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Found 642 results

  1. I'm new to this and I'm barely understanding the networking part of running a metin2 server. So i wanted to change FreeBSD 9.2 to 11.2 but I don't know how to configure the network settings. I tried mirroring the ones I had in 9.2 but I don't know what corresponds to what, also I can't put .localhost in hostname/domain ( the server is just for myself, to test things, made using hamachi). So can someone explain or give me a tutorial to configure FreeBSD 11.2 networking? In the photo you can see my 9.2 settings
  2. icaloxi

    solved

    Hello freinds. i want the rainbow quest whit timer i try this: but after i use it again it say. you can dont use it now. an then it say "you must wait -2617237127 minutes" can anyone help me pls ? thx. SORRY FOR MY ENGLISH
  3. Greetings everyone, i hope you are having a wonderful day so far. Today i added the sash system by LeNnt and everything went smoothly...except from the fact that some of the sashes are not working. If i try to equip the red sash, it doesn't work. If i try to equip one of the blue sashes, the char equips it just fine. Here is a gif to help you understand better the issue i'm facing. Now i triple checked everything in my source files/pack files and everything is in order but most of the sashes are still not working. Thank you all in advance. Edit : Fixed. (If you're having the same issue, check your dump proto source.)
  4. Hello, I have a problem with stackable Stones, when I try to attach a stack of 200 Stones to an armor/weapon it correctly attach only one and i have 199 stones in inventory, but when I try to upgrade a stones from a stack of 200 they are all removed instead of one, do you know how can I fix this? Thank you
  5. AlleXuSS

    solved

    Problem resolved the server tried to spawn some mobs in map1 but thos mobs didn't existed in navicat mob_proto can someone close it pls ?
  6. OtherChoice

    solved

    Hello everyone, today i'm on my second day trying to expand dynamic shadows view range, i found many limiters here and there for example SHADOW_APPLY_MAX_DISTANCE, bShadow_cutoff but none of those seem to be really affecting shadow range, Dynamic Shadows are rendered inside a square (not a circle so radius like constants mentioned above or distance between mainInstance and targetInstance are not involved) around the current playing character. Do you guys know if there's a cube or a square for dynamic shadows to be rendered on, and if so where is it defined? Hope you can help me I can't really figure it out. SOLVED: matLightProj was set to 2400.0f x 2400.0f x 1 x 15000.0f, changing the height and width of projection matrix will project more shadows UPDATE: larger projection will upscale shadow texture so it results in a shadow quality reduction, it can be partially bypassed by increasing m_wShadowMapSize but only up to a limit of 8192 set by Direct3d8.
  7. I managed to fix, at least for the moment it is working! in packet_info.cpp #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", false); #endif for #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", true); #endif (false >> true) --------------------------------------------------------------------------- Hello, I found a tutorial to insert the system SEND TARGET INFO, I followed all the steps, but after opening screen with drops and information, after a few seconds the character is disconnected, redo the process several times looking for the cause of the problem, but without success , I dowloand from some sources (Arkadia2 mod by Helia01, best_production_v5_src and ELVEDA) that have the system to check the files, yet I couldn't detect the cause of the problem if anyone has any idea what it might be or if it had a problem. similar and managed to heal it, thank you in advance for any help! - There is no error in the client syserr.txt when the character is disconnected, only in the server syserr. Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 132, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 172, LAST HEADER: 0(0), REMAIN BYTES: 18, fd: 23 Process: UNKNOWN HEADER: 37, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 200, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 188, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Original Post: Aqui
  8. Hello, I would like to change the % HP you have when you respawn. Now it is 0%, i would like to set it to 100% (or if it is possible with a different %, like 30%) instead of have 0 HP and wait the the potions heals you Do you know where I can find this and change it? Thank you! EDIT: Here it is the solution
  9. Hello metin2dev. I have a problem, per 10% mobs bonus on item, you get like 300 damage in +. How can I change that damage per % added? I searched the entire forum for this and I couldn't find it. Could never be more happier if anybody could guide me into what I need to do. I searched the game src, db src, the db itself but with no success, I didn't find any bonuses related to the damage it gives per %. Example > 10% mobs on costume gives 300 damage + I want 10% mobs on costume to give 800 damage+ Thanks a lot for reading. Hope you can help me!
  10. HI, i would like to reduce the % of HP i recover from automatic potion, for example if I have 45.000 hp with automatic potion i recover about 3.000 hp each second (about 7% of total hp) how can i reduce the HP i receive with the automatic potion? maybe instead of 7% with 3% thank you
  11. Greetings, I need help in this problem so small that at the same time it gets bigger. I installed some @martysama0134 base files called Metin2Rage The database is perfect but when I start the game I receive a 3gb game.core file and I have read the file with the dgb "debug mode "and this appears to me. I hope you can help me. thanks. PD: I would be totally grateful to martysama if you answer my question.
  12. Hi, I updated my client to Python 2.7. I know that from 2.6 there is a json module for parsing text into JSON structures. But the module is not found. I'm missing something? I need to export the module or something like that? Sorry I don't use Python everyday.
  13. daradevil124

    solved

    Client and server files (server_attr) are the same; But I'm getting this error. (ch1 syslog) Mar 16 18:42:53.163879 :: no sectree for spawn at 134965 313869 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163921 :: no sectree for spawn at 136790 313203 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163931 :: no sectree for spawn at 134978 314999 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163940 :: no sectree for spawn at 135761 314443 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163948 :: no sectree for spawn at 134926 313820 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163956 :: no sectree for spawn at 134876 313477 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163964 :: no sectree for spawn at 135109 314724 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163973 :: no sectree for spawn at 135962 314651 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163981 :: no sectree for spawn at 136373 313709 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163989 :: no sectree for spawn at 135525 313368 mobvnum 8002 mapindex 23 Mar 16 18:42:53.163997 :: no sectree for spawn at 135519 314685 mobvnum 8002 mapindex 23 Mar 16 18:42:53.164005 :: no sectree for spawn at 135329 314270 mobvnum 8002 mapindex 23 Mar 16 18:42:53.164013 :: no sectree for spawn at 136038 314987 mobvnum 8002 mapindex 23 Mar 16 18:42:53.164021 :: no sectree for spawn at 135547 314524 mobvnum 8002 mapindex 23 Mar 16 18:42:53.164029 :: no sectree for spawn at 136272 314522 mobvnum 8002 mapindex 23 Mar 16 18:42:53.164037 :: no sectree for spawn at 135242 314394 mobvnum 8002 mapindex 23 Mar 16 18:42:54.161226 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61) Mar 16 18:43:02.164983 :: no sectree for spawn at 165200 315878 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165032 :: no sectree for spawn at 165642 316576 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165050 :: no sectree for spawn at 164737 316465 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165065 :: no sectree for spawn at 165245 316915 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165080 :: no sectree for spawn at 165157 315592 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165094 :: no sectree for spawn at 164256 315220 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165109 :: no sectree for spawn at 165366 315358 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165124 :: no sectree for spawn at 164022 315883 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165139 :: no sectree for spawn at 165411 315050 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165154 :: no sectree for spawn at 165309 316860 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165168 :: no sectree for spawn at 164265 315578 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165182 :: no sectree for spawn at 165922 315035 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165197 :: no sectree for spawn at 164657 315490 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165213 :: no sectree for spawn at 164626 315190 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165228 :: no sectree for spawn at 165268 315942 mobvnum 8003 mapindex 23 Mar 16 18:43:02.165242 :: no sectree for spawn at 164309 315467 mobvnum 8003 mapindex 23 Mar 16 18:43:05.164293 :: no sectree for spawn at 165371 307423 mobvnum 8002 mapindex 23 Mar 16 18:43:05.164330 :: no sectree for spawn at 165755 307396 mobvnum 8002 mapindex 23 Mar 16 18:43:05.164343 :: no sectree for spawn at 165420 307222 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161590 :: no sectree for spawn at 135669 313284 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161635 :: no sectree for spawn at 135040 314652 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161644 :: no sectree for spawn at 136593 313758 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161652 :: no sectree for spawn at 135085 313894 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161661 :: no sectree for spawn at 136426 315071 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161669 :: no sectree for spawn at 135343 313806 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161677 :: no sectree for spawn at 136137 314683 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161685 :: no sectree for spawn at 135108 315151 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161693 :: no sectree for spawn at 134876 314560 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161701 :: no sectree for spawn at 136350 313851 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161709 :: no sectree for spawn at 135871 313805 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161717 :: no sectree for spawn at 135575 314332 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161726 :: no sectree for spawn at 135347 313383 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161734 :: no sectree for spawn at 134907 314282 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161742 :: no sectree for spawn at 135363 314836 mobvnum 8002 mapindex 23 Mar 16 18:43:23.161750 :: no sectree for spawn at 134950 314633 mobvnum 8002 mapindex 23 Mar 16 18:43:32.160628 :: no sectree for spawn at 164198 316663 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160667 :: no sectree for spawn at 165242 316049 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160677 :: no sectree for spawn at 164150 315920 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160685 :: no sectree for spawn at 164336 315745 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160693 :: no sectree for spawn at 164849 315529 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160702 :: no sectree for spawn at 164272 316754 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160710 :: no sectree for spawn at 165966 315988 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160718 :: no sectree for spawn at 164762 315246 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160726 :: no sectree for spawn at 165156 315353 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160734 :: no sectree for spawn at 164440 315001 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160742 :: no sectree for spawn at 165006 315607 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160751 :: no sectree for spawn at 165980 315804 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160759 :: no sectree for spawn at 165587 315730 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160767 :: no sectree for spawn at 165704 316616 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160775 :: no sectree for spawn at 164822 315116 mobvnum 8003 mapindex 23 Mar 16 18:43:32.160783 :: no sectree for spawn at 165448 315577 mobvnum 8003 mapindex 23 Mar 16 18:43:35.160668 :: no sectree for spawn at 166673 307270 mobvnum 8002 mapindex 23
  14. Hello,doest anyone have Christmas event hairstyles 2019 from offcial metin2?
  15. BeauDeCiuda

    solved

    fix,close
  16. Every time i try to compile i get this error any one know what could be causing it?? gmake: *** [Makefile:128: OBJDIR/char_skill.o] Error 1
  17. Hi metin2devs I added expanded money task-bar and it works fine ... the problem is that the gaya currency it is always appear on it's slot as I have 999,999 but actually I have 0 here is an image for it https://prnt.sc/q4rjjg I tried to add refresh def in uiinventory.py like this def RefreshStatus(self): money = player.GetElk() self.wndMoney.SetText(localeInfo.NumberToMoneyString(money)) if app.ENABLE_CHEQUE_SYSTEM: cheque = player.GetCheque() self.wndCheque.SetText(str(cheque)) if app.ENABLE_GEM_SYSTEM: if self.wndGem: gem = player.GetGem() self.wndGem.SetText(localeInfo.NumberToMoneyString(gem)) ------------------------------------------------------------------------------------ self.wndGem.SetText(localeInfo.NumberToMoneyString(player.GetGem())) but this doesn't solve the problem every help is appreciated EDIT :solved by adding refresh def in class expanded money taskbar in uitaskbar.py . another problem ... if I make gaya I must change character to update the amount of gaya here is an image without changing character https://prnt.sc/q4xzm6 when I change character https://prnt.sc/q4xzta
  18. Does anybody knows how to fix this issue? i think this should be a item_proto problem, but i didnt changed there anything in the last time, so this souldn't be the right way to fix this problem... thank you very much Best regards!
  19. I have changed the itemshop link to youtube but the problem is that when is open i can't move with wasd,i can't open and whrite in the chat.. i have looked in the uiweb.py from root webwindowd.py from uiscript and the in client source but o can't find anything..
  20. Hello, I would like to remove the minimap, the one on the top right of the screen (like in the screenshot) and that you can't open it, like in the devil's catacomb. How can I do this? Thank you
  21. Hi Let us get into it straight away well i did this function void CParty::JumpParty(LPPARTY pParty, int x, int y) { FWarpToPosition f(x, y); pParty->ForEachNearMember(f); } in party.cpp it is for warp all party members the thing is that after warp all players will be in same position , i want that after warp each party member have some distance between each other ( not all in same position ) some dev gave me this but it didn't work void CParty::JumpParty(LPPARTY pParty, int x, int y) { /// POSITION_MARKING int iPixelPos[PARTY_MAX_MEMBER][2] = { {50, 50}, {50, 0}, {50, -50}, {50, 50}, {50, 0}, {50, -50}, {50, 0}, {50, -50}, }; /// END_OF_POSITION_MARKING int n = 0; while (n < GetNearMemberCount()) { FWarpToPosition f(x + iPixelPos[n][0], y + iPixelPos[n][1]); pParty->ForEachNearMember(f); ++n; } } any clue ?