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Dash

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  1. Dash's post in Bug bleeding effect was marked as the answer   
    It's from player settings module
  2. Dash's post in Lycan skill affect problem was marked as the answer   
    Go navi skill proto design table and setaffectflag at elements the affects need to have index like : blue_posession in affect.h is the 42 th now blue possesion need to be the 42th on the list in navi

    Pe romaneste: tu daca ai blue possesint in affect.h al 42-lea in liste aia si in navicat trebuie sa fie la fel. In design table gasesti ceva de genu 'APPLY_NONE','APPLY_YMIR'.....aici ai 2 1-2 pana la 42 trebuie sa fie effecte si blue sa fie al 42-llea
  3. Dash's post in Skill Flag Party problem was marked as the answer   
    LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it);
    if (ch)
    ch->ComputeSkill(dwVnum, ch);

    Change this with:
    LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it);
    ComputeSkill(dwVnum, ch);
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