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ragem0re

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ragem0re last won the day on August 5 2016

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  1. I've got exactly the same issue. Did you found a solution?
  2. compare the arguments of DBManager::LoginPrepare in db.cpp & db.h. the output says they are different.
  3. https://mega.nz/file/0xpEQQKb#YD250oYkssBy3RUXuRYpMyJ0FduCKyjGOfcR3ceiLTE contains common_drop_item, mob_drop_item, special_group_item
  4. thanks for share! here a list of (for me) unnecessary code/functions/systems:
  5. add this to your UserInterface.cpp; // Force dedicated GPU extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } can't say if it works or not
  6. this is default behavior why don't you look at the official source code? it should be in char_item.cpp
  7. hey, post your eterPythonLib\PythonGridSlotWindow.cpp
  8. Take a look at CHARACTER::EffectPacket, this function sends HEADER_GC_SEPCIAL_EFFECT. On clientside just extend the switch in CPythonNetworkStream::RecvSpecialEffect by adding your new effect.
  9. i had a similar problem once make sure intrologin imports servercommandparser
  10. Make sure the skill cooldown matches both client and server
  11. what were your last changes before this occured?
  12. try moving EFFECT_TEMP above EFFECT_NUM in InstanceBase.h
  13. comment the line ch->ReviveInvisible(5); in game/src/input_login.cpp CInputLogin::Entergame
  14. Thanks for share! Also take a look at [Hidden Content] By changing the target subsystem to version 5.01 should fix this issue.
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