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Phanes

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Posts posted by Phanes

  1. Hello, i am a looking for a very good developer to work for me for long time (at least 6-12 monthts i will pay regular and the payments will be weekly).


    What need to know the dev?
    At first he will have to work by anydesk to see as well as he knows what he is doing until I will trust him, then I will give him access to git
    He need to know very good c++ / python and protobuff


    DO NOT CONTACT ME IF YOU ARE NOT VERY GOOD (like p3ng3r, ikarus, rui, masodikbela, dracarys, vegas, mali and so on top dev's)

    If you are interested, send me a request on discord and send me a message with the salary you expect weekly. (DO NOT ASK ME HOW MUCH MONEY OFFER PER WEEK!)

    contact me on discord: flrrrrrr

  2. the server went through a successful test period, and now at 8:30 pm +3 GMT will reopen.
    We apologize for any inconvenience caused.

    Website: https://www.ephelion2.global
    Download: https://www.ephelion2.global/download
    Discord: https://discordapp.com/invite/njAauR3

  3. Yep, i used few "Contents" from Evion 

    @everyone 
    The last updates: https://www.ephelion2.global/board/index.php?/topic/7-development-area-update-previews/&tab=comments#comment-57
    THE BETA SERVER WILL BE CLOSED THIS NIGHT AT 00:00. Who wanna stay connected with us, join to Ephelion2 Discord: https://discord.gg/njAauR3

  4. All the bugs reported by the players so far have been solved, and besides, I would like to inform you that the npc for GAYA have been fixed and added to each Map1 next to the Alchemist.

    .png


    The Alchemist's texture has been changed to:

    • The visual bug on weapons about the Magic Attack and Attack Value has been fixed.
    • The Dungeon of Queen Meley being the last one not tested was also verified and works perfectly now.
    • Texture of the new Fisher has been fixed.
    • The texture of the Guardian of Pets has also been modified.
    • Pick-up all was added on the "Z" and "~" keys.
    • The login logo has been redone + minor design adjustments to select and create character. (the logo on the site will be also changed in 2-3 days)

    Ok, this is the changes made today, 11.09.2019 at 01:16. Please use the patcher to get this updates and fixes brought today.

    Now, some of the updates and changes to be made until the official opening:

    • The bosses will no longer be able to move during the fight against them.
    • Shaman's companion will be removed from the apprentice chest level 60 and will only be received by voting (Vote4Buff). You will be able to vote on the site every 24 hours to receive Buffi for 24 hours.
    • Special Storage will be added at the players request.
    • Add bonus, Change Bonus, the waters and powers of the Dragon Gods will be added to the drop in their specific chests. (this chests will be drop to all monsters from game)
    • Books will be removed from the Teachers and dropped to the Metin Stones.
    • Crafting the stones from +4 to +5 will be done according to the model posted by pad7rar here: https://www.ephelion2.global/board/index.php?/topic/17-craftarea-pietrelor-5/
    • Start items will be slightly adjusted.

    These are only part of the changes to be made until the official opening on 20.09.2019.

    Ephelion2, Team.

    DISCORD: https://discordapp.com/invite/njAauR3

  5. 26 minutes ago, WLsj24 said:

    I mean you should try something like this:

    
    	if (IsNewPet())
    	{
    		float scale = c_rkCreateData.m_dwLevel * 0.005f + 0.75f;
    		m_GraphicThingInstance.SetScale(scale, scale, scale, true);
    	}
    	else
    		m_GraphicThingInstance.SetScaleNew(1.0f,1.0f,1.0f);

     

    You have right, i forgot to remove one of "true". cheers ?

    • Love 1
  6. 7 hours ago, WLsj24 said:

    Yes is the scale in instancebase. Maybe you have pet system with scale. Check the conditional, only add the "SetScale" for newpets and if is not a newpet then "SetScaleNew" (I think you have SetScaleNew) I can't copy-paste now the code because I'm not in my desktop, but I hope you understand my explanation .

    i removed the SetScaleNew from InstanceBase and GrbObjectInstane and i rewrite SetScaleNew for newpet to "SetScale" but the problem with sash it's still there :-?

  7. You added the exclusion of removing the New Pet System from "Destroy item" ? Couse maybe someone try to remove pet when he is called and you recieve core down.

    If you did not att exclusion for New Pet System , follow this step:

    Open char_item.cpp and search: bool CHARACTER::DestroyItem(TItemPos Cell)

    in that bool (bool CHARACTER::DestroyItem(TItemPos Cell)) search :

        if (item->IsExchanging())
            return false;

    below add:

        if (GetNewPetSystem()->IsActivePet() && item->GetVnum() >= 55701 && item->GetVnum() <= 55706)
        {
            ChatPacket(CHAT_TYPE_INFO, "Nu poti face asta");
            return false;
        }

     

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