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27
[SRC] Metin2 on LINUX - The Old Metin2 Project
Thanks sir! I implemented that with no issue. -
27
[SRC] Metin2 on LINUX - The Old Metin2 Project
There should be no issue implementing that. The changes are related to the networking layer. The package transport should be untouched. -
1
LUA Questions
Adapt your qc's sourcecode to support functions within trigger chat strings. -
1
LUA Questions
Hello i have a couple of questions regarding LUA scripting for a quest. 1. Can i use the npc.chat."some text" function with a function that returns a string? I tried but it didn't work. Example: ```lua npcVNUM.chat.someFuncReturningString() ``` 2. by using the 'define' keyword can i define an array on the top of the lua script? Because although i tried, when i compile my code, i get error when trying to iterate this array. When Im using the same array as a local variable there it's no problem, it compiles. Thanks for your time. -
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2
[C++] Renewal For GM's /full_set Commands
Your right, i'm gonna add control for it. Update; It's done. -
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System Wiki Kory
Hello,Can anyone help me? I had already installed this Python system in the client but I had to remove the root after a backup, now I can't insert it anymore. Can anyone help me? Syserr game.py- 1
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2
[C++] Renewal For GM's /full_set Commands
It is possible not to receive objects if you do not have their level- 1
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ReFresh 2 posts
PetePeter 2 posts
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ReFresh
Hey guys, I just noticed that the description of leadership skill is not displaying party group bonuses values correctly. 8aed72c3e73628e1492a6cfb420
PetePeter
That's not correct, "skillPower" use the value of "player.GetSkillCurrentEfficientPercentage". The real fix is to use "skill.GetSkillPowerByLevel" as the server side do. ## uiTooltip.py
PetePeter 36
That's not correct, "skillPower" use the value of "player.GetSkillCurrentEfficientPercentage". The real fix is to use "skill.GetSkillPowerByLevel" as the server side do.
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ReFresh 2265
@PetePeterYes, if you want to be perfectionist, you can do it like that, but since in source wasn't any function like that, we could simply use the function, which was in source and that was the GetSkillCurrentEfficientPercentage. By using this function, you'll get the same values, because of this:
PythonPlayer.cpp:
But as you said, in server source it's done like that:
Party.cpp:
You'll get correct values in both ways.
Edited by ReFreshI'll be always helpful!
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PetePeter 36
My bad you are right, I took the python part from the 2018 root and this is the "official" function so I admited than there is no existing function who read the skillPower so they created a new one.
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