a single thing. I tryed the MD5 solution that someone suggested in comments. Didn't work either. Any ideas how to solve this? Thx a lot.
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quest test begin state start begin when login begin if pc.getqf("test_weapon") == 0 then pc.setqf("test_weapon", 1) if pc.job == 0 then pc.give_item2(10) elseif pc.job == 1 then pc.give_item2(1000) elseif pc.job == 2 then pc.give_item2(10) elseif pc.job == 3 then pc.give_item2(7000) end say_title("Probuzení ") say_color("black","text") say_color("black","text") say_color("black","text") wait() say_title("Mimochodem") say_color("black","text"..pc.get_name.."!") say_color("black","text") say_color("black","text") say_color("black","text") say_color("black","text") say_color("black","text") say_color("black","text") say_color("black","text") say("") say_color("black","text") say_color("black","text") say("") say_color("black","text") end end end end it's an quest that is triggered on first player spawn. and the problem is where the wait() is... dunno am i doing something wrong?
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Monsters are running to places
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
Thx a lot for answer. It didn't solved my problem but i will definetly use this system for something else I guess i will jsut close this and find another way around. -
wow thx for this... really tought me something Are you going to do by any chance more of those tutorials? It would be sooo great.
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Hey, i just need to ask. Is there some way of telling monsters where to stay or where not to go? Cuz i have let's say wild dog on my map. He will bemoving as normal no problem here buut it can happen that he will jsut go to the mountains where player can't go aaand you can't kill him. So questeion is. Is there some way (i believe there is) to tell to mobs where they can and where they can't go? Thx a lot for answer.
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Problem while adding NPC
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
I fixed everything now... I guess that guards are different kinds of nps... not sure how to work with them. When i used attributes that are same for like vendor everything looks fine rn. Thx for help and effort anyway. -
Problem while adding NPC
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
ok so i chanced the number from 35000 to 11118 whitch is right after the oter npc guards... still no succes it's till runnig around tagged like a mob -
Hello, So today i woke up and i finally decided that it's time to do some NPC work. Soo i started with and idea of adding my npc (same model as normal guard), shouldn't be hard i tought. Well i copy pasted 11004 npc and added it on the end of mob_proto with id 35000 then i added 35000 npc to mob_names.txt then i copy pasted 11004 line in npc_list inside of root and changed vnum to 35000 then i opened db and copypasted 11004 npc line added to the end of db and changed vnum to 35000 Sooo this sould be it right? I packed everythig and started the game. Then i tryed /m 35000. I don't get any error at all ( get one when i try to summon npc that's not in db) so db is fine i guess. But i can't see that npc. I can't see it on minimap, can't see it infront of me... no idea what i did wrong. Any solutions or suggestions? *Edit So i just now found out that i coulnd't summon it cuz it was on the non combat zone. Well, when i summon it outside of it i can see that npc but.. it's name is red and i guess it's tagged as monster. how can i change that?
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Problem with map
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
Yea, figured it after some time now. I created the script inside of another folder in ETC so the path was new_env/script.msenv. The world editor didn't put the folder in front of the script.msenv so it tought it's just in ETC. So i just moved my script there and everything was fine Thx for your response anyway -
Problem with map
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
So now ichanged the index number to 280 witch fixed the NOT_FOUND_GLOBAL_POSITION problem. But still, i have the black screen (seeing models actually) with error: 0602 16:20:03687 :: CMapOutdoor::RenderBeforeLensFlare mc_pEnvironmentData is NULL EDIT: Changed index number to 259 no errors shown but still glitching. Index of that map is still 351 for some reason and to test it i again killed myself and respawned (obviously) at firelands. EDIT: So WeedHex found out that the problem was in badly generated coordinates... for me it was in server_att. We solded it via pms Thx a lot for help. -
Problem with map
goodallman14 replied to goodallman14's topic in Community Support - Questions & Answers
Alright, going to try this now, give me a minute -
Hello, so i have a little problem here with my map. I've spent a lot of time on it and also a lot of time by now trying to implement it onto my server. So what i did so far: Client side: added map, added all textures, new environment script, added map to atlasinfo Server side: added map to map folder, added it to index file, gave it map index 400, typed the map index xto CONFIG files for each channel and game99 What is happening? Well when i warp to a map i will just get a black screen with all the glitches that are normal when there's a problem with map implement. One thing that is weird: When i warp to a map a map index is shown at the chat window.... it shows map index 351 witch is idex for fire dungeon map. When i kill myself and press respawn in city it won't respawn me on my map on coordinates i gave in Town.txt, instead it teleports me to the fire zone (whatever the name is). The sysser on client is saying this: 0602 15:50:24760 :: NOT_FOUND_GLOBAL_POSITION(751400, 626100) 0602 15:50:24761 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL <---- this repeats untill i teleport out or quit I think i doublechecked everything (tabs, spaces, lines, packaging) but with no succes... Any idea what could be wrong?